/Aurora/Framework/Modules/IAvatarAppearanceArchiver.cs
C# | 41 lines | 8 code | 2 blank | 31 comment | 0 complexity | 8d24531fe951cdb485533e45a8db94fb MD5 | raw file
1/* 2 * Copyright (c) Contributors, http://aurora-sim.org/ 3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * * Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * * Neither the name of the Aurora-Sim Project nor the 13 * names of its contributors may be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28using Aurora.Framework.ClientInterfaces; 29 30namespace Aurora.Framework.Modules 31{ 32 public interface IAvatarAppearanceArchiver 33 { 34 /// <summary> 35 /// Updates an avatars appearance from the saved AvatarArchive in the database. 36 /// </summary> 37 /// <param name="FileName"></param> 38 /// <param name="Name"></param> 39 AvatarAppearance LoadAvatarArchive(string FileName, string Name); 40 } 41}