/Aurora/Modules/World/Startup/PhysicsPluginManager.cs
https://bitbucket.org/VirtualReality/software-testing · C# · 128 lines · 79 code · 8 blank · 41 comment · 4 complexity · 76fa5731338db6443a5fc3a2bad9f45a MD5 · raw file
- /*
- * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the Aurora-Sim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
- using Aurora.Framework;
- using Aurora.Framework.ConsoleFramework;
- using Aurora.Framework.ModuleLoader;
- using Aurora.Framework.Physics;
- using Aurora.Framework.SceneInfo;
- using Nini.Config;
- using System;
- using System.Collections.Generic;
-
- namespace Aurora.Modules.Startup
- {
- /// <summary>
- /// Description of MyClass.
- /// </summary>
- public class PhysicsPluginManager
- {
- private readonly Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>();
- private readonly Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>();
-
- /// <summary>
- /// Get a physics scene for the given physics engine and mesher.
- /// </summary>
- /// <param name="physEngineName"></param>
- /// <param name="meshEngineName"></param>
- /// <param name="config"></param>
- /// <param name="scene"></param>
- /// <returns></returns>
- public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config,
- IScene scene)
- {
- if (String.IsNullOrEmpty(physEngineName))
- {
- return new NullPhysicsScene();
- }
-
- if (String.IsNullOrEmpty(meshEngineName))
- {
- return new NullPhysicsScene();
- }
-
- IMesher meshEngine = null;
- if (_MeshPlugins.ContainsKey(meshEngineName))
- {
- meshEngine = _MeshPlugins[meshEngineName].GetMesher(config);
- }
- else
- {
- MainConsole.Instance.WarnFormat("[Physics]: Couldn't find meshing engine: {0}", meshEngineName);
- throw new ArgumentException(String.Format("couldn't find meshing engine: {0}", meshEngineName));
- }
-
- if (_PhysPlugins.ContainsKey(physEngineName))
- {
- MainConsole.Instance.Debug("[Physics]: Loading physics engine: " + physEngineName);
- PhysicsScene result = _PhysPlugins[physEngineName].GetScene();
- result.Initialise(meshEngine, scene);
- result.PostInitialise(config);
- return result;
- }
- else
- {
- MainConsole.Instance.WarnFormat("[Physics]: Couldn't find physics engine: {0}", physEngineName);
- throw new ArgumentException(String.Format("couldn't find physics engine: {0}", physEngineName));
- }
- }
-
- /// <summary>
- /// Load all plugins in assemblies at the given path
- /// </summary>
- /// <param name="assembliesPath"></param>
- public void LoadPluginsFromAssemblies(string assembliesPath)
- {
- List<IPhysicsPlugin> physicsPlugins =
- AuroraModuleLoader.LoadModules<IPhysicsPlugin>(assembliesPath);
- List<IMeshingPlugin> meshingPlugins =
- AuroraModuleLoader.LoadModules<IMeshingPlugin>(assembliesPath);
- meshingPlugins.AddRange(AuroraModuleLoader.LoadModules<IMeshingPlugin>(""));
-
- foreach (IPhysicsPlugin plug in physicsPlugins)
- {
- try
- {
- _PhysPlugins.Add(plug.GetName(), plug);
- }
- catch
- {
- }
- }
- foreach (IMeshingPlugin plug in meshingPlugins)
- {
- try
- {
- _MeshPlugins.Add(plug.GetName(), plug);
- }
- catch
- {
- }
- }
- }
- }
- }