/src/OpenGl/OpenGl_GlCore30.hxx
C++ Header | 160 lines | 118 code | 18 blank | 24 comment | 0 complexity | f88bebf318d2294b53bcfdb1b17111b3 MD5 | raw file
- // Created on: 2014-03-17
- // Created by: Kirill GAVRILOV
- // Copyright (c) 2014 OPEN CASCADE SAS
- //
- // This file is part of Open CASCADE Technology software library.
- //
- // This library is free software; you can redistribute it and/or modify it under
- // the terms of the GNU Lesser General Public License version 2.1 as published
- // by the Free Software Foundation, with special exception defined in the file
- // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
- // distribution for complete text of the license and disclaimer of any warranty.
- //
- // Alternatively, this file may be used under the terms of Open CASCADE
- // commercial license or contractual agreement.
- #ifndef _OpenGl_GlCore30_Header
- #define _OpenGl_GlCore30_Header
- #include <OpenGl_GlCore21.hxx>
- //! OpenGL 3.0 core.
- //! This is first version with deprecation model introduced
- //! - a lot of functionality regarding to fixed pipeline were marked deprecated.
- //! Notice that nothing were actually removed in this version (unless Forward context loaded)!
- template<typename theBaseClass_t>
- struct OpenGl_TmplCore30 : public theBaseClass_t
- {
- public: //! @name GL_ARB_framebuffer_object (added to OpenGL 3.0 core)
- using theBaseClass_t::glIsRenderbuffer;
- using theBaseClass_t::glBindRenderbuffer;
- using theBaseClass_t::glDeleteRenderbuffers;
- using theBaseClass_t::glGenRenderbuffers;
- using theBaseClass_t::glRenderbufferStorage;
- using theBaseClass_t::glGetRenderbufferParameteriv;
- using theBaseClass_t::glIsFramebuffer;
- using theBaseClass_t::glBindFramebuffer;
- using theBaseClass_t::glDeleteFramebuffers;
- using theBaseClass_t::glGenFramebuffers;
- using theBaseClass_t::glCheckFramebufferStatus;
- using theBaseClass_t::glFramebufferTexture2D;
- using theBaseClass_t::glFramebufferRenderbuffer;
- using theBaseClass_t::glGetFramebufferAttachmentParameteriv;
- using theBaseClass_t::glGenerateMipmap;
- using theBaseClass_t::glBlitFramebuffer;
- using theBaseClass_t::glRenderbufferStorageMultisample;
- using theBaseClass_t::glFramebufferTextureLayer;
- #if !defined(GL_ES_VERSION_2_0)
- using theBaseClass_t::glFramebufferTexture1D;
- using theBaseClass_t::glFramebufferTexture3D;
- #endif
- public: //! @name GL_ARB_vertex_array_object (added to OpenGL 3.0 core)
- using theBaseClass_t::glBindVertexArray;
- using theBaseClass_t::glDeleteVertexArrays;
- using theBaseClass_t::glGenVertexArrays;
- using theBaseClass_t::glIsVertexArray;
- public: //! @name GL_ARB_map_buffer_range (added to OpenGL 3.0 core)
- #ifndef __EMSCRIPTEN__
- using theBaseClass_t::glMapBufferRange;
- using theBaseClass_t::glFlushMappedBufferRange;
- #endif
- public: //! @name OpenGL 3.0 additives to 2.1
- using theBaseClass_t::glGetBooleani_v;
- using theBaseClass_t::glGetIntegeri_v;
- using theBaseClass_t::glBeginTransformFeedback;
- using theBaseClass_t::glEndTransformFeedback;
- using theBaseClass_t::glBindBufferRange;
- using theBaseClass_t::glBindBufferBase;
- using theBaseClass_t::glTransformFeedbackVaryings;
- using theBaseClass_t::glGetTransformFeedbackVarying;
- using theBaseClass_t::glVertexAttribIPointer;
- using theBaseClass_t::glGetVertexAttribIiv;
- using theBaseClass_t::glGetVertexAttribIuiv;
- using theBaseClass_t::glVertexAttribI4i;
- using theBaseClass_t::glVertexAttribI4ui;
- using theBaseClass_t::glVertexAttribI4iv;
- using theBaseClass_t::glVertexAttribI4uiv;
- using theBaseClass_t::glGetUniformuiv;
- using theBaseClass_t::glGetFragDataLocation;
- using theBaseClass_t::glUniform1ui;
- using theBaseClass_t::glUniform2ui;
- using theBaseClass_t::glUniform3ui;
- using theBaseClass_t::glUniform4ui;
- using theBaseClass_t::glUniform1uiv;
- using theBaseClass_t::glUniform2uiv;
- using theBaseClass_t::glUniform3uiv;
- using theBaseClass_t::glUniform4uiv;
- using theBaseClass_t::glClearBufferiv;
- using theBaseClass_t::glClearBufferuiv;
- using theBaseClass_t::glClearBufferfv;
- using theBaseClass_t::glClearBufferfi;
- using theBaseClass_t::glGetStringi;
- #if !defined(GL_ES_VERSION_2_0)
- // the following have been added only in OpenGL ES 3.2
- using theBaseClass_t::glColorMaski;
- using theBaseClass_t::glEnablei;
- using theBaseClass_t::glDisablei;
- using theBaseClass_t::glIsEnabledi;
- using theBaseClass_t::glTexParameterIiv;
- using theBaseClass_t::glTexParameterIuiv;
- using theBaseClass_t::glGetTexParameterIiv;
- using theBaseClass_t::glGetTexParameterIuiv;
- #endif
- #if !defined(GL_ES_VERSION_2_0)
- // the following are defined only on desktop OpenGL
- using theBaseClass_t::glClampColor;
- using theBaseClass_t::glBeginConditionalRender;
- using theBaseClass_t::glEndConditionalRender;
- using theBaseClass_t::glBindFragDataLocation;
- using theBaseClass_t::glVertexAttribI1i;
- using theBaseClass_t::glVertexAttribI2i;
- using theBaseClass_t::glVertexAttribI3i;
- using theBaseClass_t::glVertexAttribI1ui;
- using theBaseClass_t::glVertexAttribI2ui;
- using theBaseClass_t::glVertexAttribI3ui;
- using theBaseClass_t::glVertexAttribI1iv;
- using theBaseClass_t::glVertexAttribI2iv;
- using theBaseClass_t::glVertexAttribI3iv;
- using theBaseClass_t::glVertexAttribI1uiv;
- using theBaseClass_t::glVertexAttribI2uiv;
- using theBaseClass_t::glVertexAttribI3uiv;
- using theBaseClass_t::glVertexAttribI4bv;
- using theBaseClass_t::glVertexAttribI4sv;
- using theBaseClass_t::glVertexAttribI4ubv;
- using theBaseClass_t::glVertexAttribI4usv;
- #endif
- #if defined(GL_ES_VERSION_2_0)
- // the following functions from OpenGL 1.5 have been added only in OpenGL ES 3.0
- using theBaseClass_t::glGenQueries;
- using theBaseClass_t::glDeleteQueries;
- using theBaseClass_t::glIsQuery;
- using theBaseClass_t::glBeginQuery;
- using theBaseClass_t::glEndQuery;
- using theBaseClass_t::glGetQueryiv;
- using theBaseClass_t::glGetQueryObjectuiv;
- #ifndef __EMSCRIPTEN__
- using theBaseClass_t::glUnmapBuffer;
- #endif
- #endif
- };
- //! OpenGL 3.0 core based on 2.1 version.
- typedef OpenGl_TmplCore30<OpenGl_GlCore21> OpenGl_GlCore30;
- //! OpenGL 3.0 without deprecated entry points.
- //! Notice that this doesn't actually corresponds to GL3.0 forward profile!
- typedef OpenGl_TmplCore30<OpenGl_GlCore21Fwd> OpenGl_GlCore30Fwd;
- #endif // _OpenGl_GlCore30_Header