/src/aerys/minko/example/core/assets/seymour/character.dae
Unknown | 3629 lines | 3629 code | 0 blank | 0 comment | 0 complexity | f9ea98f617c1f7cd9c99481244945662 MD5 | raw file
Large files files are truncated, but you can click here to view the full file
1<?xml version="1.0" encoding="utf-8"?>
2<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
3 <asset>
4 <contributor>
5 <author>zykov</author>
6 <authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.2.5; Revision: 734:737M; Platform: Win32; Configuration: Release_Max2010_static</authoring_tool>
7 <source_data>file:///C:/workspace/Max/character.max</source_data>
8 </contributor>
9 <created>2010-12-02T23:29:26</created>
10 <modified>2010-12-02T23:29:26</modified>
11 <unit name="centimeter" meter="0.01"/>
12 <up_axis>Z_UP</up_axis>
13 </asset>
14 <library_effects>
15 <effect id="Material__25">
16 <profile_COMMON>
17 <technique sid="common">
18 <blinn>
19 <emission>
20 <color>0 0 0 1</color>
21 </emission>
22 <ambient>
23 <color>0.588 0.588 0.588 1</color>
24 </ambient>
25 <diffuse>
26 <color>0.588 0.588 0.588 1</color>
27 </diffuse>
28 <specular>
29 <color>0.9 0.9 0.9 1</color>
30 </specular>
31 <shininess>
32 <float>10</float>
33 </shininess>
34 <reflective>
35 <color>0 0 0 1</color>
36 </reflective>
37 <transparent opaque="A_ONE">
38 <color>1 1 1 1</color>
39 </transparent>
40 <transparency>
41 <float>1</float>
42 </transparency>
43 </blinn>
44 </technique>
45 </profile_COMMON>
46 <extra>
47 <technique profile="OpenCOLLADA3dsMax">
48 <extended_shader>
49 <apply_reflection_dimming>0</apply_reflection_dimming>
50 <dim_level>0</dim_level>
51 <falloff_type>0</falloff_type>
52 <index_of_refraction>1.5</index_of_refraction>
53 <opacity_type>0</opacity_type>
54 <reflection_level>3</reflection_level>
55 <wire_size>1</wire_size>
56 <wire_units>0</wire_units>
57 </extended_shader>
58 <shader>
59 <ambient_diffuse_lock>1</ambient_diffuse_lock>
60 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
61 <diffuse_specular_lock>0</diffuse_specular_lock>
62 <soften>0.1</soften>
63 <use_self_illum_color>0</use_self_illum_color>
64 </shader>
65 </technique>
66 </extra>
67 </effect>
68 <effect id="_9_-_Default">
69 <profile_COMMON>
70 <newparam sid="character_jpg-surface">
71 <surface type="2D">
72 <init_from>character_jpg</init_from>
73 </surface>
74 </newparam>
75 <newparam sid="character_jpg-sampler">
76 <sampler2D>
77 <source>character_jpg-surface</source>
78 </sampler2D>
79 </newparam>
80 <technique sid="common">
81 <blinn>
82 <emission>
83 <color>0 0 0 1</color>
84 </emission>
85 <ambient>
86 <color>0.5882353 0.5882353 0.5882353 1</color>
87 </ambient>
88 <diffuse>
89 <texture texture="character_jpg-sampler" texcoord="CHANNEL1"/>
90 </diffuse>
91 <specular>
92 <color>0.9 0.9 0.9 1</color>
93 </specular>
94 <shininess>
95 <float>9.999999</float>
96 </shininess>
97 <reflective>
98 <color>0 0 0 1</color>
99 </reflective>
100 <transparent opaque="A_ONE">
101 <color>1 1 1 1</color>
102 </transparent>
103 <transparency>
104 <float>1</float>
105 </transparency>
106 </blinn>
107 </technique>
108 </profile_COMMON>
109 <extra>
110 <technique profile="OpenCOLLADA3dsMax">
111 <extended_shader>
112 <apply_reflection_dimming>0</apply_reflection_dimming>
113 <dim_level>0</dim_level>
114 <falloff_type>0</falloff_type>
115 <index_of_refraction>1.5</index_of_refraction>
116 <opacity_type>0</opacity_type>
117 <reflection_level>3</reflection_level>
118 <wire_size>1</wire_size>
119 <wire_units>0</wire_units>
120 </extended_shader>
121 <shader>
122 <ambient_diffuse_lock>1</ambient_diffuse_lock>
123 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
124 <diffuse_specular_lock>0</diffuse_specular_lock>
125 <soften>0.1</soften>
126 <use_self_illum_color>0</use_self_illum_color>
127 </shader>
128 </technique>
129 </extra>
130 </effect>
131 <effect id="Material__35">
132 <profile_COMMON>
133 <technique sid="common">
134 <blinn>
135 <emission>
136 <color>0 0 0 1</color>
137 </emission>
138 <ambient>
139 <color>0.588 0.588 0.588 1</color>
140 </ambient>
141 <diffuse>
142 <color>0.588 0.588 0.588 1</color>
143 </diffuse>
144 <specular>
145 <color>0.9 0.9 0.9 1</color>
146 </specular>
147 <shininess>
148 <float>10</float>
149 </shininess>
150 <reflective>
151 <color>0 0 0 1</color>
152 </reflective>
153 <transparent opaque="A_ONE">
154 <color>1 1 1 1</color>
155 </transparent>
156 <transparency>
157 <float>1</float>
158 </transparency>
159 </blinn>
160 </technique>
161 </profile_COMMON>
162 <extra>
163 <technique profile="OpenCOLLADA3dsMax">
164 <extended_shader>
165 <apply_reflection_dimming>0</apply_reflection_dimming>
166 <dim_level>0</dim_level>
167 <falloff_type>0</falloff_type>
168 <index_of_refraction>1.5</index_of_refraction>
169 <opacity_type>0</opacity_type>
170 <reflection_level>3</reflection_level>
171 <wire_size>1</wire_size>
172 <wire_units>0</wire_units>
173 </extended_shader>
174 <shader>
175 <ambient_diffuse_lock>1</ambient_diffuse_lock>
176 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
177 <diffuse_specular_lock>0</diffuse_specular_lock>
178 <soften>0.1</soften>
179 <use_self_illum_color>0</use_self_illum_color>
180 </shader>
181 </technique>
182 </extra>
183 </effect>
184 <effect id="ColorEffectR183G0B69">
185 <profile_COMMON>
186 <technique sid="common">
187 <phong>
188 <emission>
189 <color>0 0 0 1</color>
190 </emission>
191 <ambient>
192 <color>0.7176471 0 0.2705882 1</color>
193 </ambient>
194 <diffuse>
195 <color>0.7176471 0 0.2705882 1</color>
196 </diffuse>
197 <specular>
198 <color>1 1 1 1</color>
199 </specular>
200 <shininess>
201 <float>9.999999</float>
202 </shininess>
203 <reflective>
204 <color>0 0 0 1</color>
205 </reflective>
206 <transparent opaque="A_ONE">
207 <color>1 1 1 1</color>
208 </transparent>
209 <transparency>
210 <float>1</float>
211 </transparency>
212 </phong>
213 </technique>
214 </profile_COMMON>
215 <extra>
216 <technique profile="OpenCOLLADA3dsMax">
217 <extended_shader>
218 <apply_reflection_dimming>0</apply_reflection_dimming>
219 <dim_level>0</dim_level>
220 <falloff_type>0</falloff_type>
221 <index_of_refraction>1.5</index_of_refraction>
222 <opacity_type>0</opacity_type>
223 <reflection_level>3</reflection_level>
224 <wire_size>1</wire_size>
225 <wire_units>0</wire_units>
226 </extended_shader>
227 <shader>
228 <ambient_diffuse_lock>1</ambient_diffuse_lock>
229 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
230 <diffuse_specular_lock>0</diffuse_specular_lock>
231 <soften>0.1</soften>
232 <use_self_illum_color>0</use_self_illum_color>
233 </shader>
234 </technique>
235 </extra>
236 </effect>
237 <effect id="Material__45">
238 <profile_COMMON>
239 <technique sid="common">
240 <blinn>
241 <emission>
242 <color>0 0 0 1</color>
243 </emission>
244 <ambient>
245 <color>0.588 0.588 0.588 1</color>
246 </ambient>
247 <diffuse>
248 <color>0.588 0.588 0.588 1</color>
249 </diffuse>
250 <specular>
251 <color>0.9 0.9 0.9 1</color>
252 </specular>
253 <shininess>
254 <float>10</float>
255 </shininess>
256 <reflective>
257 <color>0 0 0 1</color>
258 </reflective>
259 <transparent opaque="A_ONE">
260 <color>1 1 1 1</color>
261 </transparent>
262 <transparency>
263 <float>1</float>
264 </transparency>
265 </blinn>
266 </technique>
267 </profile_COMMON>
268 <extra>
269 <technique profile="OpenCOLLADA3dsMax">
270 <extended_shader>
271 <apply_reflection_dimming>0</apply_reflection_dimming>
272 <dim_level>0</dim_level>
273 <falloff_type>0</falloff_type>
274 <index_of_refraction>1.5</index_of_refraction>
275 <opacity_type>0</opacity_type>
276 <reflection_level>3</reflection_level>
277 <wire_size>1</wire_size>
278 <wire_units>0</wire_units>
279 </extended_shader>
280 <shader>
281 <ambient_diffuse_lock>1</ambient_diffuse_lock>
282 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
283 <diffuse_specular_lock>0</diffuse_specular_lock>
284 <soften>0.1</soften>
285 <use_self_illum_color>0</use_self_illum_color>
286 </shader>
287 </technique>
288 </extra>
289 </effect>
290 <effect id="ColorEffectR0G29B250">
291 <profile_COMMON>
292 <technique sid="common">
293 <phong>
294 <emission>
295 <color>0 0 0 1</color>
296 </emission>
297 <ambient>
298 <color>0 0.1137255 0.9803922 1</color>
299 </ambient>
300 <diffuse>
301 <color>0 0.1137255 0.9803922 1</color>
302 </diffuse>
303 <specular>
304 <color>1 1 1 1</color>
305 </specular>
306 <shininess>
307 <float>9.999999</float>
308 </shininess>
309 <reflective>
310 <color>0 0 0 1</color>
311 </reflective>
312 <transparent opaque="A_ONE">
313 <color>1 1 1 1</color>
314 </transparent>
315 <transparency>
316 <float>1</float>
317 </transparency>
318 </phong>
319 </technique>
320 </profile_COMMON>
321 <extra>
322 <technique profile="OpenCOLLADA3dsMax">
323 <extended_shader>
324 <apply_reflection_dimming>0</apply_reflection_dimming>
325 <dim_level>0</dim_level>
326 <falloff_type>0</falloff_type>
327 <index_of_refraction>1.5</index_of_refraction>
328 <opacity_type>0</opacity_type>
329 <reflection_level>3</reflection_level>
330 <wire_size>1</wire_size>
331 <wire_units>0</wire_units>
332 </extended_shader>
333 <shader>
334 <ambient_diffuse_lock>1</ambient_diffuse_lock>
335 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
336 <diffuse_specular_lock>0</diffuse_specular_lock>
337 <soften>0.1</soften>
338 <use_self_illum_color>0</use_self_illum_color>
339 </shader>
340 </technique>
341 </extra>
342 </effect>
343 <effect id="Material__55">
344 <profile_COMMON>
345 <technique sid="common">
346 <blinn>
347 <emission>
348 <color>0 0 0 1</color>
349 </emission>
350 <ambient>
351 <color>0.588 0.588 0.588 1</color>
352 </ambient>
353 <diffuse>
354 <color>0.588 0.588 0.588 1</color>
355 </diffuse>
356 <specular>
357 <color>0.9 0.9 0.9 1</color>
358 </specular>
359 <shininess>
360 <float>10</float>
361 </shininess>
362 <reflective>
363 <color>0 0 0 1</color>
364 </reflective>
365 <transparent opaque="A_ONE">
366 <color>1 1 1 1</color>
367 </transparent>
368 <transparency>
369 <float>1</float>
370 </transparency>
371 </blinn>
372 </technique>
373 </profile_COMMON>
374 <extra>
375 <technique profile="OpenCOLLADA3dsMax">
376 <extended_shader>
377 <apply_reflection_dimming>0</apply_reflection_dimming>
378 <dim_level>0</dim_level>
379 <falloff_type>0</falloff_type>
380 <index_of_refraction>1.5</index_of_refraction>
381 <opacity_type>0</opacity_type>
382 <reflection_level>3</reflection_level>
383 <wire_size>1</wire_size>
384 <wire_units>0</wire_units>
385 </extended_shader>
386 <shader>
387 <ambient_diffuse_lock>1</ambient_diffuse_lock>
388 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
389 <diffuse_specular_lock>0</diffuse_specular_lock>
390 <soften>0.1</soften>
391 <use_self_illum_color>0</use_self_illum_color>
392 </shader>
393 </technique>
394 </extra>
395 </effect>
396 <effect id="Material__65">
397 <profile_COMMON>
398 <technique sid="common">
399 <blinn>
400 <emission>
401 <color>0 0 0 1</color>
402 </emission>
403 <ambient>
404 <color>0.588 0.588 0.588 1</color>
405 </ambient>
406 <diffuse>
407 <color>0.588 0.588 0.588 1</color>
408 </diffuse>
409 <specular>
410 <color>0.9 0.9 0.9 1</color>
411 </specular>
412 <shininess>
413 <float>10</float>
414 </shininess>
415 <reflective>
416 <color>0 0 0 1</color>
417 </reflective>
418 <transparent opaque="A_ONE">
419 <color>1 1 1 1</color>
420 </transparent>
421 <transparency>
422 <float>1</float>
423 </transparency>
424 </blinn>
425 </technique>
426 </profile_COMMON>
427 <extra>
428 <technique profile="OpenCOLLADA3dsMax">
429 <extended_shader>
430 <apply_reflection_dimming>0</apply_reflection_dimming>
431 <dim_level>0</dim_level>
432 <falloff_type>0</falloff_type>
433 <index_of_refraction>1.5</index_of_refraction>
434 <opacity_type>0</opacity_type>
435 <reflection_level>3</reflection_level>
436 <wire_size>1</wire_size>
437 <wire_units>0</wire_units>
438 </extended_shader>
439 <shader>
440 <ambient_diffuse_lock>1</ambient_diffuse_lock>
441 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
442 <diffuse_specular_lock>0</diffuse_specular_lock>
443 <soften>0.1</soften>
444 <use_self_illum_color>0</use_self_illum_color>
445 </shader>
446 </technique>
447 </extra>
448 </effect>
449 <effect id="Material__75">
450 <profile_COMMON>
451 <technique sid="common">
452 <blinn>
453 <emission>
454 <color>0 0 0 1</color>
455 </emission>
456 <ambient>
457 <color>0.588 0.588 0.588 1</color>
458 </ambient>
459 <diffuse>
460 <color>0.588 0.588 0.588 1</color>
461 </diffuse>
462 <specular>
463 <color>0.9 0.9 0.9 1</color>
464 </specular>
465 <shininess>
466 <float>10</float>
467 </shininess>
468 <reflective>
469 <color>0 0 0 1</color>
470 </reflective>
471 <transparent opaque="A_ONE">
472 <color>1 1 1 1</color>
473 </transparent>
474 <transparency>
475 <float>1</float>
476 </transparency>
477 </blinn>
478 </technique>
479 </profile_COMMON>
480 <extra>
481 <technique profile="OpenCOLLADA3dsMax">
482 <extended_shader>
483 <apply_reflection_dimming>0</apply_reflection_dimming>
484 <dim_level>0</dim_level>
485 <falloff_type>0</falloff_type>
486 <index_of_refraction>1.5</index_of_refraction>
487 <opacity_type>0</opacity_type>
488 <reflection_level>3</reflection_level>
489 <wire_size>1</wire_size>
490 <wire_units>0</wire_units>
491 </extended_shader>
492 <shader>
493 <ambient_diffuse_lock>1</ambient_diffuse_lock>
494 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
495 <diffuse_specular_lock>0</diffuse_specular_lock>
496 <soften>0.1</soften>
497 <use_self_illum_color>0</use_self_illum_color>
498 </shader>
499 </technique>
500 </extra>
501 </effect>
502 <effect id="ColorEffectR255G240B70">
503 <profile_COMMON>
504 <technique sid="common">
505 <phong>
506 <emission>
507 <color>0 0 0 1</color>
508 </emission>
509 <ambient>
510 <color>1 0.9411765 0.2745098 1</color>
511 </ambient>
512 <diffuse>
513 <color>1 0.9411765 0.2745098 1</color>
514 </diffuse>
515 <specular>
516 <color>1 1 1 1</color>
517 </specular>
518 <shininess>
519 <float>9.999999</float>
520 </shininess>
521 <reflective>
522 <color>0 0 0 1</color>
523 </reflective>
524 <transparent opaque="A_ONE">
525 <color>1 1 1 1</color>
526 </transparent>
527 <transparency>
528 <float>1</float>
529 </transparency>
530 </phong>
531 </technique>
532 </profile_COMMON>
533 <extra>
534 <technique profile="OpenCOLLADA3dsMax">
535 <extended_shader>
536 <apply_reflection_dimming>0</apply_reflection_dimming>
537 <dim_level>0</dim_level>
538 <falloff_type>0</falloff_type>
539 <index_of_refraction>1.5</index_of_refraction>
540 <opacity_type>0</opacity_type>
541 <reflection_level>3</reflection_level>
542 <wire_size>1</wire_size>
543 <wire_units>0</wire_units>
544 </extended_shader>
545 <shader>
546 <ambient_diffuse_lock>1</ambient_diffuse_lock>
547 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
548 <diffuse_specular_lock>0</diffuse_specular_lock>
549 <soften>0.1</soften>
550 <use_self_illum_color>0</use_self_illum_color>
551 </shader>
552 </technique>
553 </extra>
554 </effect>
555 <effect id="Material__85">
556 <profile_COMMON>
557 <technique sid="common">
558 <blinn>
559 <emission>
560 <color>0 0 0 1</color>
561 </emission>
562 <ambient>
563 <color>0.588 0.588 0.588 1</color>
564 </ambient>
565 <diffuse>
566 <color>0.588 0.588 0.588 1</color>
567 </diffuse>
568 <specular>
569 <color>0.9 0.9 0.9 1</color>
570 </specular>
571 <shininess>
572 <float>10</float>
573 </shininess>
574 <reflective>
575 <color>0 0 0 1</color>
576 </reflective>
577 <transparent opaque="A_ONE">
578 <color>1 1 1 1</color>
579 </transparent>
580 <transparency>
581 <float>1</float>
582 </transparency>
583 </blinn>
584 </technique>
585 </profile_COMMON>
586 <extra>
587 <technique profile="OpenCOLLADA3dsMax">
588 <extended_shader>
589 <apply_reflection_dimming>0</apply_reflection_dimming>
590 <dim_level>0</dim_level>
591 <falloff_type>0</falloff_type>
592 <index_of_refraction>1.5</index_of_refraction>
593 <opacity_type>0</opacity_type>
594 <reflection_level>3</reflection_level>
595 <wire_size>1</wire_size>
596 <wire_units>0</wire_units>
597 </extended_shader>
598 <shader>
599 <ambient_diffuse_lock>1</ambient_diffuse_lock>
600 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
601 <diffuse_specular_lock>0</diffuse_specular_lock>
602 <soften>0.1</soften>
603 <use_self_illum_color>0</use_self_illum_color>
604 </shader>
605 </technique>
606 </extra>
607 </effect>
608 <effect id="Material__95">
609 <profile_COMMON>
610 <technique sid="common">
611 <blinn>
612 <emission>
613 <color>0 0 0 1</color>
614 </emission>
615 <ambient>
616 <color>0.588 0.588 0.588 1</color>
617 </ambient>
618 <diffuse>
619 <color>0.588 0.588 0.588 1</color>
620 </diffuse>
621 <specular>
622 <color>0.9 0.9 0.9 1</color>
623 </specular>
624 <shininess>
625 <float>10</float>
626 </shininess>
627 <reflective>
628 <color>0 0 0 1</color>
629 </reflective>
630 <transparent opaque="A_ONE">
631 <color>1 1 1 1</color>
632 </transparent>
633 <transparency>
634 <float>1</float>
635 </transparency>
636 </blinn>
637 </technique>
638 </profile_COMMON>
639 <extra>
640 <technique profile="OpenCOLLADA3dsMax">
641 <extended_shader>
642 <apply_reflection_dimming>0</apply_reflection_dimming>
643 <dim_level>0</dim_level>
644 <falloff_type>0</falloff_type>
645 <index_of_refraction>1.5</index_of_refraction>
646 <opacity_type>0</opacity_type>
647 <reflection_level>3</reflection_level>
648 <wire_size>1</wire_size>
649 <wire_units>0</wire_units>
650 </extended_shader>
651 <shader>
652 <ambient_diffuse_lock>1</ambient_diffuse_lock>
653 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
654 <diffuse_specular_lock>0</diffuse_specular_lock>
655 <soften>0.1</soften>
656 <use_self_illum_color>0</use_self_illum_color>
657 </shader>
658 </technique>
659 </extra>
660 </effect>
661 <effect id="Material__105">
662 <profile_COMMON>
663 <technique sid="common">
664 <blinn>
665 <emission>
666 <color>0 0 0 1</color>
667 </emission>
668 <ambient>
669 <color>0.588 0.588 0.588 1</color>
670 </ambient>
671 <diffuse>
672 <color>0.588 0.588 0.588 1</color>
673 </diffuse>
674 <specular>
675 <color>0.9 0.9 0.9 1</color>
676 </specular>
677 <shininess>
678 <float>10</float>
679 </shininess>
680 <reflective>
681 <color>0 0 0 1</color>
682 </reflective>
683 <transparent opaque="A_ONE">
684 <color>1 1 1 1</color>
685 </transparent>
686 <transparency>
687 <float>1</float>
688 </transparency>
689 </blinn>
690 </technique>
691 </profile_COMMON>
692 <extra>
693 <technique profile="OpenCOLLADA3dsMax">
694 <extended_shader>
695 <apply_reflection_dimming>0</apply_reflection_dimming>
696 <dim_level>0</dim_level>
697 <falloff_type>0</falloff_type>
698 <index_of_refraction>1.5</index_of_refraction>
699 <opacity_type>0</opacity_type>
700 <reflection_level>3</reflection_level>
701 <wire_size>1</wire_size>
702 <wire_units>0</wire_units>
703 </extended_shader>
704 <shader>
705 <ambient_diffuse_lock>1</ambient_diffuse_lock>
706 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
707 <diffuse_specular_lock>0</diffuse_specular_lock>
708 <soften>0.1</soften>
709 <use_self_illum_color>0</use_self_illum_color>
710 </shader>
711 </technique>
712 </extra>
713 </effect>
714 <effect id="ColorEffectR175G11B76">
715 <profile_COMMON>
716 <technique sid="common">
717 <phong>
718 <emission>
719 <color>0 0 0 1</color>
720 </emission>
721 <ambient>
722 <color>0.6862745 0.04313725 0.2980392 1</color>
723 </ambient>
724 <diffuse>
725 <color>0.6862745 0.04313725 0.2980392 1</color>
726 </diffuse>
727 <specular>
728 <color>1 1 1 1</color>
729 </specular>
730 <shininess>
731 <float>9.999999</float>
732 </shininess>
733 <reflective>
734 <color>0 0 0 1</color>
735 </reflective>
736 <transparent opaque="A_ONE">
737 <color>1 1 1 1</color>
738 </transparent>
739 <transparency>
740 <float>1</float>
741 </transparency>
742 </phong>
743 </technique>
744 </profile_COMMON>
745 <extra>
746 <technique profile="OpenCOLLADA3dsMax">
747 <extended_shader>
748 <apply_reflection_dimming>0</apply_reflection_dimming>
749 <dim_level>0</dim_level>
750 <falloff_type>0</falloff_type>
751 <index_of_refraction>1.5</index_of_refraction>
752 <opacity_type>0</opacity_type>
753 <reflection_level>3</reflection_level>
754 <wire_size>1</wire_size>
755 <wire_units>0</wire_units>
756 </extended_shader>
757 <shader>
758 <ambient_diffuse_lock>1</ambient_diffuse_lock>
759 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
760 <diffuse_specular_lock>0</diffuse_specular_lock>
761 <soften>0.1</soften>
762 <use_self_illum_color>0</use_self_illum_color>
763 </shader>
764 </technique>
765 </extra>
766 </effect>
767 <effect id="Material__115">
768 <profile_COMMON>
769 <technique sid="common">
770 <blinn>
771 <emission>
772 <color>0 0 0 1</color>
773 </emission>
774 <ambient>
775 <color>0.588 0.588 0.588 1</color>
776 </ambient>
777 <diffuse>
778 <color>0.588 0.588 0.588 1</color>
779 </diffuse>
780 <specular>
781 <color>0.9 0.9 0.9 1</color>
782 </specular>
783 <shininess>
784 <float>10</float>
785 </shininess>
786 <reflective>
787 <color>0 0 0 1</color>
788 </reflective>
789 <transparent opaque="A_ONE">
790 <color>1 1 1 1</color>
791 </transparent>
792 <transparency>
793 <float>1</float>
794 </transparency>
795 </blinn>
796 </technique>
797 </profile_COMMON>
798 <extra>
799 <technique profile="OpenCOLLADA3dsMax">
800 <extended_shader>
801 <apply_reflection_dimming>0</apply_reflection_dimming>
802 <dim_level>0</dim_level>
803 <falloff_type>0</falloff_type>
804 <index_of_refraction>1.5</index_of_refraction>
805 <opacity_type>0</opacity_type>
806 <reflection_level>3</reflection_level>
807 <wire_size>1</wire_size>
808 <wire_units>0</wire_units>
809 </extended_shader>
810 <shader>
811 <ambient_diffuse_lock>1</ambient_diffuse_lock>
812 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
813 <diffuse_specular_lock>0</diffuse_specular_lock>
814 <soften>0.1</soften>
815 <use_self_illum_color>0</use_self_illum_color>
816 </shader>
817 </technique>
818 </extra>
819 </effect>
820 <effect id="ColorEffectR130G74B117">
821 <profile_COMMON>
822 <technique sid="common">
823 <phong>
824 <emission>
825 <color>0 0 0 1</color>
826 </emission>
827 <ambient>
828 <color>0.5098039 0.2901961 0.4588235 1</color>
829 </ambient>
830 <diffuse>
831 <color>0.5098039 0.2901961 0.4588235 1</color>
832 </diffuse>
833 <specular>
834 <color>1 1 1 1</color>
835 </specular>
836 <shininess>
837 <float>9.999999</float>
838 </shininess>
839 <reflective>
840 <color>0 0 0 1</color>
841 </reflective>
842 <transparent opaque="A_ONE">
843 <color>1 1 1 1</color>
844 </transparent>
845 <transparency>
846 <float>1</float>
847 </transparency>
848 </phong>
849 </technique>
850 </profile_COMMON>
851 <extra>
852 <technique profile="OpenCOLLADA3dsMax">
853 <extended_shader>
854 <apply_reflection_dimming>0</apply_reflection_dimming>
855 <dim_level>0</dim_level>
856 <falloff_type>0</falloff_type>
857 <index_of_refraction>1.5</index_of_refraction>
858 <opacity_type>0</opacity_type>
859 <reflection_level>3</reflection_level>
860 <wire_size>1</wire_size>
861 <wire_units>0</wire_units>
862 </extended_shader>
863 <shader>
864 <ambient_diffuse_lock>1</ambient_diffuse_lock>
865 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
866 <diffuse_specular_lock>0</diffuse_specular_lock>
867 <soften>0.1</soften>
868 <use_self_illum_color>0</use_self_illum_color>
869 </shader>
870 </technique>
871 </extra>
872 </effect>
873 <effect id="Material__125">
874 <profile_COMMON>
875 <technique sid="common">
876 <blinn>
877 <emission>
878 <color>0 0 0 1</color>
879 </emission>
880 <ambient>
881 <color>0.588 0.588 0.588 1</color>
882 </ambient>
883 <diffuse>
884 <color>0.588 0.588 0.588 1</color>
885 </diffuse>
886 <specular>
887 <color>0.9 0.9 0.9 1</color>
888 </specular>
889 <shininess>
890 <float>10</float>
891 </shininess>
892 <reflective>
893 <color>0 0 0 1</color>
894 </reflective>
895 <transparent opaque="A_ONE">
896 <color>1 1 1 1</color>
897 </transparent>
898 <transparency>
899 <float>1</float>
900 </transparency>
901 </blinn>
902 </technique>
903 </profile_COMMON>
904 <extra>
905 <technique profile="OpenCOLLADA3dsMax">
906 <extended_shader>
907 <apply_reflection_dimming>0</apply_reflection_dimming>
908 <dim_level>0</dim_level>
909 <falloff_type>0</falloff_type>
910 <index_of_refraction>1.5</index_of_refraction>
911 <opacity_type>0</opacity_type>
912 <reflection_level>3</reflection_level>
913 <wire_size>1</wire_size>
914 <wire_units>0</wire_units>
915 </extended_shader>
916 <shader>
917 <ambient_diffuse_lock>1</ambient_diffuse_lock>
918 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
919 <diffuse_specular_lock>0</diffuse_specular_lock>
920 <soften>0.1</soften>
921 <use_self_illum_color>0</use_self_illum_color>
922 </shader>
923 </technique>
924 </extra>
925 </effect>
926 <effect id="ColorEffectR70G157B170">
927 <profile_COMMON>
928 <technique sid="common">
929 <phong>
930 <emission>
931 <color>0 0 0 1</color>
932 </emission>
933 <ambient>
934 <color>0.2745098 0.6156863 0.6666667 1</color>
935 </ambient>
936 <diffuse>
937 <color>0.2745098 0.6156863 0.6666667 1</color>
938 </diffuse>
939 <specular>
940 <color>1 1 1 1</color>
941 </specular>
942 <shininess>
943 <float>9.999999</float>
944 </shininess>
945 <reflective>
946 <color>0 0 0 1</color>
947 </reflective>
948 <transparent opaque="A_ONE">
949 <color>1 1 1 1</color>
950 </transparent>
951 <transparency>
952 <float>1</float>
953 </transparency>
954 </phong>
955 </technique>
956 </profile_COMMON>
957 <extra>
958 <technique profile="OpenCOLLADA3dsMax">
959 <extended_shader>
960 <apply_reflection_dimming>0</apply_reflection_dimming>
961 <dim_level>0</dim_level>
962 <falloff_type>0</falloff_type>
963 <index_of_refraction>1.5</index_of_refraction>
964 <opacity_type>0</opacity_type>
965 <reflection_level>3</reflection_level>
966 <wire_size>1</wire_size>
967 <wire_units>0</wire_units>
968 </extended_shader>
969 <shader>
970 <ambient_diffuse_lock>1</ambient_diffuse_lock>
971 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
972 <diffuse_specular_lock>0</diffuse_specular_lock>
973 <soften>0.1</soften>
974 <use_self_illum_color>0</use_self_illum_color>
975 </shader>
976 </technique>
977 </extra>
978 </effect>
979 <effect id="Material__135">
980 <profile_COMMON>
981 <technique sid="common">
982 <blinn>
983 <emission>
984 <color>0 0 0 1</color>
985 </emission>
986 <ambient>
987 <color>0.588 0.588 0.588 1</color>
988 </ambient>
989 <diffuse>
990 <color>0.588 0.588 0.588 1</color>
991 </diffuse>
992 <specular>
993 <color>0.9 0.9 0.9 1</color>
994 </specular>
995 <shininess>
996 <float>10</float>
997 </shininess>
998 <reflective>
999 <color>0 0 0 1</color>
1000 </reflective>
1001 <transparent opaque="A_ONE">
1002 <color>1 1 1 1</color>
1003 </transparent>
1004 <transparency>
1005 <float>1</float>
1006 </transparency>
1007 </blinn>
1008 </technique>
1009 </profile_COMMON>
1010 <extra>
1011 <technique profile="OpenCOLLADA3dsMax">
1012 <extended_shader>
1013 <apply_reflection_dimming>0</apply_reflection_dimming>
1014 <dim_level>0</dim_level>
1015 <falloff_type>0</falloff_type>
1016 <index_of_refraction>1.5</index_of_refraction>
1017 <opacity_type>0</opacity_type>
1018 <reflection_level>3</reflection_level>
1019 <wire_size>1</wire_size>
1020 <wire_units>0</wire_units>
1021 </extended_shader>
1022 <shader>
1023 <ambient_diffuse_lock>1</ambient_diffuse_lock>
1024 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
1025 <diffuse_specular_lock>0</diffuse_specular_lock>
1026 <soften>0.1</soften>
1027 <use_self_illum_color>0</use_self_illum_color>
1028 </shader>
1029 </technique>
1030 </extra>
1031 </effect>
1032 <effect id="ColorEffectR12G239B223">
1033 <profile_COMMON>
1034 <technique sid="common">
1035 <phong>
1036 <emission>
1037 <color>0 0 0 1</color>
1038 </emission>
1039 <ambient>
1040 <color>0.04705882 0.9372549 0.8745098 1</color>
1041 </ambient>
1042 <diffuse>
1043 <color>0.04705882 0.9372549 0.8745098 1</color>
1044 </diffuse>
1045 <specular>
1046 <color>1 1 1 1</color>
1047 </specular>
1048 <shininess>
1049 <float>9.999999</float>
1050 </shininess>
1051 <reflective>
1052 <color>0 0 0 1</color>
1053 </reflective>
1054 <transparent opaque="A_ONE">
1055 <color>1 1 1 1</color>
1056 </transparent>
1057 <transparency>
1058 <float>1</float>
1059 </transparency>
1060 </phong>
1061 </technique>
1062 </profile_COMMON>
1063 <extra>
1064 <technique profile="OpenCOLLADA3dsMax">
1065 <extended_shader>
1066 <apply_reflection_dimming>0</apply_reflection_dimming>
1067 <dim_level>0</dim_level>
1068 <falloff_type>0</falloff_type>
1069 <index_of_refraction>1.5</index_of_refraction>
1070 <opacity_type>0</opacity_type>
1071 <reflection_level>3</reflection_level>
1072 <wire_size>1</wire_size>
1073 <wire_units>0</wire_units>
1074 </extended_shader>
1075 <shader>
1076 <ambient_diffuse_lock>1</ambient_diffuse_lock>
1077 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
1078 <diffuse_specular_lock>0</diffuse_specular_lock>
1079 <soften>0.1</soften>
1080 <use_self_illum_color>0</use_self_illum_color>
1081 </shader>
1082 </technique>
1083 </extra>
1084 </effect>
1085 <effect id="Material__145">
1086 <profile_COMMON>
1087 <technique sid="common">
1088 <blinn>
1089 <emission>
1090 <color>0 0 0 1</color>
1091 </emission>
1092 <ambient>
1093 <color>0.588 0.588 0.588 1</color>
1094 </ambient>
1095 <diffuse>
1096 <color>0.588 0.588 0.588 1</color>
1097 </diffuse>
1098 <specular>
1099 <color>0.9 0.9 0.9 1</color>
1100 </specular>
1101 <shininess>
1102 <float>10</float>
1103 </shininess>
1104 <reflective>
1105 <color>0 0 0 1</color>
1106 </reflective>
1107 <transparent opaque="A_ONE">
1108 <color>1 1 1 1</color>
1109 </transparent>
1110 <transparency>
1111 <float>1</float>
1112 </transparency>
1113 </blinn>
1114 </technique>
1115 </profile_COMMON>
1116 <extra>
1117 <technique profile="OpenCOLLADA3dsMax">
1118 <extended_shader>
1119 <apply_reflection_dimming>0</apply_reflection_dimming>
1120 <dim_level>0</dim_level>
1121 <falloff_type>0</falloff_type>
1122 <index_of_refraction>1.5</index_of_refraction>
1123 <opacity_type>0</opacity_type>
1124 <reflection_level>3</reflection_level>
1125 <wire_size>1</wire_size>
1126 <wire_units>0</wire_units>
1127 </extended_shader>
1128 <shader>
1129 <ambient_diffuse_lock>1</ambient_diffuse_lock>
1130 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
1131 <diffuse_specular_lock>0</diffuse_specular_lock>
1132 <soften>0.1</soften>
1133 <use_self_illum_color>0</use_self_illum_color>
1134 </shader>
1135 </technique>
1136 </extra>
1137 </effect>
1138 <effect id="ColorEffectR0G255B234">
1139 <profile_COMMON>
1140 <technique sid="common">
1141 <phong>
1142 <emission>
1143 <color>0 0 0 1</color>
1144 </emission>
1145 <ambient>
1146 <color>0 1 0.9176471 1</color>
1147 </ambient>
1148 <diffuse>
1149 <color>0 1 0.9176471 1</color>
1150 </diffuse>
1151 <specular>
1152 <color>1 1 1 1</color>
1153 </specular>
1154 <shininess>
1155 <float>9.999999</float>
1156 </shininess>
1157 <reflective>
1158 <color>0 0 0 1</color>
1159 </reflective>
1160 <transparent opaque="A_ONE">
1161 <color>1 1 1 1</color>
1162 </transparent>
1163 <transparency>
1164 <float>1</float>
1165 </transparency>
1166 </phong>
1167 </technique>
1168 </profile_COMMON>
1169 <extra>
1170 <technique profile="OpenCOLLADA3dsMax">
1171 <extended_shader>
1172 <apply_reflection_dimming>0</apply_reflection_dimming>
1173 <dim_level>0</dim_level>
1174 <falloff_type>0</falloff_type>
1175 <index_of_refraction>1.5</index_of_refraction>
1176 <opacity_type>0</opacity_type>
1177 <reflection_level>3</reflection_level>
1178 <wire_size>1</wire_size>
1179 <wire_units>0</wire_units>
1180 </extended_shader>
1181 <shader>
1182 <ambient_diffuse_lock>1</ambient_diffuse_lock>
1183 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
1184 <diffuse_specular_lock>0</diffuse_specular_lock>
1185 <soften>0.1</soften>
1186 <use_self_illum_color>0</use_self_illum_color>
1187 </shader>
1188 </technique>
1189 </extra>
1190 </effect>
1191 <effect id="Material__155">
1192 <profile_COMMON>
1193 <technique sid="common">
1194 <blinn>
1195 <emission>
1196 <color>0 0 0 1</color>
1197 </emission>
1198 <ambient>
1199 <color>0.588 0.588 0.588 1</color>
1200 </ambient>
1201 <diffuse>
1202 <color>0.588 0.588 0.588 1</color>
1203 </diffuse>
1204 <specular>
1205 <color>0.9 0.9 0.9 1</color>
1206 </specular>
1207 <shininess>
1208 <float>10</float>
1209 </shininess>
1210 <reflective>
1211 <color>0 0 0 1</color>
1212 </reflective>
1213 <transparent opaque="A_ONE">
1214 <color>1 1 1 1</color>
1215 </transparent>
1216 <transparency>
1217 <float>1</float>
1218 </transparency>
1219 </blinn>
1220 </technique>
1221 </profile_COMMON>
1222 <extra>
1223 <technique profile="OpenCOLLADA3dsMax">
1224 <extended_shader>
1225 <apply_reflection_dimming>0</apply_reflection_dimming>
1226 <dim_level>0</dim_level>
1227 <falloff_type>0</falloff_type>
1228 <index_of_refraction>1.5</index_of_refraction>
1229 <opacity_type>0</opacity_type>
1230 <reflection_level>3</reflection_level>
1231 <wire_size>1</wire_size>
1232 <wire_units>0</wire_units>
1233 </extended_shader>
1234 <shader>
1235 <ambient_diffuse_lock>1</ambient_diffuse_lock>
1236 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
1237 <diffuse_specular_lock>0</diffuse_specular_lock>
1238 <soften>0.1</soften>
1239 <use_self_illum_color>0</use_self_illum_color>
1240 </shader>
1241 </technique>
1242 </extra>
1243 </effect>
1244 <effect id="ColorEffectR12G255B0">
1245 <profile_COMMON>
1246 <technique sid="common">
1247 <phong>
1248 <emission>
1249 <color>0 0 0 1</color>
1250 </emission>
1251 <ambient>
1252 <color>0.04705882 1 0 1</color>
1253 </ambient>
1254 <diffuse>
1255 <color>0.04705882 1 0 1</color>
1256 </diffuse>
1257 <specular>
1258 <color>1 1 1 1</color>
1259 </specular>
1260 <shininess>
1261 <float>9.999999</float>
1262 </shininess>
1263 <reflective>
1264 <color>0 0 0 1</color>
1265 </reflective>
1266 <transparent opaque="A_ONE">
1267 <color>1 1 1 1</color>
1268 </transparent>
1269 <transparency>
1270 <float>1</float>
1271 </transparency>
1272 </phong>
1273 </technique>
1274 </profile_COMMON>
1275 <extra>
1276 <technique profile="OpenCOLLADA3dsMax">
1277 <extended_shader>
1278 <apply_reflection_dimming>0</apply_reflection_dimming>
1279 <dim_level>0</dim_level>
1280 <falloff_type>0</falloff_type>
1281 <index_of_refraction>1.5</index_of_refraction>
1282 <opacity_type>0</opacity_type>
1283 <reflection_level>3</reflection_level>
1284 <wire_size>1</wire_size>
1285 <wire_units>0</wire_units>
1286 </extended_shader>
1287 <shader>
1288 <ambient_diffuse_lock>1</ambient_diffuse_lock>
1289 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
1290 <diffuse_specular_lock>0</diffuse_specular_lock>
1291 <soften>0.1</soften>
1292 <use_self_illum_color>0</use_self_illum_color>
1293 </shader>
1294 </technique>
1295 </extra>
1296 </effect>
1297 <effect id="Material__165">
1298 <profile_COMMON>
1299 <technique sid="common">
1300 <blinn>
1301 <emission>
1302 <color>0 0 0 1</color>
1303 </emission>
1304 <ambient>
1305 <color>0.588 0.588 0.588 1</color>
1306 </ambient>
1307 <diffuse>
1308 <color>0.588 0.588 0.588 1</color>
1309 </diffuse>
1310 <specular>
1311 <color>0.9 0.9 0.9 1</color>
1312 </specular>
1313 <shininess>
1314 <float>10</float>
1315 </shininess>
1316 <reflective>
1317 <color>0 0 0 1</color>
1318 </reflective>
1319 <transparent opaque="A_ONE">
1320 <color>1 1 1 1</color>
1321 </transparent>
1322 <transparency>
1323 <float>1</float>
1324 </transparency>
1325 </blinn>
1326 </technique>
1327 </profile_COMMON>
1328 <extra>
1329 <technique profile="OpenCOLLADA3dsMax">
1330 <extended_shader>
1331 <apply_reflection_dimming>0</apply_reflection_dimming>
1332 <dim_level>0</dim_level>
1333 <falloff_type>0</falloff_type>
1334 <index_of_refraction>1.5</index_of_refraction>
1335 <opacity_type>0</opacity_type>
1336 <reflection_level>3</reflection_level>
1337 <wire_size>1</wire_size>
1338 <wire_units>0</wire_units>
1339 </extended_shader>
1340 <shader>
1341 <ambient_diffuse_lock>1</ambient_diffuse_lock>
1342 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
1343 <diffuse_specular_lock>0</diffuse_specular_lock>
1344 <soften>0.1</soften>
1345 <use_self_illum_color>0</use_self_illum_color>
1346 </shader>
1347 </technique>
1348 </extra>
1349 </effect>
1350 <effect id="Material__175">
1351 <profile_COMMON>
1352 <technique sid="common">
1353 <blinn>
1354 <emission>
1355 <color>0 0 0 1</color>
1356 </emission>
1357 <ambient>
1358 <color>0.588 0.588 0.588 1</color>
1359 </ambient>
1360 <diffuse>
1361 <color>0.588 0.588 0.588 1</color>
1362 </diffuse>
1363 <specular>
1364 <color>0.9 0.9 0.9 1</color>
1365 </specular>
1366 <shininess>
1367 <float>10</float>
1368 </shininess>
1369 <reflective>
1370 <color>0 0 0 1</color>
1371 </reflective>
1372 <transparent opaque="A_ONE">
1373 <color>1 1 1 1</color>
1374 </transparent>
1375 <transparency>
1376 <float>1</float>
1377 </transparency>
1378 </blinn>
1379 </technique>
1380 </profile_COMMON>
1381 <extra>
1382 <technique profile="OpenCOLLADA3dsMax">
1383 <extended_shader>
1384 <apply_reflection_dimming>0</apply_reflection_dimming>
1385 <dim_level>0</dim_level>
1386 <falloff_type>0</falloff_type>
1387 <index_of_refraction>1.5</index_of_refraction>
1388 <opacity_type>0</opacity_type>
1389 <reflection_level>3</reflection_level>
1390 <wire_size>1</wire_size>
1391 <wire_units>0</wire_units>
1392 </extended_shader>
1393 <shader>
1394 <ambient_diffuse_lock>1</ambient_diffuse_lock>
1395 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
1396 <diffuse_specular_lock>0</diffuse_specular_lock>
1397 <soften>0.1</soften>
1398 <use_self_illum_color>0</use_self_illum_color>
1399 </shader>
1400 </technique>
1401 </extra>
1402 </effect>
1403 <effect id="Material__185">
1404 <profile_COMMON>
1405 <technique sid="common">
1406 <blinn>
1407 <emission>
1408 <color>0 0 0 1</color>
1409 </emission>
1410 <ambient>
1411 <color>0.588 0.588 0.588 1</color>
1412 </ambient>
1413 <diffuse>
1414 <color>0.588 0.588 0.588 1</color>
1415 </diffuse>
1416 <specular>
1417 <color>0.9 0.9 0.9 1</color>
1418 </specular>
1419 <shininess>
1420 <float>10</float>
1421 </shininess>
1422 <reflective>
1423 <color>0 0 0 1</color>
1424 </reflective>
1425 <transparent opaque="A_ONE">
1426 <color>1 1 1 1</color>
1427 </transparent>
1428 <transparency>
1429 <float>1</float>
1430 </transparency>
1431 </blinn>
1432 </technique>
1433 </profile_COMMON>
1434 <extra>
1435 <technique profile="OpenCOLLADA3dsMax">
1436 <extended_shader>
1437 <apply_reflection_dimming>0</apply_reflection_dimming>
1438 <dim_level>0</dim_level>
1439 <falloff_type>0</falloff_type>
1440 <index_of_refraction>1.5</index_of_refraction>
1441 <opacity_type>0</opacity_type>
1442 <reflection_level>3</reflection_level>
1443 <wire_size>1</wire_size>
1444 <wire_units>0</wire_units>
1445 </extended_shader>
1446 <shader>
1447 <ambient_diffuse_lock>1</ambient_diffuse_lock>
1448 <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
1449 <diffuse_specular_lock>0</diffuse_specular_lock>
1450 <soften>0.1</soften>
1451 <use_self_illum_color>0</use_self_illum_color>
1452 </shader>
1453 </technique>
1454 </extra>
1455 </effect>
1456 <effect id="Material__195">
1457 <profile_COMMON>
1458 <technique sid="common">
1459 <blinn>
1460 <emission>
1461 <color>0 0 0 1</color>
1462 </emission>
1463 <ambient>
1464 <color>0.588 0.588 0.588 1</color>
1465 </ambient>
1466 <diffuse>
1467 <color>0.588 0.588 0.588 1</color>
1468 </diffuse>
1469 <specular>
1470 <color>0.9 0.9 0.9 1</color>
1471 </specular>
1472 <shininess>
1473 <float>10</float>
1474 </shininess>
1475 <reflective>
1476 <color>0 0 0 1</color>
1477 </reflective>
1478 <transparent opaque="A_ONE">
1479 <color>1 1 1 1</color>
1480 </transparent>
1481 <transparency>
1482 <float>1</float>
1483 </transparency>
1484 </blinn>
1485 </technique>
1486 </profile_COMMON>
1487 <extra>
1488 <technique profile="OpenCOLLADA3dsMax">
1489 <extended_shader>
1490 <apply_reflection_dimming>0</apply_reflection_dimming>
1491 <dim_level>0</dim_level>
1492 <falloff_type>0</falloff_type>
1493 <index_of_refraction>1.5</index_of_refraction>
1494 <opacity_type>0</opacity_type>
1495 …
Large files files are truncated, but you can click here to view the full file