/Aurora/Framework/Modules/IInventoryAccessModule.cs
https://bitbucket.org/VirtualReality/software-testing · C# · 92 lines · 21 code · 10 blank · 61 comment · 0 complexity · 2ef000b011ef765c62379aba2c7e2457 MD5 · raw file
- /*
- * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the Aurora-Sim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
- using System.Collections.Generic;
- using OpenMetaverse;
-
- namespace Aurora.Framework
- {
- public interface IInventoryAccessModule
- {
- string CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data);
-
- UUID DeleteToInventory(DeRezAction action, UUID folderID, List<ISceneEntity> objectGroups, UUID agentId,
- out UUID itemID);
-
- /// <summary>
- /// Saves the given objects as an asset and returns the UUID of it
- /// </summary>
- /// <param name="list"></param>
- /// <param name="asset"></param>
- /// <returns></returns>
- UUID SaveAsAsset(List<ISceneEntity> list, out AssetBase asset);
-
- /// <summary>
- /// Create a SceneObjectGroup representation of an asset xml of the given item
- /// </summary>
- /// <param name = "remoteClient"></param>
- /// <param name = "itemID"></param>
- /// <param name = "item"></param>
- /// <returns></returns>
- ISceneEntity CreateObjectFromInventory(IClientAPI remoteClient, UUID itemID, out InventoryItemBase item);
-
- /// <summary>
- /// Create a SceneObjectGroup representation of an asset xml of the given item
- /// </summary>
- /// <param name = "remoteClient"></param>
- /// <param name = "itemID"></param>
- /// <returns></returns>
- ISceneEntity CreateObjectFromInventory(IClientAPI remoteClient, UUID itemID, UUID assetID);
-
- /// <summary>
- /// Rez an object from inventory and add it to the scene
- /// </summary>
- /// <param name = "remoteClient"></param>
- /// <param name = "itemID"></param>
- /// <param name = "RayEnd"></param>
- /// <param name = "RayStart"></param>
- /// <param name = "RayTargetID"></param>
- /// <param name = "BypassRayCast"></param>
- /// <param name = "RayEndIsIntersection"></param>
- /// <param name = "RezSelected"></param>
- /// <param name = "RemoveItem"></param>
- /// <param name = "fromTaskID"></param>
- /// <returns></returns>
- ISceneEntity RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
- UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
- bool RezSelected, bool RemoveItem, UUID fromTaskID);
-
- bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
-
- // Must be here because of textures in user's inventory
- bool IsForeignUser(UUID userID, out string assetServerURL);
-
- //For mega-regions... after they are fixed, this can be removed
- void OnNewClient(IClientAPI client);
- void OnClosingClient(IClientAPI client);
- }
- }