/quakeforge/branches/release_0_5_5/nq/include/server.h
C Header | 285 lines | 176 code | 66 blank | 43 comment | 0 complexity | e255840cbca58265c40eabecdde92b69 MD5 | raw file
Possible License(s): GPL-2.0, LGPL-2.1, AGPL-3.0, AGPL-1.0, Unlicense
- /*
- server.h
- @description@
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to:
- Free Software Foundation, Inc.
- 59 Temple Place - Suite 330
- Boston, MA 02111-1307, USA
- $Id: server.h 10702 2004-03-02 03:55:18Z taniwha $
- */
- #ifndef __server_h
- #define __server_h
- #include <setjmp.h>
- #include "QF/info.h"
- #include "QF/model.h"
- #include "QF/quakeio.h"
- #include "QF/sizebuf.h"
- #include "client.h"
- #include "netmain.h"
- #include "protocol.h"
- #include "sv_progs.h"
- extern progs_t sv_pr_state;
- typedef struct
- {
- int maxclients;
- int maxclientslimit;
- struct client_s *clients; // [maxclients]
- int serverflags; // episode completion information
- qboolean changelevel_issued; // cleared when at SV_SpawnServer
- } server_static_t;
- //=============================================================================
- typedef enum {ss_loading, ss_active} server_state_t;
- typedef struct
- {
- qboolean active; // false if only a net client
- qboolean paused;
- qboolean loadgame; // handle connections specially
- double time;
-
- int lastcheck; // used by PF_checkclient
- double lastchecktime;
-
- char name[64]; // map name
- char modelname[64]; // maps/<name>.bsp, for model_precache[0]
- struct model_s *worldmodel;
- const char *model_precache[MAX_MODELS]; // NULL terminated
- struct model_s *models[MAX_MODELS];
- const char *sound_precache[MAX_SOUNDS]; // NULL terminated
- const char *lightstyles[MAX_LIGHTSTYLES];
- int num_edicts;
- int max_edicts;
- edict_t *edicts; // can NOT be array indexed, because
- // edict_t is variable sized, but can
- // be used to reference the world ent
- server_state_t state; // some actions are only valid during load
- sizebuf_t datagram;
- byte datagram_buf[MAX_DATAGRAM];
- sizebuf_t reliable_datagram; // copied to all clients at end of frame
- byte reliable_datagram_buf[MAX_DATAGRAM];
- sizebuf_t signon;
- byte signon_buf[8192];
- } server_t;
- #define NUM_PING_TIMES 16
- #define NUM_SPAWN_PARMS 16
- typedef struct client_s
- {
- qboolean active; // false = client is free
- qboolean spawned; // false = don't send datagrams
- qboolean dropasap; // has been told to go to another level
- qboolean privileged; // can execute any host command
- qboolean sendsignon; // only valid before spawned
- double last_message; // reliable messages must be sent
- // periodically
- struct qsocket_s *netconnection; // communications handle
- usercmd_t cmd; // movement
- vec3_t wishdir; // intended motion calced from cmd
- sizebuf_t message; // can be added to at any time,
- // copied and clear once per frame
- byte msgbuf[MAX_MSGLEN];
- edict_t *edict; // EDICT_NUM(clientnum+1)
- char name[32]; // for printing to other people
- int colors;
-
- float ping_times[NUM_PING_TIMES];
- int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
- // spawn parms are carried from level to level
- float spawn_parms[NUM_SPAWN_PARMS];
- // client known data for deltas
- int old_frags;
- } client_t;
- //=============================================================================
- // edict->movetype values
- #define MOVETYPE_NONE 0 // never moves
- #define MOVETYPE_ANGLENOCLIP 1
- #define MOVETYPE_ANGLECLIP 2
- #define MOVETYPE_WALK 3 // gravity
- #define MOVETYPE_STEP 4 // gravity, special edge handling
- #define MOVETYPE_FLY 5
- #define MOVETYPE_TOSS 6 // gravity
- #define MOVETYPE_PUSH 7 // no clip to world, push and crush
- #define MOVETYPE_NOCLIP 8
- #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
- #define MOVETYPE_BOUNCE 10
- // edict->solid values
- #define SOLID_NOT 0 // no interaction with other objects
- #define SOLID_TRIGGER 1 // touch on edge, but not blocking
- #define SOLID_BBOX 2 // touch on edge, block
- #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
- #define SOLID_BSP 4 // bsp clip, touch on edge, block
- // edict->deadflag values
- #define DEAD_NO 0
- #define DEAD_DYING 1
- #define DEAD_DEAD 2
- #define DAMAGE_NO 0
- #define DAMAGE_YES 1
- #define DAMAGE_AIM 2
- // edict->flags
- #define FL_FLY 1
- #define FL_SWIM 2
- //#define FL_GLIMPSE 4
- #define FL_CONVEYOR 4
- #define FL_CLIENT 8
- #define FL_INWATER 16
- #define FL_MONSTER 32
- #define FL_GODMODE 64
- #define FL_NOTARGET 128
- #define FL_ITEM 256
- #define FL_ONGROUND 512
- #define FL_PARTIALGROUND 1024 // not all corners are valid
- #define FL_WATERJUMP 2048 // player jumping out of water
- #define FL_JUMPRELEASED 4096 // for jump debouncing
- // entity effects
- #define EF_BRIGHTFIELD 1
- #define EF_MUZZLEFLASH 2
- #define EF_BRIGHTLIGHT 4
- #define EF_DIMLIGHT 8
- #define SPAWNFLAG_NOT_EASY 256
- #define SPAWNFLAG_NOT_MEDIUM 512
- #define SPAWNFLAG_NOT_HARD 1024
- #define SPAWNFLAG_NOT_DEATHMATCH 2048
- //============================================================================
- extern struct cvar_s *teamplay;
- extern struct cvar_s *skill;
- extern struct cvar_s *deathmatch;
- extern struct cvar_s *coop;
- extern struct cvar_s *fraglimit;
- extern struct cvar_s *timelimit;
- extern struct cvar_s *sv_maxvelocity;
- extern struct cvar_s *sv_gravity;
- extern struct cvar_s *sv_nostep;
- extern struct cvar_s *sv_friction;
- extern struct cvar_s *sv_edgefriction;
- extern struct cvar_s *sv_stopspeed;
- extern struct cvar_s *sv_maxspeed;
- extern struct cvar_s *sv_accelerate;
- extern struct cvar_s *sv_idealpitchscale;
- extern struct cvar_s *sv_aim;
- extern struct cvar_s *sv_friction;
- extern struct cvar_s *sv_stopspeed;
- extern server_static_t svs; // persistant server info
- extern server_t sv; // local server
- extern client_t *host_client;
- extern jmp_buf host_abortserver;
- extern double host_time;
- extern edict_t *sv_player;
- //===========================================================
- void SV_Init (void);
- void SV_PR_Cmds_Init (void);
- void SV_StartParticle (const vec3_t org, const vec3_t dir, int color,
- int count);
- void SV_StartSound (edict_t *entity, int channel, const char *sample,
- int volume, float attenuation);
- void SV_DropClient (qboolean crash);
- void SV_SendClientMessages (void);
- void SV_ClearDatagram (void);
- int SV_ModelIndex (const char *name);
- void SV_SetIdealPitch (void);
- void SV_AddUpdates (void);
- void SV_ClientThink (void);
- void SV_AddClientToServer (struct qsocket_s *ret);
- void SV_ClientPrintf (const char *fmt, ...) __attribute__((format(printf,1,2)));
- void SV_BroadcastPrintf (const char *fmt, ...) __attribute__((format(printf,1,2)));
- struct trace_s SV_PushEntity (edict_t *ent, vec3_t push);
- int SV_FlyMove (edict_t *ent, float time, struct trace_s *steptrace);
- void SV_CheckVelocity (edict_t *ent);
- qboolean SV_RunThink (edict_t *ent);
- void SV_AddGravity (edict_t *ent);
- void SV_Physics_Toss (edict_t *ent);
- void SV_Physics_Client (edict_t *ent, int num);
- void SV_Physics (void);
- qboolean SV_CheckBottom (edict_t *ent);
- qboolean SV_movestep (edict_t *ent, const vec3_t move, qboolean relink);
- void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
- void SV_MoveToGoal (progs_t *pr);
- void SV_CheckForNewClients (void);
- void SV_RunClients (void);
- void SV_SaveSpawnparms (void);
- void SV_SpawnServer (const char *server);
- void SV_LoadProgs (void);
- void SV_Progs_Init (void);
- void SV_Progs_Init_Cvars (void);
- void Cvar_Info (struct cvar_s *var);
- #define STOP_EPSILON 0.1
- extern struct clip_hull_s *pf_hull_list[];
- #endif // __server_h