/glm/gtx/gradient_paint.inl
C++ Header | 43 lines | 32 code | 3 blank | 8 comment | 0 complexity | 61cc3ee62a38f46d0be2ffb2f98c09a2 MD5 | raw file
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2009-03-06
- // Updated : 2009-03-09
- // Licence : This source is under MIT License
- // File : glm/gtx/gradient_paint.inl
- ///////////////////////////////////////////////////////////////////////////////////////////////////
-
- namespace glm
- {
- template <typename valType>
- valType radialGradient
- (
- detail::tvec2<valType> const & Center,
- valType const & Radius,
- detail::tvec2<valType> const & Focal,
- detail::tvec2<valType> const & Position
- )
- {
- detail::tvec2<valType> F = Focal - Center;
- detail::tvec2<valType> D = Position - Focal;
- valType Radius2 = pow2(Radius);
- valType Fx2 = pow2(F.x);
- valType Fy2 = pow2(F.y);
-
- valType Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
- valType Denominator = Radius2 - (Fx2 + Fy2);
- return Numerator / Denominator;
- }
-
- template <typename valType>
- valType linearGradient
- (
- detail::tvec2<valType> const & Point0,
- detail::tvec2<valType> const & Point1,
- detail::tvec2<valType> const & Position
- )
- {
- detail::tvec2<valType> Dist = Point1 - Point0;
- return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
- }
- }//namespace glm