/deps/glm-0.9.4.0/test/gtc/gtc_matrix_access.cpp
C++ | 382 lines | 271 code | 103 blank | 8 comment | 62 complexity | bb5db3c5ea9b93b3cbd24714b1c5791a MD5 | raw file
1/////////////////////////////////////////////////////////////////////////////////////////////////// 2// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) 3/////////////////////////////////////////////////////////////////////////////////////////////////// 4// Created : 2010-09-16 5// Updated : 2011-05-07 6// Licence : This source is under MIT licence 7// File : test/gtc/matrix_access.cpp 8/////////////////////////////////////////////////////////////////////////////////////////////////// 9 10#include <glm/glm.hpp> 11#include <glm/gtc/matrix_access.hpp> 12 13int test_mat2x2_row_set() 14{ 15 int Error = 0; 16 17 glm::mat2x2 m(1); 18 19 m = glm::row(m, 0, glm::vec2( 0, 1)); 20 m = glm::row(m, 1, glm::vec2( 4, 5)); 21 22 Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; 23 Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; 24 25 return Error; 26} 27 28int test_mat2x2_col_set() 29{ 30 int Error = 0; 31 32 glm::mat2x2 m(1); 33 34 m = glm::column(m, 0, glm::vec2( 0, 1)); 35 m = glm::column(m, 1, glm::vec2( 4, 5)); 36 37 Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; 38 Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; 39 40 return Error; 41} 42 43int test_mat2x3_row_set() 44{ 45 int Error = 0; 46 47 glm::mat2x3 m(1); 48 49 m = glm::row(m, 0, glm::vec2( 0, 1)); 50 m = glm::row(m, 1, glm::vec2( 4, 5)); 51 m = glm::row(m, 2, glm::vec2( 8, 9)); 52 53 Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; 54 Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; 55 Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1; 56 57 return Error; 58} 59 60int test_mat2x3_col_set() 61{ 62 int Error = 0; 63 64 glm::mat2x3 m(1); 65 66 m = glm::column(m, 0, glm::vec3( 0, 1, 2)); 67 m = glm::column(m, 1, glm::vec3( 4, 5, 6)); 68 69 Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; 70 Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; 71 72 return Error; 73} 74 75int test_mat2x4_row_set() 76{ 77 int Error = 0; 78 79 glm::mat2x4 m(1); 80 81 m = glm::row(m, 0, glm::vec2( 0, 1)); 82 m = glm::row(m, 1, glm::vec2( 4, 5)); 83 m = glm::row(m, 2, glm::vec2( 8, 9)); 84 m = glm::row(m, 3, glm::vec2(12, 13)); 85 86 Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; 87 Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; 88 Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1; 89 Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1; 90 91 return Error; 92} 93 94int test_mat2x4_col_set() 95{ 96 int Error = 0; 97 98 glm::mat2x4 m(1); 99 100 m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); 101 m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); 102 103 Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; 104 Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; 105 106 return Error; 107} 108 109int test_mat3x2_row_set() 110{ 111 int Error = 0; 112 113 glm::mat3x2 m(1); 114 115 m = glm::row(m, 0, glm::vec3( 0, 1, 2)); 116 m = glm::row(m, 1, glm::vec3( 4, 5, 6)); 117 118 Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; 119 Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; 120 121 return Error; 122} 123 124int test_mat3x2_col_set() 125{ 126 int Error = 0; 127 128 glm::mat3x2 m(1); 129 130 m = glm::column(m, 0, glm::vec2( 0, 1)); 131 m = glm::column(m, 1, glm::vec2( 4, 5)); 132 m = glm::column(m, 2, glm::vec2( 8, 9)); 133 134 Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; 135 Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; 136 Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1; 137 138 return Error; 139} 140 141int test_mat3x3_row_set() 142{ 143 int Error = 0; 144 145 glm::mat3x3 m(1); 146 147 m = glm::row(m, 0, glm::vec3( 0, 1, 2)); 148 m = glm::row(m, 1, glm::vec3( 4, 5, 6)); 149 m = glm::row(m, 2, glm::vec3( 8, 9, 10)); 150 151 Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; 152 Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; 153 Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; 154 155 return Error; 156} 157 158int test_mat3x3_col_set() 159{ 160 int Error = 0; 161 162 glm::mat3x3 m(1); 163 164 m = glm::column(m, 0, glm::vec3( 0, 1, 2)); 165 m = glm::column(m, 1, glm::vec3( 4, 5, 6)); 166 m = glm::column(m, 2, glm::vec3( 8, 9, 10)); 167 168 Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; 169 Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; 170 Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; 171 172 return Error; 173} 174 175int test_mat3x4_row_set() 176{ 177 int Error = 0; 178 179 glm::mat3x4 m(1); 180 181 m = glm::row(m, 0, glm::vec3( 0, 1, 2)); 182 m = glm::row(m, 1, glm::vec3( 4, 5, 6)); 183 m = glm::row(m, 2, glm::vec3( 8, 9, 10)); 184 m = glm::row(m, 3, glm::vec3(12, 13, 14)); 185 186 Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; 187 Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; 188 Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; 189 Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1; 190 191 return Error; 192} 193 194int test_mat3x4_col_set() 195{ 196 int Error = 0; 197 198 glm::mat3x4 m(1); 199 200 m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); 201 m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); 202 m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11)); 203 204 Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; 205 Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; 206 Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; 207 208 return Error; 209} 210 211int test_mat4x2_row_set() 212{ 213 int Error = 0; 214 215 glm::mat4x2 m(1); 216 217 m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); 218 m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); 219 220 Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; 221 Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; 222 223 return Error; 224} 225 226int test_mat4x2_col_set() 227{ 228 int Error = 0; 229 230 glm::mat4x2 m(1); 231 232 m = glm::column(m, 0, glm::vec2( 0, 1)); 233 m = glm::column(m, 1, glm::vec2( 4, 5)); 234 m = glm::column(m, 2, glm::vec2( 8, 9)); 235 m = glm::column(m, 3, glm::vec2(12, 13)); 236 237 Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; 238 Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; 239 Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1; 240 Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1; 241 242 return Error; 243} 244 245int test_mat4x3_row_set() 246{ 247 int Error = 0; 248 249 glm::mat4x3 m(1); 250 251 m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); 252 m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); 253 m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11)); 254 255 Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; 256 Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; 257 Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; 258 259 return Error; 260} 261 262int test_mat4x3_col_set() 263{ 264 int Error = 0; 265 266 glm::mat4x3 m(1); 267 268 m = glm::column(m, 0, glm::vec3( 0, 1, 2)); 269 m = glm::column(m, 1, glm::vec3( 4, 5, 6)); 270 m = glm::column(m, 2, glm::vec3( 8, 9, 10)); 271 m = glm::column(m, 3, glm::vec3(12, 13, 14)); 272 273 Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; 274 Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; 275 Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; 276 Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1; 277 278 return Error; 279} 280 281int test_mat4x4_row_set() 282{ 283 int Error = 0; 284 285 glm::mat4 m(1); 286 287 m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); 288 m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); 289 m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11)); 290 m = glm::row(m, 3, glm::vec4(12, 13, 14, 15)); 291 292 Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; 293 Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; 294 Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; 295 Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1; 296 297 return Error; 298} 299 300int test_mat4x4_col_set() 301{ 302 int Error = 0; 303 304 glm::mat4 m(1); 305 306 m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); 307 m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); 308 m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11)); 309 m = glm::column(m, 3, glm::vec4(12, 13, 14, 15)); 310 311 Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; 312 Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; 313 Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; 314 Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1; 315 316 return Error; 317} 318 319int test_mat4x4_row_get() 320{ 321 int Error = 0; 322 323 glm::mat4 m(1); 324 325 glm::vec4 A = glm::row(m, 0); 326 Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; 327 glm::vec4 B = glm::row(m, 1); 328 Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; 329 glm::vec4 C = glm::row(m, 2); 330 Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; 331 glm::vec4 D = glm::row(m, 3); 332 Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; 333 334 return Error; 335} 336 337int test_mat4x4_col_get() 338{ 339 int Error = 0; 340 341 glm::mat4 m(1); 342 343 glm::vec4 A = glm::column(m, 0); 344 Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; 345 glm::vec4 B = glm::column(m, 1); 346 Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; 347 glm::vec4 C = glm::column(m, 2); 348 Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; 349 glm::vec4 D = glm::column(m, 3); 350 Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; 351 352 return Error; 353} 354 355int main() 356{ 357 int Error = 0; 358 359 Error += test_mat2x2_row_set(); 360 Error += test_mat2x2_col_set(); 361 Error += test_mat2x3_row_set(); 362 Error += test_mat2x3_col_set(); 363 Error += test_mat2x4_row_set(); 364 Error += test_mat2x4_col_set(); 365 Error += test_mat3x2_row_set(); 366 Error += test_mat3x2_col_set(); 367 Error += test_mat3x3_row_set(); 368 Error += test_mat3x3_col_set(); 369 Error += test_mat3x4_row_set(); 370 Error += test_mat3x4_col_set(); 371 Error += test_mat4x2_row_set(); 372 Error += test_mat4x2_col_set(); 373 Error += test_mat4x3_row_set(); 374 Error += test_mat4x3_col_set(); 375 Error += test_mat4x4_row_set(); 376 Error += test_mat4x4_col_set(); 377 378 Error += test_mat4x4_row_get(); 379 Error += test_mat4x4_col_get(); 380 381 return Error; 382}