/Aurora/Framework/Utilities/Net4Classes/ObjectPool.cs
https://bitbucket.org/VirtualReality/software-testing · C# · 101 lines · 60 code · 15 blank · 26 comment · 18 complexity · d22547e193d3998b1e5f4a7d755ab170 MD5 · raw file
- // ObjectPool.cs
- //
- // Copyright (c) 2011 Novell
- //
- // Authors:
- // Jérémie "garuma" Laval
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- //
-
-
- #if NET_3_5
-
- using System;
- using System.Threading;
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.Serialization;
-
- namespace System.Collections.Concurrent
- {
- internal abstract class ObjectPool<T> where T : class
- {
- const int capacity = 20;
- const int bit = 0x8000000;
-
- readonly T[] buffer;
- int addIndex;
- int removeIndex;
-
- public ObjectPool()
- {
- buffer = new T[capacity];
- for (int i = 0; i < capacity; i++)
- buffer[i] = Creator();
- addIndex = capacity - 1;
- }
-
- protected abstract T Creator();
-
- public T Take()
- {
- if ((addIndex & ~bit) - 1 == removeIndex)
- return Creator();
-
- int i;
- T result;
- int tries = 3;
-
- do
- {
- i = removeIndex;
- if ((addIndex & ~bit) - 1 == i || tries == 0)
- return Creator();
- result = buffer[i % capacity];
- } while (Interlocked.CompareExchange(ref removeIndex, i + 1, i) != i && --tries > -1);
-
- return result;
- }
-
- public void Release(T obj)
- {
- if (obj == null || addIndex - removeIndex >= capacity - 1)
- return;
-
- int i;
- int tries = 3;
- do
- {
- do
- {
- i = addIndex;
- } while ((i & bit) > 0);
- if (i - removeIndex >= capacity - 1)
- return;
- } while (Interlocked.CompareExchange(ref addIndex, i + 1 + bit, i) != i && --tries > 0);
-
- buffer[i % capacity] = obj;
- addIndex = addIndex - bit;
- }
- }
- }
-
- #endif