/Aurora/Modules/World/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs

https://bitbucket.org/VirtualReality/software-testing · C# · 75 lines · 37 code · 12 blank · 26 comment · 0 complexity · 80d786518163a6754bbaa3a374733190 MD5 · raw file

  1. /*
  2. * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the Aurora-Sim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Aurora.Framework;
  28. using Aurora.Framework.Modules;
  29. using Aurora.Framework.SceneInfo;
  30. namespace Aurora.Modules.Monitoring.Monitors
  31. {
  32. public class PhysicsUpdateFrameMonitor : ITimeMonitor
  33. {
  34. private int MonitorPhysicsUpdateTime;
  35. public PhysicsUpdateFrameMonitor(IScene scene)
  36. {
  37. }
  38. #region Implementation of IMonitor
  39. public double GetValue()
  40. {
  41. return MonitorPhysicsUpdateTime;
  42. }
  43. public string GetName()
  44. {
  45. return "Physics Update Frame Time";
  46. }
  47. public string GetFriendlyValue()
  48. {
  49. return (int) GetValue() + "ms";
  50. }
  51. #endregion
  52. #region ITimeMonitor Members
  53. public void AddTime(int time)
  54. {
  55. MonitorPhysicsUpdateTime += time;
  56. }
  57. public void ResetStats()
  58. {
  59. MonitorPhysicsUpdateTime = 0;
  60. }
  61. #endregion
  62. }
  63. }