/js/lib/Socket.IO-node/tests/transports.flashsocket.js
http://github.com/onedayitwillmake/RealtimeMultiplayerNodeJs · JavaScript · 49 lines · 42 code · 6 blank · 1 comment · 2 complexity · 8d2407ebb8df4ae3ce735b46f8356ece MD5 · raw file
- var io = require('socket.io')
- , net = require('net')
- , http = require('http')
- , assert = require('assert')
- , querystring = require('querystring')
- , port = 7700
- , encode = require('socket.io/utils').encode
- , decode = require('socket.io/utils').decode;
- function server(callback){
- return http.createServer(function(){});
- };
- function socket(server, options){
- if (!options) options = {};
- options.log = false;
- if (!options.transportOptions) options.transportOptions = {
- 'flashsocket': {
- // disable heartbeats for tests, re-enabled in heartbeat test below
- timeout: null
- }
- };
- return io.listen(server, options);
- };
- function listen(s, callback){
- s._port = port;
- s.listen(port, callback);
- port++;
- return s;
- };
- module.exports = {
-
- 'test xml policy added to connection': function(){
- var _server = server()
- , _socket = socket(_server);
- listen(_server, function(){
- var conn = net.createConnection(_server._port);
- conn.write('<policy-file-request/>\0');
- conn.on('data', function(data){
- assert.ok(data.toString().indexOf('<allow-access-from domain="*" to-ports="*"/>') !== -1);
- conn.destroy();
- _server.close();
- });
- });
- }
-
- }