PageRenderTime 24ms CodeModel.GetById 13ms app.highlight 7ms RepoModel.GetById 0ms app.codeStats 2ms

/addons/sourcemod/gamedata/sdktools.games/game.esmod.txt

https://bitbucket.org/kimoto/sushi
Plain Text | 126 lines | 122 code | 4 blank | 0 comment | 0 complexity | cc03c6a71290cf2d037a06a32db6f834 MD5 | raw file
  1/**
  2 * Do not edit this file.  Any changes will be overwritten by the gamedata
  3 * updater or by upgrading your SourceMod install.
  4 *
  5 * To override data in this file, create a subdirectory named "custom" and
  6 * place your own gamedata file(s) inside of it.  Such files will be parsed
  7 * after SM's own.
  8 *
  9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 10 */
 11
 12"Games"
 13{
 14	/* Eternal Silence */
 15	"esmod"
 16	{
 17		"Offsets"
 18		{
 19			/* CBasePlayer */
 20			"GiveNamedItem"
 21			{
 22				"windows"	"333"
 23			}
 24			"RemovePlayerItem"
 25			{
 26				"windows"	"231"
 27			}
 28			"Weapon_GetSlot"
 29			{
 30				"windows"	"229"
 31			}
 32			"Ignite"
 33			{
 34				"windows"	"193"
 35			}
 36			"Extinguish"
 37			{
 38				"windows"	"194"
 39			}
 40			"Teleport"
 41			{
 42				"windows"	"100"
 43			}
 44			"CommitSuicide"
 45			{
 46				"windows"	"361"
 47			}
 48			"GetVelocity"
 49			{
 50				"windows"	"128"
 51			}
 52			"EyeAngles"
 53			{
 54				"windows"	"120"
 55			}
 56			"DispatchKeyValue"
 57			{
 58				"windows"	"33"
 59			}
 60			"DispatchKeyValueFloat"
 61			{
 62				"windows"	"32"
 63			}
 64			"DispatchKeyValueVector"
 65			{
 66				"windows"	"31"
 67			}
 68			"AcceptInput"
 69			{
 70				"windows"	"37"
 71			}
 72			"SetEntityModel"
 73			{
 74				"windows"	"27"
 75			}
 76			"WeaponEquip"
 77			{
 78				"windows"	"222"
 79			}
 80			"Activate"
 81			{
 82				"windows"	"34"
 83			}
 84			"PlayerRunCmd"
 85			{
 86				"windows"	"304"
 87			}
 88			
 89
 90			/* Offset into CreateGameRulesObject */
 91			"g_pGameRules"
 92			{
 93				"windows"	"2"
 94			}
 95		}
 96		
 97		"Signatures"
 98		{
 99			"CreateGameRulesObject"
100			{
101				"library"		"server"
102				"windows"		"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\c2A\x2A\x6A\x01\xFF"
103			}
104			"FindEntityByClassname"
105			{
106				"library"	"server"
107				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x2A\x2A\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x2A\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xEB\x2A\x8D\x2A\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\x2A\x2A\xEB\x2A\x39"
108			}
109			"DispatchSpawn"
110			{
111				"library"	"server"
112				"windows"	"\x53\x55\x56\x8B\x2A\x2A\x2A\x85\xF6\x57\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x03\x8B"
113			}
114			"CreateEntityByName"
115			{
116				"library"	"server"
117				"windows"	"\x56\x8B\x2A\x2A\x2A\x83\xFE\xFF\x57\x8B\x2A\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x01\x8B\x2A\x2A\x56\xFF\xD2"
118			}
119			"FireOutput"
120			{
121				"library"	"server"
122				"windows"	"\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x2A\x85\xF6\x57"
123			}
124		}
125	}
126}