/source/library/Interlace/ReactorCore/StreamSocketConnection.cs
C# | 216 lines | 158 code | 33 blank | 25 comment | 6 complexity | bdd01f443c487e57e5e806b911e277c5 MD5 | raw file
- #region Using Directives and Copyright Notice
-
- // Copyright (c) 2007-2010, Computer Consultancy Pty Ltd
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of the Computer Consultancy Pty Ltd nor the
- // names of its contributors may be used to endorse or promote products
- // derived from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- // ARE DISCLAIMED. IN NO EVENT SHALL COMPUTER CONSULTANCY PTY LTD BE LIABLE
- // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- // DAMAGE.
-
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
-
- #endregion
-
- namespace Interlace.ReactorCore
- {
- public class StreamSocketConnection : SocketConnection
- {
- public StreamSocketConnection(IReactor reactor, Protocol protocol)
- : base(reactor, protocol)
- {
- }
-
- public IPEndPoint RemoteEndPoint
- {
- get
- {
- try
- {
- return _socket.RemoteEndPoint as IPEndPoint;
- }
- catch (SocketException)
- {
- return null;
- }
- catch (ObjectDisposedException)
- {
- return null;
- }
- }
- }
-
- public IPEndPoint LocalEndPoint
- {
- get
- {
- try
- {
- return _socket.LocalEndPoint as IPEndPoint;
- }
- catch (SocketException)
- {
- return null;
- }
- catch (ObjectDisposedException)
- {
- return null;
- }
- }
- }
-
- protected override void ContinueReceive()
- {
- IAsyncResult result;
-
- try
- {
- result = _socket.BeginReceive(_receiveBuffer, 0,
- _receiveBuffer.Length, SocketFlags.None, null, null);
- }
- catch (SocketException ex)
- {
- HandleSocketException(ex);
-
- return;
- }
- catch (ObjectDisposedException ex)
- {
- HandleSocketClosed(ex);
-
- return;
- }
-
- _reactor.AddResult(result, ReceiveCompleted);
- }
-
- void ReceiveCompleted(IAsyncResult result, object state)
- {
- int bytesReceived;
-
- try
- {
- bytesReceived = _socket.EndReceive(result);
- }
- catch (SocketException ex)
- {
- HandleSocketException(ex);
-
- return;
- }
- catch (ObjectDisposedException ex)
- {
- HandleSocketClosed(ex);
-
- return;
- }
-
- if (bytesReceived == 0)
- {
- HandleSocketReadFailed();
-
- return;
- }
-
- try
- {
- _protocol.DataReceived(_socket.RemoteEndPoint as IPEndPoint, _receiveBuffer, 0, bytesReceived);
- }
- catch (Exception ex)
- {
- HandleProtocolException(ex);
- }
-
- ContinueReceive();
- }
-
- protected override void ContinueSend()
- {
- IAsyncResult result;
-
- try
- {
- result = _socket.BeginSend(_transmitBuffer.Data.Array, _transmitBuffer.Data.Offset,
- _transmitBuffer.Data.Count, SocketFlags.None, null, null);
- }
- catch (SocketException ex)
- {
- HandleSocketException(ex);
-
- return;
- }
- catch (ObjectDisposedException ex)
- {
- HandleSocketClosed(ex);
-
- return;
- }
-
- _reactor.AddResult(result, SendCompleted);
- }
-
- void SendCompleted(IAsyncResult result, object state)
- {
- int bytesSent;
-
- try
- {
- bytesSent = _socket.EndSend(result);
- }
- catch (SocketException ex)
- {
- HandleSocketException(ex);
-
- return;
- }
- catch (ObjectDisposedException ex)
- {
- HandleSocketClosed(ex);
-
- return;
- }
-
- if (bytesSent == 0)
- {
- HandleSocketReadFailed();
-
- return;
- }
-
- _transmitBuffer = _transmitBuffer.WithConsumedBytes(bytesSent);
-
- if (_transmitBuffer.Data.Count == 0)
- {
- _isTransmitting = false;
-
- KickSendQueue();
- }
- else
- {
- ContinueSend();
- }
- }
- }
- }