/WorldView/Structures/MarkerType.cs
C# | 108 lines | 97 code | 8 blank | 3 comment | 0 complexity | 140f33fdae22a87fa1022adba2503ac0 MD5 | raw file
1namespace MoreTerra.Structures 2{ 3 public enum MarkerType 4 { 5 Unknown = -1, 6 Altar = 0, 7 CopperCache, 8 EnchantedSword, 9 GoldCache, 10 Heart, 11 HeartFruit= 5, 12 Hellforge, 13 Picture, 14 PlanteraBulb, 15 ShadowOrb, 16 Sign = 10, 17 SilverCache, 18 Statue, 19 Torch, 20 Tombstone = 14, 21 22 Amethyst = 20, 23 Diamond, 24 Emerald, 25 Ruby, 26 Sapphire, 27 Topaz = 25, 28 29 30 Copper = 40, 31 Iron, 32 Silver, 33 Gold, 34 Demonite = 45, 35 Obsidian, 36 Meteorite, 37 Hellstone, 38 Cobalt, 39 Mythril = 50, 40 Adamantite, 41 Tin, 42 Lead, 43 Tungsten, 44 Platinum = 55, 45 Crimtane, 46 Chlorophyte, 47 Palladium, 48 Orichalcum, 49 Titanium = 60, 50 51 // Extra space here for improvement room. 52 ArmsDealer = 70, 53 Clothier, 54 Cyborg, 55 Demolitionist, 56 Dryad, 57 DyeTrader = 75, 58 GoblinTinkerer, 59 Guide, 60 Mechanic, 61 Merchant, 62 Nurse = 80, 63 OldMan, 64 Painter, 65 PartyGirl, 66 Pirate, 67 SantaClaus = 85, 68 Steampunker, 69 Truffle, 70 WitchDoctor, 71 Wizard, 72 Spawn = 90, 73 74 // Extra space again. 75 Chest = 100, 76 GoldChest, 77 LockedGoldChest, 78 ShadowChest, 79 LockedShadowChest, 80 Barrel = 105, 81 TrashCan, 82 EbonwoodChest, 83 RichMahoganyChest, 84 PearlwoodChest, 85 IvyChest = 110, 86 IceChest, 87 LivingWoodChest, 88 SkywareChest, 89 ShadewoodChest, 90 WebCoveredChest = 115, 91 LihzahrdChest, 92 WaterChest, 93 JungleChest, 94 CorruptionChest, 95 CrimsonChest = 120, 96 HallowedChest, 97 FrozenChest, 98 LockedJungleChest, 99 LockedCorruptionChest, 100 LockedCrimsonChest = 125, 101 LockedHallowedChest, 102 LockedFrozenChest = 127 103 104 105 // Extra space again. 106 107 } 108}