/OpenMetaverse/Modules/EstateTools.cs
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- /*
- * Copyright (c) 2006-2008, openmetaverse.org
- * All rights reserved.
- *
- * - Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * - Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- * - Neither the name of the openmetaverse.org nor the names
- * of its contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse.Packets;
- using OpenMetaverse.Interfaces;
- using OpenMetaverse.Messages.Linden;
- using System.Collections.Generic;
- namespace OpenMetaverse
- {
- /// <summary>Describes tasks returned in LandStatReply</summary>
- public class EstateTask
- {
- public Vector3 Position;
- public float Score;
- public float MonoScore;
- public UUID TaskID;
- public uint TaskLocalID;
- public string TaskName;
- public string OwnerName;
- }
- /// <summary>
- /// Estate level administration and utilities
- /// </summary>
- public class EstateTools
- {
- private GridClient Client;
- /// <summary>Textures for each of the four terrain height levels</summary>
- public GroundTextureSettings GroundTextures;
- /// <summary>Upper/lower texture boundaries for each corner of the sim</summary>
- public GroundTextureHeightSettings GroundTextureLimits;
- /// <summary>
- /// Constructor for EstateTools class
- /// </summary>
- /// <param name="client"></param>
- public EstateTools(GridClient client)
- {
- GroundTextures = new GroundTextureSettings();
- GroundTextureLimits = new GroundTextureHeightSettings();
- Client = client;
- Client.Network.RegisterCallback(PacketType.LandStatReply, LandStatReplyHandler);
- Client.Network.RegisterCallback(PacketType.EstateOwnerMessage, EstateOwnerMessageHandler);
- Client.Network.RegisterCallback(PacketType.EstateCovenantReply, EstateCovenantReplyHandler);
- Client.Network.RegisterEventCallback("LandStatReply", new Caps.EventQueueCallback(LandStatCapsReplyHandler));
- }
- #region Enums
- /// <summary>Used in the ReportType field of a LandStatRequest</summary>
- public enum LandStatReportType
- {
- TopScripts = 0,
- TopColliders = 1
- }
- /// <summary>Used by EstateOwnerMessage packets</summary>
- public enum EstateAccessDelta : uint
- {
- BanUser = 64,
- BanUserAllEstates = 66,
- UnbanUser = 128,
- UnbanUserAllEstates = 130,
- AddManager = 256,
- AddManagerAllEstates = 257,
- RemoveManager = 512,
- RemoveManagerAllEstates = 513,
- AddUserAsAllowed = 4,
- AddAllowedAllEstates = 6,
- RemoveUserAsAllowed = 8,
- RemoveUserAllowedAllEstates = 10,
- AddGroupAsAllowed = 16,
- AddGroupAllowedAllEstates = 18,
- RemoveGroupAsAllowed = 32,
- RemoveGroupAllowedAllEstates = 34
- }
- /// <summary>Used by EstateOwnerMessage packets</summary>
- public enum EstateAccessReplyDelta : uint
- {
- AllowedUsers = 17,
- AllowedGroups = 18,
- EstateBans = 20,
- EstateManagers = 24
- }
- /// <summary>
- ///
- /// </summary>
- [Flags]
- public enum EstateReturnFlags : uint
- {
- /// <summary>No flags set</summary>
- None = 2,
- /// <summary>Only return targets scripted objects</summary>
- ReturnScripted = 6,
- /// <summary>Only return targets objects if on others land</summary>
- ReturnOnOthersLand = 3,
- /// <summary>Returns target's scripted objects and objects on other parcels</summary>
- ReturnScriptedAndOnOthers = 7
- }
- #endregion
- #region Structs
- /// <summary>Ground texture settings for each corner of the region</summary>
- // TODO: maybe move this class to the Simulator object and implement it there too
- public struct GroundTextureSettings
- {
- public UUID Low;
- public UUID MidLow;
- public UUID MidHigh;
- public UUID High;
- }
- /// <summary>Used by GroundTextureHeightSettings</summary>
- public struct GroundTextureHeight
- {
- public float Low;
- public float High;
- }
- /// <summary>The high and low texture thresholds for each corner of the sim</summary>
- public struct GroundTextureHeightSettings
- {
- public GroundTextureHeight SW;
- public GroundTextureHeight NW;
- public GroundTextureHeight SE;
- public GroundTextureHeight NE;
- }
- #endregion
- #region Event delegates, Raise Events
- /// <summary>The event subscribers. null if no subcribers</summary>
- private EventHandler<TopCollidersReplyEventArgs> m_TopCollidersReply;
- /// <summary>Raises the TopCollidersReply event</summary>
- /// <param name="e">A TopCollidersReplyEventArgs object containing the
- /// data returned from the data server</param>
- protected virtual void OnTopCollidersReply(TopCollidersReplyEventArgs e)
- {
- EventHandler<TopCollidersReplyEventArgs> handler = m_TopCollidersReply;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_TopCollidersReply_Lock = new object();
- /// <summary>Raised when the data server responds to a <see cref="LandStatRequest"/> request.</summary>
- public event EventHandler<TopCollidersReplyEventArgs> TopCollidersReply
- {
- add { lock (m_TopCollidersReply_Lock) { m_TopCollidersReply += value; } }
- remove { lock (m_TopCollidersReply_Lock) { m_TopCollidersReply -= value; } }
- }
- /// <summary>The event subscribers. null if no subcribers</summary>
- private EventHandler<TopScriptsReplyEventArgs> m_TopScriptsReply;
- /// <summary>Raises the TopScriptsReply event</summary>
- /// <param name="e">A TopScriptsReplyEventArgs object containing the
- /// data returned from the data server</param>
- protected virtual void OnTopScriptsReply(TopScriptsReplyEventArgs e)
- {
- EventHandler<TopScriptsReplyEventArgs> handler = m_TopScriptsReply;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_TopScriptsReply_Lock = new object();
- /// <summary>Raised when the data server responds to a <see cref="LandStatRequest"/> request.</summary>
- public event EventHandler<TopScriptsReplyEventArgs> TopScriptsReply
- {
- add { lock (m_TopScriptsReply_Lock) { m_TopScriptsReply += value; } }
- remove { lock (m_TopScriptsReply_Lock) { m_TopScriptsReply -= value; } }
- }
- /// <summary>The event subscribers. null if no subcribers</summary>
- private EventHandler<EstateUsersReplyEventArgs> m_EstateUsersReply;
- /// <summary>Raises the EstateUsersReply event</summary>
- /// <param name="e">A EstateUsersReplyEventArgs object containing the
- /// data returned from the data server</param>
- protected virtual void OnEstateUsersReply(EstateUsersReplyEventArgs e)
- {
- EventHandler<EstateUsersReplyEventArgs> handler = m_EstateUsersReply;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_EstateUsersReply_Lock = new object();
- /// <summary>Raised when the data server responds to a <see cref="LandStatRequest"/> request.</summary>
- public event EventHandler<EstateUsersReplyEventArgs> EstateUsersReply
- {
- add { lock (m_EstateUsersReply_Lock) { m_EstateUsersReply += value; } }
- remove { lock (m_EstateUsersReply_Lock) { m_EstateUsersReply -= value; } }
- }
- /// <summary>The event subscribers. null if no subcribers</summary>
- private EventHandler<EstateGroupsReplyEventArgs> m_EstateGroupsReply;
- /// <summary>Raises the EstateGroupsReply event</summary>
- /// <param name="e">A EstateGroupsReplyEventArgs object containing the
- /// data returned from the data server</param>
- protected virtual void OnEstateGroupsReply(EstateGroupsReplyEventArgs e)
- {
- EventHandler<EstateGroupsReplyEventArgs> handler = m_EstateGroupsReply;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_EstateGroupsReply_Lock = new object();
- /// <summary>Raised when the data server responds to a <see cref="LandStatRequest"/> request.</summary>
- public event EventHandler<EstateGroupsReplyEventArgs> EstateGroupsReply
- {
- add { lock (m_EstateGroupsReply_Lock) { m_EstateGroupsReply += value; } }
- remove { lock (m_EstateGroupsReply_Lock) { m_EstateGroupsReply -= value; } }
- }
- /// <summary>The event subscribers. null if no subcribers</summary>
- private EventHandler<EstateManagersReplyEventArgs> m_EstateManagersReply;
- /// <summary>Raises the EstateManagersReply event</summary>
- /// <param name="e">A EstateManagersReplyEventArgs object containing the
- /// data returned from the data server</param>
- protected virtual void OnEstateManagersReply(EstateManagersReplyEventArgs e)
- {
- EventHandler<EstateManagersReplyEventArgs> handler = m_EstateManagersReply;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_EstateManagersReply_Lock = new object();
- /// <summary>Raised when the data server responds to a <see cref="LandStatRequest"/> request.</summary>
- public event EventHandler<EstateManagersReplyEventArgs> EstateManagersReply
- {
- add { lock (m_EstateManagersReply_Lock) { m_EstateManagersReply += value; } }
- remove { lock (m_EstateManagersReply_Lock) { m_EstateManagersReply -= value; } }
- }
- /// <summary>The event subscribers. null if no subcribers</summary>
- private EventHandler<EstateBansReplyEventArgs> m_EstateBansReply;
- /// <summary>Raises the EstateBansReply event</summary>
- /// <param name="e">A EstateBansReplyEventArgs object containing the
- /// data returned from the data server</param>
- protected virtual void OnEstateBansReply(EstateBansReplyEventArgs e)
- {
- EventHandler<EstateBansReplyEventArgs> handler = m_EstateBansReply;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_EstateBansReply_Lock = new object();
- /// <summary>Raised when the data server responds to a <see cref="LandStatRequest"/> request.</summary>
- public event EventHandler<EstateBansReplyEventArgs> EstateBansReply
- {
- add { lock (m_EstateBansReply_Lock) { m_EstateBansReply += value; } }
- remove { lock (m_EstateBansReply_Lock) { m_EstateBansReply -= value; } }
- }
-
- /// <summary>The event subscribers. null if no subcribers</summary>
- private EventHandler<EstateCovenantReplyEventArgs> m_EstateCovenantReply;
- /// <summary>Raises the EstateCovenantReply event</summary>
- /// <param name="e">A EstateCovenantReplyEventArgs object containing the
- /// data returned from the data server</param>
- protected virtual void OnEstateCovenantReply(EstateCovenantReplyEventArgs e)
- {
- EventHandler<EstateCovenantReplyEventArgs> handler = m_EstateCovenantReply;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_EstateCovenantReply_Lock = new object();
- /// <summary>Raised when the data server responds to a <see cref="LandStatRequest"/> request.</summary>
- public event EventHandler<EstateCovenantReplyEventArgs> EstateCovenantReply
- {
- add { lock (m_EstateCovenantReply_Lock) { m_EstateCovenantReply += value; } }
- remove { lock (m_EstateCovenantReply_Lock) { m_EstateCovenantReply -= value; } }
- }
- /// <summary>The event subscribers. null if no subcribers</summary>
- private EventHandler<EstateUpdateInfoReplyEventArgs> m_EstateUpdateInfoReply;
- /// <summary>Raises the EstateUpdateInfoReply event</summary>
- /// <param name="e">A EstateUpdateInfoReplyEventArgs object containing the
- /// data returned from the data server</param>
- protected virtual void OnEstateUpdateInfoReply(EstateUpdateInfoReplyEventArgs e)
- {
- EventHandler<EstateUpdateInfoReplyEventArgs> handler = m_EstateUpdateInfoReply;
- if (handler != null)
- handler(this, e);
- }
- /// <summary>Thread sync lock object</summary>
- private readonly object m_EstateUpdateInfoReply_Lock = new object();
- /// <summary>Raised when the data server responds to a <see cref="LandStatRequest"/> request.</summary>
- public event EventHandler<EstateUpdateInfoReplyEventArgs> EstateUpdateInfoReply
- {
- add { lock (m_EstateUpdateInfoReply_Lock) { m_EstateUpdateInfoReply += value; } }
- remove { lock (m_EstateUpdateInfoReply_Lock) { m_EstateUpdateInfoReply -= value; } }
- }
- #endregion
- #region Public Methods
- /// <summary>
- /// Requests estate information such as top scripts and colliders
- /// </summary>
- /// <param name="parcelLocalID"></param>
- /// <param name="reportType"></param>
- /// <param name="requestFlags"></param>
- /// <param name="filter"></param>
- public void LandStatRequest(int parcelLocalID, LandStatReportType reportType, uint requestFlags, string filter)
- {
- LandStatRequestPacket p = new LandStatRequestPacket();
- p.AgentData.AgentID = Client.Self.AgentID;
- p.AgentData.SessionID = Client.Self.SessionID;
- p.RequestData.Filter = Utils.StringToBytes(filter);
- p.RequestData.ParcelLocalID = parcelLocalID;
- p.RequestData.ReportType = (uint)reportType;
- p.RequestData.RequestFlags = requestFlags;
- Client.Network.SendPacket(p);
- }
- /// <summary>Requests estate settings, including estate manager and access/ban lists</summary>
- public void RequestInfo()
- {
- EstateOwnerMessage("getinfo", "");
- }
- /// <summary>Requests the "Top Scripts" list for the current region</summary>
- public void RequestTopScripts()
- {
- //EstateOwnerMessage("scripts", "");
- LandStatRequest(0, LandStatReportType.TopScripts, 0, "");
- }
- /// <summary>Requests the "Top Colliders" list for the current region</summary>
- public void RequestTopColliders()
- {
- //EstateOwnerMessage("colliders", "");
- LandStatRequest(0, LandStatReportType.TopColliders, 0, "");
- }
- /// <summary>
- /// Set several estate specific configuration variables
- /// </summary>
- /// <param name="WaterHeight">The Height of the waterlevel over the entire estate. Defaults to 20</param>
- /// <param name="TerrainRaiseLimit">The maximum height change allowed above the baked terrain. Defaults to 4</param>
- /// <param name="TerrainLowerLimit">The minimum height change allowed below the baked terrain. Defaults to -4</param>
- /// <param name="UseEstateSun">true to use</param>
- /// <param name="FixedSun">if True forces the sun position to the position in SunPosition</param>
- /// <param name="SunPosition">The current position of the sun on the estate, or when FixedSun is true the static position
- /// the sun will remain. <remarks>6.0 = Sunrise, 30.0 = Sunset</remarks></param>
- public void SetTerrainVariables(float WaterHeight, float TerrainRaiseLimit,
- float TerrainLowerLimit, bool UseEstateSun, bool FixedSun, float SunPosition)
- {
- List<string> simVariables = new List<string>();
- simVariables.Add(WaterHeight.ToString(Utils.EnUsCulture));
- simVariables.Add(TerrainRaiseLimit.ToString(Utils.EnUsCulture));
- simVariables.Add(TerrainLowerLimit.ToString(Utils.EnUsCulture));
- simVariables.Add(UseEstateSun ? "Y" : "N");
- simVariables.Add(FixedSun ? "Y" : "N");
- simVariables.Add(SunPosition.ToString(Utils.EnUsCulture));
- simVariables.Add("Y"); //Not used?
- simVariables.Add("N"); //Not used?
- simVariables.Add("0.00"); //Also not used?
- EstateOwnerMessage("setregionterrain", simVariables);
- }
- /// <summary>
- /// Request return of objects owned by specified avatar
- /// </summary>
- /// <param name="Target">The Agents <see cref="UUID"/> owning the primitives to return</param>
- /// <param name="flag">specify the coverage and type of objects to be included in the return</param>
- /// <param name="EstateWide">true to perform return on entire estate</param>
- public void SimWideReturn(UUID Target, EstateReturnFlags flag, bool EstateWide)
- {
- if (EstateWide)
- {
- List<string> param = new List<string>();
- param.Add(flag.ToString());
- param.Add(Target.ToString());
- EstateOwnerMessage("estateobjectreturn", param);
- }
- else
- {
- SimWideDeletesPacket simDelete = new SimWideDeletesPacket();
- simDelete.AgentData.AgentID = Client.Self.AgentID;
- simDelete.AgentData.SessionID = Client.Self.SessionID;
- simDelete.DataBlock.TargetID = Target;
- simDelete.DataBlock.Flags = (uint)flag;
- Client.Network.SendPacket(simDelete);
- }
- }
- /// <summary></summary>
- /// <param name="method"></param>
- /// <param name="param"></param>
- public void EstateOwnerMessage(string method, string param)
- {
- List<string> listParams = new List<string>();
- listParams.Add(param);
- EstateOwnerMessage(method, listParams);
- }
- /// <summary>
- /// Used for setting and retrieving various estate panel settings
- /// </summary>
- /// <param name="method">EstateOwnerMessage Method field</param>
- /// <param name="listParams">List of parameters to include</param>
- public void EstateOwnerMessage(string method, List<string> listParams)
- {
- EstateOwnerMessagePacket estate = new EstateOwnerMessagePacket();
- estate.AgentData.AgentID = Client.Self.AgentID;
- estate.AgentData.SessionID = Client.Self.SessionID;
- estate.AgentData.TransactionID = UUID.Zero;
- estate.MethodData.Invoice = UUID.Random();
- estate.MethodData.Method = Utils.StringToBytes(method);
- estate.ParamList = new EstateOwnerMessagePacket.ParamListBlock[listParams.Count];
- for (int i = 0; i < listParams.Count; i++)
- {
- estate.ParamList[i] = new EstateOwnerMessagePacket.ParamListBlock();
- estate.ParamList[i].Parameter = Utils.StringToBytes(listParams[i]);
- }
- Client.Network.SendPacket((Packet)estate);
- }
- /// <summary>
- /// Kick an avatar from an estate
- /// </summary>
- /// <param name="userID">Key of Agent to remove</param>
- public void KickUser(UUID userID)
- {
- EstateOwnerMessage("kickestate", userID.ToString());
- }
- /// <summary>
- /// Ban an avatar from an estate</summary>
- /// <param name="userID">Key of Agent to remove</param>
- /// <param name="allEstates">Ban user from this estate and all others owned by the estate owner</param>
- public void BanUser(UUID userID, bool allEstates)
- {
- List<string> listParams = new List<string>();
- uint flag = allEstates ? (uint)EstateAccessDelta.BanUserAllEstates : (uint)EstateAccessDelta.BanUser;
- listParams.Add(Client.Self.AgentID.ToString());
- listParams.Add(flag.ToString());
- listParams.Add(userID.ToString());
- EstateOwnerMessage("estateaccessdelta", listParams);
- }
- /// <summary>Unban an avatar from an estate</summary>
- /// <param name="userID">Key of Agent to remove</param>
- /// /// <param name="allEstates">Unban user from this estate and all others owned by the estate owner</param>
- public void UnbanUser(UUID userID, bool allEstates)
- {
- List<string> listParams = new List<string>();
- uint flag = allEstates ? (uint)EstateAccessDelta.UnbanUserAllEstates : (uint)EstateAccessDelta.UnbanUser;
- listParams.Add(Client.Self.AgentID.ToString());
- listParams.Add(flag.ToString());
- listParams.Add(userID.ToString());
- EstateOwnerMessage("estateaccessdelta", listParams);
- }
- /// <summary>
- /// Send a message dialog to everyone in an entire estate
- /// </summary>
- /// <param name="message">Message to send all users in the estate</param>
- public void EstateMessage(string message)
- {
- List<string> listParams = new List<string>();
- listParams.Add(Client.Self.FirstName + " " + Client.Self.LastName);
- listParams.Add(message);
- EstateOwnerMessage("instantmessage", listParams);
- }
- /// <summary>
- /// Send a message dialog to everyone in a simulator
- /// </summary>
- /// <param name="message">Message to send all users in the simulator</param>
- public void SimulatorMessage(string message)
- {
- List<string> listParams = new List<string>();
- listParams.Add("-1");
- listParams.Add("-1");
- listParams.Add(Client.Self.AgentID.ToString());
- listParams.Add(Client.Self.FirstName + " " + Client.Self.LastName);
- listParams.Add(message);
- EstateOwnerMessage("simulatormessage", listParams);
- }
- /// <summary>
- /// Send an avatar back to their home location
- /// </summary>
- /// <param name="pest">Key of avatar to send home</param>
- public void TeleportHomeUser(UUID pest)
- {
- List<string> listParams = new List<string>();
- listParams.Add(Client.Self.AgentID.ToString());
- listParams.Add(pest.ToString());
- EstateOwnerMessage("teleporthomeuser", listParams);
- }
- /// <summary>
- /// Begin the region restart process
- /// </summary>
- public void RestartRegion()
- {
- EstateOwnerMessage("restart", "120");
- }
- /// <summary>
- /// Cancels a region restart
- /// </summary>
- public void CancelRestart()
- {
- EstateOwnerMessage("restart", "-1");
- }
- /// <summary>Estate panel "Region" tab settings</summary>
- public void SetRegionInfo(bool blockTerraform, bool blockFly, bool allowDamage, bool allowLandResell, bool restrictPushing, bool allowParcelJoinDivide, float agentLimit, float objectBonus, bool mature)
- {
- List<string> listParams = new List<string>();
- if (blockTerraform) listParams.Add("Y"); else listParams.Add("N");
- if (blockFly) listParams.Add("Y"); else listParams.Add("N");
- if (allowDamage) listParams.Add("Y"); else listParams.Add("N");
- if (allowLandResell) listParams.Add("Y"); else listParams.Add("N");
- listParams.Add(agentLimit.ToString());
- listParams.Add(objectBonus.ToString());
- if (mature) listParams.Add("21"); else listParams.Add("13"); //FIXME - enumerate these settings
- if (restrictPushing) listParams.Add("Y"); else listParams.Add("N");
- if (allowParcelJoinDivide) listParams.Add("Y"); else listParams.Add("N");
- EstateOwnerMessage("setregioninfo", listParams);
- }
- /// <summary>Estate panel "Debug" tab settings</summary>
- public void SetRegionDebug(bool disableScripts, bool disableCollisions, bool disablePhysics)
- {
- List<string> listParams = new List<string>();
- if (disableScripts) listParams.Add("Y"); else listParams.Add("N");
- if (disableCollisions) listParams.Add("Y"); else listParams.Add("N");
- if (disablePhysics) listParams.Add("Y"); else listParams.Add("N");
- EstateOwnerMessage("setregiondebug", listParams);
- }
- /// <summary>Used for setting the region's terrain textures for its four height levels</summary>
- /// <param name="low"></param>
- /// <param name="midLow"></param>
- /// <param name="midHigh"></param>
- /// <param name="high"></param>
- public void SetRegionTerrain(UUID low, UUID midLow, UUID midHigh, UUID high)
- {
- List<string> listParams = new List<string>();
- listParams.Add("0 " + low.ToString());
- listParams.Add("1 " + midLow.ToString());
- listParams.Add("2 " + midHigh.ToString());
- listParams.Add("3 " + high.ToString());
- EstateOwnerMessage("texturedetail", listParams);
- EstateOwnerMessage("texturecommit", "");
- }
- /// <summary>Used for setting sim terrain texture heights</summary>
- public void SetRegionTerrainHeights(float lowSW, float highSW, float lowNW, float highNW, float lowSE, float highSE, float lowNE, float highNE)
- {
- List<string> listParams = new List<string>();
- listParams.Add("0 " + lowSW.ToString(Utils.EnUsCulture) + " " + highSW.ToString(Utils.EnUsCulture)); //SW low-high
- listParams.Add("1 " + lowNW.ToString(Utils.EnUsCulture) + " " + highNW.ToString(Utils.EnUsCulture)); //NW low-high
- listParams.Add("2 " + lowSE.ToString(Utils.EnUsCulture) + " " + highSE.ToString(Utils.EnUsCulture)); //SE low-high
- listParams.Add("3 " + lowNE.ToString(Utils.EnUsCulture) + " " + highNE.ToString(Utils.EnUsCulture)); //NE low-high
- EstateOwnerMessage("textureheights", listParams);
- EstateOwnerMessage("texturecommit", "");
- }
- /// <summary>Requests the estate covenant</summary>
- public void RequestCovenant()
- {
- EstateCovenantRequestPacket req = new EstateCovenantRequestPacket();
- req.AgentData.AgentID = Client.Self.AgentID;
- req.AgentData.SessionID = Client.Self.SessionID;
- Client.Network.SendPacket(req);
- }
- /// <summary>
- /// Upload a terrain RAW file
- /// </summary>
- /// <param name="fileData">A byte array containing the encoded terrain data</param>
- /// <param name="fileName">The name of the file being uploaded</param>
- /// <returns>The Id of the transfer request</returns>
- public UUID UploadTerrain(byte[] fileData, string fileName)
- {
- AssetUpload upload = new AssetUpload();
- upload.AssetData = fileData;
- upload.AssetType = AssetType.Unknown;
- upload.Size = fileData.Length;
- upload.ID = UUID.Random();
- // Tell the library we have a pending file to upload
- Client.Assets.SetPendingAssetUploadData(upload);
- // Create and populate a list with commands specific to uploading a raw terrain file
- List<String> paramList = new List<string>();
- paramList.Add("upload filename");
- paramList.Add(fileName);
- // Tell the simulator we have a new raw file to upload
- Client.Estate.EstateOwnerMessage("terrain", paramList);
- return upload.ID;
- }
- /// <summary>
- /// Teleports all users home in current Estate
- /// </summary>
- public void TeleportHomeAllUsers()
- {
- List<string> Params = new List<string>();
- Params.Add(Client.Self.AgentID.ToString());
- EstateOwnerMessage("teleporthomeallusers", Params);
- }
- /// <summary>
- /// Remove estate manager</summary>
- /// <param name="userID">Key of Agent to Remove</param>
- /// <param name="allEstates">removes manager to this estate and all others owned by the estate owner</param>
- public void RemoveEstateManager(UUID userID, bool allEstates)
- {
- List<string> listParams = new List<string>();
- uint flag = allEstates ? (uint)EstateAccessDelta.RemoveManagerAllEstates : (uint)EstateAccessDelta.RemoveManager;
- listParams.Add(Client.Self.AgentID.ToString());
- listParams.Add(flag.ToString());
- listParams.Add(userID.ToString());
- EstateOwnerMessage("estateaccessdelta", listParams);
- }
- /// <summary>
- /// Add estate manager</summary>
- /// <param name="userID">Key of Agent to Add</param>
- /// <param name="allEstates">Add agent as manager to this estate and all others owned by the estate owner</param>
- public void AddEstateManager(UUID userID, bool allEstates)
- {
- List<string> listParams = new List<string>();
- uint flag = allEstates ? (uint)EstateAccessDelta.AddManagerAllEstates : (uint)EstateAccessDelta.AddManager;
- listParams.Add(Client.Self.AgentID.ToString());
- listParams.Add(flag.ToString());
- listParams.Add(userID.ToString());
- EstateOwnerMessage("estateaccessdelta", listParams);
- }
- /// <summary>
- /// Add's an agent to the estate Allowed list</summary>
- /// <param name="userID">Key of Agent to Add</param>
- /// <param name="allEstates">Add agent as an allowed reisdent to All estates if true</param>
- public void AddAllowedUser(UUID userID, bool allEstates)
- {
- List<string> listParams = new List<string>();
- uint flag = allEstates ? (uint)EstateAccessDelta.AddAllowedAllEstates : (uint)EstateAccessDelta.AddUserAsAllowed;
- listParams.Add(Client.Self.AgentID.ToString());
- listParams.Add(flag.ToString());
- listParams.Add(userID.ToString());
- EstateOwnerMessage("estateaccessdelta", listParams);
- }
- /// <summary>
- /// Removes an agent from the estate Allowed list</summary>
- /// <param name="userID">Key of Agent to Remove</param>
- /// <param name="allEstates">Removes agent as an allowed reisdent from All estates if true</param>
- public void RemoveAllowedUser(UUID userID, bool allEstates)
- {
- List<string> listParams = new List<string>();
- uint flag = allEstates ? (uint)EstateAccessDelta.RemoveUserAllowedAllEstates : (uint)EstateAccessDelta.RemoveUserAsAllowed;
- listParams.Add(Client.Self.AgentID.ToString());
- listParams.Add(flag.ToString());
- listParams.Add(userID.ToString());
- EstateOwnerMessage("estateaccessdelta", listParams);
- }
- ///
- /// <summary>
- /// Add's a group to the estate Allowed list</summary>
- /// <param name="groupID">Key of Group to Add</param>
- /// <param name="allEstates">Add Group as an allowed group to All estates if true</param>
- public void AddAllowedGroup(UUID groupID, bool allEstates)
- {
- List<string> listParams = new List<string>();
- uint flag = allEstates ? (uint)EstateAccessDelta.AddGroupAllowedAllEstates : (uint)EstateAccessDelta.AddAllowedAllEstates;
- listParams.Add(Client.Self.AgentID.ToString());
- listParams.Add(flag.ToString());
- listParams.Add(groupID.ToString());
- EstateOwnerMessage("estateaccessdelta", listParams);
- }
- ///
- /// <summary>
- /// Removes a group from the estate Allowed list</summary>
- /// <param name="groupID">Key of Group to Remove</param>
- /// <param name="allEstates">Removes Group as an allowed Group from All estates if true</param>
- public void RemoveAllowedGroup(UUID groupID, bool allEstates)
- {
- List<string> listParams = new List<string>();
- uint flag = allEstates ? (uint)EstateAccessDelta.RemoveGroupAllowedAllEstates : (uint)EstateAccessDelta.RemoveGroupAsAllowed;
- listParams.Add(Client.Self.AgentID.ToString());
- listParams.Add(flag.ToString());
- listParams.Add(groupID.ToString());
- EstateOwnerMessage("estateaccessdelta", listParams);
- }
- #endregion
- #region Packet Handlers
- /// <summary>Process an incoming packet and raise the appropriate events</summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void EstateCovenantReplyHandler(object sender, PacketReceivedEventArgs e)
- {
- EstateCovenantReplyPacket reply = (EstateCovenantReplyPacket)e.Packet;
- OnEstateCovenantReply(new EstateCovenantReplyEventArgs(
- reply.Data.CovenantID,
- reply.Data.CovenantTimestamp,
- Utils.BytesToString(reply.Data.EstateName),
- reply.Data.EstateOwnerID));
- }
- /// <summary>Process an incoming packet and raise the appropriate events</summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void EstateOwnerMessageHandler(object sender, PacketReceivedEventArgs e)
- {
- EstateOwnerMessagePacket message = (EstateOwnerMessagePacket)e.Packet;
- uint estateID;
- string method = Utils.BytesToString(message.MethodData.Method);
- //List<string> parameters = new List<string>();
- if (method == "estateupdateinfo")
- {
- string estateName = Utils.BytesToString(message.ParamList[0].Parameter);
- UUID estateOwner = new UUID(Utils.BytesToString(message.ParamList[1].Parameter));
- estateID = Utils.BytesToUInt(message.ParamList[2].Parameter);
- /*
- foreach (EstateOwnerMessagePacket.ParamListBlock param in message.ParamList)
- {
- parameters.Add(Utils.BytesToString(param.Parameter));
- }
- */
- bool denyNoPaymentInfo;
- if (Utils.BytesToUInt(message.ParamList[8].Parameter) == 0) denyNoPaymentInfo = true;
- else denyNoPaymentInfo = false;
- OnEstateUpdateInfoReply(new EstateUpdateInfoReplyEventArgs(estateName, estateOwner, estateID, denyNoPaymentInfo));
- }
- else if (method == "setaccess")
- {
- int count;
- estateID = Utils.BytesToUInt(message.ParamList[0].Parameter);
- if (message.ParamList.Length > 1)
- {
- //param comes in as a string for some reason
- uint param;
- if (!uint.TryParse(Utils.BytesToString(message.ParamList[1].Parameter), out param)) return;
- EstateAccessReplyDelta accessType = (EstateAccessReplyDelta)param;
- switch (accessType)
- {
- case EstateAccessReplyDelta.EstateManagers:
- //if (OnGetEstateManagers != null)
- {
- if (message.ParamList.Length > 5)
- {
- if (!int.TryParse(Utils.BytesToString(message.ParamList[5].Parameter), out count)) return;
- List<UUID> managers = new List<UUID>();
- for (int i = 6; i < message.ParamList.Length; i++)
- {
- try
- {
- UUID managerID = new UUID(message.ParamList[i].Parameter, 0);
- managers.Add(managerID);
- }
- catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
- }
- OnEstateManagersReply(new EstateManagersReplyEventArgs(estateID, count, managers));
- }
- }
- break;
- case EstateAccessReplyDelta.EstateBans:
- //if (OnGetEstateBans != null)
- {
- if (message.ParamList.Length > 5)
- {
- if (!int.TryParse(Utils.BytesToString(message.ParamList[4].Parameter), out count)) return;
- List<UUID> bannedUsers = new List<UUID>();
- for (int i = 6; i < message.ParamList.Length; i++)
- {
- try
- {
- UUID bannedID = new UUID(message.ParamList[i].Parameter, 0);
- bannedUsers.Add(bannedID);
- }
- catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
- }
- OnEstateBansReply(new EstateBansReplyEventArgs(estateID, count, bannedUsers));
- }
- }
- break;
- case EstateAccessReplyDelta.AllowedUsers:
- //if (OnGetAllowedUsers != null)
- {
- if (message.ParamList.Length > 5)
- {
- if (!int.TryParse(Utils.BytesToString(message.ParamList[2].Parameter), out count)) return;
- List<UUID> allowedUsers = new List<UUID>();
- for (int i = 6; i < message.ParamList.Length; i++)
- {
- try
- {
- UUID allowedID = new UUID(message.ParamList[i].Parameter, 0);
- allowedUsers.Add(allowedID);
- }
- catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
- }
- OnEstateUsersReply(new EstateUsersReplyEventArgs(estateID, count, allowedUsers));
- }
- }
- break;
- case EstateAccessReplyDelta.AllowedGroups:
- //if (OnGetAllowedGroups != null)
- {
- if (message.ParamList.Length > 5)
- {
- if (!int.TryParse(Utils.BytesToString(message.ParamList[3].Parameter), out count)) return;
- List<UUID> allowedGroups = new List<UUID>();
- for (int i = 6; i < message.ParamList.Length; i++)
- {
- try
- {
- UUID groupID = new UUID(message.ParamList[i].Parameter, 0);
- allowedGroups.Add(groupID);
- }
- catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
- }
- OnEstateGroupsReply(new EstateGroupsReplyEventArgs(estateID, count, allowedGroups));
- }
- }
- break;
- }
- }
- }
- }
- /// <summary>Process an incoming packet and raise the appropriate events</summary>
- /// <param name="sender">The sender</param>
- /// <param name="e">The EventArgs object containing the packet data</param>
- protected void LandStatReplyHandler(object sender, PacketReceivedEventArgs e)
- {
- //if (OnLandStatReply != null || OnGetTopScripts != null || OnGetTopColliders != null)
- //if (OnGetTopScripts != null || OnGetTopColliders != null)
- {
- LandStatReplyPacket p = (LandStatReplyPacket)e.Packet;
- Dictionary<UUID, EstateTask> Tasks = new Dictionary<UUID, EstateTask>();
- foreach (LandStatReplyPacket.ReportDataBlock rep in p.ReportData)
- {
- EstateTask task = new EstateTask();
- task.Position = new Vector3(rep.LocationX, rep.LocationY, rep.LocationZ);
- task.Score = rep.Score;
- task.TaskID = rep.TaskID;
- task.TaskLocalID = rep.TaskLocalID;
- task.TaskName = Utils.BytesToString(rep.TaskName);
- task.OwnerName = Utils.BytesToString(rep.OwnerName);
- Tasks.Add(task.TaskID, task);
- }
- LandStatReportType type = (LandStatReportType)p.RequestData.ReportType;
- if (type == LandStatReportType.TopScripts)
- {
- OnTopScriptsReply(new TopScriptsReplyEventArgs((int)p.RequestData.TotalObjectCount, Tasks));
- }
- else if (type == LandStatReportType.TopColliders)
- {
- OnTopCollidersReply(new TopCollidersReplyEventArgs((int) p.RequestData.TotalObjectCount, Tasks));
- }
- /*
- if (OnGetTopColliders != null)
- {
- //FIXME - System.UnhandledExceptionEventArgs
- OnLandStatReply(
- type,
- p.RequestData.RequestFlags,
- (int)p.RequestData.TotalObjectCount,
- Tasks
- );
- }
- */
- }
- }
- private void LandStatCapsReplyHandler(string capsKey, IMessage message, Simulator simulator)
- {
- LandStatReplyMessage m = (LandStatReplyMessage)message;
- Dictionary<UUID, EstateTask> Tasks = new Dictionary<UUID, EstateTask>();
- foreach (LandStatReplyMessage.ReportDataBlock rep in m.ReportDataBlocks)
- {
- EstateTask task = new EstateTask();
- task.Position = rep.Location;
- task.Score = rep.Score;
- task.MonoScore = rep.MonoScore;
- task.TaskID = rep.TaskID;
- task.TaskLocalID = rep.TaskLocalID;
- task.TaskName = rep.TaskName;
- task.OwnerName = rep.OwnerName;
- Tasks.Add(task.TaskID, task);
- }
- LandStatReportType type = (LandStatReportType)m.ReportType;
- if (type == LandStatReportType.TopScripts)
- {
- OnTopScriptsReply(new TopScriptsReplyEventArgs((int)m.TotalObjectCount, Tasks));
- }
- else if (type == LandStatReportType.TopColliders)
- {
- OnTopCollidersReply(new TopCollidersReplyEventArgs((int)m.TotalObjectCount, Tasks));
- }
- }
- #endregion
- }
- #region EstateTools EventArgs Classes
- /// <summary>Raised on LandStatReply when the report type is for "top colliders"</summary>
- public class TopCollidersReplyEventArgs : EventArgs
- {
- private readonly int m_objectCount;
- private readonly Dictionary<UUID, EstateTask> m_Tasks;
- /// <summary>
- /// The number of returned items in LandStatReply
- /// </summary>
- public int ObjectCount { get { return m_objectCount; } }
- /// <summary>
- /// A Dictionary of Object UUIDs to tasks returned in LandStatReply
- /// </summary>
- public Dictionary<UUID, EstateTask> Tasks { get { return m_Tasks; } }
- /// <summary>Construct a new instance of the TopCollidersReplyEventArgs class</summary>
- /// <param name="objectCount">The number of returned items in LandStatReply</param>
- /// <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
- public TopCollidersReplyEventArgs(int objectCount, Dictionary<UUID, EstateTask> tasks)
- {
- this.m_objectCount = objectCount;
- this.m_Tasks = tasks;
- }
- }
- /// <summary>Raised on LandStatReply when the report type is for "top Scripts"</summary>
- public class TopScriptsReplyEventArgs : EventArgs
- {
- private readonly int m_objectCount;
- private readonly Dictionary<UUID, EstateTask> m_Tasks;
- /// <summary>
- /// The number of scripts returned in LandStatReply
- /// </summary>
- public int ObjectCount { get { return m_objectCount; } }
- /// <summary>
- /// A Dictionary of Object UUIDs to tasks returned in LandStatReply
- /// </summary>
- public Dictionary<UUID, EstateTask> Tasks { get { return m_Tasks; } }
- /// <summary>Construct a new instance of the TopScriptsReplyEventArgs class</summary>
- /// <param name="objectCount">The number of returned items in LandStatReply</param>
- /// <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
- public TopScriptsReplyEventArgs(int objectCount, Dictionary<UUID, EstateTask> tasks)
- {
- this.m_objectCount = objectCount;
- this.m_Tasks = tasks;
- }
- }
- /// <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
- public class EstateBansReplyEventArgs : EventArgs
- {
- private readonly uint m_estateID;
- private readonly int m_count;
- private readonly List<UUID> m_banned;
- /// <summary>
- /// The identifier of the estate
- /// </summary>
- public uint EstateID { get { return m_estateID; } }
- /// <summary>
- /// The number of returned itmes
- /// </summary>
- public int Count { get { return m_count; } }
- /// <summary>
- /// List of UUIDs of Banned Users
- /// </summary>
- public List<UUID> Banned { get { return m_banned; } }
- /// <summary>Construct a new instance of the EstateBansReplyEventArgs class</summary>
- /// <param name="estateID">The estate's identifier on the grid</param>
- /// <param name="count">The number of returned items in LandStatReply</param>
- /// <param name="banned">User UUIDs banned</param>
- public EstateBansReplyEventArgs(uint estateID, int count, List<UUID> banned)
- {
- this.m_estateID = estateID;
- this.m_count = count;
- this.m_banned = banned;
- }
- }
- /// <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
- public class EstateUsersReplyEventArgs : EventArgs
- {
- private readonly uint m_estateID;
- private readonly int m_count;
- private readonly List<UUID> m_allowedUsers;
- /// <summary>
- /// The identifier of the estate
- /// </summary>
- public uint EstateID { get { return m_estateID; } }
- /// <summary>
- /// The number of returned…
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