/src/aerys/minko/example/collada/assets/seymour/character.dae
https://bitbucket.org/HopeSky/mars_nd2d · Unknown · 3955 lines · 3955 code · 0 blank · 0 comment · 0 complexity · f9ea98f617c1f7cd9c99481244945662 MD5 · raw file
Large files are truncated click here to view the full file
- <?xml version="1.0" encoding="utf-8"?>
- <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>zykov</author>
- <authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.2.5; Revision: 734:737M; Platform: Win32; Configuration: Release_Max2010_static</authoring_tool>
- <source_data>file:///C:/workspace/Max/character.max</source_data>
- </contributor>
- <created>2010-12-02T23:29:26</created>
- <modified>2010-12-02T23:29:26</modified>
- <unit name="centimeter" meter="0.01"/>
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_effects>
- <effect id="Material__25">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="_9_-_Default">
- <profile_COMMON>
- <newparam sid="character_jpg-surface">
- <surface type="2D">
- <init_from>character_jpg</init_from>
- </surface>
- </newparam>
- <newparam sid="character_jpg-sampler">
- <sampler2D>
- <source>character_jpg-surface</source>
- </sampler2D>
- </newparam>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.5882353 0.5882353 0.5882353 1</color>
- </ambient>
- <diffuse>
- <texture texture="character_jpg-sampler" texcoord="CHANNEL1"/>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>9.999999</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__35">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="ColorEffectR183G0B69">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.7176471 0 0.2705882 1</color>
- </ambient>
- <diffuse>
- <color>0.7176471 0 0.2705882 1</color>
- </diffuse>
- <specular>
- <color>1 1 1 1</color>
- </specular>
- <shininess>
- <float>9.999999</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__45">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="ColorEffectR0G29B250">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0 0.1137255 0.9803922 1</color>
- </ambient>
- <diffuse>
- <color>0 0.1137255 0.9803922 1</color>
- </diffuse>
- <specular>
- <color>1 1 1 1</color>
- </specular>
- <shininess>
- <float>9.999999</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__55">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__65">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__75">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="ColorEffectR255G240B70">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>1 0.9411765 0.2745098 1</color>
- </ambient>
- <diffuse>
- <color>1 0.9411765 0.2745098 1</color>
- </diffuse>
- <specular>
- <color>1 1 1 1</color>
- </specular>
- <shininess>
- <float>9.999999</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__85">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__95">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__105">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="ColorEffectR175G11B76">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.6862745 0.04313725 0.2980392 1</color>
- </ambient>
- <diffuse>
- <color>0.6862745 0.04313725 0.2980392 1</color>
- </diffuse>
- <specular>
- <color>1 1 1 1</color>
- </specular>
- <shininess>
- <float>9.999999</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__115">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="ColorEffectR130G74B117">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.5098039 0.2901961 0.4588235 1</color>
- </ambient>
- <diffuse>
- <color>0.5098039 0.2901961 0.4588235 1</color>
- </diffuse>
- <specular>
- <color>1 1 1 1</color>
- </specular>
- <shininess>
- <float>9.999999</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__125">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="ColorEffectR70G157B170">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.2745098 0.6156863 0.6666667 1</color>
- </ambient>
- <diffuse>
- <color>0.2745098 0.6156863 0.6666667 1</color>
- </diffuse>
- <specular>
- <color>1 1 1 1</color>
- </specular>
- <shininess>
- <float>9.999999</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__135">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="ColorEffectR12G239B223">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.04705882 0.9372549 0.8745098 1</color>
- </ambient>
- <diffuse>
- <color>0.04705882 0.9372549 0.8745098 1</color>
- </diffuse>
- <specular>
- <color>1 1 1 1</color>
- </specular>
- <shininess>
- <float>9.999999</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__145">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="ColorEffectR0G255B234">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0 1 0.9176471 1</color>
- </ambient>
- <diffuse>
- <color>0 1 0.9176471 1</color>
- </diffuse>
- <specular>
- <color>1 1 1 1</color>
- </specular>
- <shininess>
- <float>9.999999</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__155">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="ColorEffectR12G255B0">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.04705882 1 0 1</color>
- </ambient>
- <diffuse>
- <color>0.04705882 1 0 1</color>
- </diffuse>
- <specular>
- <color>1 1 1 1</color>
- </specular>
- <shininess>
- <float>9.999999</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__165">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__175">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__185">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>
- <reflection_level>3</reflection_level>
- <wire_size>1</wire_size>
- <wire_units>0</wire_units>
- </extended_shader>
- <shader>
- <ambient_diffuse_lock>1</ambient_diffuse_lock>
- <ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
- <diffuse_specular_lock>0</diffuse_specular_lock>
- <soften>0.1</soften>
- <use_self_illum_color>0</use_self_illum_color>
- </shader>
- </technique>
- </extra>
- </effect>
- <effect id="Material__195">
- <profile_COMMON>
- <technique sid="common">
- <blinn>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0.588 0.588 0.588 1</color>
- </ambient>
- <diffuse>
- <color>0.588 0.588 0.588 1</color>
- </diffuse>
- <specular>
- <color>0.9 0.9 0.9 1</color>
- </specular>
- <shininess>
- <float>10</float>
- </shininess>
- <reflective>
- <color>0 0 0 1</color>
- </reflective>
- <transparent opaque="A_ONE">
- <color>1 1 1 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </blinn>
- </technique>
- </profile_COMMON>
- <extra>
- <technique profile="OpenCOLLADA3dsMax">
- <extended_shader>
- <apply_reflection_dimming>0</apply_reflection_dimming>
- <dim_level>0</dim_level>
- <falloff_type>0</falloff_type>
- <index_of_refraction>1.5</index_of_refraction>
- <opacity_type>0</opacity_type>…