/world/animlayer.go
https://code.google.com/ · Go · 38 lines · 19 code · 4 blank · 15 comment · 0 complexity · a3e01974e8e1b448357fc8cc6bd212c0 MD5 · raw file
- /*
- Copyright 2011-2012 gtalent2@gmail.com
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
- http://www.apache.org/licenses/LICENSE-2.0
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- */
- package world
- import (
- "../models"
- "github.com/gtalent/starfish/util"
- )
- type AnimLayer struct {
- util.Point
- *Animation
- }
- func (me *AnimLayer) Free() {
- animations.Checkin(me.Animation.Key())
- }
- func loadAnimLayer(anim models.AnimLayer) AnimLayer {
- var val AnimLayer
- val.Point = anim.Point
- a, _ := animations.Checkout(&anim.Animation)
- val.Animation = a.(*Animation)
- return val
- }