/backends/backend-android/src/arc/backend/android/AndroidGL30.java
https://github.com/Anuken/Arc · Java · 433 lines · 348 code · 85 blank · 0 comment · 3 complexity · c73d4aeb9ffa8b7a7488ef085890a774 MD5 · raw file
- package arc.backend.android;
- import android.opengl.*;
- import arc.graphics.*;
- public class AndroidGL30 extends AndroidGL20 implements GL30{
- @Override
- public void glReadBuffer(int mode){
- GLES30.glReadBuffer(mode);
- }
- @Override
- public void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices){
- GLES30.glDrawRangeElements(mode, start, end, count, type, indices);
- }
- @Override
- public void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset){
- GLES30.glDrawRangeElements(mode, start, end, count, type, offset);
- }
- @Override
- public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format,
- int type, java.nio.Buffer pixels){
- if(pixels == null)
- GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, 0);
- else GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
- }
- @Override
- public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format,
- int type, int offset){
- GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset);
- }
- @Override
- public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
- int format, int type, java.nio.Buffer pixels){
- GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
- }
- @Override
- public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
- int format, int type, int offset){
- GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
- }
- @Override
- public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width,
- int height){
- GLES30.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
- }
- @Override
- public void glGenQueries(int n, java.nio.IntBuffer ids){
- GLES30.glGenQueries(n, ids);
- }
- @Override
- public void glDeleteQueries(int n, java.nio.IntBuffer ids){
- GLES30.glDeleteQueries(n, ids);
- }
- @Override
- public boolean glIsQuery(int id){
- return GLES30.glIsQuery(id);
- }
- @Override
- public void glBeginQuery(int target, int id){
- GLES30.glBeginQuery(target, id);
- }
- @Override
- public void glEndQuery(int target){
- GLES30.glEndQuery(target);
- }
- @Override
- public void glGetQueryiv(int target, int pname, java.nio.IntBuffer params){
- GLES30.glGetQueryiv(target, pname, params);
- }
- @Override
- public void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params){
- GLES30.glGetQueryObjectuiv(id, pname, params);
- }
- @Override
- public boolean glUnmapBuffer(int target){
- return GLES30.glUnmapBuffer(target);
- }
- @Override
- public java.nio.Buffer glGetBufferPointerv(int target, int pname){
- return GLES30.glGetBufferPointerv(target, pname);
- }
- @Override
- public void glDrawBuffers(int n, java.nio.IntBuffer bufs){
- GLES30.glDrawBuffers(n, bufs);
- }
- @Override
- public void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
- GLES30.glUniformMatrix2x3fv(location, count, transpose, value);
- }
- @Override
- public void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
- GLES30.glUniformMatrix3x2fv(location, count, transpose, value);
- }
- @Override
- public void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
- GLES30.glUniformMatrix2x4fv(location, count, transpose, value);
- }
- @Override
- public void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
- GLES30.glUniformMatrix4x2fv(location, count, transpose, value);
- }
- @Override
- public void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
- GLES30.glUniformMatrix3x4fv(location, count, transpose, value);
- }
- @Override
- public void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value){
- GLES30.glUniformMatrix4x3fv(location, count, transpose, value);
- }
- @Override
- public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1,
- int mask, int filter){
- GLES30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- }
- @Override
- public void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height){
- GLES30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
- }
- @Override
- public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer){
- GLES30.glFramebufferTextureLayer(target, attachment, texture, level, layer);
- }
- @Override
- public void glFlushMappedBufferRange(int target, int offset, int length){
- GLES30.glFlushMappedBufferRange(target, offset, length);
- }
- @Override
- public void glBindVertexArray(int array){
- GLES30.glBindVertexArray(array);
- }
- @Override
- public void glDeleteVertexArrays(int n, java.nio.IntBuffer arrays){
- GLES30.glDeleteVertexArrays(n, arrays);
- }
- @Override
- public void glGenVertexArrays(int n, java.nio.IntBuffer arrays){
- GLES30.glGenVertexArrays(n, arrays);
- }
- @Override
- public boolean glIsVertexArray(int array){
- return GLES30.glIsVertexArray(array);
- }
- @Override
- public void glBeginTransformFeedback(int primitiveMode){
- GLES30.glBeginTransformFeedback(primitiveMode);
- }
- @Override
- public void glEndTransformFeedback(){
- GLES30.glEndTransformFeedback();
- }
- @Override
- public void glBindBufferRange(int target, int index, int buffer, int offset, int size){
- GLES30.glBindBufferRange(target, index, buffer, offset, size);
- }
- @Override
- public void glBindBufferBase(int target, int index, int buffer){
- GLES30.glBindBufferBase(target, index, buffer);
- }
- @Override
- public void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode){
- GLES30.glTransformFeedbackVaryings(program, varyings, bufferMode);
- }
- @Override
- public void glVertexAttribIPointer(int index, int size, int type, int stride, int offset){
- GLES30.glVertexAttribIPointer(index, size, type, stride, offset);
- }
- @Override
- public void glGetVertexAttribIiv(int index, int pname, java.nio.IntBuffer params){
- GLES30.glGetVertexAttribIiv(index, pname, params);
- }
- @Override
- public void glGetVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params){
- GLES30.glGetVertexAttribIuiv(index, pname, params);
- }
- @Override
- public void glVertexAttribI4i(int index, int x, int y, int z, int w){
- GLES30.glVertexAttribI4i(index, x, y, z, w);
- }
- @Override
- public void glVertexAttribI4ui(int index, int x, int y, int z, int w){
- GLES30.glVertexAttribI4ui(index, x, y, z, w);
- }
- @Override
- public void glGetUniformuiv(int program, int location, java.nio.IntBuffer params){
- GLES30.glGetUniformuiv(program, location, params);
- }
- @Override
- public int glGetFragDataLocation(int program, String name){
- return GLES30.glGetFragDataLocation(program, name);
- }
- @Override
- public void glUniform1uiv(int location, int count, java.nio.IntBuffer value){
- GLES30.glUniform1uiv(location, count, value);
- }
- @Override
- public void glUniform3uiv(int location, int count, java.nio.IntBuffer value){
- GLES30.glUniform3uiv(location, count, value);
- }
- @Override
- public void glUniform4uiv(int location, int count, java.nio.IntBuffer value){
- GLES30.glUniform4uiv(location, count, value);
- }
- @Override
- public void glClearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value){
- GLES30.glClearBufferiv(buffer, drawbuffer, value);
- }
- @Override
- public void glClearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value){
- GLES30.glClearBufferuiv(buffer, drawbuffer, value);
- }
- @Override
- public void glClearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value){
- GLES30.glClearBufferfv(buffer, drawbuffer, value);
- }
- @Override
- public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil){
- GLES30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
- }
- @Override
- public String glGetStringi(int name, int index){
- return GLES30.glGetStringi(name, index);
- }
- @Override
- public void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size){
- GLES30.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
- }
- @Override
- public void glGetUniformIndices(int program, String[] uniformNames, java.nio.IntBuffer uniformIndices){
- GLES30.glGetUniformIndices(program, uniformNames, uniformIndices);
- }
- @Override
- public void glGetActiveUniformsiv(int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname,
- java.nio.IntBuffer params){
- GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
- }
- @Override
- public int glGetUniformBlockIndex(int program, String uniformBlockName){
- return GLES30.glGetUniformBlockIndex(program, uniformBlockName);
- }
- @Override
- public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params){
- GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
- }
- @Override
- public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.Buffer length,
- java.nio.Buffer uniformBlockName){
- GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, length, uniformBlockName);
- }
- @Override
- public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding){
- GLES30.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
- }
- @Override
- public void glDrawArraysInstanced(int mode, int first, int count, int instanceCount){
- GLES30.glDrawArraysInstanced(mode, first, count, instanceCount);
- }
- @Override
- public void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount){
- GLES30.glDrawElementsInstanced(mode, count, type, indicesOffset, instanceCount);
- }
- @Override
- public void glGetInteger64v(int pname, java.nio.LongBuffer params){
- GLES30.glGetInteger64v(pname, params);
- }
- @Override
- public void glGetBufferParameteri64v(int target, int pname, java.nio.LongBuffer params){
- GLES30.glGetBufferParameteri64v(target, pname, params);
- }
- @Override
- public void glGenSamplers(int count, java.nio.IntBuffer samplers){
- GLES30.glGenSamplers(count, samplers);
- }
- @Override
- public void glDeleteSamplers(int count, java.nio.IntBuffer samplers){
- GLES30.glDeleteSamplers(count, samplers);
- }
- @Override
- public boolean glIsSampler(int sampler){
- return GLES30.glIsSampler(sampler);
- }
- @Override
- public void glBindSampler(int unit, int sampler){
- GLES30.glBindSampler(unit, sampler);
- }
- @Override
- public void glSamplerParameteri(int sampler, int pname, int param){
- GLES30.glSamplerParameteri(sampler, pname, param);
- }
- @Override
- public void glSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer param){
- GLES30.glSamplerParameteriv(sampler, pname, param);
- }
- @Override
- public void glSamplerParameterf(int sampler, int pname, float param){
- GLES30.glSamplerParameterf(sampler, pname, param);
- }
- @Override
- public void glSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer param){
- GLES30.glSamplerParameterfv(sampler, pname, param);
- }
- @Override
- public void glGetSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer params){
- GLES30.glGetSamplerParameteriv(sampler, pname, params);
- }
- @Override
- public void glGetSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer params){
- GLES30.glGetSamplerParameterfv(sampler, pname, params);
- }
- @Override
- public void glVertexAttribDivisor(int index, int divisor){
- GLES30.glVertexAttribDivisor(index, divisor);
- }
- @Override
- public void glBindTransformFeedback(int target, int id){
- GLES30.glBindTransformFeedback(target, id);
- }
- @Override
- public void glDeleteTransformFeedbacks(int n, java.nio.IntBuffer ids){
- GLES30.glDeleteTransformFeedbacks(n, ids);
- }
- @Override
- public void glGenTransformFeedbacks(int n, java.nio.IntBuffer ids){
- GLES30.glGenTransformFeedbacks(n, ids);
- }
- @Override
- public boolean glIsTransformFeedback(int id){
- return GLES30.glIsTransformFeedback(id);
- }
- @Override
- public void glPauseTransformFeedback(){
- GLES30.glPauseTransformFeedback();
- }
- @Override
- public void glResumeTransformFeedback(){
- GLES30.glResumeTransformFeedback();
- }
- @Override
- public void glProgramParameteri(int program, int pname, int value){
- GLES30.glProgramParameteri(program, pname, value);
- }
- @Override
- public void glInvalidateFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments){
- GLES30.glInvalidateFramebuffer(target, numAttachments, attachments);
- }
- @Override
- public void glInvalidateSubFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y,
- int width, int height){
- GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
- }
- }