/js/DemoBox2D/server.js
JavaScript | 39 lines | 21 code | 3 blank | 15 comment | 0 complexity | 01222882dbf8f7eea46dc3f135c74016 MD5 | raw file
1/** 2 File: 3 server.js 4 Created By: 5 Mario Gonzalez 6 Project: 7 RealtimeMultiplayerNodeJS 8 Abstract: 9 This is the base server module for starting RealtimeMultiplayerGame 10 Basic Usage: 11 node server.js 12 Version: 13 1.0 14 */ 15 16require("../lib/SortedLookupTable.js"); 17require("../core/RealtimeMutliplayerGame.js"); 18require("../model/Point.js"); 19require("../lib/circlecollision/Circle.js"); 20require("../lib/circlecollision/CircleManager.js"); 21require("../model/Constants.js"); 22require("../model/NetChannelMessage.js"); 23require("../controller/FieldController.js"); 24require("../core/AbstractGame.js"); 25require("../network/Client.js"); 26require("../network/ServerNetChannel.js"); 27require("../core/AbstractServerGame.js"); 28require("../model/GameEntity.js"); 29require("../model/WorldEntityDescription.js"); 30require("../input/Keyboard.js"); 31 32//require("v8-profiler"); 33require("./DemoBox2DApp.js"); 34require("./DemoBox2DConstants.js"); 35require("./DemoBox2DEntity.js"); 36require("./DemoBox2DServerGame.js"); 37 38var game = new DemoBox2D.DemoServerGame(); 39game.startGameClock();