/extensions/GUI/CCControlExtension/CCControl.cpp
https://bitbucket.org/Tsiannian/cocos2d-x · C++ · 331 lines · 209 code · 41 blank · 81 comment · 18 complexity · e33ec114e82b447e175a9cfc2ff75401 MD5 · raw file
- /*
- * CCControl.m
- *
- * Copyright 2011 Yannick Loriot.
- * http://yannickloriot.com
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- *
- * converted to c++ / cocos2d-x by Angus C
- */
- #include "CCControl.h"
- #include "CCDirector.h"
- #include "touch_dispatcher/CCTouchDispatcher.h"
- #include "menu_nodes/CCMenu.h"
- #include "touch_dispatcher/CCTouch.h"
- NS_CC_EXT_BEGIN
- CCControl::CCControl()
- {
- }
- bool CCControl::init()
- {
- if (CCLayer::init())
- {
- //this->setTouchEnabled(true);
- //m_bIsTouchEnabled=true;
- // Initialise instance variables
- m_nState=CCControlStateNormal;
- m_bEnabled=true;
- m_bSelected=false;
- m_bHighlighted=false;
- // Set the touch dispatcher priority by default to 1
- m_nDefaultTouchPriority = 1;
- this->setDefaultTouchPriority(m_nDefaultTouchPriority);
- // Initialise the tables
- dispatchTable=new CCDictionary();
- //dispatchTable->autorelease();
- // dispatchTable_ = [[NSMutableDictionary alloc] initWithCapacity:1];
- return true;
- }
- else
- return false;
- }
- CCControl::~CCControl()
- {
- CC_SAFE_RELEASE(dispatchTable);
- }
- //Menu - Events
- void CCControl::registerWithTouchDispatcher()
- {
- CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, kCCMenuHandlerPriority, true);
- }
- void CCControl::onEnter()
- {
- //CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, m_nDefaultTouchPriority, true);
- CCLayer::onEnter();
- }
- void CCControl::onExit()
- {
- //CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);
- CCLayer::onExit();
- }
- void CCControl::sendActionsForControlEvents(CCControlEvent controlEvents)
- {
- // For each control events
- for (int i = 0; i < CONTROL_EVENT_TOTAL_NUMBER; i++)
- {
- // If the given controlEvents bitmask contains the curent event
- if ((controlEvents & (1 << i)))
- {
- // Call invocations
- // <CCInvocation*>
- CCArray* invocationList=CCControl::dispatchListforControlEvent(1<<i);
- CCObject* pObj = NULL;
- CCARRAY_FOREACH(invocationList, pObj)
- {
- CCInvocation* invocation = (CCInvocation*)pObj;
- invocation->invoke(this);
- }
- }
- }
- }
- void CCControl::addTargetWithActionForControlEvents(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvents)
- {
- // For each control events
- for (int i = 0; i < CONTROL_EVENT_TOTAL_NUMBER; i++)
- {
- // If the given controlEvents bitmask contains the curent event
- if ((controlEvents & (1 << i)))
- {
- CCControl::addTargetWithActionForControlEvent(target, action, 1<<i);
- }
- }
- }
- /**
- * Adds a target and action for a particular event to an internal dispatch
- * table.
- * The action message may optionnaly include the sender and the event as
- * parameters, in that order.
- * When you call this method, target is not retained.
- *
- * @param target The target object?hat is, the object to which the action
- * message is sent. It cannot be nil. The target is not retained.
- * @param action A selector identifying an action message. It cannot be NULL.
- * @param controlEvent A control event for which the action message is sent.
- * See "CCControlEvent" for constants.
- */
- void CCControl::addTargetWithActionForControlEvent(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvent)
- {
- // Create the invocation object
- CCInvocation *invocation=new CCInvocation(target, action, controlEvent);
- invocation->autorelease();
- // Add the invocation into the dispatch list for the given control event
- CCArray* eventInvocationList = dispatchListforControlEvent(controlEvent);
- eventInvocationList->addObject(invocation);
- }
- void CCControl::removeTargetWithActionForControlEvents(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvents)
- {
- // For each control events
- for (int i = 0; i < CONTROL_EVENT_TOTAL_NUMBER; i++)
- {
- // If the given controlEvents bitmask contains the curent event
- if ((controlEvents & (1 << i)))
- {
- removeTargetWithActionForControlEvent(target, action, 1 << i);
- }
- }
- }
- /**
- * Removes a target and action for a particular event from an internal dispatch
- * table.
- *
- * @param target The target object?hat is, the object to which the action
- * message is sent. Pass nil to remove all targets paired with action and the
- * specified control events.
- * @param action A selector identifying an action message. Pass NULL to remove
- * all action messages paired with target.
- * @param controlEvent A control event for which the action message is sent.
- * See "CCControlEvent" for constants.
- */
- void CCControl::removeTargetWithActionForControlEvent(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvent)
- {
- // Retrieve all invocations for the given control event
- //<CCInvocation*>
- CCArray *eventInvocationList=dispatchListforControlEvent(controlEvent);
-
- //remove all invocations if the target and action are null
- //TODO: should the invocations be deleted, or just removed from the array? Won't that cause issues if you add a single invocation for multiple events?
- bool bDeleteObjects=true;
- if (!target && !action)
- {
- //remove objects
- eventInvocationList->removeAllObjects();
- }
- else
- {
- //normally we would use a predicate, but this won't work here. Have to do it manually
- CCObject* pObj = NULL;
- CCARRAY_FOREACH(eventInvocationList, pObj)
- {
- CCInvocation *invocation = (CCInvocation*)pObj;
- bool shouldBeRemoved=true;
- if (target)
- shouldBeRemoved=(target==invocation->getTarget());
- if (action)
- shouldBeRemoved=(shouldBeRemoved && (action==invocation->getAction()));
- // Remove the corresponding invocation object
- if (shouldBeRemoved)
- eventInvocationList->removeObject(invocation, bDeleteObjects);
- }
- }
- }
- //CRGBA protocol
- void CCControl::setColor(const ccColor3B& color)
- {
- m_tColor=color;
- CCObject* child;
- CCArray* children=getChildren();
- CCARRAY_FOREACH(children, child)
- {
- CCRGBAProtocol* pNode = dynamic_cast<CCRGBAProtocol*>(child);
- if (pNode)
- {
- pNode->setColor(m_tColor);
- }
- }
- }
- const ccColor3B& CCControl::getColor(void)
- {
- return m_tColor;
- }
- void CCControl::setOpacity(GLubyte opacity)
- {
- m_cOpacity = opacity;
-
- CCObject* child;
- CCArray* children=getChildren();
- CCARRAY_FOREACH(children, child)
- {
- CCRGBAProtocol* pNode = dynamic_cast<CCRGBAProtocol*>(child);
- if (pNode)
- {
- pNode->setOpacity(opacity);
- }
- }
- }
- GLubyte CCControl::getOpacity()
- {
- return m_cOpacity;
- }
- void CCControl::setOpacityModifyRGB(bool opacityModifyRGB)
- {
- m_bIsOpacityModifyRGB=opacityModifyRGB;
- CCObject* child;
- CCArray* children=getChildren();
- CCARRAY_FOREACH(children, child)
- {
- CCRGBAProtocol* pNode = dynamic_cast<CCRGBAProtocol*>(child);
- if (pNode)
- {
- pNode->setOpacityModifyRGB(opacityModifyRGB);
- }
- }
- }
- bool CCControl::isOpacityModifyRGB()
- {
- return m_bIsOpacityModifyRGB;
- }
- CCPoint CCControl::getTouchLocation(CCTouch* touch)
- {
- CCPoint touchLocation = touch->getLocation();; // Get the touch position
- touchLocation = this->getParent()->convertToNodeSpace(touchLocation); // Convert to the node space of this class
-
- return touchLocation;
- }
- bool CCControl::isTouchInside(CCTouch* touch)
- {
- CCPoint touchLocation=getTouchLocation(touch);
- CCRect bBox=boundingBox();
- return bBox.containsPoint(touchLocation);
- }
- CCArray* CCControl::dispatchListforControlEvent(CCControlEvent controlEvent)
- {
- CCArray* invocationList = (CCArray*)dispatchTable->objectForKey(controlEvent);
- // If the invocation list does not exist for the dispatch table, we create it
- if (invocationList == NULL)
- {
- invocationList = CCArray::createWithCapacity(1);
- dispatchTable->setObject(invocationList, controlEvent);
- }
- return invocationList;
- }
- void CCControl::setEnabled(bool bEnabled)
- {
- m_bEnabled = bEnabled;
- }
- bool CCControl::isEnabled()
- {
- return m_bEnabled;
- }
- void CCControl::setSelected(bool bSelected)
- {
- m_bSelected = bSelected;
- }
- bool CCControl::isSelected()
- {
- return m_bSelected;
- }
- void CCControl::setHighlighted(bool bHighlighted)
- {
- m_bHighlighted = bHighlighted;
- }
- bool CCControl::isHighlighted()
- {
- return m_bHighlighted;
- }
- NS_CC_EXT_END