/Aurora/Framework/Modules/IRegionModuleBase.cs
https://bitbucket.org/VirtualReality/software-testing · C# · 101 lines · 16 code · 8 blank · 77 comment · 0 complexity · bfd4b79c4f6078c35a8c84cd312fa96a MD5 · raw file
- /*
- * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the Aurora-Sim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
- using System;
- using Aurora.Framework.SceneInfo;
- using Nini.Config;
-
- namespace Aurora.Framework.Modules
- {
- public interface IRegionModuleBase
- {
- /// <value>
- /// The name of the module
- /// </value>
- string Name { get; }
-
- /// <summary>
- /// If this returns non-null, it is the type of an interface that
- /// this module intends to register.
- /// This will cause the loader to defer loading of this module
- /// until all other modules have been loaded. If no other module
- /// has registered the interface by then, this module will be
- /// activated, else it will remain inactive, letting the other module
- /// take over. This should return non-null ONLY in modules that are
- /// intended to be easily replaceable, e.g. stub implementations
- /// that the developer expects to be replaced by third party provided
- /// modules.
- /// </summary>
- Type ReplaceableInterface { get; }
-
- /// <summary>
- /// This is called to initialize the region module. For shared modules, this is called
- /// exactly once, after creating the single (shared) instance. For non-shared modules,
- /// this is called once on each instance, after the instace for the region has been created.
- /// </summary>
- /// <param name="source">
- /// A <see cref="IConfigSource" />
- /// </param>
- void Initialise(IConfigSource source);
-
- /// <summary>
- /// This is called whenever a <see cref="IScene" /> is added. For shared modules, this can happen several times.
- /// For non-shared modules, this happens exactly once, after <see cref="Initialise" /> has been called.
- /// </summary>
- /// <param name="scene">
- /// A <see cref="IScene" />
- /// </param>
- void AddRegion(IScene scene);
-
- /// <summary>
- /// This will be called once for every scene loaded. In a shared module
- /// this will be multiple times in one instance, while a nonshared
- /// module instance will only be called once.
- /// This method is called after AddRegion has been called in all
- /// modules for that scene, providing an opportunity to request
- /// another module's interface, or hook an event from another module.
- /// </summary>
- /// <param name="scene">
- /// A <see cref="IScene" />
- /// </param>
- void RegionLoaded(IScene scene);
-
- /// <summary>
- /// This is called whenever a <see cref="IScene" /> is removed. For shared modules, this can happen several times.
- /// For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
- /// </summary>
- /// <param name="scene">
- /// A <see cref="IScene" />
- /// </param>
- void RemoveRegion(IScene scene);
-
- /// <summary>
- /// This is the inverse to <see cref="Initialise" />. After a Close(), this instance won't be usable anymore.
- /// </summary>
- void Close();
- }
- }