/bin/Configuration/Modules/Permissions.ini.example

https://bitbucket.org/VirtualReality/software-testing · Unknown · 92 lines · 75 code · 17 blank · 0 comment · 0 complexity · cbe670eb9f423bfe3dd8e0287627dc91 MD5 · raw file

  1. [Permissions]
  2. ;; Add , in between permission modules
  3. ;; Default is "DefaultPermissionsModule"
  4. Modules = DefaultPermissionsModule
  5. ;; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy any item, etc).
  6. ;; If set to true, then all permissions checks are carried out
  7. ;; Warning! This may not yet be implemented uniformly.
  8. ;; Default is true
  9. serverside_object_permissions = true
  10. ;; Do we allow grid wide gods to have god permissions on our sims?
  11. ;; Default is true
  12. allow_grid_gods = true
  13. ;; This allows some control over permissions
  14. ;; Note: This doesn't duplicate SL, and is not intended to
  15. region_owner_is_god = true
  16. region_manager_is_god = false
  17. parcel_owner_is_god = false
  18. ;; This makes admins that are in world normal users until they turn on god mode if enabled
  19. ;; Default is true
  20. admin_has_to_be_in_god_mode = true
  21. ;; UUIDs of users that are allowed to have god powers in this instance
  22. ;; WARNING: Applies to all regions!
  23. ;; Default is ""
  24. Allowed_Administrators = ""
  25. ;; Allow grid gods friends with permissions to edit grid gods objects
  26. ;; Values are:
  27. ;; false - Grid god friends with permissions can not edit their object
  28. ;; true - Grid god friends with permissions can edit their stuff
  29. allow_god_friends_edit_with_rights = false
  30. ;;
  31. ;; Script Permissions
  32. ;;
  33. ;; Control user types that are allowed to make new scripts
  34. ;; Note: Only if server-side permissions are enabled
  35. ;; Values are:
  36. ;; All - all can make scripts
  37. ;; Administrators - only gods can make scripts
  38. ;; ParcelOwners - only parcel owners(and gods) can make scripts
  39. ;; None - no one can create scripts
  40. ;; Default value is All
  41. allowed_script_creators = All
  42. ;; Control user types that are allowed to edit scripts
  43. ;; Note: Only if server-side permissions are enabled
  44. ;; Values are:
  45. ;; All - all can edit scripts
  46. ;; Administrators - only gods can edit scripts
  47. ;; ParcelOwners - only parcel owners (and gods) can edit scripts
  48. ;; None - no one can edit scripts
  49. ;; Default value is All
  50. allowed_script_editors = All
  51. ;; Control user types that are allowed to compile scripts (specific users can be added with the Grant settings below)
  52. ;; Values are:
  53. ;; All - all can edit scripts
  54. ;; Administrators - only gods can edit scripts
  55. ;; ParcelOwners - only parcel owners (and gods) can edit scripts
  56. ;; None - no one can edit scripts
  57. ;; Default value is None
  58. allowed_lsl_script_compilers = All
  59. allowed_cs_script_compilers = None
  60. allowed_js_script_compilers = None
  61. allowed_vb_script_compilers = None
  62. allowed_yp_script_compilers = None
  63. allowed_ascript_script_compilers = None
  64. ;; Add any UUIDs of users that are able to compile LSL scripts
  65. GrantLSL = ""
  66. ;; Add any UUIDs of users that are able to compile CS scripts
  67. GrantCS = ""
  68. ;; Add any UUIDs of users that are able to compile VB scripts
  69. GrantVB = ""
  70. ;; Add any UUIDs of users that are able to compile JS scripts
  71. GrantJS = ""
  72. ;; Add any UUIDs of users that are able to compile YP scripts
  73. GrantYP = ""
  74. ;; Add any UUIDs of users that are able to compile AScript scripts
  75. GrantAScript = ""