/Tukui/modules/blizzard/font.lua
http://github.com/Asphyxia/Tukui · Lua · 80 lines · 68 code · 9 blank · 3 comment · 12 complexity · e4b0ebff047af6f5072438feccbc3ab6 MD5 · raw file
- local T, C, L = unpack(select(2, ...)) -- Import: T - functions, constants, variables; C - config; L - locales
- local TukuiFonts = CreateFrame("Frame", nil, UIParent)
- local SetFont = function(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy)
- obj:SetFont(font, size, style)
- if sr and sg and sb then obj:SetShadowColor(sr, sg, sb) end
- if sox and soy then obj:SetShadowOffset(sox, soy) end
- if r and g and b then obj:SetTextColor(r, g, b)
- elseif r then obj:SetAlpha(r) end
- end
- TukuiFonts:RegisterEvent("ADDON_LOADED")
- TukuiFonts:SetScript("OnEvent", function(self, event, addon)
- if addon ~= "Tukui" then return end
-
- local NORMAL = C.media.font
- local COMBAT = C.media.dmgfont
- local NUMBER = C.media.font
- local PIXEL = C.media.pixelfont
- if T.eyefinity then
- -- damage are huge on eyefinity, so we disable it
- InterfaceOptionsCombatTextPanelTargetDamage:Hide()
- InterfaceOptionsCombatTextPanelPeriodicDamage:Hide()
- InterfaceOptionsCombatTextPanelPetDamage:Hide()
- InterfaceOptionsCombatTextPanelHealing:Hide()
- SetCVar("CombatLogPeriodicSpells",0)
- SetCVar("PetMeleeDamage",0)
- SetCVar("CombatDamage",0)
- SetCVar("CombatHealing",0)
-
- -- set an invisible font for xp, honor kill, etc
- local INVISIBLE = [=[Interface\Addons\Tukui\medias\fonts\invisible_font.ttf]=]
- COMBAT = INVISIBLE
- end
- UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 12
- CHAT_FONT_HEIGHTS = {12, 13, 14, 15, 16, 17, 18, 19, 20}
- UNIT_NAME_FONT = NORMAL
- NAMEPLATE_FONT = NORMAL
- DAMAGE_TEXT_FONT = COMBAT
- STANDARD_TEXT_FONT = NORMAL
- -- Base fonts
- SetFont(GameTooltipHeader, NORMAL, 12, "OUTLINE")
- SetFont(NumberFont_OutlineThick_Mono_Small, NUMBER, 12, "OUTLINE")
- SetFont(NumberFont_Outline_Huge, NUMBER, 28, "THICKOUTLINE", 28)
- SetFont(NumberFont_Outline_Large, NUMBER, 15, "OUTLINE")
- SetFont(NumberFont_Outline_Med, NUMBER, 13, "OUTLINE")
- SetFont(NumberFont_Shadow_Med, NORMAL, 12)
- SetFont(NumberFont_Shadow_Small, NORMAL, 12)
- SetFont(QuestFont, NORMAL, 14)
- SetFont(QuestFont_Large, NORMAL, 14)
- SetFont(SystemFont_Large, NORMAL, 15)
- SetFont(SystemFont_Med1, NORMAL, 12)
- SetFont(SystemFont_Med3, NORMAL, 13)
- SetFont(SystemFont_OutlineThick_Huge2, NORMAL, 20, "THICKOUTLINE")
- SetFont(SystemFont_Outline_Small, NUMBER, 12, "OUTLINE")
- SetFont(SystemFont_Shadow_Large, NORMAL, 15)
- SetFont(SystemFont_Shadow_Med1, NORMAL, 12)
- SetFont(SystemFont_Shadow_Med3, NORMAL, 13)
- SetFont(SystemFont_Shadow_Outline_Huge2, NORMAL, 20, "OUTLINE")
- SetFont(SystemFont_Shadow_Small, NORMAL, 11)
- SetFont(SystemFont_Small, NORMAL, 12)
- SetFont(SystemFont_Tiny, NORMAL, 12)
- SetFont(Tooltip_Med, NORMAL, 12, "THINOUTLINE")
- SetFont(Tooltip_Small, NORMAL, 12, "THINOUTLINE")
- SetFont(CombatTextFont, COMBAT, 100, "OUTLINE") -- number here just increase the font quality.
- SetFont(SystemFont_Shadow_Huge1, NORMAL, 20, "THINOUTLINE")
- SetFont(ZoneTextString, NORMAL, 32, "OUTLINE")
- SetFont(SubZoneTextString, NORMAL, 25, "OUTLINE")
- SetFont(PVPInfoTextString, NORMAL, 22, "THINOUTLINE")
- SetFont(PVPArenaTextString, NORMAL, 22, "THINOUTLINE")
- SetFont = nil
- self:SetScript("OnEvent", nil)
- self:UnregisterAllEvents()
- self = nil
- end)