/Data/TestApp1/Imported/Timeline/mainTimeline.pas

https://github.com/PegasusEngine/Pegasus · Pascal · 309 lines · 66 code · 0 blank · 243 comment · 0 complexity · 643d2cca476574e0d5ace6d2db034f53 MD5 · raw file

  1. {
  2. __type_guid__ : 1414086995,
  3. num-beats : 128,
  4. ticks-per-beat : 128,
  5. beats-per-minute-bin : 1110441984,
  6. music-track-vol : 0.750000,
  7. beats-per-minute-float : 44.000000,
  8. typename : Timeline,
  9. music-track : Music/9940_73Degrees.mp3,
  10. lanes : [{
  11. type : Lane,
  12. name : "",
  13. Blocks : [{
  14. type : Block,
  15. props : {
  16. Beat : 0,
  17. Duration : 2048,
  18. Name : TempleLights,
  19. Color : [203, 231, 18],
  20. _o_p_ : {
  21. sphereLight1Intensity : 50.000000,
  22. spotLight1Intensity : 100000.000000,
  23. sphereLightInnerRadius : 0.000000,
  24. spotLight1PosRad : [-27.000000, 19.500000, -1.000000, 182.000000],
  25. spotLight1DirSpread : [0.000000, -1.000000, 0.000000, 82.000000],
  26. sphereLight1PosRad : [8.000000, 3.000000, 7.000000, 19.000000],
  27. sphereLight1Col : [255, 240, 230],
  28. spotLight1Col : [255, 240, 230],
  29. __schema__ : {
  30. sizetypes : [393232, 393232, 393232, 458755, 458755, 196612, 196612, 196612],
  31. names : [spotLight1PosRad, spotLight1DirSpread, sphereLight1PosRad, sphereLight1Col, spotLight1Col, sphereLight1Intensity, spotLight1Intensity, sphereLightInnerRadius],
  32. typeNames : [float4, float4, float4, ubyte3, ubyte3, float, float, float]
  33. }
  34. },
  35. script : {@BlockScripts/TempleSceneLights.bs}
  36. }
  37. }]
  38. }, {
  39. type : Lane,
  40. name : "",
  41. Blocks : [{
  42. type : Block,
  43. props : {
  44. Beat : 0,
  45. Duration : 2048,
  46. Name : DeferredLightingBegin,
  47. Color : [240, 179, 148],
  48. _o_p_ : {
  49. __schema__ : {
  50. sizetypes : [],
  51. names : [],
  52. typeNames : []
  53. }
  54. },
  55. script : {@RenderSystems/Lighting/DeferredPassBeginBlock.bs}
  56. }
  57. }]
  58. }, {
  59. type : Lane,
  60. name : "",
  61. Blocks : []
  62. }, {
  63. type : Lane,
  64. name : "",
  65. Blocks : [{
  66. type : Block,
  67. props : {
  68. Beat : 0,
  69. Duration : 2048,
  70. Name : TempleModel,
  71. Color : [128, 128, 128],
  72. _o_p_ : {
  73. modelPosition : [135.000000, -9.000000, 0.000000],
  74. modelQuaternion : [0.000000, 0.000000, 1.000000, 0.000000],
  75. modelScale : [1.000000, 1.000000, 1.000000],
  76. __schema__ : {
  77. sizetypes : [327692, 393232, 327692],
  78. names : [modelPosition, modelQuaternion, modelScale],
  79. typeNames : [float3, float4, float3]
  80. }
  81. },
  82. script : {@BlockScripts/TempleModel.bs}
  83. }
  84. }]
  85. }, {
  86. type : Lane,
  87. name : "",
  88. Blocks : [{
  89. type : Block,
  90. props : {
  91. Beat : 0,
  92. Duration : 2048,
  93. Name : DebugSphere1,
  94. Color : [128, 128, 128],
  95. _o_p_ : {
  96. xGridCount : 8,
  97. yGridCount : 8,
  98. SphereRadius : 1.000000,
  99. SphereSpacing : 0.500000,
  100. Translation : [0.000000, 1.000000, 0.000000],
  101. Scale : [1.000000, 1.000000, 1.000000],
  102. __schema__ : {
  103. sizetypes : [327692, 327692, 65540, 65540, 196612, 196612],
  104. names : [Translation, Scale, xGridCount, yGridCount, SphereRadius, SphereSpacing],
  105. typeNames : [float3, float3, int, int, float, float]
  106. }
  107. },
  108. script : {@Debug/TestSphere.bs}
  109. }
  110. }, {
  111. type : Block,
  112. props : {
  113. Beat : 2136,
  114. Duration : 1024,
  115. Name : Test2,
  116. Color : [0, 100, 100],
  117. _o_p_ : {
  118. SphereLayerCount : 4,
  119. SphereRadius : 0.450000,
  120. Material_GlitterIntensity : 0.070000,
  121. CubeRotAxis : [0.300000, 0.400000, 0.010000],
  122. Material_GlitterRepetition : [20.100000, 20.100000],
  123. CombTranslation : [0.000000, 0.000000, 0.000000],
  124. CombRotation : [1.000000, 0.000000, 0.000000, 0.000000],
  125. CombScale : [1.000000, 1.000000, 1.000000],
  126. __schema__ : {
  127. sizetypes : [196612, 327692, 65540, 196612, 262152, 327692, 393232, 327692],
  128. names : [SphereRadius, CubeRotAxis, SphereLayerCount, Material_GlitterIntensity, Material_GlitterRepetition, CombTranslation, CombRotation, CombScale],
  129. typeNames : [float, float3, int, float, float2, float3, float4, float3]
  130. }
  131. },
  132. script : {@BlockScripts/geometrytestblock.bs}
  133. }
  134. }]
  135. }, {
  136. type : Lane,
  137. name : "",
  138. Blocks : []
  139. }, {
  140. type : Lane,
  141. name : "",
  142. Blocks : [{
  143. type : Block,
  144. props : {
  145. Beat : 3081,
  146. Duration : 1024,
  147. Name : Test,
  148. Color : [228, 207, 245],
  149. _o_p_ : {
  150. StripThickness : 55.000000,
  151. StripAA : 6.000000,
  152. Light1 : [2.000000, 0.400000, 0.500000, 1.000000],
  153. Light2 : [2.000000, 0.400000, 0.900000, 1.000000],
  154. Light3 : [20.000000, 4.400000, 10.300000, 1.000000],
  155. __schema__ : {
  156. sizetypes : [393232, 393232, 393232, 196612, 196612],
  157. names : [Light1, Light2, Light3, StripThickness, StripAA],
  158. typeNames : [float4, float4, float4, float, float]
  159. }
  160. },
  161. script : {@BlockScripts/basketball.bs}
  162. }
  163. }, {
  164. type : Block,
  165. props : {
  166. Beat : 4106,
  167. Duration : 2048,
  168. Name : PsyBeads,
  169. Color : [128, 0, 56],
  170. _o_p_ : {
  171. __schema__ : {
  172. sizetypes : [],
  173. names : [],
  174. typeNames : []
  175. }
  176. },
  177. script : {@BlockScripts/test.bs}
  178. }
  179. }]
  180. }, {
  181. type : Lane,
  182. name : "",
  183. Blocks : [{
  184. type : FractalCube2Block,
  185. props : {
  186. Beat : 5941,
  187. Duration : 1024,
  188. Name : "",
  189. Color : [58, 140, 249],
  190. _o_p_ : {
  191. __schema__ : {
  192. sizetypes : [],
  193. names : [],
  194. typeNames : []
  195. }
  196. }
  197. }
  198. }]
  199. }, {
  200. type : Lane,
  201. name : "",
  202. Blocks : [{
  203. type : Block,
  204. props : {
  205. Beat : 0,
  206. Duration : 2048,
  207. Name : DeferredLighting,
  208. Color : [240, 179, 148],
  209. _o_p_ : {
  210. DrawSky : 1,
  211. __schema__ : {
  212. sizetypes : [1],
  213. names : [DrawSky],
  214. typeNames : [bool]
  215. }
  216. },
  217. script : {@RenderSystems/Lighting/DeferredPassBlock.bs}
  218. }
  219. }, {
  220. type : FractalCubeBlock,
  221. props : {
  222. Beat : 6951,
  223. Duration : 768,
  224. Name : "",
  225. Color : [239, 248, 111],
  226. _o_p_ : {
  227. __schema__ : {
  228. sizetypes : [],
  229. names : [],
  230. typeNames : []
  231. }
  232. }
  233. }
  234. }]
  235. }, {
  236. type : Lane,
  237. name : Camera,
  238. Blocks : []
  239. }, {
  240. type : Lane,
  241. name : Beads,
  242. Blocks : []
  243. }, {
  244. type : Lane,
  245. name : Fractal,
  246. Blocks : []
  247. }, {
  248. type : Lane,
  249. name : Blob,
  250. Blocks : []
  251. }, {
  252. type : Lane,
  253. name : "",
  254. Blocks : [{
  255. type : Block,
  256. props : {
  257. Beat : 0,
  258. Duration : 2048,
  259. Name : HdrPos,
  260. Color : [240, 179, 148],
  261. _o_p_ : {
  262. exposureValue : 0.200000,
  263. __schema__ : {
  264. sizetypes : [196612],
  265. names : [exposureValue],
  266. typeNames : [float]
  267. }
  268. },
  269. script : {@RenderSystems/Post/HdrPost.bs}
  270. }
  271. }]
  272. }, {
  273. type : Lane,
  274. name : "",
  275. Blocks : [{
  276. type : Block,
  277. props : {
  278. Beat : 0,
  279. Duration : 2048,
  280. Name : FinalCombine,
  281. Color : [152, 144, 209],
  282. _o_p_ : {
  283. __schema__ : {
  284. sizetypes : [],
  285. names : [],
  286. typeNames : []
  287. }
  288. },
  289. script : {@RenderSystems/Post/FinalCombine.bs}
  290. }
  291. }]
  292. }],
  293. properties : {
  294. Name : "",
  295. _o_p_ : {
  296. EnableTerrain : 0,
  297. Fov : 0.500000,
  298. NearPlane : 3.000000,
  299. CamPos : [0.000000, 146.000000, -250.000000],
  300. CamDir : [0.500000, -1.100000, 2.000000],
  301. __schema__ : {
  302. sizetypes : [1, 327692, 196612, 327692, 196612],
  303. names : [EnableTerrain, CamPos, Fov, CamDir, NearPlane],
  304. typeNames : [bool, float3, float, float3, float]
  305. }
  306. }
  307. },
  308. master-script : {@Timeline/masterScript.bs}
  309. }