/src/3rdparty/webkit/Source/WebCore/html/canvas/WebGLUniformLocation.h
https://bitbucket.org/ultra_iter/qt-vtl · C Header · 59 lines · 22 code · 12 blank · 25 comment · 0 complexity · 08c1c92d29cc44f148143efe51a8a739 MD5 · raw file
- /*
- * Copyright (C) 2009 Apple Inc. All rights reserved.
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef WebGLUniformLocation_h
- #define WebGLUniformLocation_h
- #include "WebGLObject.h"
- #include "WebGLProgram.h"
- #include <wtf/PassRefPtr.h>
- #include <wtf/RefCounted.h>
- namespace WebCore {
- class WebGLUniformLocation : public RefCounted<WebGLUniformLocation> {
- public:
- virtual ~WebGLUniformLocation() { }
- static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GC3Dint location);
- WebGLProgram* program() const;
- GC3Dint location() const;
- protected:
- WebGLUniformLocation(WebGLProgram*, GC3Dint location);
- private:
- RefPtr<WebGLProgram> m_program;
- GC3Dint m_location;
- unsigned m_linkCount;
- };
- } // namespace WebCore
- #endif // WebGLUniformLocation_h