/Aurora/Framework/Modules/IWorldComm.cs

https://bitbucket.org/VirtualReality/software-testing · C# · 113 lines · 38 code · 11 blank · 64 comment · 0 complexity · 6851f1a32870bf8c236be28ecdbae4e7 MD5 · raw file

  1. /*
  2. * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the Aurora-Sim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Aurora.Framework.ClientInterfaces;
  28. using OpenMetaverse;
  29. using OpenMetaverse.StructuredData;
  30. namespace Aurora.Framework.Modules
  31. {
  32. public interface IWorldCommListenerInfo
  33. {
  34. OSD GetSerializationData();
  35. UUID GetItemID();
  36. UUID GetHostID();
  37. int GetChannel();
  38. int GetHandle();
  39. string GetMessage();
  40. string GetName();
  41. bool IsActive();
  42. void Deactivate();
  43. void Activate();
  44. UUID GetID();
  45. }
  46. public interface IWorldComm
  47. {
  48. /// <summary>
  49. /// Create a listen event callback with the specified filters.
  50. /// The parameters localID,itemID are needed to uniquely identify
  51. /// the script during 'peek' time. Parameter hostID is needed to
  52. /// determine the position of the script.
  53. /// </summary>
  54. /// <param name="itemID">UUID of the script engine</param>
  55. /// <param name="hostID">UUID of the SceneObjectPart</param>
  56. /// <param name="channel">channel to listen on</param>
  57. /// <param name="name">name to filter on</param>
  58. /// <param name="id">key to filter on (user given, could be totally faked)</param>
  59. /// <param name="msg">msg to filter on</param>
  60. /// <returns>number of the scripts handle</returns>
  61. int Listen(UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
  62. /// <summary>
  63. /// This method scans over the objects which registered an interest in listen callbacks.
  64. /// For everyone it finds, it checks if it fits the given filter. If it does, then
  65. /// enqueue the message for delivery to the objects listen event handler.
  66. /// The enqueued ListenerInfo no longer has filter values, but the actually trigged values.
  67. /// Objects that do an llSay have their messages delivered here and for nearby avatars,
  68. /// the OnChatFromClient event is used.
  69. /// </summary>
  70. /// <param name="type">type of delvery (whisper,say,shout or regionwide)</param>
  71. /// <param name="channel">channel to sent on</param>
  72. /// <param name="name">name of sender (object or avatar)</param>
  73. /// <param name="id">key of sender (object or avatar)</param>
  74. /// <param name="msg">msg to sent</param>
  75. void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
  76. void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, UUID to, string msg);
  77. void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg, float Range);
  78. /// <summary>
  79. /// Are there any listen events ready to be dispatched?
  80. /// </summary>
  81. /// <returns>boolean indication</returns>
  82. bool HasMessages();
  83. /// <summary>
  84. /// Are there any listeners currently?
  85. /// </summary>
  86. /// <returns></returns>
  87. bool HasListeners();
  88. /// <summary>
  89. /// Pop the first availlable listen event from the queue
  90. /// </summary>
  91. /// <returns>ListenerInfo with filter filled in</returns>
  92. IWorldCommListenerInfo GetNextMessage();
  93. void ListenControl(UUID itemID, int handle, int active);
  94. void ListenRemove(UUID itemID, int handle);
  95. void DeleteListener(UUID itemID);
  96. OSD GetSerializationData(UUID itemID, UUID primID);
  97. void CreateFromData(UUID itemID, UUID hostID,
  98. OSD data);
  99. void AddBlockedChannel(int channel);
  100. void RemoveBlockedChannel(int channel);
  101. }
  102. }