/src/3rdparty/webkit/Source/WebCore/generated/JSWebGLUniformLocation.cpp
https://bitbucket.org/ultra_iter/qt-vtl · C++ · 167 lines · 113 code · 32 blank · 22 comment · 0 complexity · 703f7b483b66fd716a040aff4838e8b8 MD5 · raw file
- /*
- This file is part of the WebKit open source project.
- This file has been generated by generate-bindings.pl. DO NOT MODIFY!
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
- */
- #include "config.h"
- #if ENABLE(WEBGL)
- #include "JSWebGLUniformLocation.h"
- #include "WebGLUniformLocation.h"
- #include <wtf/GetPtr.h>
- using namespace JSC;
- namespace WebCore {
- ASSERT_CLASS_FITS_IN_CELL(JSWebGLUniformLocation);
- /* Hash table */
- #if ENABLE(JIT)
- #define THUNK_GENERATOR(generator) , generator
- #else
- #define THUNK_GENERATOR(generator)
- #endif
- static const HashTableValue JSWebGLUniformLocationTableValues[2] =
- {
- { "constructor", DontEnum | ReadOnly, (intptr_t)static_cast<PropertySlot::GetValueFunc>(jsWebGLUniformLocationConstructor), (intptr_t)0 THUNK_GENERATOR(0) },
- { 0, 0, 0, 0 THUNK_GENERATOR(0) }
- };
- #undef THUNK_GENERATOR
- static JSC_CONST_HASHTABLE HashTable JSWebGLUniformLocationTable = { 2, 1, JSWebGLUniformLocationTableValues, 0 };
- /* Hash table for constructor */
- #if ENABLE(JIT)
- #define THUNK_GENERATOR(generator) , generator
- #else
- #define THUNK_GENERATOR(generator)
- #endif
- static const HashTableValue JSWebGLUniformLocationConstructorTableValues[1] =
- {
- { 0, 0, 0, 0 THUNK_GENERATOR(0) }
- };
- #undef THUNK_GENERATOR
- static JSC_CONST_HASHTABLE HashTable JSWebGLUniformLocationConstructorTable = { 1, 0, JSWebGLUniformLocationConstructorTableValues, 0 };
- class JSWebGLUniformLocationConstructor : public DOMConstructorObject {
- public:
- JSWebGLUniformLocationConstructor(JSC::ExecState*, JSC::Structure*, JSDOMGlobalObject*);
- virtual bool getOwnPropertySlot(JSC::ExecState*, const JSC::Identifier&, JSC::PropertySlot&);
- virtual bool getOwnPropertyDescriptor(JSC::ExecState*, const JSC::Identifier&, JSC::PropertyDescriptor&);
- static const JSC::ClassInfo s_info;
- static JSC::Structure* createStructure(JSC::JSGlobalData& globalData, JSC::JSValue prototype)
- {
- return JSC::Structure::create(globalData, prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount, &s_info);
- }
- protected:
- static const unsigned StructureFlags = JSC::OverridesGetOwnPropertySlot | JSC::ImplementsHasInstance | DOMConstructorObject::StructureFlags;
- };
- const ClassInfo JSWebGLUniformLocationConstructor::s_info = { "WebGLUniformLocationConstructor", &DOMConstructorObject::s_info, &JSWebGLUniformLocationConstructorTable, 0 };
- JSWebGLUniformLocationConstructor::JSWebGLUniformLocationConstructor(ExecState* exec, Structure* structure, JSDOMGlobalObject* globalObject)
- : DOMConstructorObject(structure, globalObject)
- {
- ASSERT(inherits(&s_info));
- putDirect(exec->globalData(), exec->propertyNames().prototype, JSWebGLUniformLocationPrototype::self(exec, globalObject), DontDelete | ReadOnly);
- }
- bool JSWebGLUniformLocationConstructor::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
- {
- return getStaticValueSlot<JSWebGLUniformLocationConstructor, JSDOMWrapper>(exec, &JSWebGLUniformLocationConstructorTable, this, propertyName, slot);
- }
- bool JSWebGLUniformLocationConstructor::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
- {
- return getStaticValueDescriptor<JSWebGLUniformLocationConstructor, JSDOMWrapper>(exec, &JSWebGLUniformLocationConstructorTable, this, propertyName, descriptor);
- }
- /* Hash table for prototype */
- #if ENABLE(JIT)
- #define THUNK_GENERATOR(generator) , generator
- #else
- #define THUNK_GENERATOR(generator)
- #endif
- static const HashTableValue JSWebGLUniformLocationPrototypeTableValues[1] =
- {
- { 0, 0, 0, 0 THUNK_GENERATOR(0) }
- };
- #undef THUNK_GENERATOR
- static JSC_CONST_HASHTABLE HashTable JSWebGLUniformLocationPrototypeTable = { 1, 0, JSWebGLUniformLocationPrototypeTableValues, 0 };
- const ClassInfo JSWebGLUniformLocationPrototype::s_info = { "WebGLUniformLocationPrototype", &JSC::JSObjectWithGlobalObject::s_info, &JSWebGLUniformLocationPrototypeTable, 0 };
- JSObject* JSWebGLUniformLocationPrototype::self(ExecState* exec, JSGlobalObject* globalObject)
- {
- return getDOMPrototype<JSWebGLUniformLocation>(exec, globalObject);
- }
- const ClassInfo JSWebGLUniformLocation::s_info = { "WebGLUniformLocation", &JSDOMWrapper::s_info, &JSWebGLUniformLocationTable, 0 };
- JSWebGLUniformLocation::JSWebGLUniformLocation(Structure* structure, JSDOMGlobalObject* globalObject, PassRefPtr<WebGLUniformLocation> impl)
- : JSDOMWrapper(structure, globalObject)
- , m_impl(impl)
- {
- ASSERT(inherits(&s_info));
- }
- JSObject* JSWebGLUniformLocation::createPrototype(ExecState* exec, JSGlobalObject* globalObject)
- {
- return new (exec) JSWebGLUniformLocationPrototype(exec->globalData(), globalObject, JSWebGLUniformLocationPrototype::createStructure(globalObject->globalData(), globalObject->objectPrototype()));
- }
- bool JSWebGLUniformLocation::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
- {
- return getStaticValueSlot<JSWebGLUniformLocation, Base>(exec, &JSWebGLUniformLocationTable, this, propertyName, slot);
- }
- bool JSWebGLUniformLocation::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor)
- {
- return getStaticValueDescriptor<JSWebGLUniformLocation, Base>(exec, &JSWebGLUniformLocationTable, this, propertyName, descriptor);
- }
- JSValue jsWebGLUniformLocationConstructor(ExecState* exec, JSValue slotBase, const Identifier&)
- {
- JSWebGLUniformLocation* domObject = static_cast<JSWebGLUniformLocation*>(asObject(slotBase));
- return JSWebGLUniformLocation::getConstructor(exec, domObject->globalObject());
- }
- JSValue JSWebGLUniformLocation::getConstructor(ExecState* exec, JSGlobalObject* globalObject)
- {
- return getDOMConstructor<JSWebGLUniformLocationConstructor>(exec, static_cast<JSDOMGlobalObject*>(globalObject));
- }
- JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLUniformLocation* impl)
- {
- return wrap<JSWebGLUniformLocation>(exec, globalObject, impl);
- }
- WebGLUniformLocation* toWebGLUniformLocation(JSC::JSValue value)
- {
- return value.inherits(&JSWebGLUniformLocation::s_info) ? static_cast<JSWebGLUniformLocation*>(asObject(value))->impl() : 0;
- }
- }
- #endif // ENABLE(WEBGL)