PageRenderTime 6ms CodeModel.GetById 2ms app.highlight 2ms RepoModel.GetById 1ms app.codeStats 0ms

/WorldView/Structures/MarkerType.cs

#
C# | 108 lines | 97 code | 8 blank | 3 comment | 0 complexity | 140f33fdae22a87fa1022adba2503ac0 MD5 | raw file
  1namespace MoreTerra.Structures
  2{
  3	public enum MarkerType
  4	{
  5		Unknown = -1, 
  6		Altar = 0,
  7        CopperCache,
  8        EnchantedSword,
  9        GoldCache,
 10		Heart,
 11        HeartFruit= 5,
 12		Hellforge,
 13        Picture,
 14        PlanteraBulb,
 15		ShadowOrb,
 16        Sign = 10,
 17        SilverCache,
 18        Statue,
 19        Torch,
 20        Tombstone = 14,
 21
 22		Amethyst = 20,
 23		Diamond,
 24		Emerald,
 25		Ruby,
 26		Sapphire,
 27		Topaz = 25,
 28
 29
 30		Copper = 40,
 31		Iron,
 32		Silver,
 33		Gold,
 34		Demonite = 45,
 35		Obsidian, 
 36		Meteorite,
 37		Hellstone,
 38		Cobalt,
 39		Mythril = 50,
 40		Adamantite,
 41        Tin,
 42        Lead,
 43        Tungsten,
 44        Platinum = 55,
 45        Crimtane,
 46        Chlorophyte,
 47        Palladium,
 48        Orichalcum,
 49        Titanium = 60,
 50
 51		// Extra space here for improvement room.
 52		ArmsDealer = 70,
 53		Clothier,
 54        Cyborg,
 55		Demolitionist,
 56		Dryad,
 57        DyeTrader = 75,
 58		GoblinTinkerer,
 59		Guide,
 60		Mechanic,
 61		Merchant,
 62		Nurse = 80,
 63		OldMan,
 64        Painter,
 65        PartyGirl,
 66        Pirate,
 67		SantaClaus = 85,
 68		Steampunker,
 69        Truffle,
 70        WitchDoctor,
 71		Wizard,
 72		Spawn = 90,
 73
 74		// Extra space again.
 75		Chest = 100,
 76		GoldChest,
 77		LockedGoldChest,
 78		ShadowChest,
 79		LockedShadowChest,
 80		Barrel = 105,
 81		TrashCan,
 82        EbonwoodChest,
 83        RichMahoganyChest,
 84        PearlwoodChest,
 85        IvyChest = 110,
 86        IceChest,
 87        LivingWoodChest,
 88        SkywareChest,
 89        ShadewoodChest,
 90        WebCoveredChest = 115,
 91        LihzahrdChest,
 92        WaterChest,
 93        JungleChest,
 94        CorruptionChest,
 95        CrimsonChest = 120,
 96        HallowedChest,
 97        FrozenChest,
 98        LockedJungleChest,
 99        LockedCorruptionChest,
100        LockedCrimsonChest = 125,
101        LockedHallowedChest,
102        LockedFrozenChest = 127
103
104
105		// Extra space again.
106
107	}
108}