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/Aurora/Framework/Modules/IRegionModuleBase.cs

https://bitbucket.org/VirtualReality/software-testing
C# | 101 lines | 16 code | 8 blank | 77 comment | 0 complexity | bfd4b79c4f6078c35a8c84cd312fa96a MD5 | raw file
  1/*
  2 * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
  3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4 *
  5 * Redistribution and use in source and binary forms, with or without
  6 * modification, are permitted provided that the following conditions are met:
  7 *     * Redistributions of source code must retain the above copyright
  8 *       notice, this list of conditions and the following disclaimer.
  9 *     * Redistributions in binary form must reproduce the above copyright
 10 *       notice, this list of conditions and the following disclaimer in the
 11 *       documentation and/or other materials provided with the distribution.
 12 *     * Neither the name of the Aurora-Sim Project nor the
 13 *       names of its contributors may be used to endorse or promote products
 14 *       derived from this software without specific prior written permission.
 15 *
 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 26 */
 27
 28using System;
 29using Aurora.Framework.SceneInfo;
 30using Nini.Config;
 31
 32namespace Aurora.Framework.Modules
 33{
 34    public interface IRegionModuleBase
 35    {
 36        /// <value>
 37        ///     The name of the module
 38        /// </value>
 39        string Name { get; }
 40
 41        /// <summary>
 42        ///     If this returns non-null, it is the type of an interface that
 43        ///     this module intends to register.
 44        ///     This will cause the loader to defer loading of this module
 45        ///     until all other modules have been loaded. If no other module
 46        ///     has registered the interface by then, this module will be
 47        ///     activated, else it will remain inactive, letting the other module
 48        ///     take over. This should return non-null ONLY in modules that are
 49        ///     intended to be easily replaceable, e.g. stub implementations
 50        ///     that the developer expects to be replaced by third party provided
 51        ///     modules.
 52        /// </summary>
 53        Type ReplaceableInterface { get; }
 54
 55        /// <summary>
 56        ///     This is called to initialize the region module. For shared modules, this is called
 57        ///     exactly once, after creating the single (shared) instance. For non-shared modules,
 58        ///     this is called once on each instance, after the instace for the region has been created.
 59        /// </summary>
 60        /// <param name="source">
 61        ///     A <see cref="IConfigSource" />
 62        /// </param>
 63        void Initialise(IConfigSource source);
 64
 65        /// <summary>
 66        ///     This is called whenever a <see cref="IScene" /> is added. For shared modules, this can happen several times.
 67        ///     For non-shared modules, this happens exactly once, after <see cref="Initialise" /> has been called.
 68        /// </summary>
 69        /// <param name="scene">
 70        ///     A <see cref="IScene" />
 71        /// </param>
 72        void AddRegion(IScene scene);
 73
 74        /// <summary>
 75        ///     This will be called once for every scene loaded. In a shared module
 76        ///     this will be multiple times in one instance, while a nonshared
 77        ///     module instance will only be called once.
 78        ///     This method is called after AddRegion has been called in all
 79        ///     modules for that scene, providing an opportunity to request
 80        ///     another module's interface, or hook an event from another module.
 81        /// </summary>
 82        /// <param name="scene">
 83        ///     A <see cref="IScene" />
 84        /// </param>
 85        void RegionLoaded(IScene scene);
 86
 87        /// <summary>
 88        ///     This is called whenever a <see cref="IScene" /> is removed. For shared modules, this can happen several times.
 89        ///     For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
 90        /// </summary>
 91        /// <param name="scene">
 92        ///     A <see cref="IScene" />
 93        /// </param>
 94        void RemoveRegion(IScene scene);
 95
 96        /// <summary>
 97        ///     This is the inverse to <see cref="Initialise" />. After a Close(), this instance won't be usable anymore.
 98        /// </summary>
 99        void Close();
100    }
101}