/Tukui/modules/unitframes/core/oUF/oUF.xml
http://github.com/Asphyxia/Tukui · XML · 91 lines · 45 code · 3 blank · 43 comment · 0 complexity · baee48550c871956a767e0cb9ba96d40 MD5 · raw file
- <Ui xmlns="http://www.blizzard.com/wow/ui/">
- <Script file='init.lua' />
- <Script file='private.lua' />
- <Script file='ouf.lua' />
- <Script file='events.lua'/>
- <Script file='factory.lua' />
- <Script file='blizzard.lua' />
- <Script file='units.lua' />
- <Script file='colors.lua' />
- <Script file='finalize.lua' />
- <Script file='elements\power.lua' />
- <Script file='elements\aura.lua' />
- <Script file='elements\health.lua' />
- <Script file='elements\cpoints.lua' />
- <Script file='elements\ricons.lua' />
- <Script file='elements\leader.lua' />
- <Script file='elements\combat.lua' />
- <Script file='elements\resting.lua' />
- <Script file='elements\pvp.lua' />
- <Script file='elements\portraits.lua' />
- <Script file='elements\range.lua' />
- <Script file='elements\castbar.lua' />
- <Script file='elements\threat.lua' />
- <Script file='elements\tags.lua' />
- <Script file='elements\masterlooter.lua' />
- <Script file='elements\assistant.lua' />
- <Script file='elements\runebar.lua' />
- <Script file='elements\lfdrole.lua' />
- <Script file='elements\healprediction.lua' />
- <Script file='elements\holypower.lua' />
- <Script file='elements\soulshards.lua' />
- <Script file='elements\picon.lua' />
- <Script file='elements\readycheck.lua' />
- <Script file='elements\resurrect.lua' />
- <Script file='elements\qicon.lua' />
- <Script file='elements\eclipsebar.lua' />
- <Script file='elements\altpowerbar.lua' />
- <Script file='elements\druidmana.lua' />
- <!-- Clique support -->
- <Button name="oUF_ClickCastUnitTemplate" virtual="true" inherits="SecureUnitButtonTemplate,SecureHandlerEnterLeaveTemplate">
- <Attributes>
- <Attribute name="_onenter" type="string" value="local snippet = self:GetAttribute('clickcast_onenter'); if snippet then self:Run(snippet) end"/>
- <Attribute name="_onleave" type="string" value="local snippet = self:GetAttribute('clickcast_onleave'); if snippet then self:Run(snippet) end"/>
- </Attributes>
- </Button>
- <!--
- Sub-object as a child of the parent unit frame:
- <Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" hidden="true" virtual="true">
- <Frames>
- <Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
- <Attributes>
- <Attribute name="unitsuffix" type="string" value="target"/>
- <Attribute name="useparent-unit" type="boolean" value="true"/>
- </Attributes>
- </Button>
- </Frames>
- </Button>
- Separate unit template example:
- <Button name="oUF_HeaderSeparateSubOjectsTemplate" inherits="SecureUnitButtonTemplate" hidden="true" virtual="true">
- <Attributes>
- <Attribute name="oUF-onlyProcessChildren" type="boolean" value="true"/>
- </Attributes>
- <Frames>
- <Button name="$parentUnit" inherits="SecureUnitButtonTemplate">
- <Attributes>
- <Attribute name="useparent-unit" type="boolean" value="true"/>
- </Attributes>
- </Button>
- <Button name="$parentPet" inherits="SecureUnitButtonTemplate">
- <Attributes>
- <Attribute name="unitsuffix" type="string" value="pet"/>
- <Attribute name="useparent-unit" type="boolean" value="true"/>
- </Attributes>
- </Button>
- <Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
- <Attributes>
- <Attribute name="unitsuffix" type="string" value="target"/>
- <Attribute name="useparent-unit" type="boolean" value="true"/>
- </Attributes>
- </Button>
- </Frames>
- </Button>
- -->
- </Ui>