/source/library/Interlace/ReactorCore/RepeatingTimerHandle.cs
C# | 86 lines | 44 code | 17 blank | 25 comment | 6 complexity | 078e2f662dcc7e8737a0d67ad326a39f MD5 | raw file
- #region Using Directives and Copyright Notice
-
- // Copyright (c) 2007-2010, Computer Consultancy Pty Ltd
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of the Computer Consultancy Pty Ltd nor the
- // names of its contributors may be used to endorse or promote products
- // derived from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- // ARE DISCLAIMED. IN NO EVENT SHALL COMPUTER CONSULTANCY PTY LTD BE LIABLE
- // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- // DAMAGE.
-
- using System;
- using System.Collections.Generic;
- using System.Text;
-
- #endregion
-
- namespace Interlace.ReactorCore
- {
- public class RepeatingTimerHandle
- {
- TimerQueue _queue;
- TimeSpan _interval;
- TimerCallback _callback;
- object _state;
- bool _running;
-
- TimerHandle _currentHandle;
-
- public RepeatingTimerHandle(TimerQueue queue, TimeSpan interval, TimerCallback callback, object state, bool started)
- {
- _queue = queue;
- _interval = interval;
- _callback = callback;
- _state = state;
-
- if (started) Start();
- }
-
- public void Start()
- {
- if (_running) return;
-
- _currentHandle = _queue.Add(DateTime.Now + _interval, Callback, null);
-
- _running = true;
- }
-
- void Callback(DateTime fireAt, object state)
- {
- if (!_running) return;
-
- _callback(fireAt, _state);
-
- _currentHandle = _queue.Add(DateTime.Now + _interval, Callback, null);
- }
-
- public void Stop()
- {
- if (!_running) return;
-
- _running = false;
-
- if (_currentHandle != null) _currentHandle.Cancel();
-
- _currentHandle = null;
- }
- }
- }