/engines/kyra/sequences_hof.cpp
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Possible License(s): GPL-3.0, LGPL-2.1, GPL-2.0
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- /* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
- #include "kyra/kyra_hof.h"
- #include "kyra/screen_hof.h"
- #include "kyra/screen_lol.h"
- #include "kyra/resource.h"
- #include "kyra/sound.h"
- #include "kyra/sequences_hof.h"
- #include "kyra/timer.h"
- #include "common/system.h"
- namespace Kyra {
- enum SequenceID {
- kSequenceNoLooping = -1,
- kSequenceVirgin = 0,
- kSequenceWestwood,
- kSequenceTitle,
- kSequenceOverview,
- kSequenceLibrary,
- kSequenceHand,
- kSequencePoint,
- kSequenceZanfaun,
- kSequenceFunters,
- kSequenceFerb,
- kSequenceFish,
- kSequenceFheep,
- kSequenceFarmer,
- kSequenceFuards,
- kSequenceFirates,
- kSequenceFrash,
- kSequenceHoFDemoVirgin,
- kSequenceHoFDemoWestwood,
- kSequenceHoFDemoTitle,
- kSequenceHoFDemoHill,
- kSequenceHoFDemoOuthome,
- kSequenceHoFDemoWharf,
- kSequenceHoFDemoDinob,
- kSequenceHoFDemoFisher,
- // The following enums remain active even if LoL is disabled
- kSequenceLoLDemoScene1,
- kSequenceLoLDemoText1,
- kSequenceLoLDemoScene2,
- kSequenceLoLDemoText2,
- kSequenceLoLDemoScene3,
- kSequenceLoLDemoText3,
- kSequenceLoLDemoScene4,
- kSequenceLoLDemoText4,
- kSequenceLoLDemoScene5,
- kSequenceLoLDemoText5,
- kSequenceLoLDemoScene6,
- kSequenceArraySize
- };
- enum NestedSequenceID {
- kNestedSequenceFiggle = 0,
- kNestedSequenceOver1,
- kNestedSequenceOver2,
- kNestedSequenceForest,
- kNestedSequenceDragon,
- kNestedSequenceDarm,
- kNestedSequenceLibrary2,
- kNestedSequenceLibrary3,
- kNestedSequenceMarco,
- kNestedSequenceHand1a,
- kNestedSequenceHand1b,
- kNestedSequenceHand1c,
- kNestedSequenceHand2,
- kNestedSequenceHand3,
- kNestedSequenceHand4,
- kNestedSequenceHoFDemoWharf2,
- kNestedSequenceHoFDemoDinob2,
- kNestedSequenceHoFDemoWater,
- kNestedSequenceHoFDemoBail,
- kNestedSequenceHoFDemoDig,
- kNestedSequenceArraySize
- };
- typedef int (SeqPlayer_HOF::*SeqProc)(WSAMovie_v2 *, int, int, int);
- struct SeqPlayerConfig {
- SeqPlayerConfig(const HoFSeqData *data, const SeqProc *callbacks, const SeqProc *nestedCallbacks) : seq(data->seq), seqProc(callbacks), numSeq(data->numSeq), nestedSeq(data->nestedSeq), nestedSeqProc(nestedCallbacks), numNestedSeq(data->numNestedSeq) {}
- const HoFSequence *seq;
- const SeqProc *seqProc;
- int numSeq;
- const HoFNestedSequence *nestedSeq;
- const SeqProc *nestedSeqProc;
- int numNestedSeq;
- };
- class SeqPlayer_HOF {
- public:
- SeqPlayer_HOF(KyraEngine_v1 *vm, Screen_v2 *screen, OSystem *system, bool startupSaveLoadable = false);
- ~SeqPlayer_HOF();
- int play(SequenceID firstScene, SequenceID loopStartScene);
- void pause(bool toggle);
- static SeqPlayer_HOF *instance() { return _instance; }
- private:
- // Init
- void setupCallbacks();
- // Playback loop
- void runLoop();
- void playScenes();
- bool checkAbortPlayback();
- bool checkPlaybackStatus();
- bool _abortRequested;
- uint32 _pauseStart;
- // Sequence transitions
- void doTransition(int type);
- void nestedFrameAnimTransition(int srcPage, int dstPage, int delaytime, int steps, int x, int y, int w, int h, int openClose, int directionFlags);
- void nestedFrameFadeTransition(const char *cmpFile);
- // Animations
- void playAnimation(WSAMovie_v2 *wsaObj, int startFrame, int numFrames, int frameRate, int x, int y, const SeqProc callback, Palette *fadePal1, Palette *fadePal2, int fadeRate, bool restoreScreen);
- void playDialogueAnimation(uint16 strID, uint16 soundID, int textColor, int textPosX, int textPosY, int textWidth, WSAMovie_v2 *wsaObj, int animStartFrame, int animLastFrame, int animPosX, int animPosY);
- void startNestedAnimation(int animSlot, int sequenceID);
- void closeNestedAnimation(int animSlot);
- void unloadNestedAnimation(int animSlot);
- void doNestedFrameTransition(int transitionType, int animSlot);
- void updateAllNestedAnimations();
- bool updateNestedAnimation(int animSlot);
- struct AnimSlot {
- SeqProc callback;
- WSAMovie_v2 *movie;
- const FrameControl *control;
- int16 flags;
- uint16 startFrame;
- uint16 endFrame;
- uint16 frameDelay;
- uint32 nextFrame;
- uint16 currentFrame;
- uint16 lastFrame;
- uint16 x;
- uint16 y;
- uint16 fadeInTransitionType;
- uint16 fadeOutTransitionType;
- };
- AnimSlot _animSlots[8];
- bool _updateAnimations;
- uint32 _animDuration;
- int _animCurrentFrame;
- int _callbackCurrentFrame;
- // The only reason to declare these here (instead of just locally) is being able to increase them after pausing the Engine
- uint32 _specialAnimTimeOutTotal;
- uint32 _specialAnimFrameTimeOut;
- // Subtitles/Dialogue/Sound
- void playSoundEffect(uint16 id, int16 vol);
- void playSoundAndDisplaySubTitle(uint16 id);
- void printFadingText(uint16 strID, int x, int y, const uint8 *colorMap, uint8 textcolor);
- int displaySubTitle(uint16 strID, uint16 posX, uint16 posY, int duration, uint16 width);
- void updateSubTitles();
- char *preprocessString(const char *str, int width);
- void waitForSubTitlesTimeout();
- uint32 ticksTillSubTitlesTimeout();
- void resetAllTextSlots();
- void fadeOutMusic();
- struct TextSlot {
- uint16 strIndex;
- uint16 x;
- uint16 y;
- uint16 width;
- int32 duration;
- uint32 startTime;
- int16 textcolor;
- };
- TextSlot _textSlots[10];
- char *_tempString;
- uint8 _textColor[2];
- uint8 _textColorMap[16];
- int _textDuration[33];
- const char *const *_sequenceStrings;
- const char *const *_sequenceSoundList;
- int _sequenceSoundListSize;
- static const uint8 _textColorPresets[];
- // HOF credits
- void playHoFTalkieCredits();
- void displayHoFTalkieScrollText(uint8 *data, const ScreenDim *d, int tempPage1, int tempPage2, int speed, int step, Screen::FontId fid1, Screen::FontId fid2, const uint8 *shapeData = 0, const char *const *specialData = 0);
- bool _talkieFinaleExtraFlag;
- // HOF+LOL demo specific
- void updateDemoAdText(int bottom, int top);
- ActiveItemAnim _hofDemoActiveItemAnim[5];
- const HoFSeqItemAnimData *_hofDemoAnimData;
- uint32 _fisherAnimCurTime;
- int _scrollProgressCounter;
- uint8 *_hofDemoShapeData;
- uint8 *_hofDemoItemShapes[20];
- // Misc
- void delayTicks(uint32 ticks);
- void delayUntil(uint32 dest);
- void setCountDown(uint32 ticks);
- bool countDownRunning();
- uint32 _countDownRemainder;
- uint32 _countDownLastUpdate;
- enum SeqPlayerTargetInfo {
- kHoF = 0,
- kHoFDemo,
- kLoLDemo
- };
- SeqPlayerTargetInfo _target;
- int _firstScene, _loopStartScene, _curScene, _preventSkipBeforeScene, _lastScene;
- bool _startupSaveLoadable, _isFinale, _preventLooping;
- SeqPlayerConfig *_config;
- MainMenu *_menu;
- int _result;
- bool _abortPlayback;
- KyraEngine_v1 *_vm;
- Screen_v2 *_screen;
- // We might consider getting rid of Screen_HoF, since there are only 2 methods left in that class anyway
- Screen_HoF *_screenHoF;
- OSystem *_system;
- static SeqPlayer_HOF *_instance;
- private:
- // Sequence specific callback functions
- int cbHOF_westwood(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_title(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_overview(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_library(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_hand(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_point(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_zanfaun(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_over1(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_over2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_forest(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_dragon(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_darm(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_library2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_marco(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_hand1a(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_hand1b(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_hand1c(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_hand2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_hand3(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_funters(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_ferb(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_fish(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_fheep(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_farmer(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_fuards(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_firates(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_frash(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOF_figgle(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_virgin(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_westwood(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_title(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_hill(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_outhome(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_wharf(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_dinob(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_fisher(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_wharf2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_dinob2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_water(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_bail(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbHOFDEMO_dig(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- #ifdef ENABLE_LOL
- int cbLOLDEMO_scene1(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbLOLDEMO_scene2(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbLOLDEMO_scene3(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbLOLDEMO_scene4(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbLOLDEMO_scene5(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbLOLDEMO_text5(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- int cbLOLDEMO_scene6(WSAMovie_v2 *wsaObj, int x, int y, int frm);
- #endif // ENABLE_LOL
- };
- SeqPlayer_HOF *SeqPlayer_HOF::_instance = 0;
- SeqPlayer_HOF::SeqPlayer_HOF(KyraEngine_v1 *vm, Screen_v2 *screen, OSystem *system, bool startupSaveLoadable) : _vm(vm), _screen(screen), _system(system), _startupSaveLoadable(startupSaveLoadable) {
- // We use a static pointer for pauseEngine functionality. Since we don't
- // ever need more than one SeqPlayer_HOF object at the same time we keep
- // this simple and just add an assert to detect typos, regressions, etc.
- assert(_instance == 0);
- memset(_animSlots, 0, sizeof(_animSlots));
- memset(_textSlots, 0, sizeof(_textSlots));
- memset(_hofDemoActiveItemAnim, 0, sizeof(_hofDemoActiveItemAnim));
- _screenHoF = _vm->game() == GI_KYRA2 ? (Screen_HoF*)screen : 0;
- _config = 0;
- _result = 0;
- _sequenceSoundList = 0;
- _hofDemoAnimData = 0;
- _hofDemoShapeData = 0;
- _isFinale = false;
- _preventLooping = false;
- _menu = 0;
- _abortRequested = false;
- _pauseStart = 0;
- _updateAnimations = false;
- _animDuration = 0;
- _animCurrentFrame = 0;
- _callbackCurrentFrame = 0;
- _abortPlayback = false;
- _curScene = 0;
- _preventSkipBeforeScene = -1;
- _lastScene = 0;
- _scrollProgressCounter = 0;
- _fisherAnimCurTime = 0;
- _tempString = new char[200];
- _countDownRemainder = 0;
- _countDownLastUpdate = 0;
- int tempSize = 0;
- _vm->resource()->unloadAllPakFiles();
- _vm->resource()->loadPakFile(StaticResource::staticDataFilename());
- const char *const *files = _vm->staticres()->loadStrings(k2SeqplayPakFiles, tempSize);
- _vm->resource()->loadFileList(files, tempSize);
- _sequenceStrings = _vm->staticres()->loadStrings(k2SeqplayStrings, tempSize);
- uint8 multiplier = (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) ? 12 : 8;
- for (int i = 0; i < MIN(33, tempSize); i++)
- _textDuration[i] = (int) strlen(_sequenceStrings[i]) * multiplier;
- if (_sequenceSoundList) {
- for (int i = 0; i < _sequenceSoundListSize; i++) {
- if (_sequenceSoundList[i])
- delete[] _sequenceSoundList[i];
- }
- delete[] _sequenceSoundList;
- _sequenceSoundList = 0;
- }
- const char *const *seqSoundList = _vm->staticres()->loadStrings(k2SeqplaySfxFiles, _sequenceSoundListSize);
- // replace sequence talkie files with localized versions
- const char *const *tlkfiles = _vm->staticres()->loadStrings(k2SeqplayTlkFiles, tempSize);
- char **tmpSndLst = new char *[_sequenceSoundListSize];
- for (int i = 0; i < _sequenceSoundListSize; i++) {
- const int len = strlen(seqSoundList[i]);
- tmpSndLst[i] = new char[len + 1];
- tmpSndLst[i][0] = 0;
- if (tlkfiles && len > 1) {
- for (int ii = 0; ii < tempSize; ii++) {
- if (strlen(tlkfiles[ii]) > 1 && !scumm_stricmp(&seqSoundList[i][1], &tlkfiles[ii][1]))
- strcpy(tmpSndLst[i], tlkfiles[ii]);
- }
- }
- if (tmpSndLst[i][0] == 0)
- strcpy(tmpSndLst[i], seqSoundList[i]);
- }
- tlkfiles = seqSoundList = 0;
- _vm->staticres()->unloadId(k2SeqplayTlkFiles);
- _vm->staticres()->unloadId(k2SeqplaySfxFiles);
- _sequenceSoundList = tmpSndLst;
- if (_vm->gameFlags().platform == Common::kPlatformPC98)
- _vm->sound()->loadSoundFile("SOUND.DAT");
- _screen->loadFont(_screen->FID_GOLDFONT_FNT, "GOLDFONT.FNT");
- _screen->setFont(_vm->gameFlags().lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_GOLDFONT_FNT);
- if (_vm->gameFlags().isDemo && !_vm->gameFlags().isTalkie) {
- if (_vm->game() == GI_KYRA2) {
- _hofDemoAnimData = _vm->staticres()->loadHoFSeqItemAnimData(k2SeqplayShapeAnimData, tempSize);
- uint8 *shp = _vm->resource()->fileData("ICONS.SHP", 0);
- uint32 outsize = READ_LE_UINT16(shp + 4);
- _hofDemoShapeData = new uint8[outsize];
- Screen::decodeFrame4(shp + 10, _hofDemoShapeData, outsize);
- for (int i = 0; i < 20; i++)
- _hofDemoItemShapes[i] = _screen->getPtrToShape(_hofDemoShapeData, i);
- delete[] shp;
- }
- } else {
- const MainMenu::StaticData data = {
- { _sequenceStrings[97], _sequenceStrings[96], _sequenceStrings[95], _sequenceStrings[98], 0 },
- { 0x01, 0x04, 0x0C, 0x04, 0x00, 0xD7, 0xD6 },
- { 0xD8, 0xDA, 0xD9, 0xD8 },
- (_vm->gameFlags().lang == Common::JA_JPN) ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT, 240
- };
- _menu = new MainMenu(_vm);
- _menu->init(data, MainMenu::Animation());
- }
- _instance = this;
- }
- SeqPlayer_HOF::~SeqPlayer_HOF() {
- _instance = 0;
- if (_sequenceSoundList) {
- for (int i = 0; i < _sequenceSoundListSize; i++) {
- if (_sequenceSoundList[i])
- delete[] _sequenceSoundList[i];
- }
- delete[] _sequenceSoundList;
- _sequenceSoundList = NULL;
- }
- delete[] _tempString;
- delete[] _hofDemoShapeData;
- delete _menu;
- if (_vm->game() != GI_LOL)
- _screen->setFont(_vm->gameFlags().lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT);
- }
- int SeqPlayer_HOF::play(SequenceID firstScene, SequenceID loopStartScene) {
- bool incompatibleData = false;
- AudioResourceSet soundSet = kMusicIntro;
- _firstScene = firstScene;
- _loopStartScene = loopStartScene;
- _preventLooping = false;
- _result = 0;
- if (firstScene >= kSequenceArraySize || firstScene < kSequenceVirgin || loopStartScene >= kSequenceArraySize || loopStartScene < kSequenceNoLooping) {
- return 0;
- } else if (firstScene >= kSequenceLoLDemoScene1) {
- #ifndef ENABLE_LOL
- error("SeqPlayer_HOF::play(): The Lands of Lore sub engine (including this non-interactive demo) has been disabled in this build");
- #endif
- incompatibleData = (_vm->game() != GI_LOL);
- _firstScene -= kSequenceLoLDemoScene1;
- if (loopStartScene != kSequenceNoLooping)
- _loopStartScene -= kSequenceLoLDemoScene1;
- _lastScene = kSequenceLoLDemoScene6 - kSequenceLoLDemoScene1;
- _target = kLoLDemo;
- _screen->_charWidth = 0;
- } else if (firstScene >= kSequenceHoFDemoVirgin) {
- incompatibleData = (_vm->game() != GI_KYRA2 || !_vm->gameFlags().isDemo || _vm->gameFlags().isTalkie);
- _firstScene -= kSequenceHoFDemoVirgin;
- if (loopStartScene != kSequenceNoLooping)
- _loopStartScene -= kSequenceHoFDemoVirgin;
- _lastScene = kSequenceHoFDemoFisher - kSequenceHoFDemoVirgin;
- _target = kHoFDemo;
- _screen->_charWidth = -2;
- } else {
- _isFinale = _preventLooping = firstScene > kSequenceZanfaun;
- incompatibleData = (_vm->game() != GI_KYRA2 || (_vm->gameFlags().isDemo && (!_vm->gameFlags().isTalkie || _isFinale)));
- _target = kHoF;
- _screen->_charWidth = -2;
- if (_isFinale) {
- soundSet = kMusicFinale;
- _lastScene = kSequenceFrash;
- } else {
- _lastScene = kSequenceZanfaun;
- }
- }
- if (incompatibleData)
- error("SeqPlayer_HOF::play(): Specified sequences do not match the available sequence data for this target");
- _vm->sound()->selectAudioResourceSet(soundSet);
- _vm->sound()->loadSoundFile(0);
- setupCallbacks();
- runLoop();
- return _result;
- }
- void SeqPlayer_HOF::pause(bool toggle) {
- if (toggle) {
- _pauseStart = _system->getMillis();
- } else {
- uint32 pausedTime = _system->getMillis() - _pauseStart;
- _pauseStart = 0;
- _countDownLastUpdate += pausedTime;
- _fisherAnimCurTime += pausedTime;
- _specialAnimTimeOutTotal += pausedTime;
- _specialAnimFrameTimeOut += pausedTime;
- for (int i = 0; i < 10; i++) {
- if (_textSlots[i].duration != -1)
- _textSlots[i].startTime += pausedTime;
- }
- for (int i = 0; i < 8; i++) {
- if (_animSlots[i].flags != -1)
- _animSlots[i].nextFrame += pausedTime;
- }
- }
- }
- void SeqPlayer_HOF::setupCallbacks() {
- #define SCB(x) &SeqPlayer_HOF::cbHOF_##x
- static const SeqProc seqCallbacksHoF[] = { 0, SCB(westwood), SCB(title), SCB(overview), SCB(library), SCB(hand), SCB(point), SCB(zanfaun), SCB(funters), SCB(ferb), SCB(fish), SCB(fheep), SCB(farmer), SCB(fuards), SCB(firates), SCB(frash) };
- static const SeqProc nestedSeqCallbacksHoF[] = { SCB(figgle), SCB(over1), SCB(over2), SCB(forest), SCB(dragon), SCB(darm), SCB(library2), SCB(library2), SCB(marco), SCB(hand1a), SCB(hand1b), SCB(hand1c), SCB(hand2), SCB(hand3), 0 };
- #undef SCB
- #define SCB(x) &SeqPlayer_HOF::cbHOFDEMO_##x
- static const SeqProc seqCallbacksHoFDemo[] = { SCB(virgin), SCB(westwood), SCB(title), SCB(hill), SCB(outhome), SCB(wharf), SCB(dinob), SCB(fisher) };
- static const SeqProc nestedSeqCallbacksHoFDemo[] = { SCB(wharf2), SCB(dinob2), SCB(water), SCB(bail), SCB(dig), 0 };
- #undef SCB
- #ifdef ENABLE_LOL
- #define SCB(x) &SeqPlayer_HOF::cbLOLDEMO_##x
- static const SeqProc seqCallbacksLoLDemo[] = { SCB(scene1), 0, SCB(scene2), 0, SCB(scene3), 0, SCB(scene4), 0, SCB(scene5), SCB(text5), SCB(scene6), 0 };
- #undef SCB
- #else
- static const SeqProc seqCallbacksLoLDemo[] = { 0 };
- #endif
- static const SeqProc nestedSeqCallbacksLoLDemo[] = { 0 };
- static const SeqProc *const seqCallbacks[] = { seqCallbacksHoF, seqCallbacksHoFDemo, seqCallbacksLoLDemo};
- static const SeqProc *const nestedSeqCallbacks[] = { nestedSeqCallbacksHoF, nestedSeqCallbacksHoFDemo, nestedSeqCallbacksLoLDemo};
- int tmpSize = 0;
- delete _config;
- _config = new SeqPlayerConfig(_vm->staticres()->loadHoFSequenceData(k2SeqplaySeqData, tmpSize), seqCallbacks[_target], nestedSeqCallbacks[_target]);
- }
- void SeqPlayer_HOF::runLoop() {
- memset(_animSlots, 0, sizeof(_animSlots));
- memset(_textSlots, 0, sizeof(_textSlots));
- memset(_hofDemoActiveItemAnim, 0, sizeof(_hofDemoActiveItemAnim));
- for (int i = 0; i < 8; ++i)
- _animSlots[i].flags = -1;
- _screen->clearPage(10);
- _screen->clearPage(12);
- _screen->hideMouse();
- int oldPage = _screen->setCurPage(2);
- for (int i = 0; i < 4; ++i)
- _screen->getPalette(i).clear();
- _updateAnimations = false;
- _animCurrentFrame = 0;
- _textColor[0] = _textColor[1] = 0;
- _curScene = _firstScene;
- do {
- playScenes();
- doTransition(0);
- resetAllTextSlots();
- fadeOutMusic();
- _firstScene = ((!_startupSaveLoadable || _preventLooping) && _curScene >= _loopStartScene) ? kSequenceNoLooping : _loopStartScene;
- } while (!_vm->shouldQuit() && _firstScene != kSequenceNoLooping);
- checkPlaybackStatus();
- for (int i = 0; i < 8; i++)
- unloadNestedAnimation(i);
- if (_vm->gameFlags().isDemo && !_vm->gameFlags().isTalkie)
- _screen->fadeToBlack();
- else if (!_isFinale && !_startupSaveLoadable)
- _result = 1;
- if (!_result)
- delayTicks(75);
- _screen->setCurPage(oldPage);
- _screen->_charWidth = 0;
- _screen->showMouse();
- }
- void SeqPlayer_HOF::playScenes() {
- _vm->sound()->stopAllSoundEffects();
- _curScene = _firstScene;
- _screen->copyPalette(1, 0);
- WSAMovie_v2 anim(_vm);
- _abortRequested = false;
- _scrollProgressCounter = 0;
- while (!_vm->shouldQuit()) {
- if (checkAbortPlayback())
- if (checkPlaybackStatus())
- break;
- _callbackCurrentFrame = 0;
- if (_curScene > _lastScene)
- break;
- const Kyra::HoFSequence &sq = _config->seq[_curScene];
- if (sq.flags & 2) {
- _screen->loadBitmap(sq.cpsFile, 2, 2, &_screen->getPalette(0));
- _screen->setScreenPalette(_screen->getPalette(0));
- } else {
- _screen->setCurPage(2);
- _screen->clearPage(2);
- _screen->loadPalette("GOLDFONT.COL", _screen->getPalette(0));
- }
- if (_config->seqProc[_curScene] && !(_vm->gameFlags().isDemo && !_vm->gameFlags().isTalkie))
- (this->*_config->seqProc[_curScene])(0, 0, 0, -1);
- if (sq.flags & 1) {
- anim.open(sq.wsaFile, 0, &_screen->getPalette(0));
- if (!(sq.flags & 2))
- anim.displayFrame(0, 2, sq.xPos, sq.yPos, 0x4000, 0, 0);
- }
- if (sq.flags & 4) {
- int cp = _screen->setCurPage(2);
- Screen::FontId cf = _screen->setFont(_vm->gameFlags().lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_GOLDFONT_FNT);
- if (sq.stringIndex1 != -1)
- _screen->printText(_sequenceStrings[sq.stringIndex1], (320 - _screen->getTextWidth(_sequenceStrings[sq.stringIndex1])) / 2, 100 - _screen->getFontHeight(), 1, 0);
- if (sq.stringIndex2 != -1)
- _screen->printText(_sequenceStrings[sq.stringIndex2], (320 - _screen->getTextWidth(_sequenceStrings[sq.stringIndex2])) / 2, 100, 1, 0);
- _screen->setFont(cf);
- _screen->setCurPage(cp);
- }
- _screen->copyPage(2, 12);
- _screen->copyPage(0, 2);
- _screen->copyPage(2, 10);
- _screen->copyPage(12, 2);
- doTransition(sq.fadeInTransitionType);
- if (!(checkAbortPlayback() || _vm->shouldQuit() || _result)) {
- _screen->copyPage(2, 0);
- _screen->updateScreen();
- }
- if (sq.flags & 1) {
- playAnimation(&anim, sq.startFrame, sq.numFrames, sq.duration, sq.xPos, sq.yPos, _config->seqProc[_curScene], &_screen->getPalette(1), &_screen->getPalette(0), 30, 0);
- anim.close();
- } else {
- _animDuration = sq.duration;
- setCountDown(_animDuration);
- while (!checkAbortPlayback() && !_vm->shouldQuit() && (countDownRunning() || _updateAnimations)) {
- uint32 endFrame = (_system->getMillis() + _vm->tickLength()) & ~(_vm->tickLength() - 1);
- updateAllNestedAnimations();
- if (_config->seqProc[_curScene])
- (this->*_config->seqProc[_curScene])(0, 0, 0, 0);
- updateSubTitles();
- _screen->copyPage(2, 0);
- _screen->updateScreen();
- _screen->copyPage(12, 2);
- do {
- if (checkAbortPlayback())
- if (checkPlaybackStatus())
- break;
- } while (_system->getMillis() < endFrame);
- }
- }
- if (_config->seqProc[_curScene] && !(_vm->gameFlags().isDemo && !_vm->gameFlags().isTalkie))
- (this->*_config->seqProc[_curScene])(0, 0, 0, -2);
- uint32 textTimeOut = ticksTillSubTitlesTimeout();
- setCountDown(sq.timeout < textTimeOut ? textTimeOut : sq.timeout);
- while (!checkAbortPlayback() && !_vm->shouldQuit() && (countDownRunning() || _updateAnimations)) {
- updateAllNestedAnimations();
- _screen->copyPage(2, 0);
- _screen->updateScreen();
- _screen->copyPage(12, 2);
- }
- doTransition(sq.fadeOutTransitionType);
- _curScene++;
- }
- resetAllTextSlots();
- _vm->sound()->haltTrack();
- _vm->sound()->voiceStop();
- if ((!checkAbortPlayback() || _vm->shouldQuit()) && _vm->gameFlags().isDemo)
- _curScene = -1;
- }
- bool SeqPlayer_HOF::checkAbortPlayback() {
- Common::Event event;
- if (_vm->skipFlag()) {
- _abortRequested = true;
- _vm->resetSkipFlag();
- }
- if (_abortRequested)
- return true;
- while (_system->getEventManager()->pollEvent(event)) {
- switch (event.type) {
- case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.hasFlags(Common::KBD_CTRL)) {
- _abortRequested = true;
- _vm->quitGame();
- return true;
- } else if (event.kbd.keycode != Common::KEYCODE_ESCAPE && event.kbd.keycode != Common::KEYCODE_RETURN && event.kbd.keycode != Common::KEYCODE_SPACE) {
- continue;
- }
- // fall through
- case Common::EVENT_LBUTTONDOWN:
- case Common::EVENT_RBUTTONDOWN:
- case Common::EVENT_LBUTTONUP:
- case Common::EVENT_RBUTTONUP:
- _abortRequested = true;
- return true;
- default:
- break;
- }
- }
- return false;
- }
- bool SeqPlayer_HOF::checkPlaybackStatus() {
- _updateAnimations = false;
- if (_curScene <= _preventSkipBeforeScene || (_curScene == _loopStartScene && !_isFinale)) {
- _abortRequested = false;
- return false;
- }
- if (_loopStartScene == kSequenceNoLooping) {
- doTransition(0);
- fadeOutMusic();
- _abortPlayback = true;
- }
- return true;
- }
- void SeqPlayer_HOF::doTransition(int type) {
- for (int i = 0; i < 8; i++)
- closeNestedAnimation(i);
- switch (type) {
- case 0:
- _screen->fadeToBlack(36);
- _screen->getPalette(0).clear();
- _screen->getPalette(1).clear();
- break;
- case 1:
- playSoundAndDisplaySubTitle(_vm->_rnd.getRandomBit());
- _screen->getPalette(0).fill(0, 256, 0x3F);
- _screen->fadePalette(_screen->getPalette(0), 16);
- _screen->copyPalette(1, 0);
- break;
- case 3:
- _screen->copyPage(2, 0);
- _screen->fadePalette(_screen->getPalette(0), 16);
- _screen->copyPalette(1, 0);
- break;
- case 4:
- _screen->copyPage(2, 0);
- _screen->fadePalette(_screen->getPalette(0), 36);
- _screen->copyPalette(1, 0);
- break;
- case 5:
- _screen->copyPage(2, 0);
- break;
- case 6:
- // UNUSED
- // seq_loadBLD("library.bld");
- break;
- case 7:
- // UNUSED
- // seq_loadBLD("marco.bld");
- break;
- case 8:
- _screen->fadeToBlack(16);
- _screen->getPalette(0).clear();
- _screen->getPalette(1).clear();
- delayTicks(120);
- break;
- case 9: {
- Palette &pal = _screen->getPalette(0);
- for (int i = 0; i < 255; i++)
- pal.fill(i, 1, (pal[3 * i] + pal[3 * i + 1] + pal[3 * i + 2]) / 3);
- pal.fill(255, 1, 0x3F);
- _screen->fadePalette(pal, 64);
- _screen->copyPalette(1, 0);
- } break;
- default:
- break;
- }
- }
- void SeqPlayer_HOF::nestedFrameAnimTransition(int srcPage, int dstPage, int delaytime, int steps, int x, int y, int w, int h, int openClose, int directionFlags) {
- if (openClose) {
- for (int i = 1; i < steps; i++) {
- uint32 endtime = _system->getMillis() + delaytime * _vm->tickLength();
- int w2 = (((w * 256) / steps) * i) / 256;
- int h2 = (((h * 256) / steps) * i) / 256;
- int ym = (directionFlags & 2) ? (h - h2) : 0;
- int xm = (directionFlags & 1) ? (w - w2) : 0;
- _screen->wsaFrameAnimationStep(0, 0, x + xm, y + ym, w, h, w2, h2, srcPage, dstPage, 0);
- _screen->copyPage(dstPage, 6);
- _screen->copyPage(dstPage, 0);
- _screen->updateScreen();
- _screen->copyPage(12, dstPage);
- delayUntil(endtime);
- }
- _screen->wsaFrameAnimationStep(0, 0, x, y, w, h, w, h, srcPage, dstPage, 0);
- _screen->copyPage(dstPage, 6);
- _screen->copyPage(dstPage, 0);
- _screen->updateScreen();
- } else {
- _screen->copyPage(12, dstPage);
- for (int i = steps; i; i--) {
- uint32 endtime = _system->getMillis() + delaytime * _vm->tickLength();
- int w2 = (((w * 256) / steps) * i) / 256;
- int h2 = (((h * 256) / steps) * i) / 256;
- int ym = (directionFlags & 2) ? (h - h2) : 0;
- int xm = (directionFlags & 1) ? (w - w2) : 0;
- _screen->wsaFrameAnimationStep(0, 0, x + xm, y + ym, w, h, w2, h2, srcPage, dstPage, 0);
- _screen->copyPage(dstPage, 6);
- _screen->copyPage(dstPage, 0);
- _screen->updateScreen();
- _screen->copyPage(12, dstPage);
- delayUntil(endtime);
- }
- }
- }
- void SeqPlayer_HOF::nestedFrameFadeTransition(const char *cmpFile) {
- _screen->copyPage(10, 2);
- _screen->copyPage(4, 10);
- _screen->clearPage(6);
- _screen->loadBitmap(cmpFile, 6, 6, 0);
- _screen->copyPage(12, 4);
- for (int i = 0; i < 3; i++) {
- uint32 endtime = _system->getMillis() + 4 * _vm->tickLength();
- assert(_screenHoF);
- _screenHoF->cmpFadeFrameStep(4, 320, 200, 0, 0, 2, 320, 200, 0, 0, 320, 200, 6);
- _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
- _screen->updateScreen();
- delayUntil(endtime);
- }
- _screen->copyPage(4, 0);
- _screen->updateScreen();
- _screen->copyPage(4, 2);
- _screen->copyPage(4, 6);
- _screen->copyPage(10, 4);
- }
- void SeqPlayer_HOF::playAnimation(WSAMovie_v2 *wsaObj, int startFrame, int lastFrame, int frameRate, int x, int y, const SeqProc callback, Palette *fadePal1, Palette *fadePal2, int fadeRate, bool restoreScreen) {
- bool finished = false;
- uint32 startTime = _system->getMillis();
- int origW = wsaObj ? wsaObj->width() : 0;
- int origH = wsaObj ? wsaObj->height() : 0;
- int drwX = x;
- int drwY = y;
- int drwW = origW;
- int drwH = origH;
- _animDuration = frameRate;
- if (wsaObj) {
- if (x < 0) {
- drwW += x;
- drwX = 0;
- }
- if (y < 0) {
- drwH += y;
- drwY = 0;
- }
- if (x + origW > 319)
- origW = 320 - x;
- if (y + origH > 199)
- origW = 200 - y;
- }
- int8 frameStep = (startFrame > lastFrame) ? -1 : 1;
- _animCurrentFrame = startFrame;
- while (!_vm->shouldQuit() && !finished) {
- if (checkAbortPlayback())
- if (checkPlaybackStatus())
- break;
- setCountDown(_animDuration);
- if (wsaObj || callback)
- _screen->copyPage(12, 2);
- int frameIndex = _animCurrentFrame;
- if (wsaObj)
- frameIndex %= wsaObj->frames();
- if (callback)
- (this->*callback)(wsaObj, x, y, frameIndex);
- if (wsaObj)
- wsaObj->displayFrame(frameIndex, 2, x, y, 0, 0, 0);
- _screen->copyPage(2, 12);
- updateAllNestedAnimations();
- updateSubTitles();
- if ((wsaObj || callback) && (!(checkAbortPlayback() || _vm->shouldQuit() || _result))) {
- _screen->copyPage(2, 0);
- _screen->updateScreen();
- }
- while (!_vm->shouldQuit()) {
- if (checkAbortPlayback())
- if (checkPlaybackStatus())
- break;
- if (fadePal1 && fadePal2) {
- if (!_screen->timedPaletteFadeStep(fadePal1->getData(), fadePal2->getData(), _system->getMillis() - startTime, fadeRate * _vm->tickLength()) && !wsaObj)
- break;
- }
- if ((wsaObj || callback) && (!(checkAbortPlayback() || _vm->shouldQuit() || _result))) {
- _screen->copyPage(2, 0);
- _screen->updateScreen();
- }
- updateSubTitles();
- if (!countDownRunning())
- break;
- }
- if (wsaObj) {
- _animCurrentFrame += frameStep;
- if ((frameStep > 0 && _animCurrentFrame >= lastFrame) || (frameStep < 0 && _animCurrentFrame < lastFrame))
- finished = true;
- }
- if (restoreScreen && (wsaObj || callback)) {
- _screen->copyPage(12, 2);
- _screen->copyRegion(drwX, drwY, drwX, drwY, drwW, drwH, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->updateScreen();
- }
- }
- }
- void SeqPlayer_HOF::playDialogueAnimation(uint16 strID, uint16 soundID, int textColor, int textPosX, int textPosY, int textWidth, WSAMovie_v2 *wsaObj, int animStartFrame, int animLastFrame, int animPosX, int animPosY) {
- int dur = int(strlen(_sequenceStrings[strID])) * (_vm->gameFlags().isTalkie ? 7 : 15);
- if (_vm->textEnabled()) {
- int slot = displaySubTitle(strID, textPosX, textPosY, dur, textWidth);
- if (slot >= 0)
- _textSlots[slot].textcolor = textColor;
- }
- _specialAnimTimeOutTotal = _system->getMillis() + dur * _vm->tickLength();
- int curframe = animStartFrame;
- if (soundID && _vm->speechEnabled()) {
- while (_vm->sound()->voiceIsPlaying() && !_abortPlayback)
- delayTicks(1);
- playSoundAndDisplaySubTitle(soundID);
- }
- while (_system->getMillis() < _specialAnimTimeOutTotal && !_abortPlayback) {
- if (animLastFrame < 0) {
- int t = ABS(animLastFrame);
- if (t < curframe)
- curframe = t;
- }
- if (ABS(animLastFrame) < curframe)
- curframe = animStartFrame;
- _specialAnimFrameTimeOut = _system->getMillis() + _animDuration * _vm->tickLength();
- setCountDown(_animDuration);
- if (wsaObj)
- wsaObj->displayFrame(curframe % wsaObj->frames(), 2, animPosX, animPosY, 0, 0, 0);
- _screen->copyPage(2, 12);
- updateSubTitles();
- delayUntil(MIN(_specialAnimFrameTimeOut, _specialAnimTimeOutTotal));
- if (_vm->speechEnabled() && !_vm->textEnabled() && !_vm->snd_voiceIsPlaying())
- break;
- if (checkAbortPlayback())
- if (checkPlaybackStatus())
- break;
- _screen->copyPage(2, 0);
- _screen->updateScreen();
- curframe++;
- }
- if (_abortPlayback)
- _vm->sound()->voiceStop();
- if (ABS(animLastFrame) < curframe)
- curframe = ABS(animLastFrame);
- if (curframe == animStartFrame)
- curframe++;
- _animCurrentFrame = curframe;
- }
- void SeqPlayer_HOF::startNestedAnimation(int animSlot, int sequenceID) {
- if (_animSlots[animSlot].flags != -1)
- return;
- if (_target == kLoLDemo) {
- return;
- } else if (_target == kHoFDemo) {
- assert(sequenceID >= kNestedSequenceHoFDemoWharf2);
- sequenceID -= kNestedSequenceHoFDemoWharf2;
- }
- HoFNestedSequence s = _config->nestedSeq[sequenceID];
- if (!_animSlots[animSlot].movie) {
- _animSlots[animSlot].movie = new WSAMovie_v2(_vm);
- assert(_animSlots[animSlot].movie);
- }
- _animSlots[animSlot].movie->close();
- _animSlots[animSlot].movie->open(s.wsaFile, 0, 0);
- if (!_animSlots[animSlot].movie->opened()) {
- delete _animSlots[animSlot].movie;
- _animSlots[animSlot].movie = 0;
- return;
- }
- _animSlots[animSlot].endFrame = s.endFrame;
- _animSlots[animSlot].startFrame = _animSlots[animSlot].currentFrame = s.startframe;
- _animSlots[animSlot].frameDelay = s.frameDelay;
- _animSlots[animSlot].callback = _config->nestedSeqProc[sequenceID];
- _animSlots[animSlot].control = s.wsaControl;
- _animSlots[animSlot].flags = s.flags | 1;
- _animSlots[animSlot].x = s.x;
- _animSlots[animSlot].y = s.y;
- _animSlots[animSlot].fadeInTransitionType = s.fadeInTransitionType;
- _animSlots[animSlot].fadeOutTransitionType = s.fadeOutTransitionType;
- _animSlots[animSlot].lastFrame = 0xFFFF;
- doNestedFrameTransition(s.fadeInTransitionType, animSlot);
- if (!s.fadeInTransitionType)
- updateNestedAnimation(animSlot);
- _animSlots[animSlot].nextFrame = _system->getMillis() & ~(_vm->tickLength() - 1);
- }
- void SeqPlayer_HOF::closeNestedAnimation(int animSlot) {
- if (_animSlots[animSlot].flags == -1)
- return;
- _animSlots[animSlot].flags = -1;
- doNestedFrameTransition(_animSlots[animSlot].fadeOutTransitionType, animSlot);
- _animSlots[animSlot].movie->close();
- }
- void SeqPlayer_HOF::unloadNestedAnimation(int animSlot) {
- if (_animSlots[animSlot].movie) {
- _animSlots[animSlot].movie->close();
- delete _animSlots[animSlot].movie;
- _animSlots[animSlot].movie = 0;
- }
- }
- void SeqPlayer_HOF::doNestedFrameTransition(int transitionType, int animSlot) {
- int xa = 0, ya = 0;
- transitionType--;
- if (!_animSlots[animSlot].movie || _abortPlayback || _vm->shouldQuit())
- return;
- switch (transitionType) {
- case 0:
- xa = -_animSlots[animSlot].movie->xAdd();
- ya = -_animSlots[animSlot].movie->yAdd();
- _animSlots[animSlot].movie->displayFrame(0, 8, xa, ya, 0, 0, 0);
- nestedFrameAnimTransition(8, 2, 7, 8, _animSlots[animSlot].movie->xAdd(), _animSlots[animSlot].movie->yAdd(),
- _animSlots[animSlot].movie->width(), _animSlots[animSlot].movie->height(), 1, 2);
- break;
- case 1:
- xa = -_animSlots[animSlot].movie->xAdd();
- ya = -_animSlots[animSlot].movie->yAdd();
- _animSlots[animSlot].movie->displayFrame(0, 8, xa, ya, 0, 0, 0);
- nestedFrameAnimTransition(8, 2, 7, 8, _animSlots[animSlot].movie->xAdd(), _animSlots[animSlot].movie->yAdd(),
- _animSlots[animSlot].movie->width(), _animSlots[animSlot].movie->height(), 1, 1);
- break;
- case 2:
- waitForSubTitlesTimeout();
- xa = -_animSlots[animSlot].movie->xAdd();
- ya = -_animSlots[animSlot].movie->yAdd();
- _animSlots[animSlot].movie->displayFrame(21, 8, xa, ya, 0, 0, 0);
- nestedFrameAnimTransition(8, 2, 7, 8, _animSlots[animSlot].movie->xAdd(), _animSlots[animSlot].movie->yAdd(),
- _animSlots[animSlot].movie->width(), _animSlots[animSlot].movie->height(), 0, 2);
- break;
- case 3:
- _screen->copyPage(2, 10);
- _animSlots[animSlot].movie->displayFrame(0, 2, 0, 0, 0, 0, 0);
- _screen->copyPage(2, 12);
- nestedFrameFadeTransition("scene2.cmp");
- break;
- case 4:
- _screen->copyPage(2, 10);
- _animSlots[animSlot].movie->displayFrame(0, 2, 0, 0, 0, 0, 0);
- _screen->copyPage(2, 12);
- nestedFrameFadeTransition("scene3.cmp");
- break;
- default:
- break;
- }
- }
- void SeqPlayer_HOF::updateAllNestedAnimations() {
- for (int i = 0; i < 8; i++) {
- if (_animSlots[i].flags != -1) {
- if (updateNestedAnimation(i))
- closeNestedAnimation(i);
- }
- }
- }
- bool SeqPlayer_HOF::updateNestedAnimation(int animSlot) {
- uint16 currentFrame = _animSlots[animSlot].currentFrame;
- uint32 curTick = _system->getMillis() & ~(_vm->tickLength() - 1);
- if (_animSlots[animSlot].callback && currentFrame != _animSlots[animSlot].lastFrame) {
- _animSlots[animSlot].lastFrame = currentFrame;
- currentFrame = (this->*_animSlots[animSlot].callback)(_animSlots[animSlot].movie, _animSlots[animSlot].x, _animSlots[animSlot].y, currentFrame);
- }
- if (_animSlots[animSlot].movie) {
- if (_animSlots[animSlot].flags & 0x20) {
- _animSlots[animSlot].movie->displayFrame(_animSlots[animSlot].control[currentFrame].index, 2, _animSlots[animSlot].x, _animSlots[animSlot].y, 0x4000, 0, 0);
- _animSlots[animSlot].frameDelay = _animSlots[animSlot].control[currentFrame].delay;
- } else {
- _animSlots[animSlot].movie->displayFrame(currentFrame % _animSlots[animSlot].movie->frames(), 2, _animSlots[animSlot].x, _animSlots[animSlot].y, 0x4000, 0, 0);
- }
- }
- if (_animSlots[animSlot].flags & 0x10) {
- currentFrame = (curTick - _animSlots[animSlot].nextFrame) / (_animSlots[animSlot].frameDelay * _vm->tickLength());
- } else {
- int diff = (curTick - _animSlots[animSlot].nextFrame) / (_animSlots[animSlot].frameDelay * _vm->tickLength());
- if (diff > 0) {
- currentFrame++;
- if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)
- _animSlots[animSlot].nextFrame += ((curTick - _animSlots[animSlot].nextFrame) * 2 / 3);
- else
- _animSlots[animSlot].nextFrame = curTick;
- }
- }
- bool res = false;
- if (currentFrame >= _animSlots[animSlot].endFrame) {
- int sw = ((_animSlots[animSlot].flags & 0x1E) - 2);
- switch (sw) {
- case 0:
- res = true;
- currentFrame = _animSlots[animSlot].endFrame;
- _screen->copyPage(2, 12);
- break;
- case 6:
- case 8:
- currentFrame = _animSlots[animSlot].endFrame - 1;
- break;
- case 2:
- case 10:
- currentFrame = _animSlots[animSlot].startFrame;
- break;
- default:
- currentFrame = _animSlots[animSlot].endFrame - 1;
- res = true;
- }
- }
- _animSlots[animSlot].currentFrame = currentFrame;
- return res;
- }
- void SeqPlayer_HOF::playSoundEffect(uint16 id, int16 vol) {
- assert(id < _sequenceSoundListSize);
- _vm->sound()->voicePlay(_sequenceSoundList[id], 0, vol);
- }
- void SeqPlayer_HOF::playSoundAndDisplaySubTitle(uint16 id) {
- assert(id < _sequenceSoundListSize);
- if (id < 12 && !_vm->gameFlags().isDemo && _vm->textEnabled())
- displaySubTitle(id, 160, 168, _textDuration[id], 160);
- _vm->sound()->voicePlay(_sequenceSoundList[id], 0);
- }
- void SeqPlayer_HOF::printFadingText(uint16 strID, int x, int y, const uint8 *colorMap, uint8 textcolor) {
- uint8 cmap[16];
- if (checkAbortPlayback())
- checkPlaybackStatus();
- if (_abortPlayback || _abortRequested || _vm->shouldQuit() || _result)
- return;
- Screen::FontId of = _screen->setFont(Screen::FID_8_FNT);
- _screen->getPalette(0).fill(254, 2, 63);
- _screen->setPaletteIndex(252, 63, 32, 48);
- cmap[0] = colorMap[0];
- cmap[1] = 253;
- memcpy(&cmap[2], &colorMap[2], 14);
- uint8 col0 = _textColor[0];
- _textColor[0] = 253;
- _screen->setTextColorMap(cmap);
- resetAllTextSlots();
- displaySubTitle(strID, x, y, 128, 120);
- updateSubTitles();
- _screen->copyPage(2, 0);
- _screen->updateScreen();
- _screen->getPalette(0).copy(_screen->getPalette(0), textcolor, 1, 253);
- _screen->fadePalette(_screen->getPalette(0), 24);
- _textColor[0] = textcolor;
- _screen->setTextColorMap(colorMap);
- resetAllTextSlots();
- displaySubTitle(strID, x, y, 128, 120);
- updateSubTitles();
- _screen->copyPage(2, 0);
- _screen->updateScreen();
- _screen->getPalette(0).fill(253, 1, 0);
- _screen->fadePalette(_screen->getPalette(0), 1);
- _screen->copyPage(2, 12);
- resetAllTextSlots();
- _textColor[0] = col0;
- _screen->setFont(of);
- }
- int SeqPlayer_HOF::displaySubTitle(uint16 strIndex, uint16 posX, uint16 posY, int duration, uint16 width) {
- for (int i = 0; i < 10; i++) {
- if (_textSlots[i].duration != -1) {
- if (i < 9)
- continue;
- else
- return -1;
- }
- _textSlots[i].strIndex = strIndex;
- _textSlots[i].x = posX;
- _textSlots[i].y = posY;
- _textSlots[i].duration = duration * _vm->tickLength();
- _textSlots[i].width = width;
- _textSlots[i].startTime = _system->getMillis();
- _textSlots[i].textcolor = -1;
- return i;
- }
- return -1;
- }
- void SeqPlayer_HOF::updateSubTitles() {
- int curPage = _screen->setCurPage(2);
- char outputStr[70];
- for (int i = 0; i < 10; i++) {
- if (_textSlots[i].startTime + _textSlots[i].duration > _system->getMillis() && _textSlots[i].duration != -1) {
- char *srcStr = preprocessString(_sequenceStrings[_textSlots[i].strIndex], _textSlots[i].width);
- int yPos = _textSlots[i].y;
- while (*srcStr) {
- uint32 linePos = 0;
- for (; *srcStr; linePos++) {
- if (*srcStr == '\r')
- break;
- outputStr[linePos] = *srcStr;
- srcStr++;
- }
- outputStr[linePos] = 0;
- if (*srcStr == '\r')
- srcStr++;
- uint8 textColor = (_textSlots[i].textcolor >= 0) ? _textSlots[i].textcolor : _textColor[0];
- _screen->printText(outputStr, _textSlots[i].x - (_screen->getTextWidth(outputStr) / 2), yPos, textColor, 0);
- yPos += 10;
- }
- } else {
- _textSlots[i].duration = -1;
- }
- }
- _screen->setCurPage(curPage);
- }
- char *SeqPlayer_HOF::preprocessString(const char *srcStr, int width) {
- char *dstStr = _tempString;
- int lineStart = 0;
- int linePos = 0;
- while (*srcStr) {
- while (*srcStr && *srcStr != ' ')
- dstStr[lineStart + linePos++] = *srcStr++;
- dstStr[lineStart + linePos] = 0;
- int len = _screen->getTextWidth(&dstStr[lineStart]);
- if (width >= len && *srcStr) {
- dstStr[lineStart + linePos++] = *srcStr++;
- } else {
- dstStr[lineStart + linePos] = '\r';
- lineStart += linePos + 1;
- linePos = 0;
- if (*srcStr)
- srcStr++;
- }
- }
- dstStr[lineStart + linePos] = 0;
- return strlen(_tempString) ? dstStr : 0;
- }
- void SeqPlayer_HOF::waitForSubTitlesTimeout() {
- uint32 timeOut = _system->getMillis() + ticksTillSubTitlesTimeout() * _vm->tickLength();
- if (_vm->textEnabled()) {
- delayUntil(timeOut);
- } else if (_vm->speechEnabled()) {
- while (_vm->snd_voiceIsPlaying())
- delayTicks(1);
- }
- resetAllTextSlots();
- }
- uint32 SeqPlayer_HOF::ticksTillSubTitlesTimeout() {
- uint32 longest = 0;
- for (int i = 0; i < 10; i++) {
- uint32 timeOut = (_textSlots[i].duration + _textSlots[i].startTime);
- uint32 curtime = _system->getMillis();
- if (_textSlots[i].duration != -1 && timeOut > curtime) {
- timeOut -= curtime;
- if (longest < timeOut)
- longest = timeOut;
- }
- }
- uint32 tl = _vm->tickLength();
- return (longest + (tl - 1)) / tl;
- }
- void SeqPlayer_HOF::resetAllTextSlots() {
- for (int i = 0; i < 10; i++)
- _textSlots[i].duration = -1;
- }
- void SeqPlayer_HOF::fadeOutMusic() {
- _vm->sound()->beginFadeOut();
- delayTicks(80);
- }
- void SeqPlayer_HOF::playHoFTalkieCredits() {
- static const uint8 colormap[] = {0, 0, 102, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
- static const ScreenDim d = { 0x00, 0x0C, 0x28, 0xB4, 0xFF, 0x00, 0x00, 0x00 };
- _screen->loadBitmap("finale.cps", 3, 3, &_screen->getPalette(0));
- _screen->setFont(Screen::FID_GOLDFONT_FNT);
- int talkieCreditsSize, talkieCreditsSpecialSize;
- const uint8 *talkieCredits = _vm->staticres()->loadRawData(k2SeqplayCredits, talkieCreditsSize);
- const char *const *talkieCreditsSpecial = _vm->staticres()->loadStrings(k2SeqplayCreditsSpecial, talkieCreditsSpecialSize);
- _vm->sound()->selectAudioResourceSet(kMusicIngame);
- _vm->sound()->loadSoundFile(3);
- _vm->sound()->playTrack(3);
- _screen->setTextColorMap(colormap);
- _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
- _screen->updateScreen();
- _screen->fadeFromBlack();
- _screen->_charWidth = -2;
- uint8 *dataPtr = new uint8[0xAFD];
- memcpy(dataPtr, talkieCredits, talkieCreditsSize);
- _vm->staticres()->unloadId(k2SeqplayCredits);
- displayHoFTalkieScrollText(dataPtr, &d, 2, 6, 5, 1, Screen::FID_GOLDFONT_FNT, Screen::FID_GOLDFONT_FNT, 0, talkieCreditsSpecial);
- delayTicks(8);
- delete[] dataPtr;
- _vm->staticres()->unloadId(k2SeqplayCreditsSpecial);
- _vm->sound()->selectAudioResourceSet(kMusicFinale);
- _vm->sound()->loadSoundFile(0);
- }
- void SeqPlayer_HOF::displayHoFTalkieScrollText(uint8 *data, const ScreenDim *d, int tempPage1, int tempPage2, int speed,
- int step, Screen::FontId fid1, Screen::FontId fid2, const uint8 *shapeData, const char *const *specialData) {
- if (!data)
- return;
- static const char mark[] = { 5, 13, 0 };
- _screen->clearPage(tempPage1);
- _screen->clearPage(tempPage2);
- _screen->copyRegion(d->sx << 3, d->sy, d->sx << 3, d->sy, d->w << 3, d->h, 0, tempPage1);
- struct ScrollTextData {
- int16 x;
- int16 y;
- uint8 *text;
- byte unk1;
- byte height;
- byte adjust;
- ScrollTextData() {
- x = 0; // 0 11
- y = 0; // 2 13
- text = 0; // 4 15
- unk1 = 0; // 8 19
- height = 0; // 9 20
- adjust = 0; // 10 21
- }
- };
- ScrollTextData *textData = new ScrollTextData[36];
- uint8 *ptr = data;
- bool loop = true;
- int cnt = 0;
- while (loop) {
- uint32 loopEnd = _system->getMillis() + speed * _vm->tickLength();
- while (cnt < 35 && *ptr) {
- uint16 cH;
- if (cnt)
- cH = textData[cnt].y + textData[cnt].height + (textData[cnt].height >> 3);
- else
- cH = d->h;
- char *str = (char *)ptr;
- ptr = (uint8 *)strpbrk(str, mark);
- if (!ptr)
- ptr = (uint8 *)strchr(str, 0);
- textData[cnt + 1].unk1 = *ptr;
- *ptr = 0;
- if (textData[cnt + 1].unk1)
- ptr++;
- if (*str == 3 || *str == 4)
- textData[cnt + 1].adjust = *str++;
- else
- textData[cnt + 1].adjust = 0;
- _screen->setFont(fid1);
- if (*str == 1) {
- _screen->setFont(fid2);
- str++;
- } else if (*str == 2) {
- str++;
- }
- textData[cnt + 1].height = _screen->getFontHeight();
- switch (textData[cnt + 1].adjust) {
- case 3:
- textData[cnt + 1].x = 157 - _screen->getTextWidth(str);
- break;
- case 4:
- textData[cnt + 1].x = 161;
- break;
- default:
- textData[cnt + 1].x = (((d->w << 3) - _screen->getTextWidth(str)) >> 1) + 1;
- }
- if (textData[cnt].unk1 == 5)
- cH -= (textData[cnt].height + (textData[cnt].height >> 3));
- textData[cnt + 1].y = cH;
- textData[cnt + 1].text = (uint8 *)str;
- cnt++;
- }
- _screen->copyRegion(d->sx << 3, d->sy, d->sx << 3, d->sy, d->w << 3, d->h, tempPage1, tempPage2);
- int cnt2 = 0;
- bool palCycle = 0;
- while (cnt2 < cnt) {
- const char *str = (const char *)textData[cnt2 + 1].text;
- const char *str2 = str;
- int16 cW = textData[cnt2 + 1].x - 10;
- int16 cH = textData[cnt2 + 1].y;
- int x = (d->sx << 3) + cW;
- int y = d->sy + cH;
- int col1 = 255;
- if (cH < d->h) {
- _screen->setCurPage(tempPage2);
- _screen->setFont(fid1);
- if (textData[cnt2 + 1].height != _screen->getFontHeight())
- _screen->setFont(fid2);
- if (specialData) {
- if (!strcmp(str, specialData[0])) {
- col1 = 112;
- char cChar[2] = " ";
- while (*str2) {
- cChar[0] = *str2;
- _screen->printText(cChar, x, y, col1++, 0);
- x += _screen->getCharWidth((uint8)*str2++);
- }
- palCycle = true;
- } else if (!strcmp(str, specialData[1])) {
- col1 = 133;
- char cChar[2] = " ";
- while (*str2) {
- cChar[0] = *str2;
- _screen->printText(cChar, x, y, col1--, 0);
- x += _screen->getCharWidth((uint8)*str2++);
- }
- palCycle = true;
- } else {
- _screen->printText(str, x, y, col1, 0);
- }
- } else {
- _screen->printText(str, x, y, col1, 0);
- }
- _screen->setCurPage(0);
- }
- textData[cnt2 + 1].y -= step;
- cnt2++;
- }
- _screen->copyRegion(d->sx << 3, d->sy, d->sx << 3, d->sy, d->w << 3, d->h, tempPage2, 0);
- _screen->updateScreen();
- if (textData[1].y < -10) {
- textData[1].text += strlen((char *)textData[1].text);
- textData[1].text[0] = textData[1].unk1;
- cnt--;
- memmove(&textData[1], &textData[2], cnt * sizeof(ScrollTextData));
- }
- if (palCycle) {
- for (int col = 133; col > 112; col--)
- _screen->getPalette(0).copy(_screen->getPalette(0), col - 1, 1, col);
- _screen->getPalette(0).copy(_screen->getPalette(0), 133, 1, 112);
- _screen->setScreenPalette(_screen->getPalette(0));
- }
- delayUntil(loopEnd);
- if ((cnt < 36) && ((d->sy + d->h) > (textData[cnt].y + textData[cnt].height)) && !_abortPlayback) {
- delayTicks(500);
- cnt = 0;
- }
- if (checkAbortPlayback())
- if (checkPlaybackStatus())
- loop = false;
- if (!cnt || _abortPlayback)
- loop = false;
- }
- _vm->sound()->beginFadeOut();
- _screen->fadeToBlack();
- _abortPlayback = _abortRequested = false;
- delete[] textData;
- }
- void SeqPlayer_HOF::updateDemoAdText(int bottom, int top) {
- int dstY, dstH, srcH;
- static const ScreenDim d = { 0x00, 0x00, 0x28, 0x320, 0xFF, 0xFE, 0x00, 0x00 };
- if (_scrollProgressCounter - (top - 1) < 0) {
- dstY = top - _scrollProgressCounter;
- dstH = _scrollProgressCounter;
- srcH = 0;
- } else {
- dstY = 0;
- srcH = _scrollProgressCounter - top;
- dstH = (400 - srcH <= top) ? 400 - srcH : top;
- }
- if (dstH > 0) {
- if (_hofDemoAnimData) {
- for (int i = 0; i < 4; i…
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