metasploit-framework /lib/gemcache/ruby/1.9.1/gems/state_machine-1.1.2/test/unit/path_test.rb

Language Ruby Lines 486
MD5 Hash ce4d4720e8fb59230e724af8a424e0b5 Estimated Cost $10,350 (why?)
Repository https://bitbucket.org/technopunk2099/metasploit-framework.git View Raw File View Project SPDX
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
require File.expand_path(File.dirname(__FILE__) + '/../test_helper')

class PathByDefaultTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @object = @klass.new
    
    @path = StateMachine::Path.new(@object, @machine)
  end
  
  def test_should_have_an_object
    assert_equal @object, @path.object
  end
  
  def test_should_have_a_machine
    assert_equal @machine, @path.machine
  end
  
  def test_should_not_have_walked_anywhere
    assert_equal [], @path
  end
  
  def test_should_not_have_a_from_name
    assert_nil @path.from_name
  end
  
  def test_should_have_no_from_states
    assert_equal [], @path.from_states
  end
  
  def test_should_not_have_a_to_name
    assert_nil @path.to_name
  end
  
  def test_should_have_no_to_states
    assert_equal [], @path.to_states
  end
  
  def test_should_have_no_events
    assert_equal [], @path.events
  end
  
  def test_should_not_be_able_to_walk_anywhere
    walked = false
    @path.walk { walked = true }
    assert_equal false, walked
  end
  
  def test_should_not_be_complete
    assert_equal false, @path.complete?
  end
end

class PathTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @object = @klass.new
  end
  
  def test_should_raise_exception_if_invalid_option_specified
    exception = assert_raise(ArgumentError) {StateMachine::Path.new(@object, @machine, :invalid => true)}
    assert_equal 'Invalid key(s): invalid', exception.message
  end
end

class PathWithoutTransitionsTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling
    @machine.event :ignite
    
    @object = @klass.new
    
    @path = StateMachine::Path.new(@object, @machine)
    @path.concat([
      @ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling)
    ])
  end
  
  def test_should_not_be_able_to_walk_anywhere
    walked = false
    @path.walk { walked = true }
    assert_equal false, walked
  end
end

class PathWithTransitionsTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling, :first_gear
    @machine.event :ignite, :shift_up
    
    @object = @klass.new
    @object.state = 'parked'
    
    @path = StateMachine::Path.new(@object, @machine)
    @path.concat([
      @ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling),
      @shift_up_transition = StateMachine::Transition.new(@object, @machine, :shift_up, :idling, :first_gear)
    ])
  end
  
  def test_should_enumerate_transitions
    assert_equal [@ignite_transition, @shift_up_transition], @path
  end
  
  def test_should_have_a_from_name
    assert_equal :parked, @path.from_name
  end
  
  def test_should_have_from_states
    assert_equal [:parked, :idling], @path.from_states
  end
  
  def test_should_have_a_to_name
    assert_equal :first_gear, @path.to_name
  end
  
  def test_should_have_to_states
    assert_equal [:idling, :first_gear], @path.to_states
  end
  
  def test_should_have_events
    assert_equal [:ignite, :shift_up], @path.events
  end
  
  def test_should_not_be_able_to_walk_anywhere
    walked = false
    @path.walk { walked = true }
    assert_equal false, walked
  end
  
  def test_should_be_complete
    assert_equal true, @path.complete?
  end
end

class PathWithDuplicatesTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling
    @machine.event :park, :ignite
    
    @object = @klass.new
    @object.state = 'parked'
    
    @path = StateMachine::Path.new(@object, @machine)
    @path.concat([
      @ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling),
      @park_transition = StateMachine::Transition.new(@object, @machine, :park, :idling, :parked),
      @ignite_again_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling)
    ])
  end
  
  def test_should_not_include_duplicates_in_from_states
    assert_equal [:parked, :idling], @path.from_states
  end
  
  def test_should_not_include_duplicates_in_to_states
    assert_equal [:idling, :parked], @path.to_states
  end
  
  def test_should_not_include_duplicates_in_events
    assert_equal [:ignite, :park], @path.events
  end
end

class PathWithAvailableTransitionsTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling, :first_gear
    @machine.event :ignite
    @machine.event :shift_up do
      transition :idling => :first_gear
    end
    @machine.event :park do
      transition :idling => :parked
    end
    
    @object = @klass.new
    @object.state = 'parked'
    
    @path = StateMachine::Path.new(@object, @machine)
    @path.concat([
      @ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling)
    ])
  end
  
  def test_should_not_be_complete
    assert !@path.complete?
  end
  
  def test_should_walk_each_available_transition
    paths = []
    @path.walk {|path| paths << path}
    
    assert_equal [
      [@ignite_transition, StateMachine::Transition.new(@object, @machine, :shift_up, :idling, :first_gear)],
      [@ignite_transition, StateMachine::Transition.new(@object, @machine, :park, :idling, :parked)]
    ], paths
  end
  
  def test_should_yield_path_instances_when_walking
    @path.walk do |path|
      assert_instance_of StateMachine::Path, path
    end
  end
  
  def test_should_not_modify_current_path_after_walking
    @path.walk {}
    assert_equal [@ignite_transition], @path
  end
  
  def test_should_not_modify_object_after_walking
    @path.walk {}
    assert_equal 'parked', @object.state
  end
end

class PathWithGuardedTransitionsTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling
    @machine.event :ignite
    @machine.event :shift_up do
      transition :idling => :first_gear, :if => lambda {false}
    end
    
    @object = @klass.new
    @object.state = 'parked'
  end
  
  def test_should_not_walk_transitions_if_guard_enabled
    path = StateMachine::Path.new(@object, @machine)
    path.concat([
      ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling)
    ])
    
    paths = []
    path.walk {|next_path| paths << next_path}
    
    assert_equal [], paths
  end
  
  def test_should_not_walk_transitions_if_guard_disabled
    path = StateMachine::Path.new(@object, @machine, :guard => false)
    path.concat([
      ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling)
    ])
    
    paths = []
    path.walk {|next_path| paths << next_path}
    
    assert_equal [
      [ignite_transition, StateMachine::Transition.new(@object, @machine, :shift_up, :idling, :first_gear)]
    ], paths
  end
end

class PathWithEncounteredTransitionsTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling, :first_gear
    @machine.event :ignite do
      transition :parked => :idling
    end
    @machine.event :park do
      transition :idling => :parked
    end
    
    @object = @klass.new
    @object.state = 'parked'
    
    @path = StateMachine::Path.new(@object, @machine)
    @path.concat([
      @ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling),
      @park_transition = StateMachine::Transition.new(@object, @machine, :park, :idling, :parked)
    ])
  end
  
  def test_should_be_complete
    assert_equal true, @path.complete?
  end
  
  def test_should_not_be_able_to_walk
    walked = false
    @path.walk { walked = true }
    assert_equal false, walked
  end
end

class PathWithUnreachedTargetTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling
    @machine.event :ignite do
      transition :parked => :idling
    end
    
    @object = @klass.new
    @object.state = 'parked'
    
    @path = StateMachine::Path.new(@object, @machine, :target => :parked)
    @path.concat([
      @ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling)
    ])
  end
  
  def test_should_not_be_complete
    assert_equal false, @path.complete?
  end
  
  def test_should_not_be_able_to_walk
    walked = false
    @path.walk { walked = true }
    assert_equal false, walked
  end
end

class PathWithReachedTargetTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling
    @machine.event :ignite do
      transition :parked => :idling
    end
    @machine.event :park do
      transition :idling => :parked
    end
    
    @object = @klass.new
    @object.state = 'parked'
    
    @path = StateMachine::Path.new(@object, @machine, :target => :parked)
    @path.concat([
      @ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling),
      @park_transition = StateMachine::Transition.new(@object, @machine, :park, :idling, :parked)
    ])
  end
  
  def test_should_be_complete
    assert_equal true, @path.complete?
  end
  
  def test_should_not_be_able_to_walk
    walked = false
    @path.walk { walked = true }
    assert_equal false, walked
  end
end

class PathWithAvailableTransitionsAfterReachingTargetTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling
    @machine.event :ignite do
      transition :parked => :idling
    end
    @machine.event :shift_up do
      transition :parked => :first_gear
    end
    @machine.event :park do
      transition [:idling, :first_gear] => :parked
    end
    
    @object = @klass.new
    @object.state = 'parked'
    
    @path = StateMachine::Path.new(@object, @machine, :target => :parked)
    @path.concat([
      @ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling),
      @park_transition = StateMachine::Transition.new(@object, @machine, :park, :idling, :parked)
    ])
  end
  
  def test_should_be_complete
    assert_equal true, @path.complete?
  end
  
  def test_should_be_able_to_walk
    paths = []
    @path.walk {|path| paths << path}
    assert_equal [
      [@ignite_transition, @park_transition, StateMachine::Transition.new(@object, @machine, :shift_up, :parked, :first_gear)]
    ], paths
  end
end

class PathWithDeepTargetTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling
    @machine.event :ignite do
      transition :parked => :idling
    end
    @machine.event :shift_up do
      transition :parked => :first_gear
    end
    @machine.event :park do
      transition [:idling, :first_gear] => :parked
    end
    
    @object = @klass.new
    @object.state = 'parked'
    
    @path = StateMachine::Path.new(@object, @machine, :target => :parked)
    @path.concat([
      @ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling),
      @park_transition = StateMachine::Transition.new(@object, @machine, :park, :idling, :parked),
      @shift_up_transition = StateMachine::Transition.new(@object, @machine, :shift_up, :parked, :first_gear)
    ])
  end
  
  def test_should_not_be_complete
    assert_equal false, @path.complete?
  end
  
  def test_should_be_able_to_walk
    paths = []
    @path.walk {|path| paths << path}
    assert_equal [
      [@ignite_transition, @park_transition, @shift_up_transition, StateMachine::Transition.new(@object, @machine, :park, :first_gear, :parked)]
    ], paths
  end
end

class PathWithDeepTargetReachedTest < Test::Unit::TestCase
  def setup
    @klass = Class.new
    @machine = StateMachine::Machine.new(@klass)
    @machine.state :parked, :idling
    @machine.event :ignite do
      transition :parked => :idling
    end
    @machine.event :shift_up do
      transition :parked => :first_gear
    end
    @machine.event :park do
      transition [:idling, :first_gear] => :parked
    end
    
    @object = @klass.new
    @object.state = 'parked'
    
    @path = StateMachine::Path.new(@object, @machine, :target => :parked)
    @path.concat([
      @ignite_transition = StateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling),
      @park_transition = StateMachine::Transition.new(@object, @machine, :park, :idling, :parked),
      @shift_up_transition = StateMachine::Transition.new(@object, @machine, :shift_up, :parked, :first_gear),
      @park_transition_2 = StateMachine::Transition.new(@object, @machine, :park, :first_gear, :parked)
    ])
  end
  
  def test_should_be_complete
    assert_equal true, @path.complete?
  end
  
  def test_should_not_be_able_to_walk
    walked = false
    @path.walk { walked = true }
    assert_equal false, walked
  end
  
  def test_should_not_be_able_to_walk_with_available_transitions
    @machine.event :park do
      transition :parked => same
    end
    
    walked = false
    @path.walk { walked = true }
    assert_equal false, walked
  end
end
Back to Top