/addons/sourcemod/scripting/admin-sql-threaded.sp
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- /**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod SQL Admins Plugin (Threaded)
- * Fetches admins from an SQL database dynamically.
- *
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
- /* We like semicolons */
- #pragma semicolon 1
-
- #include <sourcemod>
-
- public Plugin:myinfo =
- {
- name = "SQL Admins (Threaded)",
- author = "AlliedModders LLC",
- description = "Reads admins from SQL dynamically",
- version = SOURCEMOD_VERSION,
- url = "http://www.sourcemod.net/"
- };
-
- /**
- * Notes:
- *
- * 1) All queries in here are high priority. This is because the admin stuff
- * is very important. Do not take this to mean that in your script,
- * everything should be high priority.
- *
- * 2) All callbacks are locked with "sequence numbers." This is to make sure
- * that multiple calls to sm_reloadadmins and the like do not make us
- * store the results from two or more callbacks accidentally. Instead, we
- * check the sequence number in each callback with the current "allowed"
- * sequence number, and if it doesn't match, the callback is cancelled.
- *
- * 3) Sequence numbers for groups and overrides are not cleared unless there
- * was a 100% success in the fetch. This is so we can potentially implement
- * connection retries in the future.
- *
- * 4) Sequence numbers for the user cache are ignored except for being
- * non-zero, which means players in-game should be re-checked for admin
- * powers.
- */
-
- new Handle:hDatabase = INVALID_HANDLE; /** Database connection */
- new g_sequence = 0; /** Global unique sequence number */
- new ConnectLock = 0; /** Connect sequence number */
- new RebuildCachePart[3] = {0}; /** Cache part sequence numbers */
- new PlayerSeq[MAXPLAYERS+1]; /** Player-specific sequence numbers */
- new bool:PlayerAuth[MAXPLAYERS+1]; /** Whether a player has been "pre-authed" */
-
- //#define _DEBUG
-
- public OnMapEnd()
- {
- /**
- * Clean up on map end just so we can start a fresh connection when we need it later.
- */
- if (hDatabase != INVALID_HANDLE)
- {
- CloseHandle(hDatabase);
- hDatabase = INVALID_HANDLE;
- }
- }
-
- public bool:OnClientConnect(client, String:rejectmsg[], maxlen)
- {
- PlayerSeq[client] = 0;
- PlayerAuth[client] = false;
- return true;
- }
-
- public OnClientDisconnect(client)
- {
- PlayerSeq[client] = 0;
- PlayerAuth[client] = false;
- }
-
- public OnDatabaseConnect(Handle:owner, Handle:hndl, const String:error[], any:data)
- {
- #if defined _DEBUG
- PrintToServer("OnDatabaseConnect(%x,%x,%d) ConnectLock=%d", owner, hndl, data, ConnectLock);
- #endif
-
- /**
- * If this happens to be an old connection request, ignore it.
- */
- if (data != ConnectLock || hDatabase != INVALID_HANDLE)
- {
- if (hndl != INVALID_HANDLE)
- {
- CloseHandle(hndl);
- }
- return;
- }
-
- ConnectLock = 0;
- hDatabase = hndl;
-
- /**
- * See if the connection is valid. If not, don't un-mark the caches
- * as needing rebuilding, in case the next connection request works.
- */
- if (hDatabase == INVALID_HANDLE)
- {
- LogError("Failed to connect to database: %s", error);
- return;
- }
-
- /**
- * See if we need to get any of the cache stuff now.
- */
- new sequence;
- if ((sequence = RebuildCachePart[_:AdminCache_Overrides]) != 0)
- {
- FetchOverrides(hDatabase, sequence);
- }
- if ((sequence = RebuildCachePart[_:AdminCache_Groups]) != 0)
- {
- FetchGroups(hDatabase, sequence);
- }
- if ((sequence = RebuildCachePart[_:AdminCache_Admins]) != 0)
- {
- FetchUsersWeCan(hDatabase);
- }
- }
-
- RequestDatabaseConnection()
- {
- ConnectLock = ++g_sequence;
- if (SQL_CheckConfig("admins"))
- {
- SQL_TConnect(OnDatabaseConnect, "admins", ConnectLock);
- } else {
- SQL_TConnect(OnDatabaseConnect, "default", ConnectLock);
- }
- }
-
- public OnRebuildAdminCache(AdminCachePart:part)
- {
- /**
- * Mark this part of the cache as being rebuilt. This is used by the
- * callback system to determine whether the results should still be
- * used.
- */
- new sequence = ++g_sequence;
- RebuildCachePart[_:part] = sequence;
-
- /**
- * If we don't have a database connection, we can't do any lookups just yet.
- */
- if (!hDatabase)
- {
- /**
- * Ask for a new connection if we need it.
- */
- if (!ConnectLock)
- {
- RequestDatabaseConnection();
- }
- return;
- }
-
- if (part == AdminCache_Overrides)
- {
- FetchOverrides(hDatabase, sequence);
- } else if (part == AdminCache_Groups) {
- FetchGroups(hDatabase, sequence);
- } else if (part == AdminCache_Admins) {
- FetchUsersWeCan(hDatabase);
- }
- }
-
- public Action:OnClientPreAdminCheck(client)
- {
- PlayerAuth[client] = true;
-
- /**
- * Play nice with other plugins. If there's no database, don't delay the
- * connection process. Unfortunately, we can't attempt anything else and
- * we just have to hope either the database is waiting or someone will type
- * sm_reloadadmins.
- */
- if (hDatabase == INVALID_HANDLE)
- {
- return Plugin_Continue;
- }
-
- /**
- * Similarly, if the cache is in the process of being rebuilt, don't delay
- * the user's normal connection flow. The database will soon auth the user
- * normally.
- */
- if (RebuildCachePart[_:AdminCache_Admins] != 0)
- {
- return Plugin_Continue;
- }
-
- /**
- * If someone has already assigned an admin ID (bad bad bad), don't
- * bother waiting.
- */
- if (GetUserAdmin(client) != INVALID_ADMIN_ID)
- {
- return Plugin_Continue;
- }
-
- FetchUser(hDatabase, client);
-
- return Plugin_Handled;
- }
-
- public OnReceiveUserGroups(Handle:owner, Handle:hndl, const String:error[], any:data)
- {
- new Handle:pk = Handle:data;
- ResetPack(pk);
-
- new client = ReadPackCell(pk);
- new sequence = ReadPackCell(pk);
-
- /**
- * Make sure it's the same client.
- */
- if (PlayerSeq[client] != sequence)
- {
- CloseHandle(pk);
- return;
- }
-
- new AdminId:adm = AdminId:ReadPackCell(pk);
-
- /**
- * Someone could have sneakily changed the admin id while we waited.
- */
- if (GetUserAdmin(client) != adm)
- {
- NotifyPostAdminCheck(client);
- CloseHandle(pk);
- return;
- }
-
- /**
- * See if we got results.
- */
- if (hndl == INVALID_HANDLE)
- {
- decl String:query[255];
- ReadPackString(pk, query, sizeof(query));
- LogError("SQL error receiving user: %s", error);
- LogError("Query dump: %s", query);
- NotifyPostAdminCheck(client);
- CloseHandle(pk);
- return;
- }
-
- decl String:name[80];
- new GroupId:gid;
-
- while (SQL_FetchRow(hndl))
- {
- SQL_FetchString(hndl, 0, name, sizeof(name));
-
- if ((gid = FindAdmGroup(name)) == INVALID_GROUP_ID)
- {
- continue;
- }
-
- #if defined _DEBUG
- PrintToServer("Binding user group (%d, %d, %d, %s, %d)", client, sequence, adm, name, gid);
- #endif
-
- AdminInheritGroup(adm, gid);
- }
-
- /**
- * We're DONE! Omg.
- */
- NotifyPostAdminCheck(client);
- CloseHandle(pk);
- }
-
- public OnReceiveUser(Handle:owner, Handle:hndl, const String:error[], any:data)
- {
- new Handle:pk = Handle:data;
- ResetPack(pk);
-
- new client = ReadPackCell(pk);
-
- /**
- * Check if this is the latest result request.
- */
- new sequence = ReadPackCell(pk);
- if (PlayerSeq[client] != sequence)
- {
- /* Discard everything, since we're out of sequence. */
- CloseHandle(pk);
- return;
- }
-
- /**
- * If we need to use the results, make sure they succeeded.
- */
- if (hndl == INVALID_HANDLE)
- {
- decl String:query[255];
- ReadPackString(pk, query, sizeof(query));
- LogError("SQL error receiving user: %s", error);
- LogError("Query dump: %s", query);
- RunAdminCacheChecks(client);
- NotifyPostAdminCheck(client);
- CloseHandle(pk);
- return;
- }
-
- new num_accounts = SQL_GetRowCount(hndl);
- if (num_accounts == 0)
- {
- RunAdminCacheChecks(client);
- NotifyPostAdminCheck(client);
- CloseHandle(pk);
- return;
- }
-
- decl String:authtype[16];
- decl String:identity[80];
- decl String:password[80];
- decl String:flags[32];
- decl String:name[80];
- new AdminId:adm, id;
- new immunity;
-
- /**
- * Cache user info -- [0] = db id, [1] = cache id, [2] = groups
- */
- decl user_lookup[num_accounts][3];
- new total_users = 0;
-
- while (SQL_FetchRow(hndl))
- {
- id = SQL_FetchInt(hndl, 0);
- SQL_FetchString(hndl, 1, authtype, sizeof(authtype));
- SQL_FetchString(hndl, 2, identity, sizeof(identity));
- SQL_FetchString(hndl, 3, password, sizeof(password));
- SQL_FetchString(hndl, 4, flags, sizeof(flags));
- SQL_FetchString(hndl, 5, name, sizeof(name));
- immunity = SQL_FetchInt(hndl, 7);
-
- /* For dynamic admins we clear anything already in the cache. */
- if ((adm = FindAdminByIdentity(authtype, identity)) != INVALID_ADMIN_ID)
- {
- RemoveAdmin(adm);
- }
-
- adm = CreateAdmin(name);
- if (!BindAdminIdentity(adm, authtype, identity))
- {
- LogError("Could not bind prefetched SQL admin (authtype \"%s\") (identity \"%s\")", authtype, identity);
- continue;
- }
-
- user_lookup[total_users][0] = id;
- user_lookup[total_users][1] = _:adm;
- user_lookup[total_users][2] = SQL_FetchInt(hndl, 6);
- total_users++;
-
- #if defined _DEBUG
- PrintToServer("Found SQL admin (%d,%s,%s,%s,%s,%s,%d):%d:%d", id, authtype, identity, password, flags, name, immunity, adm, user_lookup[total_users-1][2]);
- #endif
-
- /* See if this admin wants a password */
- if (password[0] != '\0')
- {
- SetAdminPassword(adm, password);
- }
-
- SetAdminImmunityLevel(adm, immunity);
-
- /* Apply each flag */
- new len = strlen(flags);
- new AdminFlag:flag;
- for (new i=0; i<len; i++)
- {
- if (!FindFlagByChar(flags[i], flag))
- {
- continue;
- }
- SetAdminFlag(adm, flag, true);
- }
- }
-
- /**
- * Try binding the user.
- */
- new group_count = 0;
- RunAdminCacheChecks(client);
- adm = GetUserAdmin(client);
- id = 0;
-
-
- for (new i=0; i<total_users; i++)
- {
- if (user_lookup[i][1] == _:adm)
- {
- id = user_lookup[i][0];
- group_count = user_lookup[i][2];
- break;
- }
- }
-
- #if defined _DEBUG
- PrintToServer("Binding client (%d, %d) resulted in: (%d, %d, %d)", client, sequence, id, adm, group_count);
- #endif
-
- /**
- * If we can't verify that we assigned a database admin, or the user has no
- * groups, don't bother doing anything.
- */
- if (!id || !group_count)
- {
- NotifyPostAdminCheck(client);
- CloseHandle(pk);
- return;
- }
-
- /**
- * The user has groups -- we need to fetch them!
- */
- decl String:query[255];
- Format(query, sizeof(query), "SELECT g.name FROM sm_admins_groups ag JOIN sm_groups g ON ag.group_id = g.id WHERE ag.admin_id = %d", id);
-
- ResetPack(pk);
- WritePackCell(pk, client);
- WritePackCell(pk, sequence);
- WritePackCell(pk, _:adm);
- WritePackString(pk, query);
-
- SQL_TQuery(owner, OnReceiveUserGroups, query, pk, DBPrio_High);
- }
-
- FetchUser(Handle:db, client)
- {
- decl String:name[65];
- decl String:safe_name[140];
- decl String:steamid[32];
- decl String:steamidalt[32];
- decl String:ipaddr[24];
-
- /**
- * Get authentication information from the client.
- */
- GetClientName(client, name, sizeof(name));
- GetClientIP(client, ipaddr, sizeof(ipaddr));
-
- steamid[0] = '\0';
- if (GetClientAuthString(client, steamid, sizeof(steamid)))
- {
- if (StrEqual(steamid, "STEAM_ID_LAN"))
- {
- steamid[0] = '\0';
- }
- }
-
- SQL_EscapeString(db, name, safe_name, sizeof(safe_name));
-
- /**
- * Construct the query using the information the user gave us.
- */
- decl String:query[512];
- new len = 0;
-
- len += Format(query[len], sizeof(query)-len, "SELECT a.id, a.authtype, a.identity, a.password, a.flags, a.name, COUNT(ag.group_id), immunity");
- len += Format(query[len], sizeof(query)-len, " FROM sm_admins a LEFT JOIN sm_admins_groups ag ON a.id = ag.admin_id WHERE ");
- len += Format(query[len], sizeof(query)-len, " (a.authtype = 'ip' AND a.identity = '%s')", ipaddr);
- len += Format(query[len], sizeof(query)-len, " OR (a.authtype = 'name' AND a.identity = '%s')", safe_name);
- if (steamid[0] != '\0')
- {
- strcopy(steamidalt, sizeof(steamidalt), steamid);
- steamidalt[6] = (steamid[6] == '0') ? '1' : '0';
-
- len += Format(query[len], sizeof(query)-len, " OR (a.authtype = 'steam' AND (a.identity = '%s' OR a.identity = '%s'))", steamid, steamidalt);
- }
- len += Format(query[len], sizeof(query)-len, " GROUP BY a.id");
-
- /**
- * Send the actual query.
- */
- PlayerSeq[client] = ++g_sequence;
-
- new Handle:pk;
- pk = CreateDataPack();
- WritePackCell(pk, client);
- WritePackCell(pk, PlayerSeq[client]);
- WritePackString(pk, query);
-
- #if defined _DEBUG
- PrintToServer("Sending user query: %s", query);
- #endif
-
- SQL_TQuery(db, OnReceiveUser, query, pk, DBPrio_High);
- }
-
- FetchUsersWeCan(Handle:db)
- {
- for (new i=1; i<=MaxClients; i++)
- {
- if (PlayerAuth[i] && GetUserAdmin(i) == INVALID_ADMIN_ID)
- {
- FetchUser(db, i);
- }
- }
-
- /**
- * This round of updates is done. Go in peace.
- */
- RebuildCachePart[_:AdminCache_Admins] = 0;
- }
-
-
- public OnReceiveGroupImmunity(Handle:owner, Handle:hndl, const String:error[], any:data)
- {
- new Handle:pk = Handle:data;
- ResetPack(pk);
-
- /**
- * Check if this is the latest result request.
- */
- new sequence = ReadPackCell(pk);
- if (RebuildCachePart[_:AdminCache_Groups] != sequence)
- {
- /* Discard everything, since we're out of sequence. */
- CloseHandle(pk);
- return;
- }
-
- /**
- * If we need to use the results, make sure they succeeded.
- */
- if (hndl == INVALID_HANDLE)
- {
- decl String:query[255];
- ReadPackString(pk, query, sizeof(query));
- LogError("SQL error receiving group immunity: %s", error);
- LogError("Query dump: %s", query);
- CloseHandle(pk);
- return;
- }
-
- /* We're done with the pack forever. */
- CloseHandle(pk);
-
- while (SQL_FetchRow(hndl))
- {
- decl String:group1[80];
- decl String:group2[80];
- new GroupId:gid1, GroupId:gid2;
-
- SQL_FetchString(hndl, 0, group1, sizeof(group1));
- SQL_FetchString(hndl, 1, group2, sizeof(group2));
-
- if (((gid1 = FindAdmGroup(group1)) == INVALID_GROUP_ID)
- || (gid2 = FindAdmGroup(group2)) == INVALID_GROUP_ID)
- {
- continue;
- }
-
- SetAdmGroupImmuneFrom(gid1, gid2);
- #if defined _DEBUG
- PrintToServer("SetAdmGroupImmuneFrom(%d, %d)", gid1, gid2);
- #endif
- }
-
- /* Clear the sequence so another connect doesn't refetch */
- RebuildCachePart[_:AdminCache_Groups] = 0;
- }
-
- public OnReceiveGroupOverrides(Handle:owner, Handle:hndl, const String:error[], any:data)
- {
- new Handle:pk = Handle:data;
- ResetPack(pk);
-
- /**
- * Check if this is the latest result request.
- */
- new sequence = ReadPackCell(pk);
- if (RebuildCachePart[_:AdminCache_Groups] != sequence)
- {
- /* Discard everything, since we're out of sequence. */
- CloseHandle(pk);
- return;
- }
-
- /**
- * If we need to use the results, make sure they succeeded.
- */
- if (hndl == INVALID_HANDLE)
- {
- decl String:query[255];
- ReadPackString(pk, query, sizeof(query));
- LogError("SQL error receiving group overrides: %s", error);
- LogError("Query dump: %s", query);
- CloseHandle(pk);
- return;
- }
-
- /**
- * Fetch the overrides.
- */
- decl String:name[80];
- decl String:type[16];
- decl String:command[64];
- decl String:access[16];
- new GroupId:gid;
- while (SQL_FetchRow(hndl))
- {
- SQL_FetchString(hndl, 0, name, sizeof(name));
- SQL_FetchString(hndl, 1, type, sizeof(type));
- SQL_FetchString(hndl, 2, command, sizeof(command));
- SQL_FetchString(hndl, 3, access, sizeof(access));
-
- /* Find the group. This is actually faster than doing the ID lookup. */
- if ((gid = FindAdmGroup(name)) == INVALID_GROUP_ID)
- {
- /* Oh well, just ignore it. */
- continue;
- }
-
- new OverrideType:o_type = Override_Command;
- if (StrEqual(type, "group"))
- {
- o_type = Override_CommandGroup;
- }
-
- new OverrideRule:o_rule = Command_Deny;
- if (StrEqual(access, "allow"))
- {
- o_rule = Command_Allow;
- }
-
- #if defined _DEBUG
- PrintToServer("AddAdmGroupCmdOverride(%d, %s, %d, %d)", gid, command, o_type, o_rule);
- #endif
-
- AddAdmGroupCmdOverride(gid, command, o_type, o_rule);
- }
-
- /**
- * It's time to get the group immunity list.
- */
- new len = 0;
- decl String:query[256];
- len += Format(query[len], sizeof(query)-len, "SELECT g1.name, g2.name FROM sm_group_immunity gi");
- len += Format(query[len], sizeof(query)-len, " LEFT JOIN sm_groups g1 ON g1.id = gi.group_id ");
- len += Format(query[len], sizeof(query)-len, " LEFT JOIN sm_groups g2 ON g2.id = gi.other_id");
-
- ResetPack(pk);
- WritePackCell(pk, sequence);
- WritePackString(pk, query);
-
- SQL_TQuery(owner, OnReceiveGroupImmunity, query, pk, DBPrio_High);
- }
-
- public OnReceiveGroups(Handle:owner, Handle:hndl, const String:error[], any:data)
- {
- new Handle:pk = Handle:data;
- ResetPack(pk);
-
- /**
- * Check if this is the latest result request.
- */
- new sequence = ReadPackCell(pk);
- if (RebuildCachePart[_:AdminCache_Groups] != sequence)
- {
- /* Discard everything, since we're out of sequence. */
- CloseHandle(pk);
- return;
- }
-
- /**
- * If we need to use the results, make sure they succeeded.
- */
- if (hndl == INVALID_HANDLE)
- {
- decl String:query[255];
- ReadPackString(pk, query, sizeof(query));
- LogError("SQL error receiving groups: %s", error);
- LogError("Query dump: %s", query);
- CloseHandle(pk);
- return;
- }
-
- /**
- * Now start fetching groups.
- */
- decl String:flags[32];
- decl String:name[128];
- new immunity;
- while (SQL_FetchRow(hndl))
- {
- SQL_FetchString(hndl, 0, flags, sizeof(flags));
- SQL_FetchString(hndl, 1, name, sizeof(name));
- immunity = SQL_FetchInt(hndl, 2);
-
- #if defined _DEBUG
- PrintToServer("Adding group (%d, %s, %s)", immunity, flags, name);
- #endif
-
- /* Find or create the group */
- new GroupId:gid;
- if ((gid = FindAdmGroup(name)) == INVALID_GROUP_ID)
- {
- gid = CreateAdmGroup(name);
- }
-
- /* Add flags from the database to the group */
- new num_flag_chars = strlen(flags);
- for (new i=0; i<num_flag_chars; i++)
- {
- decl AdminFlag:flag;
- if (!FindFlagByChar(flags[i], flag))
- {
- continue;
- }
- SetAdmGroupAddFlag(gid, flag, true);
- }
-
- SetAdmGroupImmunityLevel(gid, immunity);
- }
-
- /**
- * It's time to get the group override list.
- */
- decl String:query[255];
- Format(query,
- sizeof(query),
- "SELECT g.name, og.type, og.name, og.access FROM sm_group_overrides og JOIN sm_groups g ON og.group_id = g.id ORDER BY g.id DESC");
-
- ResetPack(pk);
- WritePackCell(pk, sequence);
- WritePackString(pk, query);
-
- SQL_TQuery(owner, OnReceiveGroupOverrides, query, pk, DBPrio_High);
- }
-
- FetchGroups(Handle:db, sequence)
- {
- decl String:query[255];
- new Handle:pk;
-
- Format(query, sizeof(query), "SELECT flags, name, immunity_level FROM sm_groups");
-
- pk = CreateDataPack();
- WritePackCell(pk, sequence);
- WritePackString(pk, query);
-
- SQL_TQuery(db, OnReceiveGroups, query, pk, DBPrio_High);
- }
-
- public OnReceiveOverrides(Handle:owner, Handle:hndl, const String:error[], any:data)
- {
- new Handle:pk = Handle:data;
- ResetPack(pk);
-
- /**
- * Check if this is the latest result request.
- */
- new sequence = ReadPackCell(pk);
- if (RebuildCachePart[_:AdminCache_Overrides] != sequence)
- {
- /* Discard everything, since we're out of sequence. */
- CloseHandle(pk);
- return;
- }
-
- /**
- * If we need to use the results, make sure they succeeded.
- */
- if (hndl == INVALID_HANDLE)
- {
- decl String:query[255];
- ReadPackString(pk, query, sizeof(query));
- LogError("SQL error receiving overrides: %s", error);
- LogError("Query dump: %s", query);
- CloseHandle(pk);
- return;
- }
-
- /**
- * We're done with you, now.
- */
- CloseHandle(pk);
-
- decl String:type[64];
- decl String:name[64];
- decl String:flags[32];
- new flag_bits;
- while (SQL_FetchRow(hndl))
- {
- SQL_FetchString(hndl, 0, type, sizeof(type));
- SQL_FetchString(hndl, 1, name, sizeof(name));
- SQL_FetchString(hndl, 2, flags, sizeof(flags));
-
- #if defined _DEBUG
- PrintToServer("Adding override (%s, %s, %s)", type, name, flags);
- #endif
-
- flag_bits = ReadFlagString(flags);
- if (StrEqual(type, "command"))
- {
- AddCommandOverride(name, Override_Command, flag_bits);
- } else if (StrEqual(type, "group")) {
- AddCommandOverride(name, Override_CommandGroup, flag_bits);
- }
- }
-
- /* Clear the sequence so another connect doesn't refetch */
- RebuildCachePart[_:AdminCache_Overrides] = 0;
- }
-
- FetchOverrides(Handle:db, sequence)
- {
- decl String:query[255];
- new Handle:pk;
-
- Format(query, sizeof(query), "SELECT type, name, flags FROM sm_overrides");
-
- pk = CreateDataPack();
- WritePackCell(pk, sequence);
- WritePackString(pk, query);
-
- SQL_TQuery(db, OnReceiveOverrides, query, pk, DBPrio_High);
- }