/quakeforge-old/branches/modular_input/common/client.h
C++ Header | 626 lines | 395 code | 111 blank | 120 comment | 0 complexity | da1825fad03b5493c0e77b294a1d5154 MD5 | raw file
Possible License(s): GPL-2.0, LGPL-2.1, AGPL-3.0, AGPL-1.0, Unlicense
- /*
- client.h
- Copyright (C) 1996-1997 Id Software, Inc.
- Copyright (C) 1999,2000 contributors of the QuakeForge project
- Please see the file "AUTHORS" for a list of contributors
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #ifndef _CLIENT_H
- #define _CLIENT_H
- #include <config.h>
- #ifdef HAS_ZLIB
- #include <zlib.h>
- #else
- #include <nozip.h>
- #endif
- #include <net.h>
- #include <qtypes.h>
- #include <zone.h>
- #include <protocol.h>
- #include <vid.h>
- #include <render.h>
- #include <common.h>
- #include <sys.h>
- #include <cmd.h>
- #include <cvar.h>
- #include <qstructs.h>
- typedef struct
- {
- char name[16];
- qboolean failedload; // the name isn't a valid skin
- cache_user_t cache;
- } skin_t;
- // player_state_t is the information needed by a player entity
- // to do move prediction and to generate a drawable entity
- typedef struct
- {
- int messagenum; // all players not updated each frame
- double state_time; // not same as packet time b/c
- // player commands come async
- usercmd_t command; // last command for prediction
- vec3_t origin;
- vec3_t viewangles; // only for demos, not from server
- vec3_t velocity;
- int weaponframe;
- int modelindex;
- int frame;
- int skinnum;
- int effects;
- int flags; // dead, gib, etc
- float waterjumptime;
- int onground; // -1 = in air or pmove entity number
- int oldbuttons;
- } player_state_t;
- typedef struct player_info_s
- {
- int userid;
- char userinfo[MAX_INFO_STRING];
- // scoreboard information
- char name[MAX_SCOREBOARDNAME];
- float entertime;
- int frags;
- int ping;
- byte pl;
- // skin information
- int topcolor;
- int bottomcolor;
- int _topcolor;
- int _bottomcolor;
- int spectator;
- byte translations[VID_GRADES*256];
- skin_t *skin;
- } player_info_t;
- //#ifdef QUAKEWORLD
- typedef struct
- {
- // generated on client side
- usercmd_t cmd; // cmd that generated the frame
- double senttime; // time cmd was sent off
- int delta_sequence; // sequence number to delta from
- // -1 = full update
- // received from server
- double receivedtime; // time message was received, or -1
- player_state_t playerstate[MAX_CLIENTS]; // message received,
- // reflects performing the usercmd
- packet_entities_t packet_entities;
- qboolean invalid; // if packet_entities delta is invalid
- } frame_t;
- //#endif
- #define CSHIFT_CONTENTS 0
- #define CSHIFT_DAMAGE 1
- #define CSHIFT_BONUS 2
- #define CSHIFT_POWERUP 3
- #define NUM_CSHIFTS 4
- // only UQuake uses these
- #define NAME_LENGTH 64
- #define SIGNONS 4
- //
- // client_state_t should hold all pieces of the client state
- //
- #define MAX_DLIGHTS 32
- typedef struct
- {
- int key; // so entities can reuse same entry
- vec3_t origin;
- float radius;
- float die; // stop lighting after this time
- float decay; // drop this each second
- float minlight; // don't add when contributing less
- #ifdef QUAKE2
- qboolean dark;
- #endif // QUAKE2
- float color[4];
- } dlight_t;
- typedef struct
- {
- int length;
- char map[MAX_STYLESTRING];
- } lightstyle_t;
- typedef struct
- {
- char name[MAX_SCOREBOARDNAME];
- float entertime;
- int frags;
- int colors; // two 4 bit fields
- byte translations[VID_GRADES*256];
- } scoreboard_t;
- #define MAX_EFRAGS 640 // this was 512 in QW, 640 in UQ
- #define MAX_MAPSTRING 2048
- #define MAX_DEMOS 8
- #define MAX_DEMONAME 16
- typedef enum {
- ca_dedicated, // server with no ability to start a client
- ca_disconnected, // full screen console with no connection
- ca_demostart, // starting up a demo
- ca_connected, // connected, waiting for svc_serverdata
- ca_onserver, // processing data lists, donwloading, etc
- ca_active // everything is in, so frames can be rendered
- } cactive_t;
- typedef enum {
- dl_none,
- dl_model,
- dl_sound,
- dl_skin,
- dl_single
- } dltype_t; // download type
- //
- // the client_static_t structure is persistant through an arbitrary number
- // of server connections
- //
- typedef struct
- {
- cactive_t state; // connection info
- netchan_t netchan; // network stuff
- //#ifdef QUAKEWORLD
- char userinfo[MAX_INFO_STRING];
- char servername[MAX_OSPATH];
- int qport;
- // download stuff
- QFile *download; // file transfer from server
- char downloadtempname[MAX_OSPATH];
- char downloadname[MAX_OSPATH];
- int downloadnumber;
- dltype_t downloadtype;
- int downloadpercent;
- int challenge;
- float latency; // rolling average
- //#elif UQUAKE
- char mapstring[MAX_QPATH];
- char spawnparms[MAX_MAPSTRING]; // to restart level
- int signon;
- struct qsocket_s *netcon;
- //#endif // QUAKEWORLD else UQUAKE
-
- // demos - this stuff can't go into client_state_t
- int demonum;
- char demos[MAX_DEMOS][MAX_DEMONAME];
- qboolean demorecording;
- qboolean demoplayback;
- qboolean timedemo;
- int forcetrack;
- QFile *demofile;
- float td_lastframe;
- int td_startframe;
- float td_starttime;
- } client_static_t;
- extern client_static_t cls;
- //
- // the client_state_t structure is wiped completely at every
- // server signon
- //
- typedef struct
- {
- int movemessages; // since connecting to this server
- // throw out the first couple, so the
- // player doesn't accidentally do
- // something the first frame
- // information for local display
- int stats[MAX_CL_STATS]; // health, etc
- float item_gettime[32]; // for item blinking
- float faceanimtime; // for face anims
- cshift_t cshifts[NUM_CSHIFTS]; // color shifts
- cshift_t prev_cshifts[NUM_CSHIFTS];
- // the client maintains its own idea of view angles, which are
- // sent to the server each frame. And only reset at level change
- // and teleport times
- vec3_t viewangles;
- // the client simulates or interpolates movement to get these values
- double time; // time clientis rendering at, <= realtime
- // pitch drifting vars
- float pitchvel;
- qboolean nodrift;
- float driftmove;
- double laststop;
- qboolean paused; // send over by server
- int completed_time; // latched at intermission start
- float punchangle; // temporary yview for weapon kick
- int intermission; // don't change view, full screen, etc
-
- //
- // information that is static for the entire time connected to a server
- //
- struct model_s *model_precache[MAX_MODELS];
- struct sfx_s *sound_precache[MAX_SOUNDS];
- char levelname[40]; // for display on solo scoreboard
- // refresh related state
- struct model_s *worldmodel; // cl_entitites[0].model
- struct efrag_s *free_efrags;
- int num_statics; // held in cl_staticentities array
- int cdtrack; // cd audio
- entity_t viewent; // weapon model
- int playernum;
- int gametype;
- int maxclients;
- //#ifdef QUAKEWORLD
- // QW specific!
- // all player information
- player_info_t players[MAX_CLIENTS];
- int servercount; // server identification for prespawns
- char serverinfo[MAX_SERVERINFO_STRING];
- int parsecount; // server message counter
- int validsequence; // this is the sequence number of
- // the last good packetentity_t we
- // got. If this is 0, we can't render
- // a frame yet
- int spectator;
- double last_ping_request; // while showing scoreboard
- frame_t frames[UPDATE_BACKUP];
- vec3_t simorg;
- vec3_t simvel;
- vec3_t simangles;
- //
- // information that is static for the entire time connected to a server
- //
- char model_name[MAX_MODELS][MAX_QPATH];
- char sound_name[MAX_SOUNDS][MAX_QPATH];
- //#elif defined(UQUAKE)
- // UQ specific.
- int num_entities; // held in cl_entities array
- float last_received_message; // (time) for net trouble icon
- double mtime[2]; // the timestamp of last two messages
- double oldtime; // previous cl.time, time-oldtime is
- // used to decay light values and
- // smooth step ups
-
- qboolean onground;
- qboolean inwater;
- float viewheight;
- float idealpitch;
- scoreboard_t *scores; // [cl.maxclients]
- usercmd_t cmd; // last command sent to the server
- int items; // inventory bit flags
- vec3_t mviewangles[2]; // in demos, viewangles is lerped
- // between these
- vec3_t mvelocity[2]; // update by server, used for lean+bob
- // (0 is newest)
- vec3_t velocity; // lerped between mvelocity[0] and [1]
- //#endif // QUAKEWORLD else UQUAKE
- } client_state_t;
- extern client_state_t cl;
- //
- // cvars
- //
- #ifdef UQUAKE
- extern cvar_t cl_name;
- extern cvar_t cl_color;
- extern cvar_t cl_autofire;
- extern cvar_t cl_nolerp;
- #endif // UQUAKE
- #ifdef QUAKEWORLD
- extern cvar_t cl_warncmd;
- extern cvar_t name;
- #endif // QUAKEWORLD
- extern cvar_t rate;
- extern cvar_t host_speeds;
- extern cvar_t cl_maxfps;
- extern cvar_t cl_upspeed;
- extern cvar_t cl_forwardspeed;
- extern cvar_t cl_backspeed;
- extern cvar_t cl_sidespeed;
- extern cvar_t cl_movespeedkey;
- extern cvar_t cl_yawspeed;
- extern cvar_t cl_pitchspeed;
- extern cvar_t cl_anglespeedkey;
- extern cvar_t cl_shownet;
- extern cvar_t cl_sbar;
- extern cvar_t cl_hudswap;
- extern cvar_t cl_pitchdriftspeed;
- extern cvar_t lookspring;
- extern cvar_t lookstrafe;
- extern cvar_t sensitivity;
- extern cvar_t m_pitch;
- extern cvar_t m_yaw;
- extern cvar_t m_forward;
- extern cvar_t m_side;
- extern cvar_t _windowed_mouse;
- #define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
- #define MAX_STATIC_ENTITIES 128 // torches, etc
- // FIXME, allocate dynamically
- extern entity_state_t cl_baselines[MAX_EDICTS];
- #ifdef UQUAKE
- entity_t cl_entities[MAX_EDICTS];
- entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
- #endif // UQUAKE
- extern efrag_t cl_efrags[MAX_EFRAGS];
- extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
- extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
- extern dlight_t cl_dlights[MAX_DLIGHTS];
- extern qboolean nomaster;
- extern char *server_version;
- //=============================================================================
- //
- // cl_main
- //
- dlight_t *CL_AllocDlight (int key);
- void CL_DecayLights (void);
- void CL_Init (void);
- void Host_WriteConfiguration (void);
- void CL_EstablishConnection (char *host);
- void CL_CheckForResend (void);
- void CL_SendConnectPacket (void);
- void SetPal (int i);
- void CL_RelinkEntities (void);
- void CL_ReadPackets (void);
- #ifdef UQUAKE
- void CL_Signon1 (void);
- void CL_Signon2 (void);
- void CL_Signon3 (void);
- void CL_Signon4 (void);
- #endif // UQUAKE
- void CL_Disconnect (void);
- void CL_Disconnect_f (void);
- void CL_NextDemo (void);
- #ifdef QUAKEWORLD
- qboolean CL_DemoBehind(void);
- void CL_BeginServerConnect(void);
- #endif // QUAKEWORLD
- #define MAX_VISEDICTS 256
- extern int cl_numvisedicts, cl_oldnumvisedicts;
- //#ifdef QUAKEWORLD
- extern entity_t *cl_visedicts, *cl_oldvisedicts;
- extern entity_t cl_visedicts_list[2][MAX_VISEDICTS];
- extern char emodel_name[], pmodel_name[], prespawn_name[],
- modellist_name[], soundlist_name[];
- //#elif UQUAKE
- //extern entity_t *cl_visedicts[MAX_VISEDICTS];
- //#endif // QUAKEWORLD else UQUAKE
- //
- // cl_input
- //
- typedef struct
- {
- int down[2]; // key nums holding it down
- int state; // low bit is down state
- } kbutton_t;
- extern kbutton_t in_mlook, in_klook;
- extern kbutton_t in_strafe;
- extern kbutton_t in_speed;
- void CL_InitInput (void);
- void CL_SendCmd (void);
- void CL_SendMove (usercmd_t *cmd);
- void CL_ParseTEnt (void);
- void CL_UpdateTEnts (void);
- void CL_ClearState (void);
- #ifdef QUAKEWORLD
- void CL_ReadPackets (void);
- #endif // QUAKEWORLD
- int CL_ReadFromServer (void);
- void CL_WriteToServer (usercmd_t *cmd);
- void CL_BaseMove (usercmd_t *cmd);
- float CL_KeyState (kbutton_t *key);
- char *Key_KeynumToString (int keynum);
- //
- // cl_demo.c
- //
- void CL_StopPlayback (void);
- #ifdef QUAKEWORLD
- qboolean CL_GetMessage (void);
- void CL_WriteDemoCmd (usercmd_t *pcmd);
- #elif defined(UQUAKE)
- int CL_GetMessage (void);
- void CL_SignonReply (void);
- #endif // QUAKEWORLD else UQUAKE
- void CL_Stop_f (void);
- void CL_Record_f (void);
- #ifdef QUAKEWORLD
- void CL_ReRecord_f (void);
- #endif // QUAKEWORLD
- void CL_PlayDemo_f (void);
- void CL_TimeDemo_f (void);
- //
- // cl_parse.c
- //
- void CL_ParseServerMessage (void);
- void CL_NewTranslation (int slot);
- #ifdef QUAKEWORLD
- #define NET_TIMINGS 256
- #define NET_TIMINGSMASK 255
- extern int packet_latency[NET_TIMINGS];
- int CL_CalcNet (void);
- qboolean CL_CheckOrDownloadFile (char *filename);
- qboolean CL_IsUploading(void);
- void CL_NextUpload(void);
- void CL_StartUpload (byte *data, int size);
- void CL_StopUpload(void);
- #endif // QUAKEWORLD
- //
- // view.c
- //
- void V_StartPitchDrift (void);
- void V_StopPitchDrift (void);
- void V_RenderView (void);
- void V_UpdatePalette (void);
- void V_Register (void);
- void V_ParseDamage (void);
- void V_SetContentsColor (int contents);
- void V_CalcBlend (void);
- //
- // cl_tent
- //
- void CL_InitTEnts (void);
- void CL_ClearTEnts (void);
- #ifdef UQUAKE
- void CL_SignonReply (void);
- #endif
- //#ifdef QUAKEWORLD
- //
- // cl_ents.c
- //
- void CL_SetSolidPlayers (int playernum);
- void CL_SetUpPlayerPrediction(qboolean dopred);
- void CL_EmitEntities (void);
- void CL_ClearProjectiles (void);
- void CL_ParseProjectiles (void);
- void CL_ParsePacketEntities (qboolean delta);
- void CL_SetSolidEntities (void);
- void CL_ParsePlayerinfo (void);
- //
- // cl_pred.c
- //
- void CL_InitPrediction (void);
- void CL_PredictMove (void);
- void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator);
- //
- // cl_cam.c
- //
- #define CAM_NONE 0
- #define CAM_TRACK 1
- extern int autocam;
- extern int spec_track; // player# of who we are tracking
- qboolean Cam_DrawViewModel(void);
- qboolean Cam_DrawPlayer(int playernum);
- void Cam_Track(usercmd_t *cmd);
- void Cam_FinishMove(usercmd_t *cmd);
- void Cam_Reset(void);
- void CL_InitCam(void);
- //
- // skin.c
- //
- typedef struct
- {
- char manufacturer;
- char version;
- char encoding;
- char bits_per_pixel;
- unsigned short xmin,ymin,xmax,ymax;
- unsigned short hres,vres;
- unsigned char palette[48];
- char reserved;
- char color_planes;
- unsigned short bytes_per_line;
- unsigned short palette_type;
- char filler[58];
- unsigned char data; // unbounded
- } pcx_t;
- void Skin_Find (player_info_t *sc);
- byte *Skin_Cache (skin_t *skin);
- void Skin_Skins_f (void);
- void Skin_AllSkins_f (void);
- void Skin_NextDownload (void);
- #define RSSHOT_WIDTH 320
- #define RSSHOT_HEIGHT 200
- //#endif // QUAKEWORLD
- #endif // _CLIENT_H