/Tukui/modules/maps/zonemap.lua
http://github.com/Asphyxia/Tukui · Lua · 68 lines · 58 code · 8 blank · 2 comment · 12 complexity · 5b6d2d10380e9dde951d0c19210b20d3 MD5 · raw file
- local T, C, L = unpack(select(2, ...)) -- Import: T - functions, constants, variables; C - config; L - locales
- -- BG TINY MAP (BG, mining, etc)
- local tinymap = CreateFrame("Frame", "TukuiZoneMap", UIParent)
- tinymap:SetPoint("CENTER")
- tinymap:SetSize(223, 150)
- tinymap:EnableMouse(true)
- tinymap:SetMovable(true)
- tinymap:RegisterEvent("ADDON_LOADED")
- tinymap:SetPoint("CENTER", UIParent, 0, 0)
- tinymap:SetFrameLevel(7)
- tinymap:Hide()
- -- create minimap background
- local tinymapbg = CreateFrame("Frame", nil, tinymap)
- tinymapbg:SetAllPoints()
- tinymapbg:SetFrameLevel(0)
- tinymapbg:SetTemplate("Transparent")
- tinymap:SetScript("OnEvent", function(self, event, addon)
- if addon ~= "Blizzard_BattlefieldMinimap" then return end
- BattlefieldMinimap:SetScript("OnShow", function(self)
- tinymap:Show()
- BattlefieldMinimapCorner:Kill()
- BattlefieldMinimapBackground:Kill()
- BattlefieldMinimapTab:Kill()
- BattlefieldMinimapTabLeft:Kill()
- BattlefieldMinimapTabMiddle:Kill()
- BattlefieldMinimapTabRight:Kill()
- self:SetParent(tinymap)
- self:SetPoint("TOPLEFT", tinymap, "TOPLEFT", 2, -2)
- self:SetFrameStrata(tinymap:GetFrameStrata())
- BattlefieldMinimapCloseButton:ClearAllPoints()
- BattlefieldMinimapCloseButton:SetPoint("TOPRIGHT", -4, 0)
- BattlefieldMinimap:SetFrameLevel(6)
- BattlefieldMinimapCloseButton:SetFrameLevel(8)
- tinymap:SetScale(1)
- tinymap:SetAlpha(1)
-
- BattlefieldMinimap_Update() --BugFix map not update on initial show
- end)
- BattlefieldMinimap:SetScript("OnHide", function(self)
- tinymap:SetScale(0.00001)
- tinymap:SetAlpha(0)
- end)
- tinymap:SetScript("OnMouseUp", function(self, btn)
- if btn == "LeftButton" then
- self:StopMovingOrSizing()
- if OpacityFrame:IsShown() then OpacityFrame:Hide() end -- seem to be a bug with default ui in 4.0, we hide it on next click
- elseif btn == "RightButton" then
- ToggleDropDownMenu(1, nil, BattlefieldMinimapTabDropDown, self:GetName(), 0, -4)
- if OpacityFrame:IsShown() then OpacityFrame:Hide() end -- seem to be a bug with default ui in 4.0, we hide it on next click
- end
- end)
- tinymap:SetScript("OnMouseDown", function(self, btn)
- if btn == "LeftButton" then
- if BattlefieldMinimapOptions and BattlefieldMinimapOptions.locked then
- return
- else
- self:StartMoving()
- end
- end
- end)
- end)