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/js/lib/Socket.IO-node/support/expresso/deps/jscoverage/js/jsprf.h

http://github.com/onedayitwillmake/RealtimeMultiplayerNodeJs
C++ Header | 150 lines | 19 code | 14 blank | 117 comment | 0 complexity | c5e356868ce0e3b68a26c183a3d652bd MD5 | raw file
Possible License(s): GPL-2.0, LGPL-2.1, MPL-2.0-no-copyleft-exception, BSD-3-Clause
  1. /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
  2. /* ***** BEGIN LICENSE BLOCK *****
  3. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  4. *
  5. * The contents of this file are subject to the Mozilla Public License Version
  6. * 1.1 (the "License"); you may not use this file except in compliance with
  7. * the License. You may obtain a copy of the License at
  8. * http://www.mozilla.org/MPL/
  9. *
  10. * Software distributed under the License is distributed on an "AS IS" basis,
  11. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  12. * for the specific language governing rights and limitations under the
  13. * License.
  14. *
  15. * The Original Code is Mozilla Communicator client code, released
  16. * March 31, 1998.
  17. *
  18. * The Initial Developer of the Original Code is
  19. * Netscape Communications Corporation.
  20. * Portions created by the Initial Developer are Copyright (C) 1998
  21. * the Initial Developer. All Rights Reserved.
  22. *
  23. * Contributor(s):
  24. *
  25. * Alternatively, the contents of this file may be used under the terms of
  26. * either of the GNU General Public License Version 2 or later (the "GPL"),
  27. * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
  28. * in which case the provisions of the GPL or the LGPL are applicable instead
  29. * of those above. If you wish to allow use of your version of this file only
  30. * under the terms of either the GPL or the LGPL, and not to allow others to
  31. * use your version of this file under the terms of the MPL, indicate your
  32. * decision by deleting the provisions above and replace them with the notice
  33. * and other provisions required by the GPL or the LGPL. If you do not delete
  34. * the provisions above, a recipient may use your version of this file under
  35. * the terms of any one of the MPL, the GPL or the LGPL.
  36. *
  37. * ***** END LICENSE BLOCK ***** */
  38. #ifndef jsprf_h___
  39. #define jsprf_h___
  40. /*
  41. ** API for PR printf like routines. Supports the following formats
  42. ** %d - decimal
  43. ** %u - unsigned decimal
  44. ** %x - unsigned hex
  45. ** %X - unsigned uppercase hex
  46. ** %o - unsigned octal
  47. ** %hd, %hu, %hx, %hX, %ho - 16-bit versions of above
  48. ** %ld, %lu, %lx, %lX, %lo - 32-bit versions of above
  49. ** %lld, %llu, %llx, %llX, %llo - 64 bit versions of above
  50. ** %s - string
  51. ** %hs - 16-bit version of above (only available if js_CStringsAreUTF8)
  52. ** %c - character
  53. ** %hc - 16-bit version of above (only available if js_CStringsAreUTF8)
  54. ** %p - pointer (deals with machine dependent pointer size)
  55. ** %f - float
  56. ** %g - float
  57. */
  58. #include "jstypes.h"
  59. #include <stdio.h>
  60. #include <stdarg.h>
  61. JS_BEGIN_EXTERN_C
  62. /*
  63. ** sprintf into a fixed size buffer. Guarantees that a NUL is at the end
  64. ** of the buffer. Returns the length of the written output, NOT including
  65. ** the NUL, or (JSUint32)-1 if an error occurs.
  66. */
  67. extern JS_PUBLIC_API(JSUint32) JS_snprintf(char *out, JSUint32 outlen, const char *fmt, ...);
  68. /*
  69. ** sprintf into a malloc'd buffer. Return a pointer to the malloc'd
  70. ** buffer on success, NULL on failure. Call "JS_smprintf_free" to release
  71. ** the memory returned.
  72. */
  73. extern JS_PUBLIC_API(char*) JS_smprintf(const char *fmt, ...);
  74. /*
  75. ** Free the memory allocated, for the caller, by JS_smprintf
  76. */
  77. extern JS_PUBLIC_API(void) JS_smprintf_free(char *mem);
  78. /*
  79. ** "append" sprintf into a malloc'd buffer. "last" is the last value of
  80. ** the malloc'd buffer. sprintf will append data to the end of last,
  81. ** growing it as necessary using realloc. If last is NULL, JS_sprintf_append
  82. ** will allocate the initial string. The return value is the new value of
  83. ** last for subsequent calls, or NULL if there is a malloc failure.
  84. */
  85. extern JS_PUBLIC_API(char*) JS_sprintf_append(char *last, const char *fmt, ...);
  86. /*
  87. ** sprintf into a function. The function "f" is called with a string to
  88. ** place into the output. "arg" is an opaque pointer used by the stuff
  89. ** function to hold any state needed to do the storage of the output
  90. ** data. The return value is a count of the number of characters fed to
  91. ** the stuff function, or (JSUint32)-1 if an error occurs.
  92. */
  93. typedef JSIntn (*JSStuffFunc)(void *arg, const char *s, JSUint32 slen);
  94. extern JS_PUBLIC_API(JSUint32) JS_sxprintf(JSStuffFunc f, void *arg, const char *fmt, ...);
  95. /*
  96. ** va_list forms of the above.
  97. */
  98. extern JS_PUBLIC_API(JSUint32) JS_vsnprintf(char *out, JSUint32 outlen, const char *fmt, va_list ap);
  99. extern JS_PUBLIC_API(char*) JS_vsmprintf(const char *fmt, va_list ap);
  100. extern JS_PUBLIC_API(char*) JS_vsprintf_append(char *last, const char *fmt, va_list ap);
  101. extern JS_PUBLIC_API(JSUint32) JS_vsxprintf(JSStuffFunc f, void *arg, const char *fmt, va_list ap);
  102. /*
  103. ***************************************************************************
  104. ** FUNCTION: JS_sscanf
  105. ** DESCRIPTION:
  106. ** JS_sscanf() scans the input character string, performs data
  107. ** conversions, and stores the converted values in the data objects
  108. ** pointed to by its arguments according to the format control
  109. ** string.
  110. **
  111. ** JS_sscanf() behaves the same way as the sscanf() function in the
  112. ** Standard C Library (stdio.h), with the following exceptions:
  113. ** - JS_sscanf() handles the NSPR integer and floating point types,
  114. ** such as JSInt16, JSInt32, JSInt64, and JSFloat64, whereas
  115. ** sscanf() handles the standard C types like short, int, long,
  116. ** and double.
  117. ** - JS_sscanf() has no multibyte character support, while sscanf()
  118. ** does.
  119. ** INPUTS:
  120. ** const char *buf
  121. ** a character string holding the input to scan
  122. ** const char *fmt
  123. ** the format control string for the conversions
  124. ** ...
  125. ** variable number of arguments, each of them is a pointer to
  126. ** a data object in which the converted value will be stored
  127. ** OUTPUTS: none
  128. ** RETURNS: JSInt32
  129. ** The number of values converted and stored.
  130. ** RESTRICTIONS:
  131. ** Multibyte characters in 'buf' or 'fmt' are not allowed.
  132. ***************************************************************************
  133. */
  134. extern JS_PUBLIC_API(JSInt32) JS_sscanf(const char *buf, const char *fmt, ...);
  135. JS_END_EXTERN_C
  136. #endif /* jsprf_h___ */