/src/gui/painting/qblendfunctions_p.h
https://bitbucket.org/ultra_iter/qt-vtl · C Header · 497 lines · 354 code · 68 blank · 75 comment · 56 complexity · 141ea65eb22b6381f37abfadba16afb9 MD5 · raw file
- /****************************************************************************
- **
- ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
- ** All rights reserved.
- ** Contact: Nokia Corporation (qt-info@nokia.com)
- **
- ** This file is part of the QtGui module of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** GNU Lesser General Public License Usage
- ** This file may be used under the terms of the GNU Lesser General Public
- ** License version 2.1 as published by the Free Software Foundation and
- ** appearing in the file LICENSE.LGPL included in the packaging of this
- ** file. Please review the following information to ensure the GNU Lesser
- ** General Public License version 2.1 requirements will be met:
- ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
- **
- ** In addition, as a special exception, Nokia gives you certain additional
- ** rights. These rights are described in the Nokia Qt LGPL Exception
- ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU General
- ** Public License version 3.0 as published by the Free Software Foundation
- ** and appearing in the file LICENSE.GPL included in the packaging of this
- ** file. Please review the following information to ensure the GNU General
- ** Public License version 3.0 requirements will be met:
- ** http://www.gnu.org/copyleft/gpl.html.
- **
- ** Other Usage
- ** Alternatively, this file may be used in accordance with the terms and
- ** conditions contained in a signed written agreement between you and Nokia.
- **
- **
- **
- **
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- #ifndef QBLENDFUNCTIONS_P_H
- #define QBLENDFUNCTIONS_P_H
- #include <qmath.h>
- #include "qdrawhelper_p.h"
- QT_BEGIN_NAMESPACE
- //
- // W A R N I N G
- // -------------
- //
- // This file is not part of the Qt API. It exists purely as an
- // implementation detail. This header file may change from version to
- // version without notice, or even be removed.
- //
- // We mean it.
- //
- template <typename SRC, typename T>
- void qt_scale_image_16bit(uchar *destPixels, int dbpl,
- const uchar *srcPixels, int sbpl,
- const QRectF &targetRect,
- const QRectF &srcRect,
- const QRect &clip,
- T blender)
- {
- qreal sx = targetRect.width() / (qreal) srcRect.width();
- qreal sy = targetRect.height() / (qreal) srcRect.height();
- int ix = 0x00010000 / sx;
- int iy = 0x00010000 / sy;
- // qDebug() << "scale:" << endl
- // << " - target" << targetRect << endl
- // << " - source" << srcRect << endl
- // << " - clip" << clip << endl
- // << " - sx=" << sx << " sy=" << sy << " ix=" << ix << " iy=" << iy;
- int cx1 = clip.x();
- int cx2 = clip.x() + clip.width();
- int cy1 = clip.top();
- int cy2 = clip.y() + clip.height();
- int tx1 = qRound(targetRect.left());
- int tx2 = qRound(targetRect.right());
- int ty1 = qRound(targetRect.top());
- int ty2 = qRound(targetRect.bottom());
- if (tx2 < tx1)
- qSwap(tx2, tx1);
- if (ty2 < ty1)
- qSwap(ty2, ty1);
- if (tx1 < cx1)
- tx1 = cx1;
- if (tx2 >= cx2)
- tx2 = cx2;
- if (tx1 >= tx2)
- return;
- if (ty1 < cy1)
- ty1 = cy1;
- if (ty2 >= cy2)
- ty2 = cy2;
- if (ty1 >= ty2)
- return;
- int h = ty2 - ty1;
- int w = tx2 - tx1;
- quint32 basex;
- quint32 srcy;
- if (sx < 0) {
- int dstx = qFloor((tx1 + qreal(0.5) - targetRect.right()) * ix) + 1;
- basex = quint32(srcRect.right() * 65536) + dstx;
- } else {
- int dstx = qCeil((tx1 + qreal(0.5) - targetRect.left()) * ix) - 1;
- basex = quint32(srcRect.left() * 65536) + dstx;
- }
- if (sy < 0) {
- int dsty = qFloor((ty1 + qreal(0.5) - targetRect.bottom()) * iy) + 1;
- srcy = quint32(srcRect.bottom() * 65536) + dsty;
- } else {
- int dsty = qCeil((ty1 + qreal(0.5) - targetRect.top()) * iy) - 1;
- srcy = quint32(srcRect.top() * 65536) + dsty;
- }
- quint16 *dst = ((quint16 *) (destPixels + ty1 * dbpl)) + tx1;
- while (h--) {
- const SRC *src = (const SRC *) (srcPixels + (srcy >> 16) * sbpl);
- int srcx = basex;
- int x = 0;
- for (; x<w-7; x+=8) {
- blender.write(&dst[x], src[srcx >> 16]); srcx += ix;
- blender.write(&dst[x+1], src[srcx >> 16]); srcx += ix;
- blender.write(&dst[x+2], src[srcx >> 16]); srcx += ix;
- blender.write(&dst[x+3], src[srcx >> 16]); srcx += ix;
- blender.write(&dst[x+4], src[srcx >> 16]); srcx += ix;
- blender.write(&dst[x+5], src[srcx >> 16]); srcx += ix;
- blender.write(&dst[x+6], src[srcx >> 16]); srcx += ix;
- blender.write(&dst[x+7], src[srcx >> 16]); srcx += ix;
- }
- for (; x<w; ++x) {
- blender.write(&dst[x], src[srcx >> 16]);
- srcx += ix;
- }
- blender.flush(&dst[x]);
- dst = (quint16 *)(((uchar *) dst) + dbpl);
- srcy += iy;
- }
- }
- template <typename T> void qt_scale_image_32bit(uchar *destPixels, int dbpl,
- const uchar *srcPixels, int sbpl,
- const QRectF &targetRect,
- const QRectF &srcRect,
- const QRect &clip,
- T blender)
- {
- qreal sx = targetRect.width() / (qreal) srcRect.width();
- qreal sy = targetRect.height() / (qreal) srcRect.height();
- int ix = 0x00010000 / sx;
- int iy = 0x00010000 / sy;
- // qDebug() << "scale:" << endl
- // << " - target" << targetRect << endl
- // << " - source" << srcRect << endl
- // << " - clip" << clip << endl
- // << " - sx=" << sx << " sy=" << sy << " ix=" << ix << " iy=" << iy;
- int cx1 = clip.x();
- int cx2 = clip.x() + clip.width();
- int cy1 = clip.top();
- int cy2 = clip.y() + clip.height();
- int tx1 = qRound(targetRect.left());
- int tx2 = qRound(targetRect.right());
- int ty1 = qRound(targetRect.top());
- int ty2 = qRound(targetRect.bottom());
- if (tx2 < tx1)
- qSwap(tx2, tx1);
- if (ty2 < ty1)
- qSwap(ty2, ty1);
- if (tx1 < cx1)
- tx1 = cx1;
- if (tx2 >= cx2)
- tx2 = cx2;
- if (tx1 >= tx2)
- return;
- if (ty1 < cy1)
- ty1 = cy1;
- if (ty2 >= cy2)
- ty2 = cy2;
- if (ty1 >= ty2)
- return;
- int h = ty2 - ty1;
- int w = tx2 - tx1;
- quint32 basex;
- quint32 srcy;
- if (sx < 0) {
- int dstx = qFloor((tx1 + qreal(0.5) - targetRect.right()) * ix) + 1;
- basex = quint32(srcRect.right() * 65536) + dstx;
- } else {
- int dstx = qCeil((tx1 + qreal(0.5) - targetRect.left()) * ix) - 1;
- basex = quint32(srcRect.left() * 65536) + dstx;
- }
- if (sy < 0) {
- int dsty = qFloor((ty1 + qreal(0.5) - targetRect.bottom()) * iy) + 1;
- srcy = quint32(srcRect.bottom() * 65536) + dsty;
- } else {
- int dsty = qCeil((ty1 + qreal(0.5) - targetRect.top()) * iy) - 1;
- srcy = quint32(srcRect.top() * 65536) + dsty;
- }
- quint32 *dst = ((quint32 *) (destPixels + ty1 * dbpl)) + tx1;
- while (h--) {
- const uint *src = (const quint32 *) (srcPixels + (srcy >> 16) * sbpl);
- int srcx = basex;
- int x = 0;
- for (; x<w; ++x) {
- blender.write(&dst[x], src[srcx >> 16]);
- srcx += ix;
- }
- blender.flush(&dst[x]);
- dst = (quint32 *)(((uchar *) dst) + dbpl);
- srcy += iy;
- }
- }
- struct QTransformImageVertex
- {
- qreal x, y, u, v; // destination coordinates (x, y) and source coordinates (u, v)
- };
- template <class SrcT, class DestT, class Blender>
- void qt_transform_image_rasterize(DestT *destPixels, int dbpl,
- const SrcT *srcPixels, int sbpl,
- const QTransformImageVertex &topLeft, const QTransformImageVertex &bottomLeft,
- const QTransformImageVertex &topRight, const QTransformImageVertex &bottomRight,
- const QRect &sourceRect,
- const QRect &clip,
- qreal topY, qreal bottomY,
- int dudx, int dvdx, int dudy, int dvdy, int u0, int v0,
- Blender blender)
- {
- int fromY = qMax(qRound(topY), clip.top());
- int toY = qMin(qRound(bottomY), clip.top() + clip.height());
- if (fromY >= toY)
- return;
- qreal leftSlope = (bottomLeft.x - topLeft.x) / (bottomLeft.y - topLeft.y);
- qreal rightSlope = (bottomRight.x - topRight.x) / (bottomRight.y - topRight.y);
- int dx_l = int(leftSlope * 0x10000);
- int dx_r = int(rightSlope * 0x10000);
- int x_l = int((topLeft.x + (qreal(0.5) + fromY - topLeft.y) * leftSlope + qreal(0.5)) * 0x10000);
- int x_r = int((topRight.x + (qreal(0.5) + fromY - topRight.y) * rightSlope + qreal(0.5)) * 0x10000);
- int fromX, toX, x1, x2, u, v, i, ii;
- DestT *line;
- for (int y = fromY; y < toY; ++y) {
- line = reinterpret_cast<DestT *>(reinterpret_cast<uchar *>(destPixels) + y * dbpl);
- fromX = qMax(x_l >> 16, clip.left());
- toX = qMin(x_r >> 16, clip.left() + clip.width());
- if (fromX < toX) {
- // Because of rounding, we can get source coordinates outside the source image.
- // Clamp these coordinates to the source rect to avoid segmentation fault and
- // garbage on the screen.
- // Find the first pixel on the current scan line where the source coordinates are within the source rect.
- x1 = fromX;
- u = x1 * dudx + y * dudy + u0;
- v = x1 * dvdx + y * dvdy + v0;
- for (; x1 < toX; ++x1) {
- int uu = u >> 16;
- int vv = v >> 16;
- if (uu >= sourceRect.left() && uu < sourceRect.left() + sourceRect.width()
- && vv >= sourceRect.top() && vv < sourceRect.top() + sourceRect.height()) {
- break;
- }
- u += dudx;
- v += dvdx;
- }
- // Find the last pixel on the current scan line where the source coordinates are within the source rect.
- x2 = toX;
- u = (x2 - 1) * dudx + y * dudy + u0;
- v = (x2 - 1) * dvdx + y * dvdy + v0;
- for (; x2 > x1; --x2) {
- int uu = u >> 16;
- int vv = v >> 16;
- if (uu >= sourceRect.left() && uu < sourceRect.left() + sourceRect.width()
- && vv >= sourceRect.top() && vv < sourceRect.top() + sourceRect.height()) {
- break;
- }
- u -= dudx;
- v -= dvdx;
- }
- // Set up values at the beginning of the scan line.
- u = fromX * dudx + y * dudy + u0;
- v = fromX * dvdx + y * dvdy + v0;
- line += fromX;
- // Beginning of the scan line, with per-pixel checks.
- i = x1 - fromX;
- while (i) {
- int uu = qBound(sourceRect.left(), u >> 16, sourceRect.left() + sourceRect.width() - 1);
- int vv = qBound(sourceRect.top(), v >> 16, sourceRect.top() + sourceRect.height() - 1);
- blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + vv * sbpl)[uu]);
- u += dudx;
- v += dvdx;
- ++line;
- --i;
- }
- // Middle of the scan line, without checks.
- // Manual loop unrolling.
- i = x2 - x1;
- ii = i >> 3;
- while (ii) {
- blender.write(&line[0], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
- blender.write(&line[1], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
- blender.write(&line[2], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
- blender.write(&line[3], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
- blender.write(&line[4], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
- blender.write(&line[5], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
- blender.write(&line[6], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
- blender.write(&line[7], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
- line += 8;
- --ii;
- }
- switch (i & 7) {
- case 7: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
- case 6: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
- case 5: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
- case 4: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
- case 3: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
- case 2: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
- case 1: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
- }
- // End of the scan line, with per-pixel checks.
- i = toX - x2;
- while (i) {
- int uu = qBound(sourceRect.left(), u >> 16, sourceRect.left() + sourceRect.width() - 1);
- int vv = qBound(sourceRect.top(), v >> 16, sourceRect.top() + sourceRect.height() - 1);
- blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + vv * sbpl)[uu]);
- u += dudx;
- v += dvdx;
- ++line;
- --i;
- }
- blender.flush(line);
- }
- x_l += dx_l;
- x_r += dx_r;
- }
- }
- template <class SrcT, class DestT, class Blender>
- void qt_transform_image(DestT *destPixels, int dbpl,
- const SrcT *srcPixels, int sbpl,
- const QRectF &targetRect,
- const QRectF &sourceRect,
- const QRect &clip,
- const QTransform &targetRectTransform,
- Blender blender)
- {
- enum Corner
- {
- TopLeft,
- TopRight,
- BottomRight,
- BottomLeft
- };
- // map source rectangle to destination.
- QTransformImageVertex v[4];
- v[TopLeft].u = v[BottomLeft].u = sourceRect.left();
- v[TopLeft].v = v[TopRight].v = sourceRect.top();
- v[TopRight].u = v[BottomRight].u = sourceRect.right();
- v[BottomLeft].v = v[BottomRight].v = sourceRect.bottom();
- targetRectTransform.map(targetRect.left(), targetRect.top(), &v[TopLeft].x, &v[TopLeft].y);
- targetRectTransform.map(targetRect.right(), targetRect.top(), &v[TopRight].x, &v[TopRight].y);
- targetRectTransform.map(targetRect.left(), targetRect.bottom(), &v[BottomLeft].x, &v[BottomLeft].y);
- targetRectTransform.map(targetRect.right(), targetRect.bottom(), &v[BottomRight].x, &v[BottomRight].y);
- // find topmost vertex.
- int topmost = 0;
- for (int i = 1; i < 4; ++i) {
- if (v[i].y < v[topmost].y)
- topmost = i;
- }
- // rearrange array such that topmost vertex is at index 0.
- switch (topmost) {
- case 1:
- {
- QTransformImageVertex t = v[0];
- for (int i = 0; i < 3; ++i)
- v[i] = v[i+1];
- v[3] = t;
- }
- break;
- case 2:
- qSwap(v[0], v[2]);
- qSwap(v[1], v[3]);
- break;
- case 3:
- {
- QTransformImageVertex t = v[3];
- for (int i = 3; i > 0; --i)
- v[i] = v[i-1];
- v[0] = t;
- }
- break;
- }
- // if necessary, swap vertex 1 and 3 such that 1 is to the left of 3.
- qreal dx1 = v[1].x - v[0].x;
- qreal dy1 = v[1].y - v[0].y;
- qreal dx2 = v[3].x - v[0].x;
- qreal dy2 = v[3].y - v[0].y;
- if (dx1 * dy2 - dx2 * dy1 > 0)
- qSwap(v[1], v[3]);
- QTransformImageVertex u = {v[1].x - v[0].x, v[1].y - v[0].y, v[1].u - v[0].u, v[1].v - v[0].v};
- QTransformImageVertex w = {v[2].x - v[0].x, v[2].y - v[0].y, v[2].u - v[0].u, v[2].v - v[0].v};
- qreal det = u.x * w.y - u.y * w.x;
- if (det == 0)
- return;
- qreal invDet = 1.0 / det;
- qreal m11, m12, m21, m22, mdx, mdy;
- m11 = (u.u * w.y - u.y * w.u) * invDet;
- m12 = (u.x * w.u - u.u * w.x) * invDet;
- m21 = (u.v * w.y - u.y * w.v) * invDet;
- m22 = (u.x * w.v - u.v * w.x) * invDet;
- mdx = v[0].u - m11 * v[0].x - m12 * v[0].y;
- mdy = v[0].v - m21 * v[0].x - m22 * v[0].y;
- int dudx = int(m11 * 0x10000);
- int dvdx = int(m21 * 0x10000);
- int dudy = int(m12 * 0x10000);
- int dvdy = int(m22 * 0x10000);
- int u0 = qCeil((qreal(0.5) * m11 + qreal(0.5) * m12 + mdx) * 0x10000) - 1;
- int v0 = qCeil((qreal(0.5) * m21 + qreal(0.5) * m22 + mdy) * 0x10000) - 1;
- int x1 = qFloor(sourceRect.left());
- int y1 = qFloor(sourceRect.top());
- int x2 = qCeil(sourceRect.right());
- int y2 = qCeil(sourceRect.bottom());
- QRect sourceRectI(x1, y1, x2 - x1, y2 - y1);
- // rasterize trapezoids.
- if (v[1].y < v[3].y) {
- qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[0], v[3], sourceRectI, clip, v[0].y, v[1].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
- qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[0], v[3], sourceRectI, clip, v[1].y, v[3].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
- qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[3], v[2], sourceRectI, clip, v[3].y, v[2].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
- } else {
- qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[0], v[3], sourceRectI, clip, v[0].y, v[3].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
- qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[3], v[2], sourceRectI, clip, v[3].y, v[1].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
- qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[3], v[2], sourceRectI, clip, v[1].y, v[2].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
- }
- }
- QT_END_NAMESPACE
- #endif // QBLENDFUNCTIONS_P_H