/src/3rdparty/webkit/Source/WebCore/platform/graphics/win/GraphicsContextCGWin.cpp
https://bitbucket.org/ultra_iter/qt-vtl · C++ · 257 lines · 149 code · 51 blank · 57 comment · 19 complexity · f7804c0bf505d852aac83209546ba111 MD5 · raw file
- /*
- * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2010 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #include "GraphicsContextCG.h"
- #include "AffineTransform.h"
- #include "Path.h"
- #include <CoreGraphics/CGBitmapContext.h>
- #include <WebKitSystemInterface/WebKitSystemInterface.h>
- #include "GraphicsContextPlatformPrivateCG.h"
- using namespace std;
- namespace WebCore {
- static CGContextRef CGContextWithHDC(HDC hdc, bool hasAlpha)
- {
- HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP));
- DIBPixelData pixelData(bitmap);
- // FIXME: We can get here because we asked for a bitmap that is too big
- // when we have a tiled layer and we're compositing. In that case
- // bmBitsPixel will be 0. This seems to be benign, so for now we will
- // exit gracefully and look at it later:
- // https://bugs.webkit.org/show_bug.cgi?id=52041
- // ASSERT(bitmapBits.bitsPerPixel() == 32);
- if (pixelData.bitsPerPixel() != 32)
- return 0;
- CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Little | (hasAlpha ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst);
- CGContextRef context = CGBitmapContextCreate(pixelData.buffer(), pixelData.size().width(), pixelData.size().height(), 8,
- pixelData.bytesPerRow(), deviceRGBColorSpaceRef(), bitmapInfo);
- // Flip coords
- CGContextTranslateCTM(context, 0, pixelData.size().height());
- CGContextScaleCTM(context, 1, -1);
-
- // Put the HDC In advanced mode so it will honor affine transforms.
- SetGraphicsMode(hdc, GM_ADVANCED);
-
- return context;
- }
- GraphicsContext::GraphicsContext(HDC hdc, bool hasAlpha)
- : m_updatingControlTints(false)
- {
- platformInit(hdc, hasAlpha);
- }
- void GraphicsContext::platformInit(HDC hdc, bool hasAlpha)
- {
- m_data = new GraphicsContextPlatformPrivate(CGContextWithHDC(hdc, hasAlpha));
- CGContextRelease(m_data->m_cgContext.get());
- m_data->m_hdc = hdc;
- setPaintingDisabled(!m_data->m_cgContext);
- if (m_data->m_cgContext) {
- // Make sure the context starts in sync with our state.
- setPlatformFillColor(fillColor(), ColorSpaceDeviceRGB);
- setPlatformStrokeColor(strokeColor(), ColorSpaceDeviceRGB);
- }
- }
- // FIXME: Is it possible to merge getWindowsContext and createWindowsBitmap into a single API
- // suitable for all clients?
- void GraphicsContext::releaseWindowsContext(HDC hdc, const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap)
- {
- bool createdBitmap = mayCreateBitmap && (!m_data->m_hdc || inTransparencyLayer());
- if (!createdBitmap) {
- m_data->restore();
- return;
- }
- if (dstRect.isEmpty())
- return;
- OwnPtr<HBITMAP> bitmap = adoptPtr(static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP)));
- DIBPixelData pixelData(bitmap.get());
- ASSERT(pixelData.bitsPerPixel() == 32);
- CGContextRef bitmapContext = CGBitmapContextCreate(pixelData.buffer(), pixelData.size().width(), pixelData.size().height(), 8,
- pixelData.bytesPerRow(), deviceRGBColorSpaceRef(), kCGBitmapByteOrder32Little |
- (supportAlphaBlend ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst));
- CGImageRef image = CGBitmapContextCreateImage(bitmapContext);
- CGContextDrawImage(m_data->m_cgContext.get(), dstRect, image);
-
- // Delete all our junk.
- CGImageRelease(image);
- CGContextRelease(bitmapContext);
- ::DeleteDC(hdc);
- }
- void GraphicsContext::drawWindowsBitmap(WindowsBitmap* image, const IntPoint& point)
- {
- // FIXME: Creating CFData is non-optimal, but needed to avoid crashing when printing. Ideally we should
- // make a custom CGDataProvider that controls the WindowsBitmap lifetime. see <rdar://6394455>
- RetainPtr<CFDataRef> imageData(AdoptCF, CFDataCreate(kCFAllocatorDefault, image->buffer(), image->bufferLength()));
- RetainPtr<CGDataProviderRef> dataProvider(AdoptCF, CGDataProviderCreateWithCFData(imageData.get()));
- RetainPtr<CGImageRef> cgImage(AdoptCF, CGImageCreate(image->size().width(), image->size().height(), 8, 32, image->bytesPerRow(), deviceRGBColorSpaceRef(),
- kCGBitmapByteOrder32Little | kCGImageAlphaFirst, dataProvider.get(), 0, true, kCGRenderingIntentDefault));
- CGContextDrawImage(m_data->m_cgContext.get(), CGRectMake(point.x(), point.y(), image->size().width(), image->size().height()), cgImage.get());
- }
- void GraphicsContext::drawFocusRing(const Path& path, int width, int offset, const Color& color)
- {
- // FIXME: implement
- }
- // FIXME: This is nearly identical to the GraphicsContext::drawFocusRing function in GraphicsContextMac.mm.
- // The code could move to GraphicsContextCG.cpp and be shared.
- void GraphicsContext::drawFocusRing(const Vector<IntRect>& rects, int width, int offset, const Color& color)
- {
- if (paintingDisabled())
- return;
- float radius = (width - 1) / 2.0f;
- offset += radius;
- CGColorRef colorRef = color.isValid() ? cachedCGColor(color, ColorSpaceDeviceRGB) : 0;
- CGMutablePathRef focusRingPath = CGPathCreateMutable();
- unsigned rectCount = rects.size();
- for (unsigned i = 0; i < rectCount; i++)
- CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset));
- CGContextRef context = platformContext();
- CGContextSaveGState(context);
- CGContextBeginPath(context);
- CGContextAddPath(context, focusRingPath);
- wkDrawFocusRing(context, colorRef, radius);
- CGPathRelease(focusRingPath);
- CGContextRestoreGState(context);
- }
- // Pulled from GraphicsContextCG
- static void setCGStrokeColor(CGContextRef context, const Color& color)
- {
- CGFloat red, green, blue, alpha;
- color.getRGBA(red, green, blue, alpha);
- CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
- }
- static const Color& spellingPatternColor() {
- static const Color spellingColor(255, 0, 0);
- return spellingColor;
- }
- static const Color& grammarPatternColor() {
- static const Color grammarColor(0, 128, 0);
- return grammarColor;
- }
- void GraphicsContext::drawLineForTextChecking(const FloatPoint& point, float width, TextCheckingLineStyle style)
- {
- if (paintingDisabled())
- return;
- if (style != TextCheckingSpellingLineStyle && style != TextCheckingGrammarLineStyle)
- return;
- // These are the same for misspelling or bad grammar
- const int patternHeight = 3; // 3 rows
- ASSERT(cMisspellingLineThickness == patternHeight);
- const int patternWidth = 4; // 4 pixels
- ASSERT(patternWidth == cMisspellingLinePatternWidth);
- // Make sure to draw only complete dots.
- // NOTE: Code here used to shift the underline to the left and increase the width
- // to make sure everything gets underlined, but that results in drawing out of
- // bounds (e.g. when at the edge of a view) and could make it appear that the
- // space between adjacent misspelled words was underlined.
- // allow slightly more considering that the pattern ends with a transparent pixel
- float widthMod = fmodf(width, patternWidth);
- if (patternWidth - widthMod > cMisspellingLinePatternGapWidth)
- width -= widthMod;
-
- // Draw the underline
- CGContextRef context = platformContext();
- CGContextSaveGState(context);
- const Color& patternColor = style == TextCheckingGrammarLineStyle ? grammarPatternColor() : spellingPatternColor();
- setCGStrokeColor(context, patternColor);
- wkSetPatternPhaseInUserSpace(context, point);
- CGContextSetBlendMode(context, kCGBlendModeNormal);
-
- // 3 rows, each offset by half a pixel for blending purposes
- const CGPoint upperPoints [] = {{point.x(), point.y() + patternHeight - 2.5 }, {point.x() + width, point.y() + patternHeight - 2.5}};
- const CGPoint middlePoints [] = {{point.x(), point.y() + patternHeight - 1.5 }, {point.x() + width, point.y() + patternHeight - 1.5}};
- const CGPoint lowerPoints [] = {{point.x(), point.y() + patternHeight - 0.5 }, {point.x() + width, point.y() + patternHeight - 0.5 }};
-
- // Dash lengths for the top and bottom of the error underline are the same.
- // These are magic.
- static const float edge_dash_lengths[] = {2.0f, 2.0f};
- static const float middle_dash_lengths[] = {2.76f, 1.24f};
- static const float edge_offset = -(edge_dash_lengths[1] - 1.0f) / 2.0f;
- static const float middle_offset = -(middle_dash_lengths[1] - 1.0f) / 2.0f;
- // Line opacities. Once again, these are magic.
- const float upperOpacity = 0.33f;
- const float middleOpacity = 0.75f;
- const float lowerOpacity = 0.88f;
- //Top line
- CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths));
- CGContextSetAlpha(context, upperOpacity);
- CGContextStrokeLineSegments(context, upperPoints, 2);
-
- // Middle line
- CGContextSetLineDash(context, middle_offset, middle_dash_lengths, WTF_ARRAY_LENGTH(middle_dash_lengths));
- CGContextSetAlpha(context, middleOpacity);
- CGContextStrokeLineSegments(context, middlePoints, 2);
-
- // Bottom line
- CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths));
- CGContextSetAlpha(context, lowerOpacity);
- CGContextStrokeLineSegments(context, lowerPoints, 2);
- CGContextRestoreGState(context);
- }
- void GraphicsContextPlatformPrivate::flush()
- {
- CGContextFlush(m_cgContext.get());
- }
- }