/share/i18n/csmapper/APPLE/ARABIC%UCS.src
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- # $FreeBSD$
- TYPE ROWCOL
- NAME ARABIC/UCS
- SRC_ZONE 0x00-0xFF
- OOB_MODE ILSEQ
- DST_ILSEQ 0xFFFE
- DST_UNIT_BITS 16
- BEGIN_MAP
- #=======================================================================
- # File name: ARABIC.TXT
- #
- # Contents: Map (external version) from Mac OS Arabic
- # character set to Unicode 2.1 and later.
- #
- # Copyright: (c) 1994-2002, 2005 by Apple Computer, Inc., all rights
- # reserved.
- #
- # Contact: charsets@apple.com
- #
- # Changes:
- #
- # c02 2005-Apr-04 Update header comments. Matches internal xml
- # <c1.2> and Text Encoding Converter 2.0.
- # b3,c1 2002-Dec-19 Add comments about character display and
- # direction overrides. Update URLs, notes.
- # Matches internal utom<b4>.
- # b02 1999-Sep-22 Update contact e-mail address. Matches
- # internal utom<b1>, ufrm<b1>, and Text
- # Encoding Converter version 1.5.
- # n10 1998-Feb-05 Show required Unicode character
- # directionality in a different way. Matches
- # internal utom<n4>, ufrm<n21>, and Text
- # Encoding Converter version 1.3. Update
- # header comments; include information on
- # loose mapping of digits.
- # n07 1997-Jul-17 Update to match internal utom<n2>, ufrm<n17>:
- # Change standard mapping for 0xC0 from U+066D
- # to U+274A. Add direction overrides to
- # mappings for 0x25, 0x2C, 0x3B, 0x3F. Add
- # information on variants.
- # n03 1995-Apr-18 First version (after fixing some typos).
- # Matches internal ufrm<n11>.
- #
- # Standard header:
- # ----------------
- #
- # Apple, the Apple logo, and Macintosh are trademarks of Apple
- # Computer, Inc., registered in the United States and other countries.
- # Unicode is a trademark of Unicode Inc. For the sake of brevity,
- # throughout this document, "Macintosh" can be used to refer to
- # Macintosh computers and "Unicode" can be used to refer to the
- # Unicode standard.
- #
- # Apple Computer, Inc. ("Apple") makes no warranty or representation,
- # either express or implied, with respect to this document and the
- # included data, its quality, accuracy, or fitness for a particular
- # purpose. In no event will Apple be liable for direct, indirect,
- # special, incidental, or consequential damages resulting from any
- # defect or inaccuracy in this document or the included data.
- #
- # These mapping tables and character lists are subject to change.
- # The latest tables should be available from the following:
- #
- # <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
- #
- # For general information about Mac OS encodings and these mapping
- # tables, see the file "README.TXT".
- #
- # Format:
- # -------
- #
- # Three tab-separated columns;
- # '#' begins a comment which continues to the end of the line.
- # Column #1 is the Mac OS Arabic code (in hex as 0xNN).
- # Column #2 is the corresponding Unicode (in hex as 0xNNNN),
- # possibly preceded by a tag indicating required directionality
- # (i.e. <LR>+0xNNNN or <RL>+0xNNNN).
- # Column #3 is a comment containing the Unicode name.
- #
- # The entries are in Mac OS Arabic code order.
- #
- # Control character mappings are not shown in this table, following
- # the conventions of the standard UTC mapping tables. However, the
- # Mac OS Arabic character set uses the standard control characters at
- # 0x00-0x1F and 0x7F.
- #
- # Notes on Mac OS Arabic:
- # -----------------------
- #
- # This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
- # environments, it is only supported via transcoding to and from
- # Unicode.
- #
- # 1. General
- #
- # The Mac OS Arabic character set is intended to cover Arabic as
- # used in North Africa, the Arabian peninsula, and the Levant. It
- # also contains several characters needed for Urdu and/or Farsi.
- #
- # The Mac OS Arabic character set is essentially a superset of ISO
- # 8859-6. The 8859-6 code points that are interpreted differently
- # in the Mac OS Arabic set are as follows:
- # 0xA0 is NO-BREAK SPACE in 8859-6 and right-left SPACE in Mac OS
- # Arabic; NO-BREAK is 0x81 in Mac OS Arabic.
- # 0xA4 is CURRENCY SIGN in 8859-6 and right-left DOLLAR SIGN in
- # Mac OS Arabic.
- # 0xAD is SOFT HYPHEN in 8859-6 and right-left HYPHEN-MINUS in
- # Mac OS Arabic.
- # ISO 8859-6 specifies that codes 0x30-0x39 can be rendered either
- # with European digit shapes or Arabic digit shapes. This is also
- # true in Mac OS Arabic, which determines from context which digit
- # shapes to use (see below).
- #
- # The Mac OS Arabic character set uses the C1 controls area and other
- # code points which are undefined in ISO 8859-6 for additional
- # graphic characters: additional Arabic letters for Farsi and Urdu,
- # some accented Roman letters for European languages (such as French),
- # and duplicates of some of the punctuation, symbols, and digits in
- # the ASCII block. The duplicate punctuation, symbol, and digit
- # characters have right-left directionality, while the ASCII versions
- # have left-right directionality. See the next section for more
- # information on this.
- #
- # Mac OS Arabic characters 0xEB-0xF2 are non-spacing/combining marks.
- #
- # 2. Directional characters and roundtrip fidelity
- #
- # The Mac OS Arabic character set was developed in 1986-1987. At that
- # time the bidirectional line layout algorithm used in the Mac OS
- # Arabic system was fairly simple; it used only a few direction
- # classes (instead of the 19 now used in the Unicode bidirectional
- # algorithm). In order to permit users to handle some tricky layout
- # problems, certain punctuation and symbol characters were encoded
- # twice, one with a left-right direction attribute and the other with
- # a right-left direction attribute.
- #
- # For example, plus sign is encoded at 0x2B with a left-right
- # attribute, and at 0xAB with a right-left attribute. However, there
- # is only one PLUS SIGN character in Unicode. This leads to some
- # interesting problems when mapping between Mac OS Arabic and Unicode;
- # see below.
- #
- # A related problem is that even when a particular character is
- # encoded only once in Mac OS Arabic, it may have a different
- # direction attribute than the corresponding Unicode character.
- #
- # For example, the Mac OS Arabic character at 0x93 is HORIZONTAL
- # ELLIPSIS with strong right-left direction. However, the Unicode
- # character HORIZONTAL ELLIPSIS has direction class neutral.
- #
- # 3. Behavior of ASCII-range numbers in WorldScript
- #
- # Mac OS Arabic also has two sets of digit codes.
- #
- # The digits at 0x30-0x39 may be displayed using either European
- # digit forms or Arabic digit forms, depending on context. If there
- # is a "strong European" character such as a Latin letter on either
- # side of a sequence consisting of digits 0x30-0x39 and possibly comma
- # 0x2C or period 0x2E, then the characters will be displayed using
- # European forms (This will happen even if there are neutral characters
- # between the digits and the strong European character). Otherwise, the
- # digits will be displayed using Arabic forms, the comma will be
- # displayed as Arabic thousands separator, and the period as Arabic
- # decimal separator. In any case, 0x2C, 0x2E, and 0x30-0x39 are always
- # left-right.
- #
- # The digits at 0xB0-0xB9 are always displayed using Arabic digit
- # shapes, and moreover, these digits always have strong right-left
- # directionality. These are mainly intended for special layout
- # purposes such as part numbers, etc.
- #
- # 4. Font variants
- #
- # The table in this file gives the Unicode mappings for the standard
- # Mac OS Arabic encoding. This encoding is supported by the Cairo font
- # (the system font for Arabic), and is the encoding supported by the
- # text processing utilities. However, the other Arabic fonts actually
- # implement slightly different encodings; this mainly affects the code
- # points 0xAA and 0xC0. For these code points the standard Mac OS
- # Arabic encoding has the following mappings:
- # 0xAA -> <RL>+0x002A ASTERISK, right-left
- # 0xC0 -> <RL>+0x274A EIGHT TEARDROP-SPOKED PROPELLER ASTERISK,
- # right-left
- # This mapping of 0xAA is consistent with the normal convention for
- # Mac OS Arabic and Hebrew that the right-left duplicates have codes
- # that are equal to the ASCII code of the left-right character plus
- # 0x80. However, in all of the other fonts, 0xAA is MULTIPLY SIGN, and
- # right-left ASTERISK may be at a different code point. The other
- # variants are described below.
- #
- # The TrueType variant is used for most of the Arabic TrueType fonts:
- # Baghdad, Geeza, Kufi, Nadeem. It differs from the standard variant
- # in the following way:
- # 0xAA -> <RL>+0x00D7 MULTIPLICATION SIGN, right-left
- # 0xC0 -> <RL>+0x002A ASTERISK, right-left
- #
- # The Thuluth variant is used for the Arabic Postscript-only fonts:
- # Thuluth and Thuluth bold. It differs from the standard variant in
- # the following way:
- # 0xAA -> <RL>+0x00D7 MULTIPLICATION SIGN, right-left
- # 0xC0 -> 0x066D ARABIC FIVE POINTED STAR
- #
- # The AlBayan variant is used for the Arabic TrueType font Al Bayan.
- # It differs from the standard variant in the following way:
- # 0x81 -> no mapping (glyph just has authorship information, etc.)
- # 0xA3 -> 0xFDFA ARABIC LIGATURE SALLALLAHOU ALAYHE WASALLAM
- # 0xA4 -> 0xFDF2 ARABIC LIGATURE ALLAH ISOLATED FORM
- # 0xAA -> <RL>+0x00D7 MULTIPLICATION SIGN, right-left
- # 0xDC -> <RL>+0x25CF BLACK CIRCLE, right-left
- # 0xFC -> <RL>+0x25A0 BLACK SQUARE, right-left
- #
- # Unicode mapping issues and notes:
- # ---------------------------------
- #
- # 1. Matching the direction of Mac OS Arabic characters
- #
- # When Mac OS Arabic encodes a character twice but with different
- # direction attributes for the two code points - as in the case of
- # plus sign mentioned above - we need a way to map both Mac OS Arabic
- # code points to Unicode and back again without loss of information.
- # With the plus sign, for example, mapping one of the Mac OS Arabic
- # characters to a code in the Unicode corporate use zone is
- # undesirable, since both of the plus sign characters are likely to
- # be used in text that is interchanged.
- #
- # The problem is solved with the use of direction override characters
- # and direction-dependent mappings. When mapping from Mac OS Arabic
- # to Unicode, we use direction overrides as necessary to force the
- # direction of the resulting Unicode characters.
- #
- # The required direction is indicated by a direction tag in the
- # mappings. A tag of <LR> means the corresponding Unicode character
- # must have a strong left-right context, and a tag of <RL> indicates
- # a right-left context.
- #
- # For example, the mapping of 0x2B is given as <LR>+0x002B; the
- # mapping of 0xAB is given as <RL>+0x002B. If we map an isolated
- # instance of 0x2B to Unicode, it should be mapped as follows (LRO
- # indicates LEFT-RIGHT OVERRIDE, PDF indicates POP DIRECTION
- # FORMATTING):
- #
- # 0x2B -> 0x202D (LRO) + 0x002B (PLUS SIGN) + 0x202C (PDF)
- #
- # When mapping several characters in a row that require direction
- # forcing, the overrides need only be used at the beginning and end.
- # For example:
- #
- # 0x24 0x20 0x28 0x29 -> 0x202D 0x0024 0x0020 0x0028 0x0029 0x202C
- #
- # If neutral characters that require direction forcing are already
- # between strong-direction characters with matching directionality,
- # then direction overrides need not be used. Direction overrides are
- # always needed to map the right-left digits at 0xB0-0xB9.
- #
- # When mapping from Unicode to Mac OS Arabic, the Unicode
- # bidirectional algorithm should be used to determine resolved
- # direction of the Unicode characters. The mapping from Unicode to
- # Mac OS Arabic can then be disambiguated by the use of the resolved
- # direction:
- #
- # Unicode 0x002B -> Mac OS Arabic 0x2B (if L) or 0xAB (if R)
- #
- # However, this also means the direction override characters should
- # be discarded when mapping from Unicode to Mac OS Arabic (after
- # they have been used to determine resolved direction), since the
- # direction override information is carried by the code point itself.
- #
- # Even when direction overrides are not needed for roundtrip
- # fidelity, they are sometimes used when mapping Mac OS Arabic
- # characters to Unicode in order to achieve similar text layout with
- # the resulting Unicode text. For example, the single Mac OS Arabic
- # ellipsis character has direction class right-left,and there is no
- # left-right version. However, the Unicode HORIZONTAL ELLIPSIS
- # character has direction class neutral (which means it may end up
- # with a resolved direction of left-right if surrounded by left-right
- # characters). When mapping the Mac OS Arabic ellipsis to Unicode, it
- # is surrounded with a direction override to help preserve proper
- # text layout. The resolved direction is not needed or used when
- # mapping the Unicode HORIZONTAL ELLIPSIS back to Mac OS Arabic.
- #
- # 2. Mapping the Mac OS Arabic digits
- #
- # The main table below contains mappings that should be used when
- # strict round-trip fidelity is required. However, for numeric
- # values, the mappings in that table will produce Unicode characters
- # that may appear different than the Mac OS Arabic text displayed on
- # a Mac OS system using WorldScript. This is because WorldScript
- # uses context-dependent display for the 0x30-0x39 digits.
- #
- # If roundtrip fidelity is not required, then the following
- # alternate mappings should be used when a sequence of 0x30-0x39
- # digits - possibly including 0x2C and 0x2E - occurs in an Arabic
- # context (that is, when the first "strong" character on either side
- # of the digit sequence is Arabic, or there is no strong character):
- #
- # 0x2C 0x066C # ARABIC THOUSANDS SEPARATOR
- # 0x2E 0x066B # ARABIC DECIMAL SEPARATOR
- # 0x30 0x0660 # ARABIC-INDIC DIGIT ZERO
- # 0x31 0x0661 # ARABIC-INDIC DIGIT ONE
- # 0x32 0x0662 # ARABIC-INDIC DIGIT TWO
- # 0x33 0x0663 # ARABIC-INDIC DIGIT THREE
- # 0x34 0x0664 # ARABIC-INDIC DIGIT FOUR
- # 0x35 0x0665 # ARABIC-INDIC DIGIT FIVE
- # 0x36 0x0666 # ARABIC-INDIC DIGIT SIX
- # 0x37 0x0667 # ARABIC-INDIC DIGIT SEVEN
- # 0x38 0x0668 # ARABIC-INDIC DIGIT EIGHT
- # 0x39 0x0669 # ARABIC-INDIC DIGIT NINE
- #
- # Details of mapping changes in each version:
- # -------------------------------------------
- #
- # Changes from version n03 to version n07:
- #
- # - Change mapping for 0xC0 from U+066D to U+274A.
- #
- # - Add direction overrides (required directionality) to mappings
- # for 0x25, 0x2C, 0x3B, 0x3F.
- #
- ##################
- 0x00 - 0x7F = 0x0000 -
- 0x80 = 0x00C4
- 0x81 = 0x00A0
- 0x82 = 0x00C7
- 0x83 = 0x00C9
- 0x84 = 0x00D1
- 0x85 = 0x00D6
- 0x86 = 0x00DC
- 0x87 = 0x00E1
- 0x88 = 0x00E0
- 0x89 = 0x00E2
- 0x8A = 0x00E4
- 0x8B = 0x06BA
- 0x8C = 0x00AB
- 0x8D = 0x00E7
- 0x8E = 0x00E9
- 0x8F = 0x00E8
- 0x90 = 0x00EA
- 0x91 = 0x00EB
- 0x92 = 0x00ED
- 0x93 = 0x2026
- 0x94 = 0x00EE
- 0x95 = 0x00EF
- 0x96 = 0x00F1
- 0x97 = 0x00F3
- 0x98 = 0x00BB
- 0x99 = 0x00F4
- 0x9A = 0x00F6
- 0x9B = 0x00F7
- 0x9C = 0x00FA
- 0x9D = 0x00F9
- 0x9E = 0x00FB
- 0x9F = 0x00FC
- 0xA0 = 0x0020
- 0xA1 = 0x0021
- 0xA2 = 0x0022
- 0xA3 = 0x0023
- 0xA4 = 0x0024
- 0xA5 = 0x066A
- 0xA6 = 0x0026
- 0xA7 = 0x0027
- 0xA8 = 0x0028
- 0xA9 = 0x0029
- 0xAA = 0x002A
- 0xAB = 0x002B
- 0xAC = 0x060C
- 0xAD = 0x002D
- 0xAE = 0x002E
- 0xAF = 0x002F
- 0xB0 = 0x0660
- 0xB1 = 0x0661
- 0xB2 = 0x0662
- 0xB3 = 0x0663
- 0xB4 = 0x0664
- 0xB5 = 0x0665
- 0xB6 = 0x0666
- 0xB7 = 0x0667
- 0xB8 = 0x0668
- 0xB9 = 0x0669
- 0xBA = 0x003A
- 0xBB = 0x061B
- 0xBC = 0x003C
- 0xBD = 0x003D
- 0xBE = 0x003E
- 0xBF = 0x061F
- 0xC0 = 0x274A
- 0xC1 = 0x0621
- 0xC2 = 0x0622
- 0xC3 = 0x0623
- 0xC4 = 0x0624
- 0xC5 = 0x0625
- 0xC6 = 0x0626
- 0xC7 = 0x0627
- 0xC8 = 0x0628
- 0xC9 = 0x0629
- 0xCA = 0x062A
- 0xCB = 0x062B
- 0xCC = 0x062C
- 0xCD = 0x062D
- 0xCE = 0x062E
- 0xCF = 0x062F
- 0xD0 = 0x0630
- 0xD1 = 0x0631
- 0xD2 = 0x0632
- 0xD3 = 0x0633
- 0xD4 = 0x0634
- 0xD5 = 0x0635
- 0xD6 = 0x0636
- 0xD7 = 0x0637
- 0xD8 = 0x0638
- 0xD9 = 0x0639
- 0xDA = 0x063A
- 0xDB = 0x005B
- 0xDC = 0x005C
- 0xDD = 0x005D
- 0xDE = 0x005E
- 0xDF = 0x005F
- 0xE0 = 0x0640
- 0xE1 = 0x0641
- 0xE2 = 0x0642
- 0xE3 = 0x0643
- 0xE4 = 0x0644
- 0xE5 = 0x0645
- 0xE6 = 0x0646
- 0xE7 = 0x0647
- 0xE8 = 0x0648
- 0xE9 = 0x0649
- 0xEA = 0x064A
- 0xEB = 0x064B
- 0xEC = 0x064C
- 0xED = 0x064D
- 0xEE = 0x064E
- 0xEF = 0x064F
- 0xF0 = 0x0650
- 0xF1 = 0x0651
- 0xF2 = 0x0652
- 0xF3 = 0x067E
- 0xF4 = 0x0679
- 0xF5 = 0x0686
- 0xF6 = 0x06D5
- 0xF7 = 0x06A4
- 0xF8 = 0x06AF
- 0xF9 = 0x0688
- 0xFA = 0x0691
- 0xFB = 0x007B
- 0xFC = 0x007C
- 0xFD = 0x007D
- 0xFE = 0x0698
- 0xFF = 0x06D2
- END_MAP