/src/3rdparty/webkit/Source/WebCore/html/canvas/WebGLFramebuffer.h
https://bitbucket.org/ultra_iter/qt-vtl · C Header · 99 lines · 43 code · 23 blank · 33 comment · 5 complexity · 07232a76b168e52b0ba846bac386f2c3 MD5 · raw file
- /*
- * Copyright (C) 2009 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef WebGLFramebuffer_h
- #define WebGLFramebuffer_h
- #include "WebGLObject.h"
- #include <wtf/PassRefPtr.h>
- #include <wtf/RefCounted.h>
- namespace WebCore {
- class WebGLRenderbuffer;
- class WebGLTexture;
- class WebGLFramebuffer : public WebGLObject {
- public:
- virtual ~WebGLFramebuffer() { deleteObject(); }
- static PassRefPtr<WebGLFramebuffer> create(WebGLRenderingContext*);
- void setAttachment(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level);
- void setAttachment(GC3Denum attachment, WebGLRenderbuffer*);
- // If an object is attached to the framebuffer, remove it.
- void removeAttachment(WebGLObject*);
- WebGLObject* getAttachment(GC3Denum) const;
- GC3Denum getColorBufferFormat() const;
- GC3Dsizei getWidth() const;
- GC3Dsizei getHeight() const;
- // This should always be called before drawArray, drawElements, clear,
- // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is
- // currently bound.
- // Return false if the framebuffer is incomplete; otherwise initialize
- // the buffers if they haven't been initialized and
- // needToInitializeRenderbuffers is true.
- bool onAccess(bool needToInitializeRenderbuffers);
- // Return false does not mean COMPLETE, might still be INCOMPLETE.
- bool isIncomplete(bool checkInternalFormat) const;
- bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
- void setHasEverBeenBound() { m_hasEverBeenBound = true; }
- protected:
- WebGLFramebuffer(WebGLRenderingContext*);
- virtual void deleteObjectImpl(Platform3DObject);
- private:
- virtual bool isFramebuffer() const { return true; }
- // Return false if framebuffer is incomplete.
- bool initializeRenderbuffers();
- bool isColorAttached() const { return (m_colorAttachment && m_colorAttachment->object()); }
- bool isDepthAttached() const { return (m_depthAttachment && m_depthAttachment->object()); }
- bool isStencilAttached() const { return (m_stencilAttachment && m_stencilAttachment->object()); }
- bool isDepthStencilAttached() const { return (m_depthStencilAttachment && m_depthStencilAttachment->object()); }
- RefPtr<WebGLObject> m_colorAttachment;
- RefPtr<WebGLObject> m_depthAttachment;
- RefPtr<WebGLObject> m_stencilAttachment;
- RefPtr<WebGLObject> m_depthStencilAttachment;
- bool m_hasEverBeenBound;
- GC3Denum m_texTarget;
- GC3Dint m_texLevel;
- };
- } // namespace WebCore
- #endif // WebGLFramebuffer_h