/Aurora/Modules/World/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs
C# | 75 lines | 37 code | 12 blank | 26 comment | 0 complexity | 80d786518163a6754bbaa3a374733190 MD5 | raw file
1/* 2 * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ 3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * * Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * * Neither the name of the Aurora-Sim Project nor the 13 * names of its contributors may be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28using Aurora.Framework; 29using Aurora.Framework.Modules; 30using Aurora.Framework.SceneInfo; 31 32namespace Aurora.Modules.Monitoring.Monitors 33{ 34 public class PhysicsUpdateFrameMonitor : ITimeMonitor 35 { 36 private int MonitorPhysicsUpdateTime; 37 38 public PhysicsUpdateFrameMonitor(IScene scene) 39 { 40 } 41 42 #region Implementation of IMonitor 43 44 public double GetValue() 45 { 46 return MonitorPhysicsUpdateTime; 47 } 48 49 public string GetName() 50 { 51 return "Physics Update Frame Time"; 52 } 53 54 public string GetFriendlyValue() 55 { 56 return (int) GetValue() + "ms"; 57 } 58 59 #endregion 60 61 #region ITimeMonitor Members 62 63 public void AddTime(int time) 64 { 65 MonitorPhysicsUpdateTime += time; 66 } 67 68 public void ResetStats() 69 { 70 MonitorPhysicsUpdateTime = 0; 71 } 72 73 #endregion 74 } 75}