/js/DemoBox2D/server.js
JavaScript | 39 lines | 21 code | 3 blank | 15 comment | 0 complexity | 01222882dbf8f7eea46dc3f135c74016 MD5 | raw file
Possible License(s): GPL-2.0, LGPL-2.1, MPL-2.0-no-copyleft-exception, BSD-3-Clause
- /**
- File:
- server.js
- Created By:
- Mario Gonzalez
- Project:
- RealtimeMultiplayerNodeJS
- Abstract:
- This is the base server module for starting RealtimeMultiplayerGame
- Basic Usage:
- node server.js
- Version:
- 1.0
- */
- require("../lib/SortedLookupTable.js");
- require("../core/RealtimeMutliplayerGame.js");
- require("../model/Point.js");
- require("../lib/circlecollision/Circle.js");
- require("../lib/circlecollision/CircleManager.js");
- require("../model/Constants.js");
- require("../model/NetChannelMessage.js");
- require("../controller/FieldController.js");
- require("../core/AbstractGame.js");
- require("../network/Client.js");
- require("../network/ServerNetChannel.js");
- require("../core/AbstractServerGame.js");
- require("../model/GameEntity.js");
- require("../model/WorldEntityDescription.js");
- require("../input/Keyboard.js");
- //require("v8-profiler");
- require("./DemoBox2DApp.js");
- require("./DemoBox2DConstants.js");
- require("./DemoBox2DEntity.js");
- require("./DemoBox2DServerGame.js");
- var game = new DemoBox2D.DemoServerGame();
- game.startGameClock();