/js/lib/Socket.IO-node/support/expresso/deps/jscoverage/encoding.h
http://github.com/onedayitwillmake/RealtimeMultiplayerNodeJs · C++ Header · 33 lines · 9 code · 6 blank · 18 comment · 0 complexity · 9557244f53b1d8fa73b1bbba62bd075b MD5 · raw file
- /*
- encoding.h - character encoding
- Copyright (C) 2008 siliconforks.com
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef ENCODING_H_
- #define ENCODING_H_
- #include <stdint.h>
- #include <stdlib.h>
- #include <jsapi.h>
- #define JSCOVERAGE_ERROR_ENCODING_NOT_SUPPORTED (-1)
- #define JSCOVERAGE_ERROR_INVALID_BYTE_SEQUENCE (-2)
- int jscoverage_bytes_to_characters(const char * encoding, const uint8_t * bytes, size_t num_bytes, jschar ** characters, size_t * num_characters);
- #endif /* ENCODING_H_ */