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/source/library/Interlace/ReactorCore/StreamSocketServerConnector.cs

https://bitbucket.org/VahidN/interlace
C# | 156 lines | 105 code | 26 blank | 25 comment | 9 complexity | 47b491b54a60e8739d7e0b4854765f79 MD5 | raw file
  1. #region Using Directives and Copyright Notice
  2. // Copyright (c) 2007-2010, Computer Consultancy Pty Ltd
  3. // All rights reserved.
  4. //
  5. // Redistribution and use in source and binary forms, with or without
  6. // modification, are permitted provided that the following conditions are met:
  7. // * Redistributions of source code must retain the above copyright
  8. // notice, this list of conditions and the following disclaimer.
  9. // * Redistributions in binary form must reproduce the above copyright
  10. // notice, this list of conditions and the following disclaimer in the
  11. // documentation and/or other materials provided with the distribution.
  12. // * Neither the name of the Computer Consultancy Pty Ltd nor the
  13. // names of its contributors may be used to endorse or promote products
  14. // derived from this software without specific prior written permission.
  15. //
  16. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  17. // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  19. // ARE DISCLAIMED. IN NO EVENT SHALL COMPUTER CONSULTANCY PTY LTD BE LIABLE
  20. // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  21. // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  22. // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  23. // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  24. // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  25. // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
  26. // DAMAGE.
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Net;
  30. using System.Net.Sockets;
  31. using System.Text;
  32. using Interlace.Utilities;
  33. #endregion
  34. namespace Interlace.ReactorCore
  35. {
  36. class StreamSocketServerConnector
  37. {
  38. Socket _socket = null;
  39. Reactor _reactor;
  40. IProtocolFactory _factory = null;
  41. bool _closing = false;
  42. public StreamSocketServerConnector(Reactor reactor)
  43. {
  44. _reactor = reactor;
  45. }
  46. public void Listen(IProtocolFactory factory)
  47. {
  48. Listen(factory, 0, IPAddress.Any);
  49. }
  50. public void Listen(IProtocolFactory factory, int port)
  51. {
  52. Listen(factory, port, IPAddress.Any);
  53. }
  54. public void Listen(IProtocolFactory factory, int port, IPAddress address)
  55. {
  56. if (_socket != null) throw new InvalidOperationException("The connector is already listening.");
  57. _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
  58. _factory = factory;
  59. _socket.Bind(new IPEndPoint(address, port));
  60. _socket.Listen(5);
  61. StartAccepting();
  62. }
  63. public IPAddress ListeningOnAddress
  64. {
  65. get
  66. {
  67. IPEndPoint ipEndpoint = _socket.LocalEndPoint as IPEndPoint;
  68. if (ipEndpoint != null)
  69. {
  70. return ipEndpoint.Address;
  71. }
  72. else
  73. {
  74. return null;
  75. }
  76. }
  77. }
  78. public int ListeningOnPort
  79. {
  80. get
  81. {
  82. IPEndPoint ipEndpoint = _socket.LocalEndPoint as IPEndPoint;
  83. if (ipEndpoint != null)
  84. {
  85. return ipEndpoint.Port;
  86. }
  87. else
  88. {
  89. return 0;
  90. }
  91. }
  92. }
  93. void StartAccepting()
  94. {
  95. if (!_closing)
  96. {
  97. IAsyncResult result = _socket.BeginAccept(null, null);
  98. _reactor.AddResult(result, AcceptCompleted);
  99. }
  100. }
  101. void AcceptCompleted(IAsyncResult result, object state)
  102. {
  103. Socket newSocket;
  104. try
  105. {
  106. newSocket = _socket.EndAccept(result);
  107. }
  108. catch (SocketException)
  109. {
  110. if (_closing) return;
  111. throw;
  112. }
  113. catch (ObjectDisposedException)
  114. {
  115. if (_closing) return;
  116. throw;
  117. }
  118. Protocol protocol = _factory.BuildProtocol();
  119. SocketConnection connection = new StreamSocketConnection(_reactor, protocol);
  120. connection.StartConnection(newSocket, protocol.ReceiveBufferSize);
  121. protocol.MakeConnection(connection);
  122. StartAccepting();
  123. }
  124. public void Close()
  125. {
  126. _closing = true;
  127. _socket.Close();
  128. }
  129. }
  130. }