/Aurora/Modules/World/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs
https://bitbucket.org/VirtualReality/software-testing · C# · 75 lines · 37 code · 12 blank · 26 comment · 0 complexity · 80d786518163a6754bbaa3a374733190 MD5 · raw file
- /*
- * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the Aurora-Sim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
- using Aurora.Framework;
- using Aurora.Framework.Modules;
- using Aurora.Framework.SceneInfo;
-
- namespace Aurora.Modules.Monitoring.Monitors
- {
- public class PhysicsUpdateFrameMonitor : ITimeMonitor
- {
- private int MonitorPhysicsUpdateTime;
-
- public PhysicsUpdateFrameMonitor(IScene scene)
- {
- }
-
- #region Implementation of IMonitor
-
- public double GetValue()
- {
- return MonitorPhysicsUpdateTime;
- }
-
- public string GetName()
- {
- return "Physics Update Frame Time";
- }
-
- public string GetFriendlyValue()
- {
- return (int) GetValue() + "ms";
- }
-
- #endregion
-
- #region ITimeMonitor Members
-
- public void AddTime(int time)
- {
- MonitorPhysicsUpdateTime += time;
- }
-
- public void ResetStats()
- {
- MonitorPhysicsUpdateTime = 0;
- }
-
- #endregion
- }
- }