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/WorldView/Structures/MarkerType.cs

#
C# | 108 lines | 97 code | 8 blank | 3 comment | 0 complexity | 140f33fdae22a87fa1022adba2503ac0 MD5 | raw file
  1. namespace MoreTerra.Structures
  2. {
  3. public enum MarkerType
  4. {
  5. Unknown = -1,
  6. Altar = 0,
  7. CopperCache,
  8. EnchantedSword,
  9. GoldCache,
  10. Heart,
  11. HeartFruit= 5,
  12. Hellforge,
  13. Picture,
  14. PlanteraBulb,
  15. ShadowOrb,
  16. Sign = 10,
  17. SilverCache,
  18. Statue,
  19. Torch,
  20. Tombstone = 14,
  21. Amethyst = 20,
  22. Diamond,
  23. Emerald,
  24. Ruby,
  25. Sapphire,
  26. Topaz = 25,
  27. Copper = 40,
  28. Iron,
  29. Silver,
  30. Gold,
  31. Demonite = 45,
  32. Obsidian,
  33. Meteorite,
  34. Hellstone,
  35. Cobalt,
  36. Mythril = 50,
  37. Adamantite,
  38. Tin,
  39. Lead,
  40. Tungsten,
  41. Platinum = 55,
  42. Crimtane,
  43. Chlorophyte,
  44. Palladium,
  45. Orichalcum,
  46. Titanium = 60,
  47. // Extra space here for improvement room.
  48. ArmsDealer = 70,
  49. Clothier,
  50. Cyborg,
  51. Demolitionist,
  52. Dryad,
  53. DyeTrader = 75,
  54. GoblinTinkerer,
  55. Guide,
  56. Mechanic,
  57. Merchant,
  58. Nurse = 80,
  59. OldMan,
  60. Painter,
  61. PartyGirl,
  62. Pirate,
  63. SantaClaus = 85,
  64. Steampunker,
  65. Truffle,
  66. WitchDoctor,
  67. Wizard,
  68. Spawn = 90,
  69. // Extra space again.
  70. Chest = 100,
  71. GoldChest,
  72. LockedGoldChest,
  73. ShadowChest,
  74. LockedShadowChest,
  75. Barrel = 105,
  76. TrashCan,
  77. EbonwoodChest,
  78. RichMahoganyChest,
  79. PearlwoodChest,
  80. IvyChest = 110,
  81. IceChest,
  82. LivingWoodChest,
  83. SkywareChest,
  84. ShadewoodChest,
  85. WebCoveredChest = 115,
  86. LihzahrdChest,
  87. WaterChest,
  88. JungleChest,
  89. CorruptionChest,
  90. CrimsonChest = 120,
  91. HallowedChest,
  92. FrozenChest,
  93. LockedJungleChest,
  94. LockedCorruptionChest,
  95. LockedCrimsonChest = 125,
  96. LockedHallowedChest,
  97. LockedFrozenChest = 127
  98. // Extra space again.
  99. }
  100. }