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/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs

https://bitbucket.org/VirtualReality/taiga
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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Threading;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.Security;
  33. using System.Security.Policy;
  34. using System.Reflection;
  35. using System.Globalization;
  36. using System.Xml;
  37. using OpenMetaverse;
  38. using OpenMetaverse.StructuredData;
  39. using log4net;
  40. using Nini.Config;
  41. using Amib.Threading;
  42. using OpenSim.Framework;
  43. using OpenSim.Region.CoreModules.Framework.EventQueue;
  44. using OpenSim.Region.Framework.Scenes;
  45. using OpenSim.Region.Framework.Interfaces;
  46. using OpenSim.Region.ScriptEngine.Shared;
  47. using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
  48. using OpenSim.Region.ScriptEngine.Shared.CodeTools;
  49. using OpenSim.Region.ScriptEngine.Shared.Instance;
  50. using OpenSim.Region.ScriptEngine.Interfaces;
  51. using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>;
  52. namespace OpenSim.Region.ScriptEngine.XEngine
  53. {
  54. public class XEngine : INonSharedRegionModule, IScriptModule, IScriptEngine
  55. {
  56. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  57. private SmartThreadPool m_ThreadPool;
  58. private int m_MaxScriptQueue;
  59. private Scene m_Scene;
  60. private IConfig m_ScriptConfig = null;
  61. private IConfigSource m_ConfigSource = null;
  62. private ICompiler m_Compiler;
  63. private int m_MinThreads;
  64. private int m_MaxThreads ;
  65. private int m_IdleTimeout;
  66. private int m_StackSize;
  67. private int m_SleepTime;
  68. private int m_SaveTime;
  69. private ThreadPriority m_Prio;
  70. private bool m_Enabled = false;
  71. private bool m_InitialStartup = true;
  72. private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
  73. private string m_ScriptErrorMessage;
  74. private Dictionary<string, string> m_uniqueScripts = new Dictionary<string, string>();
  75. private bool m_AppDomainLoading;
  76. private Dictionary<UUID,ArrayList> m_ScriptErrors =
  77. new Dictionary<UUID,ArrayList>();
  78. // disable warning: need to keep a reference to XEngine.EventManager
  79. // alive to avoid it being garbage collected
  80. #pragma warning disable 414
  81. private EventManager m_EventManager;
  82. #pragma warning restore 414
  83. private IXmlRpcRouter m_XmlRpcRouter;
  84. private int m_EventLimit;
  85. private bool m_KillTimedOutScripts;
  86. private static List<XEngine> m_ScriptEngines =
  87. new List<XEngine>();
  88. // Maps the local id to the script inventory items in it
  89. private Dictionary<uint, List<UUID> > m_PrimObjects =
  90. new Dictionary<uint, List<UUID> >();
  91. // Maps the UUID above to the script instance
  92. private Dictionary<UUID, IScriptInstance> m_Scripts =
  93. new Dictionary<UUID, IScriptInstance>();
  94. // Maps the asset ID to the assembly
  95. private Dictionary<UUID, string> m_Assemblies =
  96. new Dictionary<UUID, string>();
  97. private Dictionary<string, int> m_AddingAssemblies =
  98. new Dictionary<string, int>();
  99. // This will list AppDomains by script asset
  100. private Dictionary<UUID, AppDomain> m_AppDomains =
  101. new Dictionary<UUID, AppDomain>();
  102. // List the scripts running in each appdomain
  103. private Dictionary<UUID, List<UUID> > m_DomainScripts =
  104. new Dictionary<UUID, List<UUID> >();
  105. private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
  106. IWorkItemResult m_CurrentCompile = null;
  107. public string ScriptEngineName
  108. {
  109. get { return "XEngine"; }
  110. }
  111. public Scene World
  112. {
  113. get { return m_Scene; }
  114. }
  115. public static List<XEngine> ScriptEngines
  116. {
  117. get { return m_ScriptEngines; }
  118. }
  119. public IScriptModule ScriptModule
  120. {
  121. get { return this; }
  122. }
  123. // private struct RezScriptParms
  124. // {
  125. // uint LocalID;
  126. // UUID ItemID;
  127. // string Script;
  128. // }
  129. public IConfig Config
  130. {
  131. get { return m_ScriptConfig; }
  132. }
  133. public IConfigSource ConfigSource
  134. {
  135. get { return m_ConfigSource; }
  136. }
  137. public event ScriptRemoved OnScriptRemoved;
  138. public event ObjectRemoved OnObjectRemoved;
  139. //
  140. // IRegionModule functions
  141. //
  142. public void Initialise(IConfigSource configSource)
  143. {
  144. if (configSource.Configs["XEngine"] == null)
  145. return;
  146. m_ScriptConfig = configSource.Configs["XEngine"];
  147. m_ConfigSource = configSource;
  148. }
  149. public void AddRegion(Scene scene)
  150. {
  151. if (m_ScriptConfig == null)
  152. return;
  153. m_ScriptFailCount = 0;
  154. m_ScriptErrorMessage = String.Empty;
  155. if (m_ScriptConfig == null)
  156. {
  157. // m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
  158. return;
  159. }
  160. m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true);
  161. if (!m_Enabled)
  162. return;
  163. AppDomain.CurrentDomain.AssemblyResolve +=
  164. OnAssemblyResolve;
  165. m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
  166. scene.RegionInfo.RegionName);
  167. m_Scene = scene;
  168. m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
  169. m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
  170. m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
  171. string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
  172. m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
  173. m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
  174. m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
  175. m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", true);
  176. m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
  177. m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
  178. m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
  179. m_Prio = ThreadPriority.BelowNormal;
  180. switch (priority)
  181. {
  182. case "Lowest":
  183. m_Prio = ThreadPriority.Lowest;
  184. break;
  185. case "BelowNormal":
  186. m_Prio = ThreadPriority.BelowNormal;
  187. break;
  188. case "Normal":
  189. m_Prio = ThreadPriority.Normal;
  190. break;
  191. case "AboveNormal":
  192. m_Prio = ThreadPriority.AboveNormal;
  193. break;
  194. case "Highest":
  195. m_Prio = ThreadPriority.Highest;
  196. break;
  197. default:
  198. m_log.ErrorFormat("[XEngine] Invalid thread priority: '{0}'. Assuming BelowNormal", priority);
  199. break;
  200. }
  201. lock (m_ScriptEngines)
  202. {
  203. m_ScriptEngines.Add(this);
  204. }
  205. // Needs to be here so we can queue the scripts that need starting
  206. //
  207. m_Scene.EventManager.OnRezScript += OnRezScript;
  208. // Complete basic setup of the thread pool
  209. //
  210. SetupEngine(m_MinThreads, m_MaxThreads, m_IdleTimeout, m_Prio,
  211. m_MaxScriptQueue, m_StackSize);
  212. m_Scene.StackModuleInterface<IScriptModule>(this);
  213. m_XmlRpcRouter = m_Scene.RequestModuleInterface<IXmlRpcRouter>();
  214. if (m_XmlRpcRouter != null)
  215. {
  216. OnScriptRemoved += m_XmlRpcRouter.ScriptRemoved;
  217. OnObjectRemoved += m_XmlRpcRouter.ObjectRemoved;
  218. }
  219. }
  220. public void RemoveRegion(Scene scene)
  221. {
  222. lock (m_Scripts)
  223. {
  224. foreach (IScriptInstance instance in m_Scripts.Values)
  225. {
  226. // Force a final state save
  227. //
  228. if (m_Assemblies.ContainsKey(instance.AssetID))
  229. {
  230. string assembly = m_Assemblies[instance.AssetID];
  231. instance.SaveState(assembly);
  232. }
  233. // Clear the event queue and abort the instance thread
  234. //
  235. instance.ClearQueue();
  236. instance.Stop(0);
  237. // Release events, timer, etc
  238. //
  239. instance.DestroyScriptInstance();
  240. // Unload scripts and app domains
  241. // Must be done explicitly because they have infinite
  242. // lifetime
  243. //
  244. m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
  245. if (m_DomainScripts[instance.AppDomain].Count == 0)
  246. {
  247. m_DomainScripts.Remove(instance.AppDomain);
  248. UnloadAppDomain(instance.AppDomain);
  249. }
  250. }
  251. m_Scripts.Clear();
  252. m_PrimObjects.Clear();
  253. m_Assemblies.Clear();
  254. m_DomainScripts.Clear();
  255. }
  256. lock (m_ScriptEngines)
  257. {
  258. m_ScriptEngines.Remove(this);
  259. }
  260. }
  261. public void RegionLoaded(Scene scene)
  262. {
  263. if (!m_Enabled)
  264. return;
  265. m_EventManager = new EventManager(this);
  266. m_Compiler = new Compiler(this);
  267. m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
  268. m_Scene.EventManager.OnScriptReset += OnScriptReset;
  269. m_Scene.EventManager.OnStartScript += OnStartScript;
  270. m_Scene.EventManager.OnStopScript += OnStopScript;
  271. m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
  272. m_Scene.EventManager.OnShutdown += OnShutdown;
  273. if (m_SleepTime > 0)
  274. {
  275. m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
  276. new Object[]{ m_SleepTime });
  277. }
  278. if (m_SaveTime > 0)
  279. {
  280. m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
  281. new Object[] { m_SaveTime });
  282. }
  283. m_ThreadPool.Start();
  284. }
  285. public void Close()
  286. {
  287. lock (m_ScriptEngines)
  288. {
  289. if (m_ScriptEngines.Contains(this))
  290. m_ScriptEngines.Remove(this);
  291. }
  292. }
  293. public object DoBackup(object o)
  294. {
  295. Object[] p = (Object[])o;
  296. int saveTime = (int)p[0];
  297. if (saveTime > 0)
  298. System.Threading.Thread.Sleep(saveTime);
  299. // m_log.Debug("[XEngine] Backing up script states");
  300. List<IScriptInstance> instances = new List<IScriptInstance>();
  301. lock (m_Scripts)
  302. {
  303. foreach (IScriptInstance instance in m_Scripts.Values)
  304. instances.Add(instance);
  305. }
  306. foreach (IScriptInstance i in instances)
  307. {
  308. string assembly = String.Empty;
  309. lock (m_Scripts)
  310. {
  311. if (!m_Assemblies.ContainsKey(i.AssetID))
  312. continue;
  313. assembly = m_Assemblies[i.AssetID];
  314. }
  315. i.SaveState(assembly);
  316. }
  317. instances.Clear();
  318. if (saveTime > 0)
  319. m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
  320. new Object[] { saveTime });
  321. return 0;
  322. }
  323. public object DoMaintenance(object p)
  324. {
  325. object[] parms = (object[])p;
  326. int sleepTime = (int)parms[0];
  327. foreach (IScriptInstance inst in m_Scripts.Values)
  328. {
  329. if (inst.EventTime() > m_EventLimit)
  330. {
  331. inst.Stop(100);
  332. if (!m_KillTimedOutScripts)
  333. inst.Start();
  334. }
  335. }
  336. System.Threading.Thread.Sleep(sleepTime);
  337. m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
  338. new Object[]{ sleepTime });
  339. return 0;
  340. }
  341. public Type ReplaceableInterface
  342. {
  343. get { return null; }
  344. }
  345. public string Name
  346. {
  347. get { return "XEngine"; }
  348. }
  349. public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
  350. {
  351. if (script.StartsWith("//MRM:"))
  352. return;
  353. List<IScriptModule> engines = new List<IScriptModule>(m_Scene.RequestModuleInterfaces<IScriptModule>());
  354. List<string> names = new List<string>();
  355. foreach (IScriptModule m in engines)
  356. names.Add(m.ScriptEngineName);
  357. int lineEnd = script.IndexOf('\n');
  358. if (lineEnd > 1)
  359. {
  360. string firstline = script.Substring(0, lineEnd).Trim();
  361. int colon = firstline.IndexOf(':');
  362. if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
  363. {
  364. string engineName = firstline.Substring(2, colon-2);
  365. if (names.Contains(engineName))
  366. {
  367. engine = engineName;
  368. script = "//" + script.Substring(script.IndexOf(':')+1);
  369. }
  370. else
  371. {
  372. if (engine == ScriptEngineName)
  373. {
  374. SceneObjectPart part =
  375. m_Scene.GetSceneObjectPart(
  376. localID);
  377. TaskInventoryItem item =
  378. part.Inventory.GetInventoryItem(itemID);
  379. ScenePresence presence =
  380. m_Scene.GetScenePresence(
  381. item.OwnerID);
  382. if (presence != null)
  383. {
  384. presence.ControllingClient.SendAgentAlertMessage(
  385. "Selected engine unavailable. "+
  386. "Running script on "+
  387. ScriptEngineName,
  388. false);
  389. }
  390. }
  391. }
  392. }
  393. }
  394. if (engine != ScriptEngineName)
  395. return;
  396. // If we've seen this exact script text before, use that reference instead
  397. if (m_uniqueScripts.ContainsKey(script))
  398. script = m_uniqueScripts[script];
  399. else
  400. m_uniqueScripts[script] = script;
  401. Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
  402. if (stateSource == (int)StateSource.ScriptedRez)
  403. {
  404. DoOnRezScript(parms);
  405. }
  406. else
  407. {
  408. m_CompileQueue.Enqueue(parms);
  409. if (m_CurrentCompile == null)
  410. {
  411. // NOTE: Although we use a lockless queue, the lock here
  412. // is required. It ensures that there are never two
  413. // compile threads running, which, due to a race
  414. // conndition, might otherwise happen
  415. //
  416. lock (m_CompileQueue)
  417. {
  418. if (m_CurrentCompile == null)
  419. m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
  420. }
  421. }
  422. }
  423. }
  424. public Object DoOnRezScriptQueue(Object dummy)
  425. {
  426. if (m_InitialStartup)
  427. {
  428. m_InitialStartup = false;
  429. System.Threading.Thread.Sleep(15000);
  430. if (m_CompileQueue.Count == 0)
  431. {
  432. // No scripts on region, so won't get triggered later
  433. // by the queue becoming empty so we trigger it here
  434. m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, String.Empty);
  435. }
  436. }
  437. object[] o;
  438. while (m_CompileQueue.Dequeue(out o))
  439. DoOnRezScript(o);
  440. // NOTE: Despite having a lockless queue, this lock is required
  441. // to make sure there is never no compile thread while there
  442. // are still scripts to compile. This could otherwise happen
  443. // due to a race condition
  444. //
  445. lock (m_CompileQueue)
  446. {
  447. m_CurrentCompile = null;
  448. }
  449. m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount,
  450. m_ScriptErrorMessage);
  451. m_ScriptFailCount = 0;
  452. return null;
  453. }
  454. private bool DoOnRezScript(object[] parms)
  455. {
  456. Object[] p = parms;
  457. uint localID = (uint)p[0];
  458. UUID itemID = (UUID)p[1];
  459. string script =(string)p[2];
  460. int startParam = (int)p[3];
  461. bool postOnRez = (bool)p[4];
  462. StateSource stateSource = (StateSource)p[5];
  463. // Get the asset ID of the script, so we can check if we
  464. // already have it.
  465. // We must look for the part outside the m_Scripts lock because GetSceneObjectPart later triggers the
  466. // m_parts lock on SOG. At the same time, a scene object that is being deleted will take the m_parts lock
  467. // and then later on try to take the m_scripts lock in this class when it calls OnRemoveScript()
  468. SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
  469. if (part == null)
  470. {
  471. m_log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
  472. m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
  473. m_ScriptFailCount++;
  474. return false;
  475. }
  476. TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
  477. if (item == null)
  478. {
  479. m_ScriptErrorMessage += "Can't find script inventory item.\n";
  480. m_ScriptFailCount++;
  481. return false;
  482. }
  483. UUID assetID = item.AssetID;
  484. //m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})",
  485. // item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name);
  486. ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
  487. string assembly = "";
  488. CultureInfo USCulture = new CultureInfo("en-US");
  489. Thread.CurrentThread.CurrentCulture = USCulture;
  490. Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
  491. lock (m_ScriptErrors)
  492. {
  493. try
  494. {
  495. lock (m_AddingAssemblies)
  496. {
  497. m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
  498. if (!m_AddingAssemblies.ContainsKey(assembly)) {
  499. m_AddingAssemblies[assembly] = 1;
  500. } else {
  501. m_AddingAssemblies[assembly]++;
  502. }
  503. }
  504. string[] warnings = m_Compiler.GetWarnings();
  505. if (warnings != null && warnings.Length != 0)
  506. {
  507. foreach (string warning in warnings)
  508. {
  509. if (!m_ScriptErrors.ContainsKey(itemID))
  510. m_ScriptErrors[itemID] = new ArrayList();
  511. m_ScriptErrors[itemID].Add(warning);
  512. // try
  513. // {
  514. // // DISPLAY WARNING INWORLD
  515. // string text = "Warning:\n" + warning;
  516. // if (text.Length > 1000)
  517. // text = text.Substring(0, 1000);
  518. // if (!ShowScriptSaveResponse(item.OwnerID,
  519. // assetID, text, true))
  520. // {
  521. // if (presence != null && (!postOnRez))
  522. // presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false);
  523. //
  524. // World.SimChat(Utils.StringToBytes(text),
  525. // ChatTypeEnum.DebugChannel, 2147483647,
  526. // part.AbsolutePosition,
  527. // part.Name, part.UUID, false);
  528. // }
  529. // }
  530. // catch (Exception e2) // LEGIT: User Scripting
  531. // {
  532. // m_log.Error("[XEngine]: " +
  533. // "Error displaying warning in-world: " +
  534. // e2.ToString());
  535. // m_log.Error("[XEngine]: " +
  536. // "Warning:\r\n" +
  537. // warning);
  538. // }
  539. }
  540. }
  541. }
  542. catch (Exception e)
  543. {
  544. // try
  545. // {
  546. if (!m_ScriptErrors.ContainsKey(itemID))
  547. m_ScriptErrors[itemID] = new ArrayList();
  548. // DISPLAY ERROR INWORLD
  549. // m_ScriptErrorMessage += "Failed to compile script in object: '" + part.ParentGroup.RootPart.Name + "' Script name: '" + item.Name + "' Error message: " + e.Message.ToString();
  550. //
  551. m_ScriptFailCount++;
  552. m_ScriptErrors[itemID].Add(e.Message.ToString());
  553. // string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString();
  554. // if (text.Length > 1000)
  555. // text = text.Substring(0, 1000);
  556. // if (!ShowScriptSaveResponse(item.OwnerID,
  557. // assetID, text, false))
  558. // {
  559. // if (presence != null && (!postOnRez))
  560. // presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
  561. // World.SimChat(Utils.StringToBytes(text),
  562. // ChatTypeEnum.DebugChannel, 2147483647,
  563. // part.AbsolutePosition,
  564. // part.Name, part.UUID, false);
  565. // }
  566. // }
  567. // catch (Exception e2) // LEGIT: User Scripting
  568. // {
  569. // m_log.Error("[XEngine]: "+
  570. // "Error displaying error in-world: " +
  571. // e2.ToString());
  572. // m_log.Error("[XEngine]: " +
  573. // "Errormessage: Error compiling script:\r\n" +
  574. // e.Message.ToString());
  575. // }
  576. return false;
  577. }
  578. }
  579. lock (m_Scripts)
  580. {
  581. ScriptInstance instance = null;
  582. // Create the object record
  583. if ((!m_Scripts.ContainsKey(itemID)) ||
  584. (m_Scripts[itemID].AssetID != assetID))
  585. {
  586. UUID appDomain = assetID;
  587. if (part.ParentGroup.IsAttachment)
  588. appDomain = part.ParentGroup.RootPart.UUID;
  589. if (!m_AppDomains.ContainsKey(appDomain))
  590. {
  591. try
  592. {
  593. AppDomainSetup appSetup = new AppDomainSetup();
  594. // appSetup.ApplicationBase = Path.Combine(
  595. // "ScriptEngines",
  596. // m_Scene.RegionInfo.RegionID.ToString());
  597. Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
  598. Evidence evidence = new Evidence(baseEvidence);
  599. AppDomain sandbox;
  600. if (m_AppDomainLoading)
  601. sandbox = AppDomain.CreateDomain(
  602. m_Scene.RegionInfo.RegionID.ToString(),
  603. evidence, appSetup);
  604. else
  605. sandbox = AppDomain.CurrentDomain;
  606. //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
  607. //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
  608. //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
  609. //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
  610. //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
  611. //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
  612. //sandbox.SetAppDomainPolicy(sandboxPolicy);
  613. m_AppDomains[appDomain] = sandbox;
  614. m_AppDomains[appDomain].AssemblyResolve +=
  615. new ResolveEventHandler(
  616. AssemblyResolver.OnAssemblyResolve);
  617. m_DomainScripts[appDomain] = new List<UUID>();
  618. }
  619. catch (Exception e)
  620. {
  621. m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
  622. m_ScriptErrorMessage += "Exception creating app domain:\n";
  623. m_ScriptFailCount++;
  624. lock (m_AddingAssemblies)
  625. {
  626. m_AddingAssemblies[assembly]--;
  627. }
  628. return false;
  629. }
  630. }
  631. m_DomainScripts[appDomain].Add(itemID);
  632. instance = new ScriptInstance(this, part,
  633. itemID, assetID, assembly,
  634. m_AppDomains[appDomain],
  635. part.ParentGroup.RootPart.Name,
  636. item.Name, startParam, postOnRez,
  637. stateSource, m_MaxScriptQueue);
  638. m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
  639. part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
  640. if (presence != null)
  641. {
  642. ShowScriptSaveResponse(item.OwnerID,
  643. assetID, "Compile successful", true);
  644. }
  645. instance.AppDomain = appDomain;
  646. instance.LineMap = linemap;
  647. m_Scripts[itemID] = instance;
  648. }
  649. lock (m_PrimObjects)
  650. {
  651. if (!m_PrimObjects.ContainsKey(localID))
  652. m_PrimObjects[localID] = new List<UUID>();
  653. if (!m_PrimObjects[localID].Contains(itemID))
  654. m_PrimObjects[localID].Add(itemID);
  655. }
  656. if (!m_Assemblies.ContainsKey(assetID))
  657. m_Assemblies[assetID] = assembly;
  658. lock (m_AddingAssemblies)
  659. {
  660. m_AddingAssemblies[assembly]--;
  661. }
  662. if (instance!=null)
  663. instance.Init();
  664. }
  665. return true;
  666. }
  667. public void OnRemoveScript(uint localID, UUID itemID)
  668. {
  669. lock (m_Scripts)
  670. {
  671. // Do we even have it?
  672. if (!m_Scripts.ContainsKey(itemID))
  673. return;
  674. IScriptInstance instance=m_Scripts[itemID];
  675. m_Scripts.Remove(itemID);
  676. instance.ClearQueue();
  677. instance.Stop(0);
  678. // bool objectRemoved = false;
  679. lock (m_PrimObjects)
  680. {
  681. // Remove the script from it's prim
  682. if (m_PrimObjects.ContainsKey(localID))
  683. {
  684. // Remove inventory item record
  685. if (m_PrimObjects[localID].Contains(itemID))
  686. m_PrimObjects[localID].Remove(itemID);
  687. // If there are no more scripts, remove prim
  688. if (m_PrimObjects[localID].Count == 0)
  689. {
  690. m_PrimObjects.Remove(localID);
  691. // objectRemoved = true;
  692. }
  693. }
  694. }
  695. instance.RemoveState();
  696. instance.DestroyScriptInstance();
  697. m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
  698. if (m_DomainScripts[instance.AppDomain].Count == 0)
  699. {
  700. m_DomainScripts.Remove(instance.AppDomain);
  701. UnloadAppDomain(instance.AppDomain);
  702. }
  703. instance = null;
  704. ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
  705. if (handlerObjectRemoved != null)
  706. {
  707. SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
  708. handlerObjectRemoved(part.UUID);
  709. }
  710. CleanAssemblies();
  711. }
  712. ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
  713. if (handlerScriptRemoved != null)
  714. handlerScriptRemoved(itemID);
  715. }
  716. public void OnScriptReset(uint localID, UUID itemID)
  717. {
  718. ResetScript(itemID);
  719. }
  720. public void OnStartScript(uint localID, UUID itemID)
  721. {
  722. StartScript(itemID);
  723. }
  724. public void OnStopScript(uint localID, UUID itemID)
  725. {
  726. StopScript(itemID);
  727. }
  728. private void CleanAssemblies()
  729. {
  730. List<UUID> assetIDList = new List<UUID>(m_Assemblies.Keys);
  731. foreach (IScriptInstance i in m_Scripts.Values)
  732. {
  733. if (assetIDList.Contains(i.AssetID))
  734. assetIDList.Remove(i.AssetID);
  735. }
  736. lock (m_AddingAssemblies)
  737. {
  738. foreach (UUID assetID in assetIDList)
  739. {
  740. // Do not remove assembly files if another instance of the script
  741. // is currently initialising
  742. if (!m_AddingAssemblies.ContainsKey(m_Assemblies[assetID])
  743. || m_AddingAssemblies[m_Assemblies[assetID]] == 0)
  744. {
  745. // m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
  746. try
  747. {
  748. if (File.Exists(m_Assemblies[assetID]))
  749. File.Delete(m_Assemblies[assetID]);
  750. if (File.Exists(m_Assemblies[assetID]+".text"))
  751. File.Delete(m_Assemblies[assetID]+".text");
  752. if (File.Exists(m_Assemblies[assetID]+".mdb"))
  753. File.Delete(m_Assemblies[assetID]+".mdb");
  754. if (File.Exists(m_Assemblies[assetID]+".map"))
  755. File.Delete(m_Assemblies[assetID]+".map");
  756. }
  757. catch (Exception)
  758. {
  759. }
  760. m_Assemblies.Remove(assetID);
  761. }
  762. }
  763. }
  764. }
  765. private void UnloadAppDomain(UUID id)
  766. {
  767. if (m_AppDomains.ContainsKey(id))
  768. {
  769. AppDomain domain = m_AppDomains[id];
  770. m_AppDomains.Remove(id);
  771. if (domain != AppDomain.CurrentDomain)
  772. AppDomain.Unload(domain);
  773. domain = null;
  774. // m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
  775. }
  776. }
  777. //
  778. // Start processing
  779. //
  780. private void SetupEngine(int minThreads, int maxThreads,
  781. int idleTimeout, ThreadPriority threadPriority,
  782. int maxScriptQueue, int stackSize)
  783. {
  784. m_MaxScriptQueue = maxScriptQueue;
  785. STPStartInfo startInfo = new STPStartInfo();
  786. startInfo.IdleTimeout = idleTimeout*1000; // convert to seconds as stated in .ini
  787. startInfo.MaxWorkerThreads = maxThreads;
  788. startInfo.MinWorkerThreads = minThreads;
  789. startInfo.ThreadPriority = threadPriority;
  790. startInfo.StackSize = stackSize;
  791. startInfo.StartSuspended = true;
  792. m_ThreadPool = new SmartThreadPool(startInfo);
  793. }
  794. //
  795. // Used by script instances to queue event handler jobs
  796. //
  797. public IScriptWorkItem QueueEventHandler(object parms)
  798. {
  799. return new XWorkItem(m_ThreadPool.QueueWorkItem(
  800. new WorkItemCallback(this.ProcessEventHandler),
  801. parms));
  802. }
  803. /// <summary>
  804. /// Process a previously posted script event.
  805. /// </summary>
  806. /// <param name="parms"></param>
  807. /// <returns></returns>
  808. private object ProcessEventHandler(object parms)
  809. {
  810. CultureInfo USCulture = new CultureInfo("en-US");
  811. Thread.CurrentThread.CurrentCulture = USCulture;
  812. IScriptInstance instance = (ScriptInstance) parms;
  813. //m_log.DebugFormat("[XENGINE]: Processing event for {0}", instance);
  814. return instance.EventProcessor();
  815. }
  816. /// <summary>
  817. /// Post event to an entire prim
  818. /// </summary>
  819. /// <param name="localID"></param>
  820. /// <param name="p"></param>
  821. /// <returns></returns>
  822. public bool PostObjectEvent(uint localID, EventParams p)
  823. {
  824. bool result = false;
  825. lock (m_PrimObjects)
  826. {
  827. if (!m_PrimObjects.ContainsKey(localID))
  828. return false;
  829. foreach (UUID itemID in m_PrimObjects[localID])
  830. {
  831. if (m_Scripts.ContainsKey(itemID))
  832. {
  833. IScriptInstance instance = m_Scripts[itemID];
  834. if (instance != null)
  835. {
  836. instance.PostEvent(p);
  837. result = true;
  838. }
  839. }
  840. }
  841. }
  842. return result;
  843. }
  844. /// <summary>
  845. /// Post an event to a single script
  846. /// </summary>
  847. /// <param name="itemID"></param>
  848. /// <param name="p"></param>
  849. /// <returns></returns>
  850. public bool PostScriptEvent(UUID itemID, EventParams p)
  851. {
  852. if (m_Scripts.ContainsKey(itemID))
  853. {
  854. IScriptInstance instance = m_Scripts[itemID];
  855. if (instance != null)
  856. instance.PostEvent(p);
  857. return true;
  858. }
  859. return false;
  860. }
  861. public bool PostScriptEvent(UUID itemID, string name, Object[] p)
  862. {
  863. Object[] lsl_p = new Object[p.Length];
  864. for (int i = 0; i < p.Length ; i++)
  865. {
  866. if (p[i] is int)
  867. lsl_p[i] = new LSL_Types.LSLInteger((int)p[i]);
  868. else if (p[i] is string)
  869. lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
  870. else if (p[i] is Vector3)
  871. lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z);
  872. else if (p[i] is Quaternion)
  873. lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
  874. else if (p[i] is float)
  875. lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
  876. else
  877. lsl_p[i] = p[i];
  878. }
  879. return PostScriptEvent(itemID, new EventParams(name, lsl_p, new DetectParams[0]));
  880. }
  881. public bool PostObjectEvent(UUID itemID, string name, Object[] p)
  882. {
  883. SceneObjectPart part = m_Scene.GetSceneObjectPart(itemID);
  884. if (part == null)
  885. return false;
  886. Object[] lsl_p = new Object[p.Length];
  887. for (int i = 0; i < p.Length ; i++)
  888. {
  889. if (p[i] is int)
  890. lsl_p[i] = new LSL_Types.LSLInteger((int)p[i]);
  891. else if (p[i] is string)
  892. lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
  893. else if (p[i] is Vector3)
  894. lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z);
  895. else if (p[i] is Quaternion)
  896. lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
  897. else if (p[i] is float)
  898. lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
  899. else
  900. lsl_p[i] = p[i];
  901. }
  902. return PostObjectEvent(part.LocalId, new EventParams(name, lsl_p, new DetectParams[0]));
  903. }
  904. public Assembly OnAssemblyResolve(object sender,
  905. ResolveEventArgs args)
  906. {
  907. if (!(sender is System.AppDomain))
  908. return null;
  909. string[] pathList = new string[] {"bin", "ScriptEngines",
  910. Path.Combine("ScriptEngines",
  911. m_Scene.RegionInfo.RegionID.ToString())};
  912. string assemblyName = args.Name;
  913. if (assemblyName.IndexOf(",") != -1)
  914. assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
  915. foreach (string s in pathList)
  916. {
  917. string path = Path.Combine(Directory.GetCurrentDirectory(),
  918. Path.Combine(s, assemblyName))+".dll";
  919. if (File.Exists(path))
  920. return Assembly.LoadFrom(path);
  921. }
  922. return null;
  923. }
  924. private IScriptInstance GetInstance(UUID itemID)
  925. {
  926. IScriptInstance instance;
  927. lock (m_Scripts)
  928. {
  929. if (!m_Scripts.ContainsKey(itemID))
  930. return null;
  931. instance = m_Scripts[itemID];
  932. }
  933. return instance;
  934. }
  935. public void SetScriptState(UUID itemID, bool running)
  936. {
  937. IScriptInstance instance = GetInstance(itemID);
  938. if (instance != null)
  939. {
  940. if (running)
  941. instance.Start();
  942. else
  943. instance.Stop(100);
  944. }
  945. }
  946. public bool GetScriptState(UUID itemID)
  947. {
  948. IScriptInstance instance = GetInstance(itemID);
  949. if (instance != null)
  950. return instance.Running;
  951. return false;
  952. }
  953. public void ApiResetScript(UUID itemID)
  954. {
  955. IScriptInstance instance = GetInstance(itemID);
  956. if (instance != null)
  957. instance.ApiResetScript();
  958. }
  959. public void ResetScript(UUID itemID)
  960. {
  961. IScriptInstance instance = GetInstance(itemID);
  962. if (instance != null)
  963. instance.ResetScript();
  964. }
  965. public void StartScript(UUID itemID)
  966. {
  967. IScriptInstance instance = GetInstance(itemID);
  968. if (instance != null)
  969. instance.Start();
  970. }
  971. public void StopScript(UUID itemID)
  972. {
  973. IScriptInstance instance = GetInstance(itemID);
  974. if (instance != null)
  975. instance.Stop(0);
  976. }
  977. public DetectParams GetDetectParams(UUID itemID, int idx)
  978. {
  979. IScriptInstance instance = GetInstance(itemID);
  980. if (instance != null)
  981. return instance.GetDetectParams(idx);
  982. return null;
  983. }
  984. public void SetMinEventDelay(UUID itemID, double delay)
  985. {
  986. IScriptInstance instance = GetInstance(itemID);
  987. if (instance != null)
  988. instance.MinEventDelay = delay;
  989. }
  990. public UUID GetDetectID(UUID itemID, int idx)
  991. {
  992. IScriptInstance instance = GetInstance(itemID);
  993. if (instance != null)
  994. return instance.GetDetectID(idx);
  995. return UUID.Zero;
  996. }
  997. public void SetState(UUID itemID, string newState)
  998. {
  999. IScriptInstance instance = GetInstance(itemID);
  1000. if (instance == null)
  1001. return;
  1002. instance.SetState(newState);
  1003. }
  1004. public int GetStartParameter(UUID itemID)
  1005. {
  1006. IScriptInstance instance = GetInstance(itemID);
  1007. if (instance == null)
  1008. return 0;
  1009. return instance.StartParam;
  1010. }
  1011. public void OnShutdown()
  1012. {
  1013. List<IScriptInstance> instances = new List<IScriptInstance>();
  1014. lock (m_Scripts)
  1015. {
  1016. foreach (IScriptInstance instance in m_Scripts.Values)
  1017. instances.Add(instance);
  1018. }
  1019. foreach (IScriptInstance i in instances)
  1020. {
  1021. // Stop the script, even forcibly if needed. Then flag
  1022. // it as shutting down and restore the previous run state
  1023. // for serialization, so the scripts don't come back
  1024. // dead after region restart
  1025. //
  1026. bool prevRunning = i.Running;
  1027. i.Stop(50);
  1028. i.ShuttingDown = true;
  1029. i.Running = prevRunning;
  1030. }
  1031. DoBackup(new Object[] {0});
  1032. }
  1033. public IScriptApi GetApi(UUID itemID, string name)
  1034. {
  1035. IScriptInstance instance = GetInstance(itemID);
  1036. if (instance == null)
  1037. return null;
  1038. return instance.GetApi(name);
  1039. }
  1040. public void OnGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
  1041. {
  1042. IScriptInstance instance = GetInstance(itemID);
  1043. if (instance == null)
  1044. return;
  1045. IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
  1046. if (eq == null)
  1047. {
  1048. controllingClient.SendScriptRunningReply(objectID, itemID,
  1049. GetScriptState(itemID));
  1050. }
  1051. else
  1052. {
  1053. eq.Enqueue(EventQueueHelper.ScriptRunningReplyEvent(objectID, itemID, GetScriptState(itemID), true),
  1054. controllingClient.AgentId);
  1055. }
  1056. }
  1057. public string GetXMLState(UUID itemID)
  1058. {
  1059. IScriptInstance instance = GetInstance(itemID);
  1060. if (instance == null)
  1061. return "";
  1062. string xml = instance.GetXMLState();
  1063. XmlDocument sdoc = new XmlDocument();
  1064. sdoc.LoadXml(xml);
  1065. XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
  1066. XmlNode rootNode = rootL[0];
  1067. // Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
  1068. XmlDocument doc = new XmlDocument();
  1069. XmlElement stateData = doc.CreateElement("", "State", "");
  1070. XmlAttribute stateID = doc.CreateAttribute("", "UUID", "");
  1071. stateID.Value = itemID.ToString();
  1072. stateData.Attributes.Append(stateID);
  1073. XmlAttribute assetID = doc.CreateAttribute("", "Asset", "");
  1074. assetID.Value = instance.AssetID.ToString();
  1075. stateData.Attributes.Append(assetID);
  1076. XmlAttribute engineName = doc.CreateAttribute("", "Engine", "");
  1077. engineName.Value = ScriptEngineName;
  1078. stateData.Attributes.Append(engineName);
  1079. doc.AppendChild(stateData);
  1080. // Add <ScriptState>...</ScriptState>
  1081. XmlNode xmlstate = doc.ImportNode(rootNode, true);
  1082. stateData.AppendChild(xmlstate);
  1083. string assemName = instance.GetAssemblyName();
  1084. string fn = Path.GetFileName(assemName);
  1085. string assem = String.Empty;
  1086. if (File.Exists(assemName + ".text"))
  1087. {
  1088. FileInfo tfi = new FileInfo(assemName + ".text");
  1089. if (tfi != null)
  1090. {
  1091. Byte[] tdata = new Byte[tfi.Length];
  1092. try
  1093. {
  1094. FileStream tfs = File.Open(assemName + ".text",
  1095. FileMode.Open, FileAccess.Read);
  1096. tfs.Read(tdata, 0, tdata.Length);
  1097. tfs.Close();
  1098. assem = new System.Text.ASCIIEncoding().GetString(tdata);
  1099. }
  1100. catch (Exception e)
  1101. {
  1102. m_log.DebugFormat("[XEngine]: Unable to open script textfile {0}, reason: {1}", assemName+".text", e.Message);
  1103. }
  1104. }
  1105. }
  1106. else
  1107. {
  1108. FileInfo fi = new FileInfo(assemName);
  1109. if (fi != null)
  1110. {
  1111. Byte[] data = new Byte[fi.Length];
  1112. try
  1113. {
  1114. FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read);
  1115. fs.Read(d

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