PageRenderTime 120ms CodeModel.GetById 116ms app.highlight 2ms RepoModel.GetById 1ms app.codeStats 0ms

/js/DemoCircles/server.js

http://github.com/onedayitwillmake/RealtimeMultiplayerNodeJs
JavaScript | 39 lines | 22 code | 3 blank | 14 comment | 0 complexity | 16a1e3ac22893f394c143d5b2dd83036 MD5 | raw file
 1/**
 2 File:
 3 server.js
 4 Created By:
 5 Mario Gonzalez
 6 Project:
 7 RealtimeMultiplayerNodeJS
 8 Abstract:
 9 This is the base server module for starting RealtimeMultiplayerGame
10 Basic Usage:
11 node server.js
12 Version:
13 1.0
14 */
15require("../lib/SortedLookupTable.js");
16require("../core/RealtimeMutliplayerGame.js");
17require("../model/Point.js");
18require("../lib/circlecollision/Circle.js");
19require("../lib/circlecollision/CircleManager.js");
20require("../model/Constants.js");
21require("../model/NetChannelMessage.js");
22require("../controller/FieldController.js");
23require("../core/AbstractGame.js");
24require("../network/Client.js");
25require("../network/ServerNetChannel.js");
26require("../core/AbstractServerGame.js");
27require("../model/GameEntity.js");
28require("../model/WorldEntityDescription.js");
29require("../input/Keyboard.js");
30
31
32require("./DemoApp.js");
33require("./DemoAppConstants.js");
34require("./CircleEntity.js");
35require("./PlayerEntity.js");
36require("./DemoServerGame.js");
37
38var game = new DemoApp.DemoServerGame();
39game.startGameClock();