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/js/lib/Socket.IO-node/support/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/tls/TLSEvent.as

http://github.com/onedayitwillmake/RealtimeMultiplayerNodeJs
ActionScript | 27 lines | 14 code | 4 blank | 9 comment | 0 complexity | db12b8e059d999cf88e593f93ca34c4a MD5 | raw file
Possible License(s): GPL-2.0, LGPL-2.1, MPL-2.0-no-copyleft-exception, BSD-3-Clause
  1. /**
  2. * TLSEvent
  3. *
  4. * This is used by TLSEngine to let the application layer know
  5. * when we're ready for sending, or have received application data
  6. * Copyright (c) 2007 Henri Torgemane
  7. *
  8. * See LICENSE.txt for full license information.
  9. */
  10. package com.hurlant.crypto.tls {
  11. import flash.events.Event;
  12. import flash.utils.ByteArray;
  13. public class TLSEvent extends Event {
  14. static public const DATA:String = "data";
  15. static public const READY:String = "ready";
  16. static public const PROMPT_ACCEPT_CERT:String = "promptAcceptCert";
  17. public var data:ByteArray;
  18. public function TLSEvent(type:String, data:ByteArray = null) {
  19. this.data = data;
  20. super(type, false, false);
  21. }
  22. }
  23. }