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/js/lib/Socket.IO-node/support/socket.io-client/lib/io.js

http://github.com/onedayitwillmake/RealtimeMultiplayerNodeJs
JavaScript | 25 lines | 13 code | 4 blank | 8 comment | 6 complexity | ad63504949cabfd0daa360efd64673a7 MD5 | raw file
 1/**
 2 * Socket.IO client
 3 * 
 4 * @author Guillermo Rauch <guillermo@learnboost.com>
 5 * @license The MIT license.
 6 * @copyright Copyright (c) 2010 LearnBoost <dev@learnboost.com>
 7 */
 8
 9var io = this.io = {
10	version: '0.6.2',
11	
12	setPath: function(path){
13		if (window.console && console.error) console.error('io.setPath will be removed. Please set the variable WEB_SOCKET_SWF_LOCATION pointing to WebSocketMain.swf');
14		this.path = /\/$/.test(path) ? path : path + '/';
15    WEB_SOCKET_SWF_LOCATION = path + 'lib/vendor/web-socket-js/WebSocketMain.swf';
16	}
17};
18
19if ('jQuery' in this) jQuery.io = this.io;
20
21if (typeof window != 'undefined'){
22  // WEB_SOCKET_SWF_LOCATION = (document.location.protocol == 'https:' ? 'https:' : 'http:') + '//cdn.socket.io/' + this.io.version + '/WebSocketMain.swf';
23  if (typeof WEB_SOCKET_SWF_LOCATION === 'undefined')
24    WEB_SOCKET_SWF_LOCATION = '/socket.io/lib/vendor/web-socket-js/WebSocketMain.swf';
25}