/js/lib/Socket.IO-node/support/expresso/deps/jscoverage/encoding.h

http://github.com/onedayitwillmake/RealtimeMultiplayerNodeJs · C++ Header · 33 lines · 9 code · 6 blank · 18 comment · 0 complexity · 9557244f53b1d8fa73b1bbba62bd075b MD5 · raw file

  1. /*
  2. encoding.h - character encoding
  3. Copyright (C) 2008 siliconforks.com
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation; either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #ifndef ENCODING_H_
  17. #define ENCODING_H_
  18. #include <stdint.h>
  19. #include <stdlib.h>
  20. #include <jsapi.h>
  21. #define JSCOVERAGE_ERROR_ENCODING_NOT_SUPPORTED (-1)
  22. #define JSCOVERAGE_ERROR_INVALID_BYTE_SEQUENCE (-2)
  23. int jscoverage_bytes_to_characters(const char * encoding, const uint8_t * bytes, size_t num_bytes, jschar ** characters, size_t * num_characters);
  24. #endif /* ENCODING_H_ */