/src/3rdparty/webkit/Source/WebCore/html/canvas/WebGLUniformLocation.h

https://bitbucket.org/ultra_iter/qt-vtl · C Header · 59 lines · 22 code · 12 blank · 25 comment · 0 complexity · 08c1c92d29cc44f148143efe51a8a739 MD5 · raw file

  1. /*
  2. * Copyright (C) 2009 Apple Inc. All rights reserved.
  3. * Copyright (C) 2009 Google Inc. All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions
  7. * are met:
  8. * 1. Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * 2. Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in the
  12. * documentation and/or other materials provided with the distribution.
  13. *
  14. * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
  15. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  16. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  17. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
  18. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  19. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  20. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  21. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  22. * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  23. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #ifndef WebGLUniformLocation_h
  27. #define WebGLUniformLocation_h
  28. #include "WebGLObject.h"
  29. #include "WebGLProgram.h"
  30. #include <wtf/PassRefPtr.h>
  31. #include <wtf/RefCounted.h>
  32. namespace WebCore {
  33. class WebGLUniformLocation : public RefCounted<WebGLUniformLocation> {
  34. public:
  35. virtual ~WebGLUniformLocation() { }
  36. static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GC3Dint location);
  37. WebGLProgram* program() const;
  38. GC3Dint location() const;
  39. protected:
  40. WebGLUniformLocation(WebGLProgram*, GC3Dint location);
  41. private:
  42. RefPtr<WebGLProgram> m_program;
  43. GC3Dint m_location;
  44. unsigned m_linkCount;
  45. };
  46. } // namespace WebCore
  47. #endif // WebGLUniformLocation_h