/Aurora/Services/DataService/Connectors/Database/Avatar/LocalAvatarConnector.cs
C# | 127 lines | 86 code | 14 blank | 27 comment | 5 complexity | c8cebcef04593bb6f48c4119f64d58e8 MD5 | raw file
- /*
- * Copyright (c) Contributors, http://aurora-sim.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the Aurora-Sim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
- using System.Collections.Generic;
- using System.Linq;
- using Aurora.Framework;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Services.Interfaces;
-
- namespace Aurora.Services.DataService
- {
- public class LocalAvatarConnector : IAvatarData
- {
- private IGenericData GD;
- private string m_realm = "avatars";
- //private string m_cacherealm = "avatarscache";
- private PreAddedDictionary<UUID, object> m_locks = new PreAddedDictionary<UUID, object>(() => new object());
-
- #region IAvatarData Members
-
- public void Initialize(IGenericData GenericData, IConfigSource source, IRegistryCore simBase,
- string defaultConnectionString)
- {
- if (source.Configs["AuroraConnectors"].GetString("AvatarConnector", "LocalConnector") == "LocalConnector")
- {
- GD = GenericData;
-
- string connectionString = defaultConnectionString;
- if (source.Configs[Name] != null)
- connectionString = source.Configs[Name].GetString("ConnectionString", defaultConnectionString);
-
- GD.ConnectToDatabase(connectionString, "Avatars",
- source.Configs["AuroraConnectors"].GetBoolean("ValidateTables", true));
-
- DataManager.DataManager.RegisterPlugin(this);
- }
- }
-
- public string Name
- {
- get { return "IAvatarData"; }
- }
-
- public AvatarData Get(string field, string val)
- {
- return InternalGet(m_realm, field, val);
- }
-
- public bool Store(UUID PrincipalID, AvatarData data)
- {
- lock (m_locks[PrincipalID])
- {
- QueryFilter filter = new QueryFilter();
- filter.andFilters["PrincipalID"] = PrincipalID;
- GD.Delete(m_realm, filter);
- List<object[]> insertList = new List<object[]>();
- foreach (KeyValuePair<string, string> kvp in data.Data)
- {
- insertList.Add(new object[3]{
- PrincipalID,
- kvp.Key,
- kvp.Value
- });
- }
- GD.InsertMultiple(m_realm, insertList);
- }
- return true;
- }
-
- public bool Delete(string field, string val)
- {
- QueryFilter filter = new QueryFilter();
- filter.andFilters[field] = val;
- return GD.Delete(m_realm, filter);
- }
-
- #endregion
-
- public void Dispose()
- {
- }
-
- private AvatarData InternalGet(string realm, string field, string val)
- {
- QueryFilter filter = new QueryFilter();
- filter.andFilters[field] = val;
- List<string> data = GD.Query(new string[]{
- "Name",
- "`Value`"
- }, realm, filter, null, null, null);
- AvatarData retVal = new AvatarData {
- AvatarType = 1,
- Data = new Dictionary<string, string>()
- };
- for (int i = 0; i < data.Count; i += 2)
- {
- retVal.Data[data[i]] = data[i + 1];
- }
- return retVal;
- }
- }
- }