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/source/library/Interlace/ReactorCore/IReactor.cs

https://bitbucket.org/VahidN/interlace
C# | 83 lines | 44 code | 14 blank | 25 comment | 0 complexity | 505878a819d8f930d10d146f55948a78 MD5 | raw file
  1. #region Using Directives and Copyright Notice
  2. // Copyright (c) 2007-2010, Computer Consultancy Pty Ltd
  3. // All rights reserved.
  4. //
  5. // Redistribution and use in source and binary forms, with or without
  6. // modification, are permitted provided that the following conditions are met:
  7. // * Redistributions of source code must retain the above copyright
  8. // notice, this list of conditions and the following disclaimer.
  9. // * Redistributions in binary form must reproduce the above copyright
  10. // notice, this list of conditions and the following disclaimer in the
  11. // documentation and/or other materials provided with the distribution.
  12. // * Neither the name of the Computer Consultancy Pty Ltd nor the
  13. // names of its contributors may be used to endorse or promote products
  14. // derived from this software without specific prior written permission.
  15. //
  16. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  17. // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  19. // ARE DISCLAIMED. IN NO EVENT SHALL COMPUTER CONSULTANCY PTY LTD BE LIABLE
  20. // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  21. // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  22. // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  23. // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  24. // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  25. // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
  26. // DAMAGE.
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Net;
  31. using System.Net.Sockets;
  32. using System.Text;
  33. using System.Threading;
  34. #endregion
  35. namespace Interlace.ReactorCore
  36. {
  37. public delegate void ResultCallback(IAsyncResult result, object state);
  38. public delegate void TimerCallback(DateTime fireAt, object state);
  39. public interface IReactor
  40. {
  41. void ConnectStream(IProtocolFactory factory, string addressString, int port);
  42. void ConnectStream(IProtocolFactory factory, IPAddress address, int port);
  43. void ConnectStream(IProtocolFactory factory, IPEndPoint peer);
  44. void BindDatagram(IProtocolFactory factory);
  45. void BindDatagram(IProtocolFactory factory, int localPort);
  46. void BindDatagram(IProtocolFactory factory, IPAddress localAddress, int localPort);
  47. void BindToPeerDatagram(IProtocolFactory factory, string addressString, int port);
  48. void BindToPeerDatagram(IProtocolFactory factory, IPAddress address, int port);
  49. void BindToPeerDatagram(IProtocolFactory factory, IPEndPoint peer);
  50. ConnectorHandle ListenStream(IProtocolFactory factory, int port, IPAddress address);
  51. ConnectorHandle ListenStream(IProtocolFactory factory, int port);
  52. ConnectorHandle ListenStream(IProtocolFactory factory);
  53. void AttachStream(IProtocolFactory factory, Stream stream);
  54. void AttachStream(IProtocolFactory factory, Stream readStream, Stream writeStream);
  55. TimerHandle AddTimer(DateTime fireAt, TimerCallback callback, object state);
  56. TimerHandle AddTimer(TimeSpan fireAfter, TimerCallback callback, object state);
  57. RepeatingTimerHandle AddRepeatingTimer(TimeSpan interval, TimerCallback callback, object state);
  58. void AddResult(IAsyncResult result, ResultCallback callback, int integerState, object state);
  59. void AddResult(IAsyncResult result, ResultCallback callback, int integerState);
  60. void AddResult(IAsyncResult result, ResultCallback callback);
  61. void AddHandle(WaitHandle handle, ResultCallback callback, int integerState, object state);
  62. void AddHandle(WaitHandle handle, ResultCallback callback, int integerState);
  63. void AddHandle(WaitHandle handle, ResultCallback callback);
  64. void AddPermanentHandle(WaitHandle handle, ResultCallback callback, int integerState, object state);
  65. void AddPermanentHandle(WaitHandle handle, ResultCallback callback, int integerState);
  66. void AddPermanentHandle(WaitHandle handle, ResultCallback callback);
  67. void EnsureHandleRemoved(WaitHandle handle);
  68. }
  69. }