/Aurora/Framework/Modules/IWorldComm.cs
https://bitbucket.org/VirtualReality/software-testing · C# · 113 lines · 38 code · 11 blank · 64 comment · 0 complexity · 6851f1a32870bf8c236be28ecdbae4e7 MD5 · raw file
- /*
- * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the Aurora-Sim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
- using Aurora.Framework.ClientInterfaces;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
-
- namespace Aurora.Framework.Modules
- {
- public interface IWorldCommListenerInfo
- {
- OSD GetSerializationData();
- UUID GetItemID();
- UUID GetHostID();
- int GetChannel();
- int GetHandle();
- string GetMessage();
- string GetName();
- bool IsActive();
- void Deactivate();
- void Activate();
- UUID GetID();
- }
-
- public interface IWorldComm
- {
- /// <summary>
- /// Create a listen event callback with the specified filters.
- /// The parameters localID,itemID are needed to uniquely identify
- /// the script during 'peek' time. Parameter hostID is needed to
- /// determine the position of the script.
- /// </summary>
- /// <param name="itemID">UUID of the script engine</param>
- /// <param name="hostID">UUID of the SceneObjectPart</param>
- /// <param name="channel">channel to listen on</param>
- /// <param name="name">name to filter on</param>
- /// <param name="id">key to filter on (user given, could be totally faked)</param>
- /// <param name="msg">msg to filter on</param>
- /// <returns>number of the scripts handle</returns>
- int Listen(UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
-
- /// <summary>
- /// This method scans over the objects which registered an interest in listen callbacks.
- /// For everyone it finds, it checks if it fits the given filter. If it does, then
- /// enqueue the message for delivery to the objects listen event handler.
- /// The enqueued ListenerInfo no longer has filter values, but the actually trigged values.
- /// Objects that do an llSay have their messages delivered here and for nearby avatars,
- /// the OnChatFromClient event is used.
- /// </summary>
- /// <param name="type">type of delvery (whisper,say,shout or regionwide)</param>
- /// <param name="channel">channel to sent on</param>
- /// <param name="name">name of sender (object or avatar)</param>
- /// <param name="id">key of sender (object or avatar)</param>
- /// <param name="msg">msg to sent</param>
- void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
-
- void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, UUID to, string msg);
- void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg, float Range);
-
- /// <summary>
- /// Are there any listen events ready to be dispatched?
- /// </summary>
- /// <returns>boolean indication</returns>
- bool HasMessages();
-
- /// <summary>
- /// Are there any listeners currently?
- /// </summary>
- /// <returns></returns>
- bool HasListeners();
-
- /// <summary>
- /// Pop the first availlable listen event from the queue
- /// </summary>
- /// <returns>ListenerInfo with filter filled in</returns>
- IWorldCommListenerInfo GetNextMessage();
-
- void ListenControl(UUID itemID, int handle, int active);
- void ListenRemove(UUID itemID, int handle);
- void DeleteListener(UUID itemID);
- OSD GetSerializationData(UUID itemID, UUID primID);
-
- void CreateFromData(UUID itemID, UUID hostID,
- OSD data);
-
- void AddBlockedChannel(int channel);
- void RemoveBlockedChannel(int channel);
- }
- }