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/Tukui/modules/unitframes/core/oUF/oUF.xml

http://github.com/Asphyxia/Tukui
XML | 91 lines | 45 code | 3 blank | 43 comment | 0 complexity | baee48550c871956a767e0cb9ba96d40 MD5 | raw file
 1<Ui xmlns="http://www.blizzard.com/wow/ui/">
 2	<Script file='init.lua' />
 3	<Script file='private.lua' />
 4	<Script file='ouf.lua' />
 5	<Script file='events.lua'/>
 6	<Script file='factory.lua' />
 7	<Script file='blizzard.lua' />
 8	<Script file='units.lua' />
 9	<Script file='colors.lua' />
10	<Script file='finalize.lua' />
11
12	<Script file='elements\power.lua' />
13	<Script file='elements\aura.lua' />
14	<Script file='elements\health.lua' />
15	<Script file='elements\cpoints.lua' />
16	<Script file='elements\ricons.lua' />
17	<Script file='elements\leader.lua' />
18	<Script file='elements\combat.lua' />
19	<Script file='elements\resting.lua' />
20	<Script file='elements\pvp.lua' />
21	<Script file='elements\portraits.lua' />
22	<Script file='elements\range.lua' />
23	<Script file='elements\castbar.lua' />
24	<Script file='elements\threat.lua' />
25	<Script file='elements\tags.lua' />
26	<Script file='elements\masterlooter.lua' />
27	<Script file='elements\assistant.lua' />
28	<Script file='elements\runebar.lua' />
29	<Script file='elements\lfdrole.lua' />
30	<Script file='elements\healprediction.lua' />
31	<Script file='elements\holypower.lua' />
32	<Script file='elements\soulshards.lua' />
33	<Script file='elements\picon.lua' />
34	<Script file='elements\readycheck.lua' />
35	<Script file='elements\resurrect.lua' />
36	<Script file='elements\qicon.lua' />
37	<Script file='elements\eclipsebar.lua' />
38	<Script file='elements\altpowerbar.lua' />
39	<Script file='elements\druidmana.lua' />
40
41	<!-- Clique support -->
42	<Button name="oUF_ClickCastUnitTemplate" virtual="true" inherits="SecureUnitButtonTemplate,SecureHandlerEnterLeaveTemplate">
43		<Attributes>
44			<Attribute name="_onenter" type="string" value="local snippet = self:GetAttribute('clickcast_onenter'); if snippet then self:Run(snippet) end"/>
45			<Attribute name="_onleave" type="string" value="local snippet = self:GetAttribute('clickcast_onleave'); if snippet then self:Run(snippet) end"/>
46		</Attributes>
47	</Button>
48
49	<!--
50		Sub-object as a child of the parent unit frame:
51	<Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" hidden="true" virtual="true">
52		<Frames>
53			<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
54				<Attributes>
55					<Attribute name="unitsuffix" type="string" value="target"/>
56					<Attribute name="useparent-unit" type="boolean" value="true"/>
57				</Attributes>
58			</Button>
59		</Frames>
60	</Button>
61
62		Separate unit template example:
63	<Button name="oUF_HeaderSeparateSubOjectsTemplate" inherits="SecureUnitButtonTemplate" hidden="true" virtual="true">
64		<Attributes>
65			<Attribute name="oUF-onlyProcessChildren" type="boolean" value="true"/>
66		</Attributes>
67
68		<Frames>
69			<Button name="$parentUnit" inherits="SecureUnitButtonTemplate">
70				<Attributes>
71					<Attribute name="useparent-unit" type="boolean" value="true"/>
72				</Attributes>
73			</Button>
74
75			<Button name="$parentPet" inherits="SecureUnitButtonTemplate">
76				<Attributes>
77					<Attribute name="unitsuffix" type="string" value="pet"/>
78					<Attribute name="useparent-unit" type="boolean" value="true"/>
79				</Attributes>
80			</Button>
81
82			<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
83				<Attributes>
84					<Attribute name="unitsuffix" type="string" value="target"/>
85					<Attribute name="useparent-unit" type="boolean" value="true"/>
86				</Attributes>
87			</Button>
88		</Frames>
89	</Button>
90	-->
91</Ui>