/source/library/Interlace/ReactorCore/TimerQueue.cs
C# | 100 lines | 54 code | 21 blank | 25 comment | 6 complexity | d949ddf747ef61b2d0e86958f162895c MD5 | raw file
- #region Using Directives and Copyright Notice
-
- // Copyright (c) 2007-2010, Computer Consultancy Pty Ltd
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of the Computer Consultancy Pty Ltd nor the
- // names of its contributors may be used to endorse or promote products
- // derived from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- // ARE DISCLAIMED. IN NO EVENT SHALL COMPUTER CONSULTANCY PTY LTD BE LIABLE
- // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- // DAMAGE.
-
- using System;
- using System.Collections.Generic;
- using System.Text;
-
- using Interlace.Collections;
-
- #endregion
-
- namespace Interlace.ReactorCore
- {
- public class TimerQueue
- {
- PriorityQueue<TimerQueueEntry> _queue = new PriorityQueue<TimerQueueEntry>();
-
- public TimerQueue()
- {
- }
-
- public TimerHandle Add(DateTime fireAt, TimerCallback callback, object state)
- {
- TimerQueueEntry entry = new TimerQueueEntry(fireAt, callback, state);
-
- _queue.Enqueue(entry);
-
- return new TimerHandle(entry);
- }
-
- public bool IsEmpty
- {
- get { return _queue.Count == 0; }
- }
-
- readonly TimeSpan _zeroTimeSpan = new TimeSpan(0);
-
- public TimeSpan GetTimeUntilNextFireable(DateTime now)
- {
- if (IsEmpty) throw new InvalidOperationException("The time until the next timer " +
- "is not available on an empty queue.");
-
- TimerQueueEntry entry = _queue.Peek();
-
- TimeSpan time = entry.GetTimeUntilFireable(now);
-
- if (time < _zeroTimeSpan) return _zeroTimeSpan;
-
- return time;
- }
-
- public void FireAllFireable(DateTime now)
- {
- while (_queue.Count > 0)
- {
- TimerQueueEntry entry = _queue.Peek();
-
- if (!entry.IsFireable(now)) break;
-
- _queue.Dequeue();
-
- entry.Fire();
- }
- }
-
- public void CancelAll()
- {
- while (_queue.Count > 0)
- {
- TimerQueueEntry entry = _queue.Dequeue();
- entry.Cancel();
- }
- }
- }
- }