/src/3rdparty/webkit/Source/WebCore/webaudio/AudioNodeInput.cpp
https://bitbucket.org/ultra_iter/qt-vtl · C++ · 270 lines · 167 code · 60 blank · 43 comment · 33 complexity · 60e846446929f2bce8313f77b85c81e3 MD5 · raw file
- /*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(WEB_AUDIO)
- #include "AudioNodeInput.h"
- #include "AudioContext.h"
- #include "AudioNode.h"
- #include "AudioNodeOutput.h"
- #include <algorithm>
- using namespace std;
-
- namespace WebCore {
- AudioNodeInput::AudioNodeInput(AudioNode* node)
- : m_node(node)
- , m_renderingStateNeedUpdating(false)
- {
- m_monoSummingBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames));
- m_stereoSummingBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames));
- }
- void AudioNodeInput::connect(AudioNodeOutput* output)
- {
- ASSERT(context()->isGraphOwner());
-
- ASSERT(output && node());
- if (!output || !node())
- return;
- // Check if we're already connected to this output.
- if (m_outputs.contains(output))
- return;
-
- output->addInput(this);
- m_outputs.add(output);
- changedOutputs();
- // Sombody has just connected to us, so count it as a reference.
- node()->ref(AudioNode::RefTypeConnection);
- }
- void AudioNodeInput::disconnect(AudioNodeOutput* output)
- {
- ASSERT(context()->isGraphOwner());
- ASSERT(output && node());
- if (!output || !node())
- return;
- // First try to disconnect from "active" connections.
- if (m_outputs.contains(output)) {
- m_outputs.remove(output);
- changedOutputs();
- output->removeInput(this);
- node()->deref(AudioNode::RefTypeConnection); // Note: it's important to return immediately after all deref() calls since the node may be deleted.
- return;
- }
-
- // Otherwise, try to disconnect from disabled connections.
- if (m_disabledOutputs.contains(output)) {
- m_disabledOutputs.remove(output);
- output->removeInput(this);
- node()->deref(AudioNode::RefTypeDisabled); // Note: it's important to return immediately after all deref() calls since the node may be deleted.
- return;
- }
- ASSERT_NOT_REACHED();
- }
- void AudioNodeInput::disable(AudioNodeOutput* output)
- {
- ASSERT(context()->isGraphOwner());
- ASSERT(output && node());
- if (!output || !node())
- return;
- ASSERT(m_outputs.contains(output));
-
- m_disabledOutputs.add(output);
- m_outputs.remove(output);
- changedOutputs();
- node()->ref(AudioNode::RefTypeDisabled);
- node()->deref(AudioNode::RefTypeConnection); // Note: it's important to return immediately after all deref() calls since the node may be deleted.
- }
- void AudioNodeInput::enable(AudioNodeOutput* output)
- {
- ASSERT(context()->isGraphOwner());
- ASSERT(output && node());
- if (!output || !node())
- return;
- ASSERT(m_disabledOutputs.contains(output));
- // Move output from disabled list to active list.
- m_outputs.add(output);
- m_disabledOutputs.remove(output);
- changedOutputs();
- node()->ref(AudioNode::RefTypeConnection);
- node()->deref(AudioNode::RefTypeDisabled); // Note: it's important to return immediately after all deref() calls since the node may be deleted.
- }
- void AudioNodeInput::changedOutputs()
- {
- ASSERT(context()->isGraphOwner());
- if (!m_renderingStateNeedUpdating && !node()->isMarkedForDeletion()) {
- context()->markAudioNodeInputDirty(this);
- m_renderingStateNeedUpdating = true;
- }
- }
- void AudioNodeInput::updateRenderingState()
- {
- ASSERT(context()->isAudioThread() && context()->isGraphOwner());
-
- if (m_renderingStateNeedUpdating && !node()->isMarkedForDeletion()) {
- // Copy from m_outputs to m_renderingOutputs.
- m_renderingOutputs.resize(m_outputs.size());
- unsigned j = 0;
- for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i, ++j) {
- AudioNodeOutput* output = *i;
- m_renderingOutputs[j] = output;
- output->updateRenderingState();
- }
- node()->checkNumberOfChannelsForInput(this);
-
- m_renderingStateNeedUpdating = false;
- }
- }
- unsigned AudioNodeInput::numberOfChannels() const
- {
- // Find the number of channels of the connection with the largest number of channels.
- unsigned maxChannels = 1; // one channel is the minimum allowed
- for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i) {
- AudioNodeOutput* output = *i;
- maxChannels = max(maxChannels, output->bus()->numberOfChannels());
- }
-
- return maxChannels;
- }
- unsigned AudioNodeInput::numberOfRenderingChannels()
- {
- ASSERT(context()->isAudioThread());
- // Find the number of channels of the rendering connection with the largest number of channels.
- unsigned maxChannels = 1; // one channel is the minimum allowed
- for (unsigned i = 0; i < numberOfRenderingConnections(); ++i)
- maxChannels = max(maxChannels, renderingOutput(i)->bus()->numberOfChannels());
-
- return maxChannels;
- }
- AudioBus* AudioNodeInput::bus()
- {
- ASSERT(context()->isAudioThread());
- // Handle single connection specially to allow for in-place processing.
- if (numberOfRenderingConnections() == 1)
- return renderingOutput(0)->bus();
- // Multiple connections case (or no connections).
- return internalSummingBus();
- }
- AudioBus* AudioNodeInput::internalSummingBus()
- {
- ASSERT(context()->isAudioThread());
- // We must pick a summing bus which is the right size to handle the largest connection.
- switch (numberOfRenderingChannels()) {
- case 1:
- return m_monoSummingBus.get();
- case 2:
- return m_stereoSummingBus.get();
- // FIXME: could implement more than just mono and stereo mixing in the future
- }
-
- ASSERT_NOT_REACHED();
- return 0;
- }
- void AudioNodeInput::sumAllConnections(AudioBus* summingBus, size_t framesToProcess)
- {
- ASSERT(context()->isAudioThread());
- // We shouldn't be calling this method if there's only one connection, since it's less efficient.
- ASSERT(numberOfRenderingConnections() > 1);
- ASSERT(summingBus);
- if (!summingBus)
- return;
-
- summingBus->zero();
- for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) {
- AudioNodeOutput* output = renderingOutput(i);
- ASSERT(output);
- // Render audio from this output.
- AudioBus* connectionBus = output->pull(0, framesToProcess);
- // Sum, with unity-gain.
- summingBus->sumFrom(*connectionBus);
- }
- }
- AudioBus* AudioNodeInput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
- {
- ASSERT(context()->isAudioThread());
- // Handle single connection case.
- if (numberOfRenderingConnections() == 1) {
- // The output will optimize processing using inPlaceBus if it's able.
- AudioNodeOutput* output = this->renderingOutput(0);
- return output->pull(inPlaceBus, framesToProcess);
- }
- AudioBus* internalSummingBus = this->internalSummingBus();
- if (!numberOfRenderingConnections()) {
- // At least, generate silence if we're not connected to anything.
- // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here to optimize the downstream graph processing.
- internalSummingBus->zero();
- return internalSummingBus;
- }
- // Handle multiple connections case.
- sumAllConnections(internalSummingBus, framesToProcess);
-
- return internalSummingBus;
- }
- } // namespace WebCore
- #endif // ENABLE(WEB_AUDIO)