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/js/lib/Socket.IO-node/support/expresso/deps/jscoverage/encoding.h

http://github.com/onedayitwillmake/RealtimeMultiplayerNodeJs
C++ Header | 33 lines | 9 code | 6 blank | 18 comment | 0 complexity | 9557244f53b1d8fa73b1bbba62bd075b MD5 | raw file
 1/*
 2    encoding.h - character encoding
 3    Copyright (C) 2008 siliconforks.com
 4
 5    This program is free software; you can redistribute it and/or modify
 6    it under the terms of the GNU General Public License as published by
 7    the Free Software Foundation; either version 2 of the License, or
 8    (at your option) any later version.
 9
10    This program is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13    GNU General Public License for more details.
14
15    You should have received a copy of the GNU General Public License along
16    with this program; if not, write to the Free Software Foundation, Inc.,
17    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18*/
19
20#ifndef ENCODING_H_
21#define ENCODING_H_
22
23#include <stdint.h>
24#include <stdlib.h>
25
26#include <jsapi.h>
27
28#define JSCOVERAGE_ERROR_ENCODING_NOT_SUPPORTED (-1)
29#define JSCOVERAGE_ERROR_INVALID_BYTE_SEQUENCE (-2)
30
31int jscoverage_bytes_to_characters(const char * encoding, const uint8_t * bytes, size_t num_bytes, jschar ** characters, size_t * num_characters);
32
33#endif /* ENCODING_H_ */